• 1

    posted a message on Update System and Generation of Worlds
    Quote from ghbmaster»

    Hello, I came to share some ideas for the Next Update.


    Hello, I came to review your ideas, as this is a community forum for discussing and improving ideas for what could go into Minecraft. The first thing I'd like to comment on is that this text formatting is unnecessary as I can read the regular, small text just fine. Can you please save large text for headers next time?



    - Improvements in the worlds generator. New biomes. Improvements in Npcs homes. New types of trees. Mountains and rivers better designed.



    What kind of improvements in the worlds generator? What new biomes? You haven't told us anything about them, which is exactly the kind of details we need before we can discuss it, and this is much less than what you'd want to show Mojang if you were pitching ideas to them.



    - Play on PC with xbox or ps3 / 4 control



    This might be cool, but now you've created a wishlist. Wishlists contain more than one suggestion in a single topic, which is bad. There should only be one suggestion of related things in a single topic, not five different unrelated things.



    - Play all together. Personal xbox play with the ps3 / 4 and play with the PC



    If you mean by being able to join PC servers with Xbox or Console clients, you're mostly out of luck. If you use the Windows 10 edition you should be able to do this, but the Java Edition will not connect to Bedrock editions of the game, because there are multiple differences in features, and behavior. It might be possible for Mojang to allow the Java edition to communicate with the Bedrock edition one day, but I'm sure a lot of people like the modding community would have some concerns.

    The last thing we need is for Mojang to completely stomp their foot down on modding because they put proprietary code in the game and they don't want Forge or modders to copy or view that source code.
    Posted in: Suggestions
  • 0

    posted a message on Burnt Wood
    Quote from Zundabar»

    No support.


    Not because I don't like the idea, but because if Mojang are putting the effort into texturing new blocks I want them doing it for an interesting or aesthetically pleasing block instead of one that I doubt most people would even see more than a few times.


    If we're talking about a new block, I think a charred log block could have some uses, the obvious one being in builds meant to look ruined or destroyed. But besides that, we actually have a bit of a lack of dark-colored blocks. When it comes to darker colored blocks, your options are any black dyed blocks, the coal block or obsidian, with Spruce and Dark Oak wood if you want to add a bit more brownish saturation as well.

    Support, by the way.
    Posted in: Suggestions
  • 1

    posted a message on The Eden Update
    Quote from Carbon_Peridot»

    Yeah, this a little bit lengthy


    Why yes, yes it is.


    As a UX (User Experience) nerd, I always nitpick suggestion styling first before I review it. And... You've got a lot of blocks of text sorted into somewhat readable paragraphs, but this could still use headers, bold and italics, etc. to make it better. I'm also not a fan of the "The ___ update" title, although the size of this suggestion might make it necessary. I guess we'll find out.




    Minecraft has seen quite a few world changes in its lifetime. Many new biomes, massive structures, and even the physics have changed. When one takes a step back, they can trully appreciate how everything fits together to make one grand world.

    However, every puzzle is made of tiny puzzle pieces, and Minecraft is no exception. There are plenty of ambient and direct features of the world, like plants, trees, even squid. Though, I think these features could be more.



    There's an unneeded return here. Actually, this whole paragraph could be shortened into something like...

    Since it's beginning, Minecraft has seen quite a few world changes such as biomes, massive structures and even changed physics. However, I think the ambient and direct features of the world, from plants and trees to even squids, could be improved.

    That removes some unneeded sentences and combines the needed ones.



    This is why I think there should be what I like to call "The Eden Update" Essentially, the Eden Update would consist of an overhaul of Minecraft's nature system. Naturally, the Minecraft would can evolve and change over time. One day the mushroom island has two large mushrooms, the next day there is only one or even four.



    While this sounds cool, the idea of mushrooms, trees or even grass growing slowly over time without player choice means that the player cannot stop tons and tons of block updates happening every time he steps into a biome populated by trees. Not only that, but if they want an area to stay devoid of any trees or grass, they have to constantly upkeep an area, and Minecraft is never about upkeep or chores. (Besides hunger.)



    The Eden Update is designed to affect almost every player, some more than others. While a PvP player can definitely benefit, a builder may experience a much better time with this mod.



    You just said "While this player can benefit, this play will also benefit." Maybe you meant to say:


    While a PVP player might not benefit as much, a builder may experience an improvement to his playing experience with this new update.

