I'm not sure I really like this new combat as someone who mainly fights mobs. It seems like as long as you have a shield, you're fine unless you're stupid and you charge into a bunch of mobs. Fighting against one mob just involves holding down your sword unless you want to get a critical hit for whatever reason.
- C1ff
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Member for 5 years, 9 months, and 27 days
Last active Fri, Sep, 2 2022 08:13:07
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Dec 12, 2018C1ff posted a message on Minecraft 1.14 Snapshot 18W50APosted in: News
I kinda wish they wouldn't leave the furnace in the game but add tiers to it. Tiers of crafting table are not really Minecraft-y. I like the separation of crafting recipes into different things, but I feel like they should get rid of the old crafting table and the old furnace if those become useless.
It's also just way too easy to craft the new tier from the old tier. As soon as you get 5 iron, you can go from a furnace to a blast furnace immediately. You can upgrade your food production the minute you have logs, i.e. before you get a furnace at all.
I think if there were other recipes the furnace was useful for, I'd be more ok with adding a new furnace tier.
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Jun 16, 2018C1ff posted a message on Minecraft 1.13 Pre-Release 2Posted in: NewsQuote from TheMasterCaver»
I don't like the idea of having to destroy a biome just to get a rare resource though
True, but then again this is the price you must pay to earn any non-renewable resource. The same could go for Sand and Dirt, which are much easier to find in large amounts on the surface than underground.
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Jun 15, 2018C1ff posted a message on Minecraft 1.13 Pre-Release 2Posted in: News
I haven't. The rarity of packed ice is what makes ice spikes biomes valuable...
Not everything should be craftable, farmable or automatable. Some resources like packed ice need to be left up to the player to get. If you can just craft packed ice, it's not rare anymore... (It'd be one thing if they added a compressing machine of some kind that required fuel, but just being able to craft a rare resource from a resource that you can get for pretty much free is not my idea of good gameplay design.)
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Apr 12, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W15APosted in: News
If you can't ride 'em, eat them!
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Apr 7, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W14APosted in: News
Being Endgame doesn't make them no longer OP, though. Especially in a game that doesn't really end. You mention repairing them, but it's easy to find Mending in the very same generated structure.
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Apr 4, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W14APosted in: News
I agree, although I also do agree with many of the points in Wolftopia's post. (Note, if you choose to discuss something there, the post is a bit old. Add something constructive if you don't want to be a necroposter.)
Generally, any transportation is broken because Nether portals are infinitely better than all other transportation system... But Elytra are just a little overpowered considering Gunpowder can be farmed and you can enchant Elytra with Mending.
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Apr 4, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W14APosted in: News
I remember seeing a topic by Wolftopia about how Elytra are very overpowered and need a nerf. I suppose this doesn't fix elytra with Mending, but at least Phantom Membranes are harder to get than Leather.
I do think that the inability to attack with a Riptide Trident on land makes the Enchantment a bit of a curse, though. At the very least on land normal Trident functionality should be used.
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Mar 13, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W11APosted in: News
WOAH
Only moments before I saw this news, this old Suggestion for a mob with the same name and a very similar concept was necroposted.
My mind is blown.
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Feb 16, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W07APosted in: NewsQuote from leangreen76»
On SMP maybe but not survival, if they can't find them in the latter then they're really not trying IMO.
On SMP this mob is still going to exist, so whether or not this is a problem in Singleplayer survival, you've just proven my point more. -
Feb 15, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W07APosted in: NewsQuote from SuperBuilder133»
Actually, it means that you just have to go to sleep every night..
Which is annoying. The time I spend walking to the nearest bed, sleeping and then walking back could be spent building, mining or exploring. It could potentially encourage players to build more bases than they currently have, but each time you build a base you need to have or find three wool blocks. -
Feb 15, 2018C1ff posted a message on Minecraft 1.13 Snapshot 18W07APosted in: News
I agree. Sleeping is a way to improve your Minecraft experience, it shouldn't be something that's required like Hunger. (Especially since you can't really sleep everywhere you go unlike with food. You may just have one house with a bed. Heck, what about players that can't find enough string or wool to make a bed?) -
Dec 24, 2017C1ff posted a message on This week in Minecraft — SaturdayPosted in: News
Out of curiosity, why is this week's post labeled "This week in Minecraft -- Saturday" rather than "This week in Minecraft -- December 23rd"?
