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    posted a message on UtilityCraft Reborn

    Alright, I've got some free time on my hands so I decided to restart on this mod. Screenshots are available of some of the new blocks on the first post. I am unsure of when it will be available for download, as these models take a lot longer due to the fact that there is a lot more detail.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    For the substation, there should be an arm block for the A frame in the same tab. There should also be a 69kV and 115kV deadend insulator which will work for it. Just an FYI, this mod has been discontinued due to my work on TRS. I've found that I can make much more realistic power lines using standard vanilla blocks with a texture pack at 1.5:1 scale.

    Posted in: WIP Mods
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    posted a message on WarpDrive: custom ships, laser cannons and modular force fields!

    Well I do have to say, I would love to see planet configurations change a bit so that you can modify terrain without making a whole new dimension (unless this has changed, I haven't really been paying attention for a little while). I would also like to see planets have different types of atmospheres (toxic, breathable, thin, etc). I really do wish I could get a server started up with this mod, and I'll probably try. Quick question, can you get the coordinates from ship radar and put it into your laser cannons (if you see where I'm going...)?

    Posted in: Minecraft Mods
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    posted a message on UtilityCraft Reborn

    TRS is the realism society, basically the continuation of the city building servers esterlon and operation realism. I build power lines on there (and occasionally some commercial buildings).

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    I'm afraid it is true, this mod has been discontinued. I recently joined the TRS team so I do not have the time to work on this mod anymore.

    Posted in: WIP Mods
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    posted a message on WorldPainter - graphical & interactive map creator/generator

    I've been using WorldPainter for a while now (with no issues) until I ran into the screen below. I have been having this issue since World Painter crashed, so I tried a reinstall but that didn't fix it. I'm running Win 10, x64. Plenty of RAM and a Radeon R7 graphics card. I was really sad when it stopped working because I had just figured out how to get real world terrain imported in. How can I fix this? Note: I did change my graphics preferences recently, but I can't change them back because the preference screen will not load either.

    Posted in: Minecraft Tools
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    posted a message on [MC 1.12.x] Minecraft Comes Alive v6.0.0 (MILLIONS OF PLAYERS!)

    are there any current servers with this mod?

    Posted in: Minecraft Mods
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    posted a message on Conversion between model types

    Thanks for the help!

    Posted in: Modification Development
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    posted a message on Conversion between model types

    Is there a way to convert java model files or Techne files to JSON files? I have a lot of models done and I'm trying to update one of my mods. Any help is appreciated.

    Posted in: Modification Development
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    posted a message on Ajax Sci-Fi mod WIP 1.7.10 (Skilled Coders, modelers, artists, concept creators, and animators for models/textures)

    How exactly do you move between worlds? I'd be interested in this mod if it got pretty good. I can also help model, using Techne.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    Of course! Here are the models for the barbecue, propane tank, a round ceiling light (4 colors) and one of three fans (3, 4, and 5 blades, each with 2 colors). I will also be adding storage bins, cabinets, and boxes.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    Sorry about the wait, I've had school work and I've been modelling and texturing a lot. That is normal, play around with your graphics (sometimes will fix it...). Future updates will fix this.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    No, you won't need RTM. No, the lack of double pole top pins was a mistake. It will be fixed next update.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    Not currently. I plan on using RTM's system for wiring later on (they have source code available). This will be an extensive redo of most parts of the Power Lines segment.

    Posted in: WIP Mods
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    posted a message on UtilityCraft Reborn

    Both of the empty tabs were removed (updated the download).

    Also, the updated download fixed the issue with the two not working together (caused by duplicate blocks, one wasn't supposed to be there).

    Updated link: download

    Posted in: WIP Mods
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