    Also, I don't really feel like you have to specify the audience that this update will benefit. Could you put the actual details of the update in the main body of the post and stuff like this in a spoiler or introduction section?



    My main reason for the design of this massive suggestion was to make Minecraft feel more alive. Instead of focusing on the exciting parts of Minecraft, the Eden Update tries to enhance or add the feeling that the player is only a small piece of a massive world.



    Again, while that's a nice description, this belongs in an introduction section.



    In order to increase the diversity of the world and what players experience, new plants could be added and old ones changed. Plants should also gain more purpose, including crafting recipes, the ability to fertilize crops, etc. Such effects could change how players adventure the world, how farmers plan their garden, and even builders.



    Also belongs in an introduction section.



    Rose bushes can hurt the player with their thorns.



    This sounds like it could be annoying or useful, and I'm going to go with useful for now.



    Short and tall grass can spread quickly, invading farms.



    This sounds like it can only be annoying. And easily preventable, because the player would just have to build a fence around his farm that keeps out grass.



    Jungle trees block out the sun, preventing any plants from growing underneath.



    Cool, cool, but crops and saplings don't grow in dark areas already, and all other plants don't grow at all.



    It makes nature all much more interactive with itself.



    Again, this is another introductory sentence that isn't giving me actual details.



    Water, too, is a major factor. The plants have a major affect on water, as does water with the plants. Not having enough water can dry out your farm, but now having too many plants can drain small water resources.



    What do you mean by drain? Do plants remove water blocks now? This sounds... laggy and annoying...



    Water also changes how it physically interacts with crops. No longer will water instantly break grass on contact, instead the grass drowns slowly. However, too much water on contact can break it the same as before.



    What if I just want to quickly clear away some grass? There are no lawnmowers in Minecraft...



    Biomes will struggle for water, some may prosper, making the world dynamic and allowing for a more alive effect.



    This sentence doesn't tell me anything. What does it mean in technical terms for a biome to "struggle for water"? I know terms like "place a block", "remove a block", "tile entity", "command", "biome", but "prosper" isn't a term that I can relate to when thinking about how this would be implemented.


    For the record, no, I am not a Mojang Dev. You'll have to go to reddit for those, and not a community forum where community members can help you further develop a suggestion. But in order for us to help balance your suggestion, we need to know how it's being implemented and we need details.


    You need to remove and rewrite all the sentences with made up terms and write this in such a way that you can describe exactly how this would work on the technical side of things, because I don't know what either of these terms mean, nor what effect they have.



    Now, a constantly changing environment could be taxing on lower-end devices, and even higher-end devices. So, certain features should be able to easily switched on and off, much like gamerules.



    But now we have a plethora of features that affect balance that players have to turn off because they can't handle them. In addition to that, if a player isn't the owner of a server, he can't decide whether or not he wants to keep these incredibly laggy features.

    Gamerules should not be used by players to pick and choose the gameplay elements they like, they should be used by map makers to decide what features they need to enable or disable when making an Adventure Mod map.


    Now the mobs aren't excluded from the Eden update, either. Different mobs will tend to behave differently towards different environments. Squid will seek the nearest ocean, cows and sheep often migrate away from dying regions, and witches scavenge the nearby bushes for brewing materials.


    Nearly every mob seeks the most comfortable situation to live in. Much like how zombies and skeletons hide from the sun, a horse prefers an area with long grass. This isn't to say that mobs are only spawned in good conditions, but rather they actively seek them out.

    Sounds okay, except when animals move away from dying regions they will only do so as long as they are loaded. If they get too far away from the player, they'll stop moving at all. Also, what about animals in captivity?



    Testificates and endermen are special in this case. I believe that villagers, witches, and illagers can build onto their current existing generated structure. However, because the world can change drastically based on simple actions now, these testificates can destroy a biome to make their city, if left unchecked. Witches may just build more huts, maybe just a small brewer camp. Illagers can completely change a mansion room, or even add a new one.



    Which sounds impossible to code because Mob AI is stupid.



    These humble overworld inhabitants may even interact with each if they meet. Perhaps a witch can be seen trading with a librarian, or an illager.



    Aren't Illagers, Villagers and Witches all enemies of each other?



    Now onto endermen, who can occasionally be seen with what looks like a piece of your yard. Ender men can now be seen repairing or destroying biomes. One player may see an enderman plant a birch sapling in a burnt birch forest, which will then spread and regrow the forest slowly.