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Sep 30, 2017C1ff posted a message on This week in Minecraft — September 30thPosted in: News
Has anyone else noticed that in the comparison picture, there were 4 dandelions in 1 block space? Is this a possible new feature, or something I haven't heard about?
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Sep 11, 2017C1ff posted a message on This week in Minecraft — September 9thPosted in: News
While I do think the new cobblestone texture looks cool, it does look just a tad tiring to look at after a while. I can't tell if it's too dark or too bright, though. Maybe it's too contrasted? Best not to have too much contrast on the most common building material in the game...
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Hello, I came to review your ideas, as this is a community forum for discussing and improving ideas for what could go into Minecraft. The first thing I'd like to comment on is that this text formatting is unnecessary as I can read the regular, small text just fine. Can you please save large text for headers next time?
What kind of improvements in the worlds generator? What new biomes? You haven't told us anything about them, which is exactly the kind of details we need before we can discuss it, and this is much less than what you'd want to show Mojang if you were pitching ideas to them.
This might be cool, but now you've created a wishlist. Wishlists contain more than one suggestion in a single topic, which is bad. There should only be one suggestion of related things in a single topic, not five different unrelated things.
If you mean by being able to join PC servers with Xbox or Console clients, you're mostly out of luck. If you use the Windows 10 edition you should be able to do this, but the Java Edition will not connect to Bedrock editions of the game, because there are multiple differences in features, and behavior. It might be possible for Mojang to allow the Java edition to communicate with the Bedrock edition one day, but I'm sure a lot of people like the modding community would have some concerns.
The last thing we need is for Mojang to completely stomp their foot down on modding because they put proprietary code in the game and they don't want Forge or modders to copy or view that source code.
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If we're talking about a new block, I think a charred log block could have some uses, the obvious one being in builds meant to look ruined or destroyed. But besides that, we actually have a bit of a lack of dark-colored blocks. When it comes to darker colored blocks, your options are any black dyed blocks, the coal block or obsidian, with Spruce and Dark Oak wood if you want to add a bit more brownish saturation as well.
Support, by the way.
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Why yes, yes it is.
As a UX (User Experience) nerd, I always nitpick suggestion styling first before I review it. And... You've got a lot of blocks of text sorted into somewhat readable paragraphs, but this could still use headers, bold and italics, etc. to make it better. I'm also not a fan of the "The ___ update" title, although the size of this suggestion might make it necessary. I guess we'll find out.
There's an unneeded return here. Actually, this whole paragraph could be shortened into something like...
That removes some unneeded sentences and combines the needed ones.
While this sounds cool, the idea of mushrooms, trees or even grass growing slowly over time without player choice means that the player cannot stop tons and tons of block updates happening every time he steps into a biome populated by trees. Not only that, but if they want an area to stay devoid of any trees or grass, they have to constantly upkeep an area, and Minecraft is never about upkeep or chores. (Besides hunger.)
You just said "While this player can benefit, this play will also benefit." Maybe you meant to say:
Also, I don't really feel like you have to specify the audience that this update will benefit. Could you put the actual details of the update in the main body of the post and stuff like this in a spoiler or introduction section?
Again, while that's a nice description, this belongs in an introduction section.
Also belongs in an introduction section.
This sounds like it could be annoying or useful, and I'm going to go with useful for now.
This sounds like it can only be annoying. And easily preventable, because the player would just have to build a fence around his farm that keeps out grass.
Cool, cool, but crops and saplings don't grow in dark areas already, and all other plants don't grow at all.
Again, this is another introductory sentence that isn't giving me actual details.
What do you mean by drain? Do plants remove water blocks now? This sounds... laggy and annoying...
What if I just want to quickly clear away some grass? There are no lawnmowers in Minecraft...
This sentence doesn't tell me anything. What does it mean in technical terms for a biome to "struggle for water"? I know terms like "place a block", "remove a block", "tile entity", "command", "biome", but "prosper" isn't a term that I can relate to when thinking about how this would be implemented.
