I'm not sure I really like this new combat as someone who mainly fights mobs. It seems like as long as you have a shield, you're fine unless you're stupid and you charge into a bunch of mobs. Fighting against one mob just involves holding down your sword unless you want to get a critical hit for whatever reason.
- C1ff
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Member for 5 years, 9 months, and 24 days
Last active Fri, Sep, 2 2022 08:13:07
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Dec 12, 2018C1ff posted a message on Minecraft 1.14 Snapshot 18W50APosted in: News
I kinda wish they wouldn't leave the furnace in the game but add tiers to it. Tiers of crafting table are not really Minecraft-y. I like the separation of crafting recipes into different things, but I feel like they should get rid of the old crafting table and the old furnace if those become useless.
It's also just way too easy to craft the new tier from the old tier. As soon as you get 5 iron, you can go from a furnace to a blast furnace immediately. You can upgrade your food production the minute you have logs, i.e. before you get a furnace at all.
I think if there were other recipes the furnace was useful for, I'd be more ok with adding a new furnace tier.
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Jun 16, 2018C1ff posted a message on Minecraft 1.13 Pre-Release 2Posted in: NewsQuote from TheMasterCaver»
I don't like the idea of having to destroy a biome just to get a rare resource though
True, but then again this is the price you must pay to earn any non-renewable resource. The same could go for Sand and Dirt, which are much easier to find in large amounts on the surface than underground.
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Jun 15, 2018C1ff posted a message on Minecraft 1.13 Pre-Release 2Posted in: News
I haven't. The rarity of packed ice is what makes ice spikes biomes valuable...
Not everything should be craftable, farmable or automatable. Some resources like packed ice need to be left up to the player to get. If you can just craft packed ice, it's not rare anymore... (It'd be one thing if they added a compressing machine of some kind that required fuel, but just being able to craft a rare resource from a resource that you can get for pretty much free is not my idea of good gameplay design.)
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Apr 12, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W15APosted in: News
If you can't ride 'em, eat them!
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Apr 7, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W14APosted in: News
Being Endgame doesn't make them no longer OP, though. Especially in a game that doesn't really end. You mention repairing them, but it's easy to find Mending in the very same generated structure.
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Apr 4, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W14APosted in: News
I agree, although I also do agree with many of the points in Wolftopia's post. (Note, if you choose to discuss something there, the post is a bit old. Add something constructive if you don't want to be a necroposter.)
Generally, any transportation is broken because Nether portals are infinitely better than all other transportation system... But Elytra are just a little overpowered considering Gunpowder can be farmed and you can enchant Elytra with Mending.
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Apr 4, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W14APosted in: News
I remember seeing a topic by Wolftopia about how Elytra are very overpowered and need a nerf. I suppose this doesn't fix elytra with Mending, but at least Phantom Membranes are harder to get than Leather.
I do think that the inability to attack with a Riptide Trident on land makes the Enchantment a bit of a curse, though. At the very least on land normal Trident functionality should be used.
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Mar 13, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W11APosted in: News
WOAH
Only moments before I saw this news, this old Suggestion for a mob with the same name and a very similar concept was necroposted.
My mind is blown.
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Feb 16, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W07APosted in: NewsQuote from leangreen76»
On SMP maybe but not survival, if they can't find them in the latter then they're really not trying IMO.
On SMP this mob is still going to exist, so whether or not this is a problem in Singleplayer survival, you've just proven my point more. -
Feb 15, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W07APosted in: NewsQuote from SuperBuilder133»
Actually, it means that you just have to go to sleep every night..
Which is annoying. The time I spend walking to the nearest bed, sleeping and then walking back could be spent building, mining or exploring. It could potentially encourage players to build more bases than they currently have, but each time you build a base you need to have or find three wool blocks. -
Feb 15, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W07APosted in: News
I agree. Sleeping is a way to improve your Minecraft experience, it shouldn't be something that's required like Hunger. (Especially since you can't really sleep everywhere you go unlike with food. You may just have one house with a bed. Heck, what about players that can't find enough string or wool to make a bed?) -
Dec 24, 2017C1ff posted a message on This week in Minecraft — SaturdayPosted in: News
Out of curiosity, why is this week's post labeled "This week in Minecraft -- Saturday" rather than "This week in Minecraft -- December 23rd"?
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Sep 30, 2017C1ff posted a message on This week in Minecraft — September 30thPosted in: News
Has anyone else noticed that in the comparison picture, there were 4 dandelions in 1 block space? Is this a possible new feature, or something I haven't heard about?
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Sep 11, 2017C1ff posted a message on This week in Minecraft — September 9thPosted in: News
While I do think the new cobblestone texture looks cool, it does look just a tad tiring to look at after a while. I can't tell if it's too dark or too bright, though. Maybe it's too contrasted? Best not to have too much contrast on the most common building material in the game...
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Support.
In addition, you should be able to teleport to players in other dimensions, but a dialogue in the chat will appear. (Because Minecraft actually allows for clickable chat.)
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I like it, but sapphire should spawn in the nether or the end. The overworld already has two blue-ish ores and I think Sapphire could work in the Nether. (Although maybe it should spawn within another type of rock that spawns in veins within the Nether/End, because Netherrack's red color would clash significantly.)
One idea I have is a Sapphire Mask that would let you work underwater without your air meter decreasing for a short period of time, but we already have Water Breathing potions...
