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  • CAGE
  • Registered Member
  • Member for 13 years, 3 months, and 8 days
    Last active Fri, Feb, 26 2010 19:56:42
  • 0 Followers
  • 2,272 Total Posts
  • 4 Thanks
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    Apr 26, 2011
    CAGE posted a message on Wood gosts!
    Quote from shipmaster4000 »
    knormaly?


    ****ing hell.
    Posted in: Survival Mode
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    0

    Feb 12, 2011
    CAGE posted a message on Cyrodiil. Oblivion.
    Somebody did try this, with the Imperial City, a long while ago. I can't remember how far they got though.
    Posted in: Survival Mode
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    0

    Feb 12, 2011
    CAGE posted a message on actual idea
    Quote from creeper-go-boom »
    and thus my ideas are shuned some more...


    Did you ever think that's because they're **** ideas? I think you should probably just stop posting in this section. Suggestions just aren't your thing.
    Posted in: Suggestions
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    0

    Feb 12, 2011
    CAGE posted a message on actual idea
    Quote from creeper-go-boom »
    This(unlike my other critisized ideas) is a great idea.


    Wrong. This is an awful idea.
    Posted in: Suggestions
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    0

    Feb 2, 2011
    CAGE posted a message on HAMBURGERS
    Nah.
    Posted in: Suggestions
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    0

    Feb 1, 2011
    CAGE posted a message on is it natural to see 5 skeletons appear at your front door
    picsoritdidnthappen
    Posted in: Survival Mode
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    0

    Jan 30, 2011
    CAGE posted a message on Player Symbols
    :iapprove:

    Mine's the best
    Posted in: Survival Mode
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    0

    Jan 30, 2011
    CAGE posted a message on How Abe Lincoln and Sean Connery escaped from Hogwarts
    This post has already been reported


    Dang it!
    Posted in: Survival Mode
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    0

    Jan 30, 2011
    CAGE posted a message on Very Important!
    Quote from blindsarcasm »
    This is about trolls.

    Don't feed trolls. I had to post it here because most troll threads come alive here.

    Don't feed the trolls please, I beg.

    I used perfect grammar so do not flame me.


    >Implying people can't flame you for making a stupid topic.
    Mod edit: I'd really prefer if you didn't flame anybody. It's against forum rules.
    Posted in: Survival Mode
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    0

    Jan 29, 2011
    CAGE posted a message on Thread O' Links
    Somebody sticky this!
    Posted in: Survival Mode
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    0

    Jan 28, 2011
    CAGE posted a message on There should be Muskets in the game.
    This has been suggested SO many times before:

    http://www.minecraftforum.net/viewtopic.php?f=1&t=124246&p=1803775&hilit=muskets#p1803775

    http://www.minecraftforum.net/viewtopic.php?f=1&t=21507&p=1743300&hilit=muskets#p1743300

    http://www.minecraftforum.net/viewtopic.php?f=1&t=103762&p=1546276&hilit=muskets#p1546276

    use the search function before suggesting things.
    Posted in: Suggestions
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    0

    Jan 28, 2011
    CAGE posted a message on Nerf Fertilizer
    Quote from Bumber »
    The fertilizer (bonemeal) recently implemented into the game is way overpowered. It is abundant and it instantly makes trees or crops ready to harvest. I suggest that fertilizer should either:
    1. increase the rate of growth, or
    2. increase the growth state by a bit (only the first time used.)

    Thoughts/comments?


    I agree! Bonemeal is way overpowered. It takes out any of the fun or tactics involved in farming.
    Posted in: Suggestions
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    0

    Jan 28, 2011
    CAGE posted a message on dynamic fog.
    dynamic*
    Posted in: Suggestions
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    0

    Jan 28, 2011
    CAGE posted a message on Idea!
    This isn't even a suggestion. This should have been posted in the Mo's Creatures Mod thread. This does not deserve it's own thread at all.
    Posted in: Suggestions
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    0

    Jan 28, 2011
    CAGE posted a message on Dynamic Sunlight Shadows
    Quote from Nocte »
    It would look weird, because the light level is calculated per block. This works just fine for the current light system, but with the sunlight coming in from an angle, the light would "curl around" edges, like in the pic on the right:



    I'd like to know where you got that picture
    Posted in: Suggestions
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