    How does the game decide if a birch forest is burnt?



    Or perhaps their friend may see the same enderman take the last sapling of a growing jungle forest.

    Not only do these features ensure that a builder wont wake up to find his artificial forest has burned away forever, but also lets adventurers and roamers see the shenanigans of the testificate and endermen races.

    "Oh look, a witch just planted an oak sapling to start her own tree farm. How nice? Oh hello enderman, and goodbye sapling."



    This sounds like it would be either ultimately destructive, or so incredibly slow that the player wouldn't really notice anything spectacular.



    Endermen are also no longer alone! An "Ender Bush" is a new type of plant that can be found in every dimension, but more common in the end. Ender bushes do not have any sort of harvestability and are always just out of the players reach. When a player right clicks on one or tries to break it, the ender bush will teleport away. Ender bushes can also be made by an ender mite infecting any type of leaf block. Also, when a players stares at an ender bush for an extended period of time, the ender bush will start to feel awkward and will teleport away, possibly summoning an enderman in its place.



    But what does the Ender Bush do for the player? Why add it at all if the player isn't going to get any use out of it? It's not even useful as a decoration... That ugly Purple-Black is going to really contrast the greens and browns of a regular Minecraft landscape and there's no way a player can put this in his own house.



    Now, also introducing the glowing mushroom! The caves are also no longer only decorated with new stones and formations. Fore, there are underground plants now, excluding the currently established mushrooms and occasional yellow flower.



    Sounds interesting, how much light does a glowing mushroom emit?



    With the new moss and old vines now finding their way throughout cave systems, now. In general vines will begin to grow inside of caves rapidly if they can manage to get to one.

    But also moss can be found slowly spreading throughout caves, completely taking over the nearby stone. It may look pretty, but be cautious, because it'll latch on you if you step on it! The moss itself is not dangerous, but it can lead to fatal situations if you step on it while in danger. However, moss is also useful in making mossy stones, and even a new potion.



    This sounds really annoying, but I don't know if it is or not because you never specify how the "latching" works. Also, could you imagine a cave where the entire floor, walls and ceiling are covered in moss and the player has to mine away all the moss just to move around?



    With these simple additions, caves are beginning to sound more green, but they're also becoming more deadly. Even without the spiders and creepers, there are now poisonous plants that are prepared to defend themselves. Some may harm you when you walk on them. Some can be more peaceful, only harming you when you try to harvest it. Regardless, they all inflict poison, and are even used in one of the new potions.



    Cool... I guess? What are the names of these plants? What do they look like? How often do they spawn? You spend so much time poetically describing them and not actually telling us specifically what you want added to the game.


    A new flower is also found underground. However, unlike other plants, it can only be found and planted underground. This "Eufemiac" plant can be found growing naturally next to lava. Well known for the distinctive purple-red glow it gives off, the eufemiac can be harvested for up to three "Eufer Sacs." These sacs of which can be used to make magma cream, and for its more known use, to make "Eufemiac Lamps." Though, eufemiacs do not spread naturally, and only spawn very rarely. This can make them very hard to farm, but also very satisfying to collect.

    But then magma creams aren't gated behind the Nether... Also, that name is a pronunciation disaster for small children playing this game.


    The eufemiac lamp can be described as a rare building block, harder to get than bulk prismarine lamps. However, eufemiac lamps also shine very brightly and do not require a redstone signal. Eufemiac lamps can also be turned off and on manually by right clicking them, or with a redstone pulse. Do note, though, that eufemiac lamps can attract magma slimes more often, and can set the directly connecting blocks on fire.
    However, the upsides of using such a rare light source is that they can be made into slabs and stairs. Also, eufemiac lamps can very slightly increase the growth time of nearby plants, and can make wild plants naturally spread faster, just like rain. Also be wary when collecting eufer sacs, because walking into a eufemiac can set the player on fire very briefly.



    Well this sounds kinda cool, I guess...



    Potions and enchantments are great, but they seem to affect the target only. However, the Eden Updates strives to add new effects that affect the area around the user, and not just with affects. The Eden Update adds world altering magic.

    The "Decay Potion" can be a powerful tool of destruction. For a length of time, nearby plant life will rapidly wither away. While the effect may be slow, with patience it can alter an entire world into a wasteland. Though, be careful, because when the potion effect isn't taking a plant's life, it's taking yours.