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If I remember correctly, yes. You can actually try it out doing:
"/scoreboard teams add (team name)"
"/scoreboard teams join (team name) @e[(entity selection)]"
I didn't say this is a useless suggestion, though. You could use this if you don't want mobs to attack mobs on other teams, because I also seem to remember that mobs cannot be on two teams at once. (Although I'm not quite as sure about that as I am about scoreboard teams affecting mob aggression.)
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I think that while all of that sounds cool... You should really give us more details if you want us to review or improve on them.
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Honestly, the reason we can't put Herobrine into the game, is the same reason we can't put Harambe into the game. Nobody would take it seriously.
Herobrine is almost like the "Cringe-y Sonic Original Character" of Minecraft.
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Responses in Bold.
No Support.
Ignoring the fact that you basically want Mojang to undo a whole update, like so many people want to do with 1.9, this is a feature totally meant for new users. (Which, sad as it is, is where most of Minecraft's profits are coming from.)
Plus, do you want to have to guess at a crafting recipe when you forget one? I still can't remember the crafting recipe for a comparator, and I don't want to have to open up the Minecraft Wiki to find out again.
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Responses in Bold.
Unless it was possible to add extra storage space to specific block types, this would require every single piece of wool or stained clay to be a tile entity, which is not a good thing. Especially considering that Minecraft uses an unreasonable amount of RAM for the current game.
Besides that, why waste that storage space on shades of color, some of which are either really ugly, or are indistinguishable from each other? If we were going to waste extra RAM on extra bits for each individual block, I would much rather have extra slabs or stairs...
No Support.
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Just as a note, you can emulate this sort of effect by adding a mob or player to your scoreboard team, but I think this still has a use...
Support.
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Considering this already gives the chest the ability to detect players, wouldn't it just be better to go the Minetest route and have a locked chest that only opens for the player that placed the chest in the first place?
I would implement this by having a "lock" item that is only craftable when the game is a multiplayer server (using the same boolean that says whether or not you can use the /ban and /kick commands, which you cannot use on a LAN server for some reason...) which, when right-clicked on a chest, will change it's texture and model slightly and show a name tag of the player owning the chest when you hover your cursor over the chest.
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Support.
Currently, weather and time in Minecraft don't feel super immersive, (e.g, night time feels way too bright once you turn up the brightness setting, and rain doesn't feel very "wet") so I support changes like this that improve on that immersion.
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Couldn't you just use "/fill x y z x2 y2 z2 minecraft:[id]" instead of "/fill x y z x2 y2 z2 minecraft:[id] replace all"?
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Mostly Support.
Now, I could complain that you could just put the head of the player on an armor stand, but I suppose you might actually want the player model, not the armor stand model.
I don't like the idea of grabbing skins in survival without commands, though. I experience a huge lag spike when I try to get the head of a certain player using commands, and I don't like the idea of a person on a server being able to create a whole bunch of these and start lagging the server to it's knees.
So here's what I would change:
- The crafting recipe should involve stone, considering this is a "statue"
- Rather than typing in a player's name, you should be able to right-click with a player head gotten from commands in order to change the statue's skin. If you don't have that, you can switch the statue between Alex and Steve's skin, and you can place armor on the statue.
- Statues should have names float above their head. Not as if they had been right-clicked with a nametag, but as if they were another player. I can see that being useful in a map making situation.
- Maybe allow posing the statue without needing to use a command block?
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Support Pending.
I can only assume that what you want is automatic mod conversion from one version to another. While this is a feature that I would love to have, it is something that really isn't possible, because most mods do a lot more than just adding mobs, blocks or items, examples being most of Reika's mods, (RotaryCraft, Chromaticraft, etc.) most "Barrel" mods, (Which are able to display the item inside the barrel on the front of the barrel.) or any mod with pipes or wires.
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First off: I feel like if any space biome gets added to the game, it will be the moon. I have nothing against Mars, but the moon might fit into Minecraft in a sort of "early 1900s science fiction" style. (e.g. You can seem to breathe on the moon for no reason, really bizarre creatures live on the moon, very little actual scientific fact or knowledge, etc.)
One of the worst things about this suggestion, though, is that you have to get there using an elytra. You can always travel to the End or the Nether using portals, but if you die on Mars, you will have to go through the process of getting more rockets and another elytra. Plus, every trip costs more rockets. Rockets don't cost non-infinite resources, sure, but gunpowder can get pretty expensive when you don't know how to build an effective mob farm. On top of that, nothing on Mars drops gunpowder, so you will need to have extra rockets for your elytra, or you are stuck on Mars forever. (Until you die because you couldn't build a beacon fast enough, in which case, that's an elytra, beacon and set of diamond tools that have gone to waste.)
No Support.
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A lot of posts here have already said that this suggestion has little to no content to review. So I'm going to come out with a bit of a different argument: don't you think Hippos are a bit... not Minecrafty?
Sure, there have been a lot of stranger, and weirder mobs that have been added since 1.9 came out, such as the Polar Bear, the Llama and the Parrot, but I can't really see a hippo being in the game, at least not with the description you've given, anyway. (Which is... no description at all.) The idea just sounds kinda dumb, and also kinda meme-ish. (Which, admittedly, were some of the opinions I had for Llamas when they were first announced...)