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    posted a message on Better Soups & Stews
    Quote from Wolftopia»

    I actually just suggested that pets would drink from bowls of water, but pets eating from bowls would be good too. I'll add it to the post.

    Huh, I actually just used the word "feed" because I couldn't really think of an alternative word for liquids, but I'm okay with feeding animals solid foods too.
    Posted in: Suggestions
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    posted a message on Better Soups & Stews

    Well Fed Buff: I like the idea that both soups and cake get more practical uses. I do think it's a bit odd that a cake, which is pretty unhealthy, would give you this very filling buff, but hey, it's a video game and Gameplay > Realism.


    Auto Stacking Bowls: Yes. Not much else to say but yes.


    Cauldron Crafting: A use for the cauldron is a yes all the way. Sure, it might require a tile entity, but only as long as the player is cooking, which might only take a few minutes at most. So I'm fine with this as long as the original non-tile entity cauldron block is still kept in the game.


    Placeable Bowls: I'm not sure about this one. I don't really feel like it's necessary to allow the player to put their solid food in bowls and then eat it, although on the other hand it might make a good decoration. I do like the idea of using bowls to feed animals, though.


    Support.

    Posted in: Suggestions
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    posted a message on Weaponized rockets: A "thrown" AoE mid-range weapon.

    @C1ff


    I've deleted most of my survival accounts because I've finished what I needed to do, but I have recently created one.


    You monster! Think of the nostalgia! (I'm kidding...)



    I have 42 gunpowder and to be completely honest, I have never used any on fireworks.



    Well... There you go.



    On one of my other finished worlds, I had a little bit more than one double chest of gunpowder and used a stack to celebrate the anniversary of my world.



    Woah! Nice!




    Sorry if it sounded like I was critiquing how you play. I personally am not very good at Minecraft and didn't mean to offend you.



    Hey, I played the game with KeepInventory on for a long time... You seem to have done a lot better than I do.



    What I meant to say was that you shouldn't be complaining about how useless fireworks are if you play a cheaty game.



    I wouldn't say it's that cheaty... I mean, I'm not using the part of the game that people actually refer to as cheats?



    They might not be of use to anyone who has a grindy playstyle, but they aren't meant to be like that. Fireworks are like banners, music discs, and stuff like that.



    Rockets are a lot more temporary though. You can play music discs over and over again once you have them, and banners are decorative blocks just like any other. When you shoot up a rocket, it lasts much shorter than either a music disc or a banner and it's semi-expensive to make.



    Complain about those banners which require creeper heads.



    Gladly. (Well... I suppose the banners are a bit more permanent so I might consider using them if I'm not fond of keeping a chopped-off head around my house for decoration. But there is no way I'm going to even consider using a head in my fireworks...)
    Posted in: Suggestions
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    posted a message on Change the names of some block and items for a more thrilling experience!

    Here are a few subtle changes that could be made to block/item names in minecraft for a more thrilling experience!


    Thrilling is a bizarre choice of word here. I wouldn't describe the names on items as being "thrilling" no matter what you put on there.


    1. Magma Block --> Magma Rock

    It would be much cooler if a player stumbled across a magma rock rather than a block. Even though minecraft is full of blocks, it isn't really fun or creative just calling something a block. Plus no item utilizes the word rock yet in minecraft.



    I would barely notice this change in the game, except for the fact that when I search "block" in the creative inventory, I won't find magma. (A block I rarely use in construction anyway.)


    2. Rotten Flesh --> Zombie Brain/Heart

    They should revert flesh back to the brain. Altough it is ironic, it would be pretty fun.



    First "thrilling", now "ironic"? Also, how is this "fun"?


    I don't know why I'd care about this change in the slightest, except that now I'm eating brains instead of flesh.



    3.

    a. Stone --> Limestone

    This might or might not make many players upset, but there is no such thing as plain old generic stone. Therefore it is justified to rename regular stone to limestone or something better in the comments. It would also be limestone brick, limestone brick slab etc. Cobblestone remains cobblestone.



    Wouldn't it be better to just leave it as "Stone" rather than pointlessly smacking the prefix "Lime-" to it?


    If we're going to add different types of stone, we should commit to it. I.E. Biomes that spawn with different kinds of stone underneath rather than the same generic stone with some spots of Granite, Diorite and Andesite. But that's another topic for another suggestion.



    b. Limestone

    Even if stone isn't changed, maybe adding a limestone block would be neat. Just like endstone has the same color as sandstone while having the same texture of stone brick, limestone should be similiar. It would have the sandstone's texture and stone brick's color. Determine crafting recipe by comment.