    I mean... I guess this could be useful...



    However, sometimes destruction isn't the best. And in fact, a builders best friend would have to be the "Serene Potion." Within a radius around the user, plant life rapidly grows and spreads. Whenever no plant life is being regenerated, the user will even experience a very slow regeneration effect. Lilypads even appear slowly! Lilypads!



    Also sounds useful... Although how do you brew either of these potions?



    Even more permanent effects are available no, too. Boots can be enchanted with the Serene and decay effect, too. However, they are significantly less effective, and slowly drain durability.



    Enchantments and Potion effects are two different things... There are no enchantment names with exactly the same name as a potion effect, otherwise there would be confusion when coding or making conversation.



    And lastly, I believe that the nether and could use a few plants to go along with this nature revamp. So, now when planting ferns or flowers in the nether, theres a chance that over time they will wither away unless maintained, or transform into nether plants.

    Grasses and ferns can simply turn black or reddish and not change much. However, old and new plants like vines, moss, eufemiac, and even dead bushes, can transform into something useful and special.



    This sounds okay... I guess...



    Vines and moss can transform into "wick." Essentially, a type of reddish and black mass of nether plantlife. Attempting to place wick onto woods may burn the wood, while placing it on stone or cobblestone can turn them into netherrack. Wick can also be used to fertilize nether wart, and by placing wick near sand for a long time, the sand can be turned into soul sand.



    That sounds kinda cool...



    Eufemiacs have a higher chance of spawning in the nether, and can also be found as a double tall eufemiac, which drops more eufer sacs. However, if eufemiac grows on soul sand, then it will grow as a three tall eufemiac. However, if the player does not harvest the three tall eufemiac quickly, it may tranfom into a "wilted eufemiac." Wilted eufemiacs cannot be harvested for anything.



    This might go well with my Food and Hunger System suggestion, if seasons affected the Nether...



    Dead bushes can now be grown in the nether by manually planting them. When a dead bush is first introduced to the nether, it will transform into a "Wither Bush," which is merely a black, more thorny bush with a white flower growing out of it. Wither bushes can hurt then player when they are stepped on and can apply the wither effect. Wither bushes can only grow on soul sand, and will spread like wild plants very rapidy, then will seemingly stop spreading entirely in the including and surrounding chunks, but can still be planted manually. When harvested, wither bushes will only drop 1 iron nugget. Wither bushes also have very strict requirements on how far they can be placed from other wither bushes, and must have a large amount soulsand nearby, as they slowly consume nearby soulsand to grow.



    I guess the payment of soulsand is okay for 1 iron nugget... Still, Soul Sand is a little common.



    Well, theres my idea of the Eden Update. I tried to come up with suggestions that both fit Minecraft and enhanced it. I also tried not to give it featuritis, keeping the actual content amount relatively low compared to what a mod may add.

    I would also gladly take suggestions on how to improve my suggestions, so my suggestions can suggest your suggestions that you suggest.


    P.S. (The eufemiac one is my favourite.)


    P.P.S. (Also its pronounced like ew-fay-me-ack)


    P.P.P.S. (I don't properly know how to write the phonetic way of pronouncing things)



    This Suggestion has potential, but not my complete Support.

    There is a lot of detail that this thread is hinting at, but not actually giving. You say things like "We should add poisonous plants!" without telling us how often they spawn, how much damage they deal, what kinds of poisonous plants, etc.

    You're not the first person to make a large suggestion. As egotistical as I'll sound, I'd like to mention my Food and Hunger System Overhaul suggestion if you want help making a large suggestion that is much more readable and contains reasonable, but not excessive amounts of detail.

    I do like some things about this suggestion, but a lot of stuff like the constant growth of forests, plants and villages sounds annoyingly laggy. Imagine walking into a dense forest and finding saplings all over the ground where trees have dropped them... The stuff I do like doesn't really warrant an entire update, just part of one.
    Posted in: Suggestions
  • 1

    posted a message on No Sharks? What?
    Quote from AMPPL50»

    Or, again, this entire thread is the result of too many people taking an obvious joke seriously.

    Is it though? Do you have sources?

    It's not really phrased like a joke in any case...

