I'm not sure I really like this new combat as someone who mainly fights mobs. It seems like as long as you have a shield, you're fine unless you're stupid and you charge into a bunch of mobs. Fighting against one mob just involves holding down your sword unless you want to get a critical hit for whatever reason.
- C1ff
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Member for 5 years, 9 months, and 27 days
Last active Fri, Sep, 2 2022 08:13:07
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Dec 12, 2018C1ff posted a message on Minecraft 1.14 Snapshot 18W50APosted in: News
I kinda wish they wouldn't leave the furnace in the game but add tiers to it. Tiers of crafting table are not really Minecraft-y. I like the separation of crafting recipes into different things, but I feel like they should get rid of the old crafting table and the old furnace if those become useless.
It's also just way too easy to craft the new tier from the old tier. As soon as you get 5 iron, you can go from a furnace to a blast furnace immediately. You can upgrade your food production the minute you have logs, i.e. before you get a furnace at all.
I think if there were other recipes the furnace was useful for, I'd be more ok with adding a new furnace tier.
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Jun 16, 2018C1ff posted a message on Minecraft 1.13 Pre-Release 2Posted in: NewsQuote from TheMasterCaver»
I don't like the idea of having to destroy a biome just to get a rare resource though
True, but then again this is the price you must pay to earn any non-renewable resource. The same could go for Sand and Dirt, which are much easier to find in large amounts on the surface than underground.
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Jun 15, 2018C1ff posted a message on Minecraft 1.13 Pre-Release 2Posted in: News
I haven't. The rarity of packed ice is what makes ice spikes biomes valuable...
Not everything should be craftable, farmable or automatable. Some resources like packed ice need to be left up to the player to get. If you can just craft packed ice, it's not rare anymore... (It'd be one thing if they added a compressing machine of some kind that required fuel, but just being able to craft a rare resource from a resource that you can get for pretty much free is not my idea of good gameplay design.)
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Apr 12, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W15APosted in: News
If you can't ride 'em, eat them!
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Apr 7, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W14APosted in: News
Being Endgame doesn't make them no longer OP, though. Especially in a game that doesn't really end. You mention repairing them, but it's easy to find Mending in the very same generated structure.
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Apr 4, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W14APosted in: News
I agree, although I also do agree with many of the points in Wolftopia's post. (Note, if you choose to discuss something there, the post is a bit old. Add something constructive if you don't want to be a necroposter.)
Generally, any transportation is broken because Nether portals are infinitely better than all other transportation system... But Elytra are just a little overpowered considering Gunpowder can be farmed and you can enchant Elytra with Mending.
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Apr 4, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W14APosted in: News
I remember seeing a topic by Wolftopia about how Elytra are very overpowered and need a nerf. I suppose this doesn't fix elytra with Mending, but at least Phantom Membranes are harder to get than Leather.
I do think that the inability to attack with a Riptide Trident on land makes the Enchantment a bit of a curse, though. At the very least on land normal Trident functionality should be used.
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Mar 13, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W11APosted in: News
WOAH
Only moments before I saw this news, this old Suggestion for a mob with the same name and a very similar concept was necroposted.
My mind is blown.
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Feb 16, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W07APosted in: NewsQuote from leangreen76»
On SMP maybe but not survival, if they can't find them in the latter then they're really not trying IMO.
On SMP this mob is still going to exist, so whether or not this is a problem in Singleplayer survival, you've just proven my point more. -
Feb 15, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W07APosted in: NewsQuote from SuperBuilder133»
Actually, it means that you just have to go to sleep every night..
Which is annoying. The time I spend walking to the nearest bed, sleeping and then walking back could be spent building, mining or exploring. It could potentially encourage players to build more bases than they currently have, but each time you build a base you need to have or find three wool blocks. -
Feb 15, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W07APosted in: News
I agree. Sleeping is a way to improve your Minecraft experience, it shouldn't be something that's required like Hunger. (Especially since you can't really sleep everywhere you go unlike with food. You may just have one house with a bed. Heck, what about players that can't find enough string or wool to make a bed?) -
Dec 24, 2017C1ff posted a message on This week in Minecraft — SaturdayPosted in: News
Out of curiosity, why is this week's post labeled "This week in Minecraft -- Saturday" rather than "This week in Minecraft -- December 23rd"?
