Those were earlier work iirc, so outdated models and not compatible with the wires. I could see about adding them back. When did I post that screenshot?
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Jul 16, 2021Posted in: WIP Mods
Jul 1, 2021Posted in: WIP Mods
I've actually thought of adding a bucket truck or digger derrick since I model vehicles as well, we'll see if I ever get around to it. The lift being functional would be the tough part.
Jun 22, 2021Posted in: WIP Mods
New update is out on the main page. Here's a link to the download too. Changelog:
-Subtransmission stuff added
-Some neutral and secondary attachments
-Distribution angles and deadends, porcelain and polymer
-More equipment (iirc)
-Some X frame hardware, including actual X braces. Individual parts to allow for different sizes.
-Probably some other stuff that I'm too tired to remember.
Just as a little explanation- I finished up lineman school earlier this year and I've been taking care of all sorts of things these last few months. Been crazy busy. On top of that, I recently started a dually conversion on my truck. Royal PITA, but it's nearly done except for fiberglass work. That's what has eaten up most of my time.....
Jun 22, 2021Sorry its been a while, been crazy busy with life. I'm working on releasing a file tonight with all the 34.5kV blocks and subtransmission blocks.Posted in: WIP Mods
Hey there! I was gonna make some requests for this mod. First off, I created a model of a Altalink 240KV transmission tower on Tinkercad, and I say it looks very accurate to the real thing. If possible, could you add this into the mod? I'll put a link to it: This is the model. Another thing, can you add other designs of Altalink and Fortis Alberta into this pack? Being from Alberta myself, it would bring some more realism to my Minecraft worlds.
Towers were something I definitely want to do at some point, but they are time consuming so I dunno when I'd be able to make the models. I wouldn't be able to use a different model due to constraints of the parent mod. Alberta is one of the main sources of refs for the pack thus far.
If you are referring to the 34.5kV and subtrans, the update I'm working on getting out. It's available on curseforge currently.
Any update on the alley arm update? Not sure when you (Cam) will get back and same with myself but these are the most pressing things I would like to see:
1. Suspension/Deadend Insulators with porcelain.
2. More jumper cable variety on the suspension distribution and 69kV and more single phase dead-arms attached to a pole segment.
3. More neutral line stuff
4. The most difficult would be making the distribution 3-Three phase look more accurate to real life within the wire constructs as right now the central phase is either to short or too long.
Most of the other things ik are coming so yea. This has so much potential and I am enjoying it as it stands currently. These 4 things are more immediate things to be added in my opinion. As distribution is the main focus.
Porcelain deadends and angles were added with this release (IIRC, minds been preoccupied with swapping an axle and suspension out on my truck).
Jumpers were something I never got around to, might be able to at some point in the near future. What do you mean by single phase dead arms?
A couple neutral attachments were added iirc. At least 3 or 4.
I'm aware of the 3 phase issues, and I'm trying to figure a way to fix it. Kinda difficult due to MC restraints, which is what I ran into many things. I'll have to think on that one.
Apr 5, 2021Posted in: WIP Mods
Not sure if this is easy or not but do you think you could please reuse this equipment arm model, raise it, then lengthen it slightly in order for it to work with Sub Transmission insulators, sorry if this is a big ask sometimes I feel I'm a bit to demanding. Plus this would work with the Lines. The brace looks perfect for the crossbar needs lengthening on order to work. Nitpicky I know.😅
I can add that real quick, but it might be next release. I think that would work good with a new pole type, something for older poles. Would make sense for those older multiparts.
Glad to hear it! This is the farthest I've gotten so far on any attempt to create a pack, since I have a really supportive mod developer working on the base mod and helping me through any issues that come up with his software. Hopefully I'll be able to continue support for this pack for a while.
Feb 20, 2021Posted in: WIP Mods
If that's a standard crossarm (not equipment or deadend, as those are specific types of arms), it should be placed at the same level as the crossarm, so a block down. That way you can place the wire relay on the insulator block and string in wires.
Feb 18, 2021Posted in: WIP Mods
Haven't had the chance to add shield wires yet, but here's some of the poles you had posted using 35kV insulators.
Feb 18, 2021Posted in: WIP Mods
Added. I feel like that's about as close as it'll get within the constraints of the wire locations.
Feb 16, 2021Posted in: WIP Mods
That's definitely something I could add. Do you know what size crossarm they use on that underbuild? Looks like an 8' maybe?