    "Can I brutally murder them instead?"
    "Yeah but be prepared for the dolphins pack coming to get you"

    This almost sounds more like the kind of response I'd be giving as an 8-year old child obsessed with dolphins that couldn't stand the idea of killing them... At the very least a response like "It's a joke, we're doing it for balance reasons" would be preferable. So just for the record, no, we're not taking an obvious joke seriously, we've possibly wasted our time on a potentially sarcastic response that was badly phrased and never cleared up.

    Not to mention the fact that after someone on her twitter mentioned that he worked for a place that let kids with mental handicaps ride dolphins for therapeutic reasons, she replied:

    Taking sick ppl into a pool with dolphins sounds like the most stupid idea ever those pools are so full of germs that healthy ppl can get seriously sick.

    Another response that is insulting someone's career and doesn't seem sarcastic in the slightest.
    Posted in: Recent Updates and Snapshots
  • 2

    posted a message on No Sharks? What?
    Quote from fishg»

    It dawned on me today how stupid this whole thing is. Mojang appears to be hiding under "animal cruelty" instead of just saying something won't be added because they don't want to add it. This is Mojang's game, and they are allowed to create whatever they want. They decided to create a new mob instead of sharks, and that's fine by me. But they told us the reason was "animal cruelty" and we thought we wouldn't be getting a hostile ocean mob because of it. They could have outright said "there won't be sharks, but we have something similar in mind" and 8 pages of confusion would be gone.


    Agreed.

    The only possible reason that I can think of for this whole stupid fiasco is if Mojang wanted to get the press to say something like "Oh lookey! Mojang is fighting for animal rights by not adding sharks in their game!" Which is dumb, because the press hates anything to do with video games (or Youtubers).

    There is no way that after playing a game where I kill animals that I will be convicted to kill animals, unless I have some kind of mental issue, in which case I shouldn't be playing any video games or watching television at all. And that's not Mojang's problem. There is no way that after playing a game where I go up to animals and ride them that I will be convicted to ride animals either. Do you know how scary-tall a horse is in real life? There's no way I'd stay on that thing for more than a few seconds, much less stay on it while it's moving at several miles per hour! (I'm a kid who sits in his bed with his laptop during his free time so... take that as you will?)

    There is a possibility that if I have a cookie and my friend has a parrot, I might be convicted to feed the parrot. I don't know any better, the parrot in the game liked it when I fed it cookies. Okay, this change is reasonable. But in the game I treated the parrot like a friendly creature and upon doing a friendly thing it acted like it was happy. Upon killing a mean shark in the game, the shark acted sad. I was trying to do this because it was hurting me in the first place.

    I also approached the shark because this is a game and I have no reason to fear. My life is not at stake here, I'll just respawn. In real life that doesn't happen, and I'm not likely to approach something that I think will try to kill me, unless I'm that kind of person. In which case I'm likely to be equipped and ready for events like interacting with sharks. I'm not just going to find one on a beach and wonder what to do with it.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Stripped logs should have depth and here's how they'd look

    On one hand, I kinda like the idea of using these blocks as full blocks in builds. On the other hand, we have more than enough full-size blocks for use in builds already, and we need more oddly-shaped blocks.


    Support.

    Posted in: Suggestions
  • 0

    posted a message on Food and Hunger System Overhaul!

    Energy: Everything having to do with the movement of the player. Crouching would take away the least energy, then walking, swimming, sprinting, elytra!!! (This would slightly nerf the elytra)


    Protein: Anything to do with the left and right click buttons. Building, mining, attacking, using a bow, etc.


    Vitamins: Everything to do with health. Regen and max health.


    I'm interested why you think Protein and Vitamins should be switched around... Part of my changes to mobs was to make farming and feeding mobs be profitable for people interested in getting the maximum possible amount of protein. Plus if you kill all the nearby animals by hunting, you can always grow Vegetables without too much trouble.


    Plus it's slightly realistic making protein deal with health and bodily repair... Protein is needed in order to make new cells. The reason many of my vegetables fill a little bit of protein is because vegetables actually do have protein in them, but one single vegetable does not have all the kinds of protein that you need on a daily basis.


    (By eating a variety of vegetables you can get all the protein you need, although just one type of meat will contain all the proteins you need, in addition to a few other things like cholesterol.)

    Posted in: Suggestions
  • 0

    posted a message on Four More Dyes

    I can't say I'm a fan of the new names for the colors. Most people know the colors Red, Orange, Yellow, etc. Mahogany and Shamrock kinda contrast the simple names of all the other colors. Although I suppose Lime and Cyan are a bit complicated compared to normal names for colors, but still...