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Sep 30, 2017C1ff posted a message on This week in Minecraft — September 30thPosted in: News
Has anyone else noticed that in the comparison picture, there were 4 dandelions in 1 block space? Is this a possible new feature, or something I haven't heard about?
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Sep 11, 2017C1ff posted a message on This week in Minecraft — September 9thPosted in: News
While I do think the new cobblestone texture looks cool, it does look just a tad tiring to look at after a while. I can't tell if it's too dark or too bright, though. Maybe it's too contrasted? Best not to have too much contrast on the most common building material in the game...
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You've given more detail than most new users that make suggestions on this forum, but you haven't really convinced me on why these need to be implemented. (The Pumpkin Pie makes sense, because you can't eat pumpkins, sugar or eggs by themselves. But you can eat apples without crafting them into anything else, this just gives you a few more hunger points for crafting them with some other items.)
No Support.
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No, they won't count towards spam, we haven't locked vague suggestions since forever because the definition of "vague" was vague itself. And you don't need to repost the rules for posting a suggestion, only a link is necessary.
OT: You need to describe all of these things:
How big is the castle? What does it look like?
Where do knights spawn, and what are their stats?
What kind of loot is in the chests?
Please edit the original post with these and more details. (DO NOT POST THE DETAILS IN A SEPARATE POST IF YOU WANT PEOPLE TO READ THEM.)
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The Diamond Crown seems kinda silly, but I like the idea of the Baseball Cap, Top Hat, Gold Crown and Knight's Helmet. (You could probably make those the actual names.)
I think the recipes need improvement, though. Or better yet, the items should be found in chests.
While I don't think it's essential, some practical uses might be nice. (I.E. The Top Hat makes Villager prices cheaper because they think you are an entrepreneur, the Knights Helmet has high durability, etc.)
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Ocean Temples have less lore than Strongholds:
Does a magic portal to a dimension called "The End" suggest that the player's world was torn apart by a disaster with time portals to the end of the universe? Or that the technology needed to make a time machine was developed before the player began his own quest? No. Heck, it's not even clear if "The End" refers to the end of the world at all. Some people think it's actually the Moon.
The Ocean Temple has even less plausible lore than the Strongholds and the End, because there really isn't a plausible allegory to other stories here. It's a random temple under the ocean, similar to Dungeons and Mineshafts underground, and it's infested with dangerous fish.
But anyway... The discussion of how much lore should exist in the game is potentially offtopic here. It's best to stick to the idea of "Medieval or magic artifacts" just like the current structures in the game, until someone makes a topic that deserves a good defense or a good argument on whether or not its own lore fits. (Considering we're just talking about Shipwrecks with loot, and not an entire new dimension or something that would introduce significant lore.)
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Yeah, that's what happens for me in your earlier posts, and I had to copy-paste things. Usually if you press Enter twice in a post, it seperates quotes, so that's probably a better thing to do.
Whether or not Fortune is really necessary for the things it's currently useful on, I don't really think Fortune on iron or gold is more necessary than the other ones. The only ores that Fortune is really necessary for are quartz and diamond (and probably Glowstone too, although that's not an ore). Iron and Gold, while they still have uses after Diamond, are easy to acquire a stockpile of after getting Diamond tools. (Although the Beacon could warrant the need for Fortune, but that thing just takes too much iron IMO)
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I don't think it would be possible to have oil tanker shipwrecks or other wrecked modern ships in Minecraft without suggesting some kind of apocalyptic lore. (And most people don't want any kind of lore, unless it's non-modern, which could suggest artifacts from people with medieval or ancient technology, examples being swords, bows, magic, etc.)
However, I'd be okay supporting Shipwrecks, as long as you provided more detail on what spawns in them, how commonly they spawn and where.
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Why does Fortune work on Coal? Because you need a lot more coal than you need iron or gold for smelting and torches. Building farms is difficult, but even without them, Iron and Gold are still pretty common, enough so that they don't really warrant the need for Fortune to work on them. (Unless you're trying to build something out of Iron Blocks, but I don't think Fortune will help you much there.)
