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    posted a message on Hosting a Modded event, version 1.12.2, based heavily upon space and engineering.

    Event as in building? A race? A challenge of some sort? What kind of event man?

    Posted in: Mod Packs
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    posted a message on When i go to controls for stoneblock, most of the name of the control (eg: forward ) is out of the screen

    Hey man, that sucks, it is a fun modpack indeed. If you could post that screenshot? I'm having a hard time imagining what you are talking about and the way I imagine it is probably not quite what I think you mean.

    Posted in: Mod Packs
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    posted a message on GRINDING AND ENGINEERING BASED MODPACKS

    Enigmatica 2 Expert Skyblock fits this criteria. It's the most fun challenging grinding modpack I've played in quite a while. I played it solo but it would be SO much more fun as a team. Automate everything from the start and you'll be golden and you'll have fun doing it.

    Posted in: Mod Packs
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    posted a message on I can make my own mod pack?

    This forum, as a whole says, "Permission granted."

    Posted in: Mod Packs
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    posted a message on High Fantasy Modpack?

    I am confused at what your question is, all I see is:



    Will current mods work with 1.13?

    And if you mean 1.12 mods, short answer is no, long answer really doesn't change much either since there isn't any 'stable' modloaders for 1.13 yet.

    Posted in: Mod Packs
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    posted a message on Modpack Help

    That's really not too bad, is it laggy upon loading the world? Or is it laggy after playing a bit? My first guess would be You probably need to allocate more RAM or the alternative reduce the RAM allocation as the RAM is usually the most common thing when it comes to 'lag'. Do you guys play on a server? Do you connect directly in a 'LAN' setting? What kind of lag do you have? Graphical stuttering? low FPS? lower than 20 TPS?


    More details would help narrow it down :)

    Posted in: Mod Packs
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    posted a message on Custom Modpack Request

    Alright man, you're all set as a contributor.


    My pleasure, enjoy!

    Posted in: Mod Packs
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    posted a message on Custom Modpack Request

    Alright man, here is the link:

    Pack of Hellcat's on Technic


    I haven't yet run it to verify it works, I'll do that now to make sure.


    Alright, definitely works and the pack is intriguing for sure. Had a super good spawn this time too.


    If you let me know your info on technic, I can add you as a contributor psh or even transfer ownership if you want, thing is the download link, but whatever you want man, you let me know.

    Posted in: Mod Packs
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    posted a message on Custom Modpack Request

    Ah yes, so the problem with that is it's the export from the twitch app so it doesn't contain a lot of the actual mods in there just a "download switch"/script that runs through the twitch app.


    Yeah, I'll 'compile' it and toss it up for you on technic tomorrow, shouldn't take too long, bit tired tonight or I'd do it now, sorry bro.

    Posted in: Mod Packs
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    posted a message on Custom Modpack Request

    Hmmm that's interesting. Any chance you can upload the log? I'll check it out in just a bit here.


    Are you loading it in the twitch launcher? Also if you want it on technic I can easily upload it there too, just takes a bit longer.


    Edit: Yeah just loaded it up no problem at all. I'm guessing somehow it got turned off or removed by accident. If you open up that log and upload it or copy and past the last hundred or so lines of it into pastebin and link that I'll be able to see what's up.

    Posted in: Mod Packs
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    posted a message on Custom Modpack Request

    Some things to note:

    Shipwrecks! is for a newer build than 1.7.10 so it didn't make the cut

    Damage Indicators DL links haven't been kept up by the creator, I found it, but from a 3rd party website that I am COMPLETELY against.

    Meme in a Bottle isn't available for 1.7.10 either. Unfortunately.


    I also added a few addon mods in here to liven it up even more which I think you'll enjoy looking at the style of the pack.


    Had to change a few configs due to some ID conflicts but didn't affect any of the gameplay itself.


    I used 6G of RAM to load it up just fine, although I will say not sure if that's what the world is supposed to look like when loaded, with MCA and something to do with Botania, it was a pretty crazy first world, I think I spawned in the Alfheim but in an MCA village and everything was made out of living wood and living stone. I fixed that issue. The second world though was pretty sweet. I disabled MCA generating structures at setup, it seemed to like to generate way up in the sky, literally every time (even the village), but def feel free to re-enable that if you'd like.


    Export of Twitch Launcher: Pack of Hellcat's


    Edit: If you need help importing the pack

    Posted in: Mod Packs
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    posted a message on Custom Modpack Request

    Sounds good. I'm also out of town but I should be able to knock this out in the next few days for you (unless someone else beats me to it). I'll have a link up as soon as it's done. Let me know if you think of anything else you want.

    Posted in: Mod Packs
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    posted a message on Omega Adventure Pack! [460+ MODS, 40 dimensions, 70+ bosses, 300+ mobs]

    You should really keep an updated modlist on the Original Post. Tough to keep track for new people having to look through the entire thread with all the removals and additions. Otherwise, looks like a great pack to try out! Way to keep it updated and moving forward :)

    Posted in: Mod Packs
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    posted a message on Custom Modpack Request

    Looks easy enough to put together. Do you want it to be just a modge podge and able to run? Or do you want recipes to be changed? Anything custom about it at all? or just slapped together? Anything disabled or tuned?

    From the looks of the mods I'm guessing you want it on 1.7.10?

    Posted in: Mod Packs
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    posted a message on Does anyone know whats worng with my modpack?

    Update: https://minecraft.curseforge.com/projects/unified-items/files/2207952


    Unidentified items to 0.4, if that doesn't work I'd remove it completely {Doesn't really need it} but it should work.

    Posted in: Mod Packs
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