    Posted in: Suggestions
  • 0

    posted a message on Four More Dyes

    The 16 color limit is something that has me concerned, but it seems as though Mojang is removing this with 1.13... Maybe. I'm not quite sure how this will work for wool, glass and dyes. Just for the moment, I'll rest my technical opinions and focus on the suggestion itself.


    Dark Blue: This seems OK, I don't really have any objections against this specific color. It might be useful for making something that looks like a night sky.


    Dark Red: This also seems OK, but I'm still not sure about crafting it with redstone. Although I often have too much redstone, so I guess this isn't too bad of a choice.


    Green: This one is probably the only one I don't support. Cactus Green is green, I don't know why we need one that is a slightly different shade. I might support Dark Green to match red and blue, though. You also mention there are two ways to craft it, but you never mention what the second one is...


    Tan: Normally I'd use Oak wood for this purpose, but I don't think having a wool/concrete/clay/etc version would be bad...


    Honestly, I'm actually a bit sad that this suggestion doesn't have more colors. While we're adding new colors, why not add 16 rather than 4 to fit Minecraft's theme of using powers of 2?


    Mostly Support.

    Posted in: Suggestions
  • 1

    posted a message on My unpopular suggestion for a future adventure pack update.

    Can you split your paragraphs with at least one blank line between each one?


    It would be great if you could actually tell us details on what you would like to give Paul, rather than just telling Minecraft to make something for him. I do think it's kinda pointless for Mojang to add code that only one person will ever use. If we're making something to thank Paul or anyone else for their help in bringing Minecraft to where it is now, I think it would be better to either...


    1. Put their name in the credits.

    2. Add an easter egg in the form of a mob skin or something else that can be accessed with nametags or similar items.

    3. Give them a special cape or some change to their player skin that makes them recognizable on a server or somewhere else.


    A special map generator seems like something the whole community deserves to know about, but even if Paul never showed it off on his Youtube channel, the whole community will inevitably know about it as soon as a new version of Forge is developed. Keeping it a secret would be just a little pointless.

    Posted in: Suggestions
  • 7

    posted a message on 1.9 combat system being toggleable

    This has been suggested...


    Not once...


    Not twice...


    Not even just three times...


    We have gone through this more than four times...


    And yes, more than five...


    More than six even...


    More than seven...


    More than eight...


    More than nine times.


    A search in the Suggestions forum for "combat gamerule" lists ten different suggestions for this, and that's not even counting any suggestions which have nothing to do with gamerules. Over and over and over, the same points have been brought up:


    1. The point of the combat update was to add a new mechanic, why should Mojang add a feature to disable an intentional feature meant to balance combat?


    2. On this forum, you will find more people that like the update than people that dislike it.


    3. Game rules themselves are meant to assist in mapmaking, not for people to pick and choose what kind of game they want to play. Could you imagine if real world laws and jurisdictions worked like this?


    4. Games change over time, and should be allowed to do so. Holding onto old versions is pointless because players can play older versions of the game anyway and it means Mojang can't improve their game when broken mechanics that people use have to be kept in because people depend on them like their lives are at stake.


    5. This splits 1.9 haters and lovers even more, not even less.


    You can find a whole thread here explaining these arguments in detail.


    For the eleventh time, no support.

    Posted in: Suggestions
  • 1

    posted a message on Magnet

    When you're building up high or mining glowstone, often times you'll drop a whole bunch of items. When I do it I get self conscious and I want to pick up every single one before they despawn. This item would really help settle my nerves when I'm working in situations like this.


    I'd like a few more details, though. How far can the magnet pick up items?

    Posted in: Suggestions
  • 0

    posted a message on Food and Hunger System Overhaul!

    For new players, they might not understand that certain foods give vitamins or protein. This is why I suggested that the proteins and vitamins are higlights over the already existing hunger and health bars so they culd visualize it happen. You don't actually need to change the maximum to 20, but a highlight would be cool for the player to visualize.


    You make a good point, it might be a good idea to put this information in the tooltip of each food.

    I've decided to update the suggestion: Seasons are now twice as long. They were 3⅓ hours (10 Minecraft days) long before, now they are 6⅔ hours (20 Minecraft days) long. I think this is a decent compromise between making them long enough for people that play Minecraft for long periods of time but short enough for kids with a limited play time.

