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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    Yeah, don't worry, I'll keep the original hope of complete customization. In fact, Ferdinand just got some new features to work that I'll be using shortly- "wire deco". These are models that get added- insulators mostly- on a wire attachment point. Some rotate around the y axis only (pin insulators), some don't rotate (horizontal offset insulators), some will rotate around the y axis and x axis automatically for deadend insulators. The wire type- which has a custom model for each, and custom slack value- determines what wire deco you can choose from.

    Here's some screenshots he has recently posted.

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    Well, like I said, the original pack will still allow for individual placing, but anything at an angle would be a preset. As for future updates, I'm gonna focus on some fixes for the current pack. Some of the models had to be modified to work with those IC2 wires, so I'll be doing some touch up here and there to have them as they should be. After that's done, I'll move to newer features.

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    Wire configuration with FVTM is 10x better than all these others :D. Wire length is something I'll set for each individual wire type, and they gen a bit differently than most mods. The wires are actually based on his rail system, and they (in the future) will even be able to carry energy while you don't have those chunks loaded in. For now, I think I'll add the connector configs to the existing insulators, which will be locked at 90 degrees for obvious reasons. I'll also be adding a second, more "simple", version, that uses 16 rotation points. This will add complete pole tops with a few variations at most of insulator types and crossarm types. More user friendly for those who don't know much. Just place the pole, replace the top block with the pole top you want, add a transformer, neutral insulator, or communication cable attachment, and wire. No more trying to place crossarms and insulators. The packs will have different ID's so you could even use both. This is until Ferd adds the block parts, and then option 3 will go into affect.

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    Okay, so Ferd has been trucking along with the new update for FVTM- which will include the wires. At this point, it's been confirmed that:

    -There'll be wires, based on his rail system. Easy enough to use and super customizable on my end.

    -Wire types. Each can have a different model and texture, so I'll add special cable types such as communication lines, bundled secondary, and some bundled conductors.

    -Connection points will be block based, but each block will be able to have multiple points. Location points are set on my end via config, so every connection point will be visually correct, and you won't need to worry about what connector goes with what wire type.

    -Connection points will be compatible with FVTM's 16 point rotation. This means that hypothetically, any pole could be rotated to 16 different points on the y axis, or every 22.5 degrees.


    The more I think of how I want to set this all up, I've found a couple issues.

    1. The current system is not compatible with the 16 point rotation system. The current system could remain as a legacy system.
    2. The 16 point rotation system would have to have insulators and crossarms as one block instead of multiple. This means a few less combinations, but greater rotation ability. This would be the new system, unless....
    3. Ferd implements a system we've discussed before, where each block has a "part" system. Basically, a pole would have part "attachment points", where you place an item (in this case, a crossarm or bracket), and it's rotated and offset to the correct position. Crossarms would always be in the correct spot compared to the pole, so they wouldn't be sticking out or too far in and almost covered by the pole. Insulators could be placed in dozens of different places on an arm, and could be added to route wires as well. The amount of customization would be absolutely insane with this system, but I have no idea when it would be implemented. And, just like the 16 point rotation system, the current would be legacy and this would be a new one. This system will be much better than the current though, have even more options, and would also be a bit more user friendly.

    Any thoughts on all this?

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    I'm referring to the dead-end insulators that are attached to a pole, which was in fact added. As well as the current porcelain could you also add these porcelain insulators (dead-end and suspension, which for the suspensions that are glass/blue would be a simple color change to brown) add some point with 2,3,4,5,8 discs? As well as adding this crossarm, note the voltage and multiparts have no relevance but this was a good shot that I took. (Sorry for the photo being rotated that was the website). Also what do you use to make your models because I too would like to make some models, loosely based off of yours and real life and just see what I can myself, obviously not taking your designs cause your work is awesome. Fiberglass equipment arms would also be appreciated. One other thing and this is something of a nit pick and something I noticed, the pole top insulator multipart block with brown has the top pole texture in gray and not the wood color.


    I was originally going to do those multiple types, but I put it off in favor of other major blocks. I have a model file with at least a half dozen different disk types and 3 or 4 colors, including fog disks. I'll explain more below, but I could possibly add those later. Pretty much the same with the crossarms- ran out of time to finish them. I think I may even have them modelled.
    Fiberglass equipment arms are fairly easy, could do those too.
    I'll look into that pole top texture issue.
    Quote from CherokeeGuy»

    Ok, I've been looking back on what I asked and I don't think I made much sense. Sorry about that. It's been a busy time and I've been tired a lot. What I'm asking is if there is any way you could add the pictured cross-arms to the 1.0.0 version?


    Possibly, subtransmission hasn't had a whole lot done to it still so I could look into adding those.

    Sorry it's been a bit since I've responded- very busy the past month. I was about to get back into another update when I got some great news from Ferdinand of FVTM- he's starting to add wires to the core mod, meaning no more second mod to try and wire the poles. The system he's using also makes things a bit easier in comparison, and should open up better looking distribution poles, more insulator options, and more. I'll try and update as things progress. When the wires are stable, I'll be looking to work on an update to fix the past issues of distribution lines looking off.

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    Those were earlier work iirc, so outdated models and not compatible with the wires. I could see about adding them back. When did I post that screenshot?