For the record, no, I am not a Mojang Dev. You'll have to go to reddit for those, and not a community forum where community members can help you further develop a suggestion. But in order for us to help balance your suggestion, we need to know how it's being implemented and we need details.
You need to remove and rewrite all the sentences with made up terms and write this in such a way that you can describe exactly how this would work on the technical side of things, because I don't know what either of these terms mean, nor what effect they have.
But now we have a plethora of features that affect balance that players have to turn off because they can't handle them. In addition to that, if a player isn't the owner of a server, he can't decide whether or not he wants to keep these incredibly laggy features.
Gamerules should not be used by players to pick and choose the gameplay elements they like, they should be used by map makers to decide what features they need to enable or disable when making an Adventure Mod map.
Sounds okay, except when animals move away from dying regions they will only do so as long as they are loaded. If they get too far away from the player, they'll stop moving at all. Also, what about animals in captivity?
Which sounds impossible to code because Mob AI is stupid.
Aren't Illagers, Villagers and Witches all enemies of each other?
How does the game decide if a birch forest is burnt?
This sounds like it would be either ultimately destructive, or so incredibly slow that the player wouldn't really notice anything spectacular.
But what does the Ender Bush do for the player? Why add it at all if the player isn't going to get any use out of it? It's not even useful as a decoration... That ugly Purple-Black is going to really contrast the greens and browns of a regular Minecraft landscape and there's no way a player can put this in his own house.
Sounds interesting, how much light does a glowing mushroom emit?
This sounds really annoying, but I don't know if it is or not because you never specify how the "latching" works. Also, could you imagine a cave where the entire floor, walls and ceiling are covered in moss and the player has to mine away all the moss just to move around?
Cool... I guess? What are the names of these plants? What do they look like? How often do they spawn? You spend so much time poetically describing them and not actually telling us specifically what you want added to the game.
But then magma creams aren't gated behind the Nether... Also, that name is a pronunciation disaster for small children playing this game.
Well this sounds kinda cool, I guess...
I mean... I guess this could be useful...
Also sounds useful... Although how do you brew either of these potions?
Enchantments and Potion effects are two different things... There are no enchantment names with exactly the same name as a potion effect, otherwise there would be confusion when coding or making conversation.
This sounds okay... I guess...
That sounds kinda cool...
This might go well with my Food and Hunger System suggestion, if seasons affected the Nether...
I guess the payment of soulsand is okay for 1 iron nugget... Still, Soul Sand is a little common.
This Suggestion has potential, but not my complete Support.
There is a lot of detail that this thread is hinting at, but not actually giving. You say things like "We should add poisonous plants!" without telling us how often they spawn, how much damage they deal, what kinds of poisonous plants, etc.
You're not the first person to make a large suggestion. As egotistical as I'll sound, I'd like to mention my Food and Hunger System Overhaul suggestion if you want help making a large suggestion that is much more readable and contains reasonable, but not excessive amounts of detail.
I do like some things about this suggestion, but a lot of stuff like the constant growth of forests, plants and villages sounds annoyingly laggy. Imagine walking into a dense forest and finding saplings all over the ground where trees have dropped them... The stuff I do like doesn't really warrant an entire update, just part of one.
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Is it though? Do you have sources?
It's not really phrased like a joke in any case...
This almost sounds more like the kind of response I'd be giving as an 8-year old child obsessed with dolphins that couldn't stand the idea of killing them... At the very least a response like "It's a joke, we're doing it for balance reasons" would be preferable. So just for the record, no, we're not taking an obvious joke seriously, we've possibly wasted our time on a potentially sarcastic response that was badly phrased and never cleared up.
Not to mention the fact that after someone on her twitter mentioned that he worked for a place that let kids with mental handicaps ride dolphins for therapeutic reasons, she replied:
Another response that is insulting someone's career and doesn't seem sarcastic in the slightest.
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Agreed.