According to the Minecraft Wiki, a critical hit deals 150% of a weapons damage before enchantments like Sharpness are taken into account. So a Diamond Axe deals 9 damage (4.5 hearts) without a critical hit or enchants, 14 damage (7 hearts) with a critical hit, and 17 damage (8.5 hearts) with a critical hit and Sharpness V. Adding on Critical V, we can inflict 22 damage (11 hearts) with a critical hit and Sharpness V on a Diamond Axe. Enough to insta-kill an unarmored player.
So... You decide.
Even without the quick FOV changes, this is still just annoying. Also, if you can manage to hit and run, this can become OP pretty quickly. (Or worse, hit an enemy with your sword and shoot your bow while out of his reach.)
People constantly try to get rid of the changes from 1.9 in suggestions through gamerules, enchantments, or just straight-out suggesting that the combat change be reverted. The answer is a consistent "no". Attack Speed was added to make combat less spam-clickey, and until someone can think of a simple, quick, yet entertaining new system for combat, it's here to stay.
I still don't like the idea of basically obsoleting potions. (Also, it sounds like this should be an armor enchant now.)
The post never specified. Still, I kinda wish there was a way I could test out what these would feel like, otherwise I suppose I won't really know. (If anyone could make a small mod for this, that'd be great.)
In order to get used to aiming the bow at long-range targets, you're going to need to get a feel for the bow's range, and after a while, you can start to mentally calculate where an arrow will land at long range. With the Range Enchantment, that mental calculation is thrown off. But the bigger problem here is that the Bow can already shoot really far away without enchantments, much farther than mobs actually spawn around the player.
Because the nausea effect has only two real life effects depending on the player:
(Excluding it's actual purpose, for Nether Portals. And that's just to look cool.)
1) There will be no effect, just an annoying visual effect on the screen
2) The player will need to take a break from the computer and either rest their eyes, or puke.
Besides the fact that Nausea will have no effect on mobs.
As with the Drawback enchantment, I would need a mod or something similar to test if this is OP or not.
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✓ = Mostly Good.
~ = Needs Improvement
✗ = No Support.
Endurance: Instead of the player losing less hunger while holding it, I would suggest that the loss of hunger because of mining with that tool is nullified. ✓
Crushing: I suppose this is a better solution to the "Fortune on Iron and Gold" problem than Autosmelt, but the name needs to be better. "Purification", maybe? (Also, iron and gold are pretty common, and both can be farmed, so I don't really see why we need to use Fortune on them.) ~
Experience: The name is bleh, I think it needs improvement. This one might be worth adding into the game, but I feel like it would be better if Fortune made blocks drop additional XP. ~
Critical: Wait... How much does a critical hit do already? I don't think it needs to do too much more than it already does... ✗
Stunning: Ew... No. This would get annoying fast, and the FOV changes would be nausea-inducing. ✗
Recharge: Oh lookey! A way to completely nullify the combat changes in 1.9! No, no, and just to clarify, no. ✗
Recover: Not every enemy is going to be solo, this will just make the player invincible when fighting large groups of mobs. Besides the fact that it pretty much makes potions obsolete. ✗
Weakening: Also annoying, makes potions redundant, this one is a no. ✗
Sneaky: This needs a better name, but somehow I think this could potentially be a good enchantment. ✓
Tank: This would be pretty useful when fighting ranged mobs like Skeletons. This is another one that sounds plausible. ✓
Escape: Do I need to say it? We don't need to make potions redundant. Besides the fact that it could become OP quickly. ✗
Healthy: Considering that Absorption and Health Boost potions don't exist yet, this won't really make anything redundant. (Enchanted Golden Apples give Absorption and Health Boost though, and those are pretty rare.) I guess I can see this one entering into the game maybe. ~
Drawback: Yes, a machinegun bow wouldn't be OP at all. ✗
Range: This
couldwill get annoying if you're trying to get used to the bow's specific range. ✗Sickness: No. Nausea should never be inflicted on a player by another player. ✗
Homing: What about this doesn't sound OP? ✗
Overall, most of these are pretty bad. Some of these sound like they would be okay with improvements, but I don't think I would want to see most of these make it into the game.