    (See above)



    4. Fish --> Halibut, Cod, Trout, Tuna (comment down below)

    Just as with the stone, there is no such thing as a generic fish.



    Because when searching the name of the fish in the creative inventory, I'd much rather type "Halibut", "Cod", "Trout" or "Tuna" rather than just "Fish".

    Is there a point to this?


    5. Gold, Iron, Diamond, and Chaimail Boots --> Footguard (comment other suggestions below)

    Leather armor is always different besides the boots. It should stay boots, but all else should have footguards. The helmet refers to the head. The chestplate refers to the chest. The leggings refer to the legs. The footguard refers to the feet.



    Again, I'd much rather type "Boot" in the creative inventory than "Footguard" (which is also harder to say).



    6. Any other ideas for changes to naming?



    Nope.


    No Support.

    None of these seem necessary, much less "thrilling". In some cases, this just means I have to type more characters when using the creative inventory searchbar.
    Posted in: Suggestions
  • 3

    posted a message on A alternative for vegetarians/vegans players

    I'm a Creationist, do we need to remove the ability for life to spontaneously appear in evolution simulators?


    I don't like it when people go around randomly murdering other people, do we need to add a peaceful mode to shooters?


    Even in a much less extreme scenario, Rabbits were my favorite animal for the longest time. Should we add an alternative brewing ingredient for the Potion of Luck because I don't want to kill them?


    No, no, and no. Considering how ridiculous people can get with their demands, every game, movie, story is going to have something that offends someone. But not only that, when I wrote down my first two examples, I ridiculously asked for the games to have their main focus removed for me. This is (sortof) a similar case.


    Even ignoring that, in some cases adding alternatives to killing animals would just remove the balance of the items in general. (Although I suppose this depends on how the alternative is implemented.) Heck, some animals (Pigs) just shouldn't exist in the game if they're not going to be killed, because getting killed is the only purpose they serve in the game.


    But on top of all this, is the fact that whilst the validity of evolution is controversial, and the effect of video games on behavior is still brought up for debate*, everyone agrees that we've killed animals for thousands of years. And since that's known history, that's just a fact that people have to live with. Putting butchering animals in a game when it doesn't offend/effect the general majority and when it's a historical truth of life shouldn't be something that's up for philosophical debate.


    *Granted, not as much as it used to be, considering that somewhere along the line somebody has said that video games have no effect on human behavior, but I've never actually seen a citation to even an unreliable source somewhere that says this.


    Besides the fact that it's easy to pretend that the animals are walking food robots, or just go even further and remember that these sequences of data rendered as models and textures that slightly resemble real life animals animals most definitely do not have souls, consciousness or intelligence (or central nervous systems) any more than a paper drawing that you drew when you were in Kindergarten.

    Posted in: Suggestions
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    posted a message on Water combat improvement - combat ships

    I feel like I'd rather be able to build ships out of blocks, although we don't really have entities like this in Minecraft.


    Depending on the size of these things, I might be willing to support, but those crafting recipes are pretty cheap. Maybe there should be a drydock (multi-)block that you can use to craft ships with?


    If we add a drydock or ships at all, there needs to be enough customization available to warrant an entire new crafting system. Some ideas that come to mind are:


    - Sails that can have Banner patterns on them.


    - Multiple types of weapons. (Rams, Dispenser Cannons, possibly TNT Cannons?)


    - Different numbers of oars or other forms of propulsion (Firework-based engines?)


    - Some amount of mob or item storage for long trips over the ocean. (This would be useful for when you want to transport Villagers and such.)




    And just to make the weapons more useful in non-multiplayer situations, zombie or skeleton pirates might be nice...


    I think the ideal size of one of these ships is 2x3 blocks at the smallest, and 3x5 at the largest.

    Posted in: Suggestions
  • 1

    posted a message on Hydra
    Quote from lagagamorp»

    Yep, definitely a snake. Nothing even vaguely octopus-like in the slightest. (And I'll fix the other problems)



    What you think of when you hear the word Hydra: https://en.wikipedia.org/wiki/Hydra_(genus)

    What the rest of us think when we hear the word Hydra: https://en.wikipedia.org/wiki/Lernaean_Hydra
    (No, I don't speak for most of the community. But I'm sure if I ask some person on the street to describe a Hydra, this is what they'll think of.)


    As for the suggestion itself, do each of those duplicate nine hydras spawn hydras when they're hurt, or just the first hydra? Also, why do you have to hit it 10 times with Fire Aspect in order to burn it? And where or how does this thing spawn? This seems like it has to be a boss mob, because I would lock the game on Peaceful if I had to fight this thing constantly just by being in a specific biome.
    Posted in: Suggestions
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    posted a message on No Sharks? What?