The only possible reason that I can think of for this whole stupid fiasco is if Mojang wanted to get the press to say something like "Oh lookey! Mojang is fighting for animal rights by not adding sharks in their game!" Which is dumb, because the press hates anything to do with video games (or Youtubers).
There is no way that after playing a game where I kill animals that I will be convicted to kill animals, unless I have some kind of mental issue, in which case I shouldn't be playing any video games or watching television at all. And that's not Mojang's problem. There is no way that after playing a game where I go up to animals and ride them that I will be convicted to ride animals either. Do you know how scary-tall a horse is in real life? There's no way I'd stay on that thing for more than a few seconds, much less stay on it while it's moving at several miles per hour! (I'm a kid who sits in his bed with his laptop during his free time so... take that as you will?)
There is a possibility that if I have a cookie and my friend has a parrot, I might be convicted to feed the parrot. I don't know any better, the parrot in the game liked it when I fed it cookies. Okay, this change is reasonable. But in the game I treated the parrot like a friendly creature and upon doing a friendly thing it acted like it was happy. Upon killing a mean shark in the game, the shark acted sad. I was trying to do this because it was hurting me in the first place.
I also approached the shark because this is a game and I have no reason to fear. My life is not at stake here, I'll just respawn. In real life that doesn't happen, and I'm not likely to approach something that I think will try to kill me, unless I'm that kind of person. In which case I'm likely to be equipped and ready for events like interacting with sharks. I'm not just going to find one on a beach and wonder what to do with it.
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On one hand, I kinda like the idea of using these blocks as full blocks in builds. On the other hand, we have more than enough full-size blocks for use in builds already, and we need more oddly-shaped blocks.
Support.
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I'm interested why you think Protein and Vitamins should be switched around... Part of my changes to mobs was to make farming and feeding mobs be profitable for people interested in getting the maximum possible amount of protein. Plus if you kill all the nearby animals by hunting, you can always grow Vegetables without too much trouble.
Plus it's slightly realistic making protein deal with health and bodily repair... Protein is needed in order to make new cells. The reason many of my vegetables fill a little bit of protein is because vegetables actually do have protein in them, but one single vegetable does not have all the kinds of protein that you need on a daily basis.
(By eating a variety of vegetables you can get all the protein you need, although just one type of meat will contain all the proteins you need, in addition to a few other things like cholesterol.)
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I can't say I'm a fan of the new names for the colors. Most people know the colors Red, Orange, Yellow, etc. Mahogany and Shamrock kinda contrast the simple names of all the other colors. Although I suppose Lime and Cyan are a bit complicated compared to normal names for colors, but still...
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The 16 color limit is something that has me concerned, but it seems as though Mojang is removing this with 1.13... Maybe. I'm not quite sure how this will work for wool, glass and dyes. Just for the moment, I'll rest my technical opinions and focus on the suggestion itself.
Dark Blue: This seems OK, I don't really have any objections against this specific color. It might be useful for making something that looks like a night sky.
Dark Red: This also seems OK, but I'm still not sure about crafting it with redstone. Although I often have too much redstone, so I guess this isn't too bad of a choice.
Green: This one is probably the only one I don't support. Cactus Green is green, I don't know why we need one that is a slightly different shade. I might support Dark Green to match red and blue, though. You also mention there are two ways to craft it, but you never mention what the second one is...
Tan: Normally I'd use Oak wood for this purpose, but I don't think having a wool/concrete/clay/etc version would be bad...
Honestly, I'm actually a bit sad that this suggestion doesn't have more colors. While we're adding new colors, why not add 16 rather than 4 to fit Minecraft's theme of using powers of 2?
Mostly Support.
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Can you split your paragraphs with at least one blank line between each one?
It would be great if you could actually tell us details on what you would like to give Paul, rather than just telling Minecraft to make something for him. I do think it's kinda pointless for Mojang to add code that only one person will ever use. If we're making something to thank Paul or anyone else for their help in bringing Minecraft to where it is now, I think it would be better to either...
1. Put their name in the credits.
2. Add an easter egg in the form of a mob skin or something else that can be accessed with nametags or similar items.
3. Give them a special cape or some change to their player skin that makes them recognizable on a server or somewhere else.