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If you can give a good use for this mob, such as being an optional AI competitor to the player that can build or mine within certain boundaries, I can see how this would be a nice suggestion. (The AI would have to not be a lag-machine, an annoying griefer or an easily exploitable mechanic. But that's another suggestion, for another time.) The old Steve never really did anything but wander around and act stupid, and I don't really think that it needs to be brought back exactly how it was in Pre-Alpha.
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Is there really anything new that I can say about this? Oh, and the aliens drop guns? Yeah, that's not a popular topic on this forum unless you can do it really, really well.
Other than the basic idea, you really haven't given us anything else to review like numbers or models/textures, so... (drum-roll please) No Support.
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This.
Heck, now that I think about it, quartz statues would probably be a better addition than stone ones, just because cobblestone is this inexpensive, and quartz is probably just common enough to be used in a decorative block recipe.
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Instead of looking at the discontinuation of Java Edition as a dystopian future, why don't we look at some of the more positive possible outcomes? (For your information, I have used the Java Edition for 99% of my Minecraft experience, and a lot of the time with mods, so I'm not making this whilst being biased towards the Win10 Edition or Console Editions.)
If the C version of Minecraft gets ported to Linux and Mac, and we're still allowed to download our own free resource packs, maps and skins, as well as still being able to host realms, then the Vanilla experience that Java Edition provides has already been put in the C Edition. (Plus the extra feature of being able to play the game with phones and consoles, and the possibility of code improvement.)
As for mods, obviously the same mods that worked in Java Edition won't work in the C Edition. But, the thing is: mods never worked between versions anyway. You couldn't make a mod for both 1.7.10 and 1.8, because of huge rendering engine changes and such.
If Minecraft gets a modding API in Lua, Python or another non-compliling language, that means it will be easy for new coders to port mods over or make new ones. Sure, we'll probably lose functionality, but Microsoft can't really develop an API to please everyone. (Of course, it's also possible a Mojang employee will repeat history by making a similar mod API like Forge, so that we can edit Minecraft internals and such.)
A big fear here is that we won't be able to play the old Java versions, but this all depends on what Mojang has in mind for the old Java version. They could open-source it, but even if they don't, you'll still have the old .jar for your launcher, and it should work just fine unless Microsoft wants to send an update to all Java launchers that opens an intrusive window saying: "GET THE C EDITION NOW!". In which case, you just have to back up your current launcher file and turn off your internet connection every time you want to play the game in the future. Annoying, but this is what you can do if you're desperate.
Mojangcrosoft, now with the Java Edition out of it's way, can commit it's full efforts on the edition meant for all versions, which means that more time and work can go into the game.
If the Java Edition is discontinued, I doubt it will happen exactly like this, but we can hope for the best, and be optimistic. In the end, Microsoft is just a company after money, and it's hard to make money off of fans that already paid for the game. (Which is why the Marketplace exists.) So we're just along for the ride, and Microsoft can do whatever they see fit with our game. But the game is going to end one way or another, whether it lasts to the end of civilization or a company leads it in a downward spiral. At least we can be happy right now, because it's better than worrying about the game's future that we can't control. (Because really, we can't control it. Unless someone here can become CEO of Microsoft, this thread won't really affect the fate of the game.)
And hey, even if Microsoft ruins Minecraft, we still have clones to try and revive the game.
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"A feeling" is exactly what FoxTails had.
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Eh... Not quite.
Assuming that all Microsoft is doing is discontinuing updates for Minecraft, some people would actually be happy because the modding community for the discontinued Java version would be able to thrive without constantly updating their mods. (Of course, until people inevitably stop joining this tiny modding community.)
Now, from what I've heard, the pocket edition actually has more people playing it than the PC edition. This may not be true, but if it is, that means that a lot of people won't be effected by this change at all.
I'm not sure if Microsoft is legally able to stop people from hosting servers of their game, although it would be pretty pointless...