Feb 12, 2021Posted in: WIP Mods
Plans for the next update:
- 8' Alley arms
- 10' Alley arms
- Fiberglass 8' and 10' alley arms
- Deadend alley arms (double only)
- 35kV porcelain and polymer post insulators (used with HV wire instead of copper or tin, like the other insulators)
- 35kV deadends (polymer and porcelain)
- 12/25kV porcelain deadends for poles
- Deadends for corners
- Strain insulators for running angles
- 100kVA and 167kVA transformers (in between the smaller 50kVA units and the massive 333kVA units)
- Fiberglass arms with 35kV post insulators
- 35kV standoff insulators (mounted to the pole on a bracket)
- Wooden substation components, mostly insulators, switches, wooden crossarms, and instrument transformers for now.
Bold items are in the testing run environment, ready to go.
Italic items are modeled but have not been implemented in game.
Normal items haven't been modeled. Note- many of these items will be fairly easy to model, as they are just modified existing models.
Feb 8, 2021Posted in: WIP Mods
Placeholders for future blocks. Hopefully I'll add some to both next update.
Relays should be affected by the resource pack, not the mod. Do you still have the resource pack installed?
Feb 8, 2021Posted in: WIP Mods
curse actually worked for once.
-GEP is no longer a dependency
-Creative tabs added
-New crossarm system implemented
-Legacy crossarms are no longer visible in inventory
-New insulators added for distribution
-Transformers and brackets added
-Disconnects and reclosers added
-Subtransmission insulators added
-Pole models updated
-Steel H frame arm added
-H frame insulators added
-Secondary and neutral standoffs added
-Laminated poles added
-Individual pole segments not visible in inventory
Make sure you have the most recent version of FVTM, or else you'll be met with 170 blocks+ all in one creative tab.
Feb 7, 2021Posted in: WIP Mods
New release should be coming up later, curseforge rejected it as a "duplicate." I'll try and fix when I get time tonight.
Feb 6, 2021Posted in: WIP Mods
So quick update on transformers, one of the big things the first version of this mod was lacking. I have found a system to add them that I think will work fairly nicely.
With transformers, there are a ton of different sizes, but generally they rely on one of two (technically three, but I'm not adding the third) mounting options. That would be dimension "E" in the table. Currently I have 4 kVA sizes (left columns), a couple more to come. There are 3 brackets for transformer banks (two or three units connected together), the old style (fits the 11.25" and 23.25" mounting options), the new style light duty (11.25"), and the new style heavy duty (23.25/24"). These brackets are placed where the pole block was, replacing it. Transformers are then placed wherever you want them on the bracket. For single units placed on the pole or for the center transformer on the old unit (left most in the screenshot), you'd use a standard transformer. For the new style brackets (right two in the screenshot) or for the outer transformers on the old unit, you'd use a "Cluster mounted transformer." Pretty simple and reduces the number of transformers I have to add, as already its gonna be a lot to be accurate. I know most people won't use all these units, but for those who want to be accurate as possible, they'll be there for you to use. I might also add a guide on where to use what transformer... if i have time.
And yes, I'm trying to get the next update ready. 170 blocks worth of content just takes a minute to finish...
Feb 2, 2021Posted in: WIP Mods
Basically, the mod works with other mods (in this case Immersive Engineering and Industrial Wires) to provide the structures for wires to be carried on. It doesn't actually add wires. Even if I was able to add wires, I'd rather have another mod add them that is compatible with various energy transport mods, so the powerlines are actually able to carry energy and have function. If Ferdinand from FVTM ever decides to add energy and wires, at that point I would work with him to add wires, cables, transformers, etc, but that's a very far way off and may never happen.
To add wires, install these mods with my Powerline Pack:
-Immersive Engineering (required for Industrial Wires to work, compatibility with IE wires is planned)
-Industrial Wires (wires and insulators currently compatible, and insulators are textured invisible with the resource pack included with the addon download)
To actually install wires, place down a relay (LV relay I believe) and use copper or tin wire. Place down two relays, one on each structure (per conductor), and then take the wire and select each insulator. Max I believe is 1028 blocks as the crow flies.
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Feb 1, 2017Posted in: News
If you have a computer, why wouldn't you put java on to it (unless your computer can't even handle that...)? Its simple to install and allows you to do a lot more with your computer...
Also, the launcher is great. Its simple to use, the settings are easy to change, and you can actually run older versions of forge through it.
Jul 7, 2015CG777 posted a message on Day 1: Minecon is LIVE! - Minecraft: Windows 10 Edition, Minecraft: Story Mode TrailerPosted in: News
Oh good I'm getting windows 10 at the end of the month.
Jul 6, 2015CG777 posted a message on Day 1: Minecon is LIVE! - Minecraft: Windows 10 Edition, Minecraft: Story Mode TrailerPosted in: News
Wait we can't play regular Minecraft on PCs with Windows 10?
Jun 17, 2015CG777 posted a message on Uni Teaches Electrical Power, Cybersecurity with MinecraftPosted in: News
I have already done this before university of illinois had the idea. I started in 1.5 or 1.6 building massive power grids.
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