    I might be interested in finding out how much exercise and damage should effect vitamin and protein bars. If anyone wants to volunteer their help, a good idea would be to start a new Minecraft world, play normally on it for about 6 or 7 hours and then open up the statistics tab to find out how much you've walked, swum, jumped and taken damage. I can use this information to balance how fast the vitamin and protein bars should decrease.
    Posted in: Suggestions
  • 2

    posted a message on Please rewind on some features of some new updates after 1.8
    Quote from Killmine»

    I feel like minecraft is turning into a really complex game.


    I'd say it's still simple enough for people to get used to it quickly.



    The minecraft I knew was a simple fun creating/survival game. But now we have wings,techy blocks,and really annoying pvp system.



    Of course, this suggestion has nothing to do with the wings or "techy" blocks. (As you can see by the red squiggly line in edit mode, "techy" is not a real word.)


    What kind of tech blocks are you talking about? Command blocks and structure blocks are meant for map builders so they can easily design maps for people that don't like learning to play and enjoy. Why do you think elytra wings make the game more complex?



    6/10 times I fight a creeper it blows me up because in order to do full damage I have to wait.



    And maybe the better option is to update your strategies? I personally find the 1.9 update is encouraging people to use more traps or to build things that will assist in killing mobs, or at the very least to discourage hand-to-hand combat when you can shoot from a pre-built vantage point if possible.



    Instead of having this system why not have a damage system completely random depending on your weapon, what type it is, and its condition.



    Would you mind explaining this in a lot more detail?


    Suggestions on this forum need to have detail. This isn't a forum for shower thoughts or obscure requests.



    And this current pvp system changes multiplayer servers like kit pvp, hunger games,and other pvp based gamemodes. Please mojang fix the game thank you for reading



    Try the Minecraft Reddit if you want Mojang to see this rather than community criticism or opinions, which is what this forum is for.



    from the player of your game minecraft,

    bigiicheese



    No Support... I'm not even sure what there is to support.

    The PVP system has been here for 2 years, and while people have complained about it, it's the only thing Mojang could whip up that makes mobs actually hard to fight. If you have a new system for them to implement, you should detail it very, very well so that the community can see that this is a better system than both 1.8 and 1.9 combat and that this is worth Mojang's time.
    Posted in: Suggestions
  • 0

    posted a message on The Battlemaster Update
    Quote from LoRaM100»



    Notch had it right!

    Want to stand toe to toe and beat the snot out of someone/something, there are tons of games that allow or are based on that philosophy.


    If you really want to see combat join the Army... You can try to save the life of your friend who just triggered an IED.

    Join the Air Force and mourn the loss of a neighbor/friend that just created a huge smoking hole.

    Become a member of the Navy sleeping below decks when some errant ship runs into yours and you drown.

    Talk to a family displaying a gold star due to the death of a family member... I'll wager they aren't keen on combat either!


    Combat is not a game... lives are wasted because some Commander (or President) wants to make a name for himself.

    I played this reality for 20 plus years. I don't want to replay/relive it in a game named MineCraft. I would not have purchased the game had it been named CombatCraft. I'll wager there are a ton of veterans that feel as I do too.


    I do not want to force you to not play at combat no matter how foolish I think it is... Please don't try to force me to play your game; use a Mod and we can both play our game as we feel it should be!


    Still no support!


    Sword, lance, the jaw of an Swearing isn't allowed on this forum, or a nuclear bomb... it glorifies combat and therefore death! Death in medieval times was even more gruesome and painful than it is today.

    Make it a Mod and those that feel as I do don't have to play!


    Hundreds and hundreds of games have some amount of combat in them, including Minecraft. This suggestion doesn't change the game to completely focus on combat, it just tweaks the current combat for the people who enjoy that part of the game. No, I'm not going to join the army because I like the competitive feeling of exploding other people's cartoon characters, any more than someone with a nerf gun would.

    This suggestion doesn't even make the game more violent... It already had bows that left gruesome-looking arrows in people. Gun bullets wouldn't leave bullet-holes in Minecraft characters, nor does this suggestion imply adding blood or gore.

    If you want to give an actual argument, make it something constructive that talks about gameplay aspects and not something about video game violence, which is up to the ESRB and not someone on a forum.
    Posted in: Suggestions
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