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    I've actually thought of adding a bucket truck or digger derrick since I model vehicles as well, we'll see if I ever get around to it. The lift being functional would be the tough part.

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    New update is out on the main page. Here's a link to the download too. Changelog:

    -Subtransmission stuff added

    -Some neutral and secondary attachments

    -34.5kV distribution

    -Distribution angles and deadends, porcelain and polymer

    -More equipment (iirc)

    -Some X frame hardware, including actual X braces. Individual parts to allow for different sizes.

    -Probably some other stuff that I'm too tired to remember.


    Just as a little explanation- I finished up lineman school earlier this year and I've been taking care of all sorts of things these last few months. Been crazy busy. On top of that, I recently started a dually conversion on my truck. Royal PITA, but it's nearly done except for fiberglass work. That's what has eaten up most of my time.....

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)
    Sorry its been a while, been crazy busy with life. I'm working on releasing a file tonight with all the 34.5kV blocks and subtransmission blocks.
    Quote from RyanTheInkling»

    Hey there! I was gonna make some requests for this mod. First off, I created a model of a Altalink 240KV transmission tower on Tinkercad, and I say it looks very accurate to the real thing. If possible, could you add this into the mod? I'll put a link to it: This is the model. Another thing, can you add other designs of Altalink and Fortis Alberta into this pack? Being from Alberta myself, it would bring some more realism to my Minecraft worlds.


    Towers were something I definitely want to do at some point, but they are time consuming so I dunno when I'd be able to make the models. I wouldn't be able to use a different model due to constraints of the parent mod. Alberta is one of the main sources of refs for the pack thus far.

    Quote from Loud_tortus»

    Are these out or coming out in the a later update?


    If you are referring to the 34.5kV and subtrans, the update I'm working on getting out. It's available on curseforge currently.

    Any update on the alley arm update? Not sure when you (Cam) will get back and same with myself but these are the most pressing things I would like to see:


    1. Suspension/Deadend Insulators with porcelain.

    2. More jumper cable variety on the suspension distribution and 69kV and more single phase dead-arms attached to a pole segment.

    3. More neutral line stuff

    4. The most difficult would be making the distribution 3-Three phase look more accurate to real life within the wire constructs as right now the central phase is either to short or too long.


    Most of the other things ik are coming so yea. This has so much potential and I am enjoying it as it stands currently. These 4 things are more immediate things to be added in my opinion. As distribution is the main focus.


    Porcelain deadends and angles were added with this release (IIRC, minds been preoccupied with swapping an axle and suspension out on my truck).
    Jumpers were something I never got around to, might be able to at some point in the near future. What do you mean by single phase dead arms?

    A couple neutral attachments were added iirc. At least 3 or 4.
    I'm aware of the 3 phase issues, and I'm trying to figure a way to fix it. Kinda difficult due to MC restraints, which is what I ran into many things. I'll have to think on that one.

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    Not sure if this is easy or not but do you think you could please reuse this equipment arm model, raise it, then lengthen it slightly in order for it to work with Sub Transmission insulators, sorry if this is a big ask sometimes I feel I'm a bit to demanding. Plus this would work with the Lines. The brace looks perfect for the crossbar needs lengthening on order to work. Nitpicky I know.😅


    I can add that real quick, but it might be next release. I think that would work good with a new pole type, something for older poles. Would make sense for those older multiparts.

    Hey CG777 ive been enjoying this mod since 2017 :)


    Glad to hear it! This is the farthest I've gotten so far on any attempt to create a pack, since I have a really supportive mod developer working on the base mod and helping me through any issues that come up with his software. Hopefully I'll be able to continue support for this pack for a while.

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    If that's a standard crossarm (not equipment or deadend, as those are specific types of arms), it should be placed at the same level as the crossarm, so a block down. That way you can place the wire relay on the insulator block and string in wires.

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    Haven't had the chance to add shield wires yet, but here's some of the poles you had posted using 35kV insulators.

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    Added. I feel like that's about as close as it'll get within the constraints of the wire locations.

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    That's definitely something I could add. Do you know what size crossarm they use on that underbuild? Looks like an 8' maybe?

    Posted in: WIP Mods
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    posted a message on Cam's Powerline Pack (FVTM Addon, for use with IndustrialWires)

    Plans for the next update:

    • 8' Alley arms
    • 10' Alley arms
    • Fiberglass 8' and 10' alley arms
    • Deadend alley arms (double only)
    • 35kV porcelain and polymer post insulators (used with HV wire instead of copper or tin, like the other insulators)
    • 35kV deadends (polymer and porcelain)
    • 12/25kV porcelain deadends for poles
    • Deadends for corners
    • Strain insulators for running angles
    • 100kVA and 167kVA transformers (in between the smaller 50kVA units and the massive 333kVA units)
    • Fiberglass arms with 35kV post insulators
    • 35kV standoff insulators (mounted to the pole on a bracket)
    • Wooden substation components, mostly insulators, switches, wooden crossarms, and instrument transformers for now.

    Bold items are in the testing run environment, ready to go.

    Italic items are modeled but have not been implemented in game.

    Normal items haven't been modeled. Note- many of these items will be fairly easy to model, as they are just modified existing models.


    Posted in: WIP Mods
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