    If Mojang is going to give good reasons why not to add sharks, the least they could do is come up with gameplay reasons why they shouldn't be added. The Parrots and Cookies thing is reasonable, considering if my friend has a parrot and I don't know how to take care of one, and my friend is serving cookies at their house, I might apply Minecraft's logic to that situation.


    The shark thing is dumb, because it's unlikely that I'll ever see a shark anywhere in my life except an aquarium. Heck, it's likely that the people with the equipment to go find sharks in the ocean have been trained on how to deal with sharks. Will this game encourage people to kill sharks? Not likely, but even if it does, it's only going to encourage people that already had the intention of killing them anyway.


    This game hasn't encouraged me to kill rabbits in real life, a very common animal that I'm likely to find nearby my house. And if I was ever faced with an unowned cow and I had a suitable weapon, unless I'm desperate for food, it's not likely that I'm going to kill and butcher an animal just because a game told me how meat works...



    I can think of a few gameplay reasons why I might not want sharks, which are reasons likely to be actual problems. First off, unless they despawn, they add to the hostile mob count, so less Zombies and Skeletons can spawn. (There are some solutions to this, though. They could be made neutral, but unless they have a good use when tamed, I feel like this would make them a bit pointless. Alternatively, they could spawn in only certain locations, like Deep Ocean biomes, but then they'll effect mob spawns when caving.)


    The second, less important reason that I can think of is that I kinda want to build underwater without hostile-mob intervention. The ocean isn't really a place where a threat is needed, because if I'm trying to do work underwater, I'm probably going to be too busy to worry about sharks. (Although the new sunken ships might change this...)

    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on ZzzZ

    I've seen this idea before, but I don't think I've ever seen a less descriptive post title before. It's almost click-baity...


    As with other suggestions of this type, this is often shunned for letting players sleep in places that they don't intend to visit again, but I personally think that it wouldn't really be an adventure without a little bit of mob fighting to spice things up...

    Posted in: Suggestions
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    posted a message on Clothes and banners on armor
    Quote from Clen_»

    The only way to customize player's color is to give them dyed leather armor wich is ugly in general, and in addition not very "role play" : If the fighters are supposed to be rich and/or epic, leather is not very suitable...



    True, but iron or diamond armor isn't often painted, if only because the paint just wears off when hit with a sword. Whereas with Leather or Cloth, I think the paint or dye can soak into the fabric a lot better than it can soak into metal. And diamond armor isn't often painted... for obvious reasons.


    On the contrary, if the game is pacific (like hide and seek or soccers), the large leather shoulder pads will ruin the role-play too.


    I'll just assume you know what your saying for this sentence.

    That's why we need
    1. a type of colored clothes wich does not look impressive and agressive
    2. a way to give color to the rich armors
    And these are the solutions I found :



    wool armor can be crafted : shirt, pants and maybe socks ; they do not give any armor points, and can be dyed

    at the start of the game, instead of having an empty inventory, Steve would own a "light blue shirt" and "dark blue pants" (maybe "grey socks" ?).

    people can wear colored shirt and banners on theirs armors

    of course, the stick of the banner is not shown

    Can you please not use bullet lists if you can avoid it? The Minecraft Forum's BBcode software makes me have to edit posts with quotes at least once if you have fancy stuff in them.



    I kinda feel like this is what Leather Armor is supposed to be, though. Wouldn't it be better to just remove the parts of leather armor that don't get dyed, or better yet, allow them to be dyed a different color?
    Wearing a banner over your armor might be an interesting idea...

    Additionnal feature :
    feathers can be dyed and attached to helmets

    Sounds a little bit useful. Would this feather be attached to the ear, Indian style, or as a Mohawk, like Roman helmets?

    Here's the thing though: If we're trying to suggest ideas for cool clothing items to add to the game, I'd like to see pieces that deviate from the default armor model, similar to the Elytra. Top Hats, Gowns, Caps, Santa Hats, Robes and other pieces of clothing which we can't really properly simulate. Arguably, though, I'd like all of those armor items to have some kind of use. (Although if it's gender-specific clothing like the gown, I'd feel reluctant to take use of it's ability.)

    (Also, rather than crafting those items, it might be cool to buy them from Villagers. Maybe a "Seamstress" Villager that you can buy these clothes from? Speaking of Villagers, they should also be able to wear all these items.)

    Alternatively, in the past I found a suggestion about changing the model of armor based on the enchantments it has. It might be cool if you could use that for some of these. Either that, or hammer things like Santa Hats or Caps onto your armor. (No, it makes plenty of sense!)
    Posted in: Suggestions
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