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    posted a message on UtilityCraft Reborn

    Sorry for the long wait! Here are the screenshots you requested plus screenshots of the new road markers and barriers. The update is getting closer by the day. NOTE: Both gantries are still WIP. I plan on changing the models and textures.

    Posted in: WIP Mods
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    posted a message on Helicopters

    Minecraft is closer to a medieval game, so adding helicopters would be like having a modern game with teleportation and FTL travel... it just doesn't work. I can see a horse drawn cart being added, but that might be a stretch...

    Posted in: Suggestions
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    posted a message on UtilityCraft Reborn

    Glad to here it! Gantries, traffic signs, and road surfaces are the last things that need to be added.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    I'll be releasing the new update soon (when everything is ready that is). Here is a new screenshot of all the construction signs, cones, and barricades.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn
    Quote from ron4000»

    it will remove the black color? traffic light


    I think keep the black color


    I'm planning on adding them without a black backplate (I grew up in Utah with 'em).
    Quote from Mcity241»

    Can I see some screenshots of the road stuff portion?


    Sure! Sorry I haven't gotten back for a while, school has been a pain. All portions are almost out. Below are pictures of the new traffic signals and signs.
    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    Here is another subtransmission screenshot. This one has H-frame and 3-pole 115kV construction. The H frame (on the right) has distribution underbuild.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    I fixed the 2 problems you mentioned above, and most models are complete. I put a picture of the updated signal model below, along with a picture of the new power line models.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    Traffic signal models are almost complete. Just a little bit more work.

    The power lines workspace was completely corrupted, so I have to redo a lot of it. Luckily I'm almost done, and I even had the opportunity to use some different models.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    Sorry, I've been busy at school. The update should come out. I want to have all portions of this mod updated at once, I just had an issue with the PowerLines workspace.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    Here's a picture of the yellow doghouse type signal. I can't really get anymore screenshots though as I am finishing PowerLines and switching workspaces is a pain. I'll post more screenshots soon, but you can always go look in the screenshots for more.

    Posted in: WIP Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    Lem, here are a few ideas for you to consider:

    -Thrusters: allow ships to turn, number and power determined by volume

    -Impulse drives: allow ships to move and sub-light speeds, use less energy as warp drive

    -Warp drives: allow ships to move at FTL speeds, tiers for different ships. require warp coils, number determined by volume and warp drive tier

    -Full deck life support generator. takes more energy but maintains life support for much larger areas.

    -Phasers/plasma cannons/blasters: easier to use weapons. can be used to lock onto other ships or fired manually. power output can be controlled.

    -Torpedoes: when fired they continue until they hit something in their path. lots of destructive power.

    -Shuttlecraft drives: smaller engines that are much better for shuttles.

    I am still willing to do texturing/modelling if you need it.

    Posted in: Minecraft Mods
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    posted a message on UtilityCraft Reborn

    TrafficSignals 1.0 adds some, but as I mentioned above I'm adding more in the next few days. I'm also transferring downloads to MediaFire.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    I've started to work on it, I am planning on adding the yellow signals you had above, new support structures, and maybe a couple new pedestrian signals. I'm also finishing the Power Lines update, which adds a lot of substation equipment and framing. This includes some models that took over 45 minutes. Sadly, 230kV and 500kV equipment and power lines are not going to be added this update due to the time it would take to add them. They will be put in later on.

    Posted in: WIP Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    You can easily do that as long as your careful not to crash :P

    Posted in: Minecraft Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    Hey Lem, would it be possible to use radar to get coordinates of other peoples' ships and have your lasers auto-aiming using those coordinates, firing when you push a button? (capping the radar to the max laser cannon range that is)

    Posted in: Minecraft Mods
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