A special map generator seems like something the whole community deserves to know about, but even if Paul never showed it off on his Youtube channel, the whole community will inevitably know about it as soon as a new version of Forge is developed. Keeping it a secret would be just a little pointless.
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This has been suggested...
Not once...
Not twice...
Not even just three times...
We have gone through this more than four times...
And yes, more than five...
More than six even...
More than seven...
More than eight...
More than nine times.
A search in the Suggestions forum for "combat gamerule" lists ten different suggestions for this, and that's not even counting any suggestions which have nothing to do with gamerules. Over and over and over, the same points have been brought up:
1. The point of the combat update was to add a new mechanic, why should Mojang add a feature to disable an intentional feature meant to balance combat?
2. On this forum, you will find more people that like the update than people that dislike it.
3. Game rules themselves are meant to assist in mapmaking, not for people to pick and choose what kind of game they want to play. Could you imagine if real world laws and jurisdictions worked like this?
4. Games change over time, and should be allowed to do so. Holding onto old versions is pointless because players can play older versions of the game anyway and it means Mojang can't improve their game when broken mechanics that people use have to be kept in because people depend on them like their lives are at stake.
5. This splits 1.9 haters and lovers even more, not even less.
You can find a whole thread here explaining these arguments in detail.
For the eleventh time, no support.
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When you're building up high or mining glowstone, often times you'll drop a whole bunch of items. When I do it I get self conscious and I want to pick up every single one before they despawn. This item would really help settle my nerves when I'm working in situations like this.
I'd like a few more details, though. How far can the magnet pick up items?
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You make a good point, it might be a good idea to put this information in the tooltip of each food.
I've decided to update the suggestion: Seasons are now twice as long. They were 3⅓ hours (10 Minecraft days) long before, now they are 6⅔ hours (20 Minecraft days) long. I think this is a decent compromise between making them long enough for people that play Minecraft for long periods of time but short enough for kids with a limited play time.
I might be interested in finding out how much exercise and damage should effect vitamin and protein bars. If anyone wants to volunteer their help, a good idea would be to start a new Minecraft world, play normally on it for about 6 or 7 hours and then open up the statistics tab to find out how much you've walked, swum, jumped and taken damage. I can use this information to balance how fast the vitamin and protein bars should decrease.
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I'd say it's still simple enough for people to get used to it quickly.
Of course, this suggestion has nothing to do with the wings or "techy" blocks. (As you can see by the red squiggly line in edit mode, "techy" is not a real word.)
What kind of tech blocks are you talking about? Command blocks and structure blocks are meant for map builders so they can easily design maps for people that don't like learning to play and enjoy. Why do you think elytra wings make the game more complex?
And maybe the better option is to update your strategies? I personally find the 1.9 update is encouraging people to use more traps or to build things that will assist in killing mobs, or at the very least to discourage hand-to-hand combat when you can shoot from a pre-built vantage point if possible.
Would you mind explaining this in a lot more detail?
Suggestions on this forum need to have detail. This isn't a forum for shower thoughts or obscure requests.
Try the Minecraft Reddit if you want Mojang to see this rather than community criticism or opinions, which is what this forum is for.
No Support... I'm not even sure what there is to support.
The PVP system has been here for 2 years, and while people have complained about it, it's the only thing Mojang could whip up that makes mobs actually hard to fight. If you have a new system for them to implement, you should detail it very, very well so that the community can see that this is a better system than both 1.8 and 1.9 combat and that this is worth Mojang's time.
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Hundreds and hundreds of games have some amount of combat in them, including Minecraft. This suggestion doesn't change the game to completely focus on combat, it just tweaks the current combat for the people who enjoy that part of the game. No, I'm not going to join the army because I like the competitive feeling of exploding other people's cartoon characters, any more than someone with a nerf gun would.
This suggestion doesn't even make the game more violent... It already had bows that left gruesome-looking arrows in people. Gun bullets wouldn't leave bullet-holes in Minecraft characters, nor does this suggestion imply adding blood or gore.
If you want to give an actual argument, make it something constructive that talks about gameplay aspects and not something about video game violence, which is up to the ESRB and not someone on a forum.