Quote from coolgameryeah»
Minecraft should enhance gameplay by adding climate change. When the player uses the furnace, smoker, and anything that pollutes the environment, the biome temperatures slowly increase. Every minute a furnace or smoker is on, or fire exists outside, the biome temperatures increase by .005. When the temperature increases, snow starts to melt, thunderstorms gets more intense (more and stronger lightning, and longer duration), and sea levels increase.
"Snow starts to melt" and "sea levels increase" would be obnoxious, griefy things; and I don't understand why doing any of these is a reasonable punishment for just smelting an item. Especially when the player often needs to smelt huge numbers of items. I could see how pollution punishments- if they were designed in an interesting fashion -might be an interesting obstacle for people trying to industrialize to speed up their furnace production with hoppers and mass scale, but I feel like it'd be better if there was a way to counter this obstacle.
Whenever a polluting item is used or there's fire, Minecraft will have an AQI programmed in Minecraft,
Can you just for a moment assume that I don't know what an AQI is since I grew up with the programming and computers parents and not the climate change and virtue signaling parents?
and when it gets higher, you start to take damage from the outside air (along with other mobs). This will provide a good defense for your house as hostile mobs will take damage from air pollution before they reach your house. There will be a new item called a gas mask, which you make from string and 3 wool. The gas mask protects you from the bad air, but if you wear it for three days, it becomes useless from all the CO2 you breathe on it.
So... you're required to wear this item simply to stay alive in an area? That doesn't sound... fun... at all. Also, a half-competent player can have a half a stack of Wool and stacks of String by mid-game if they aren't the kind of person who plays in peaceful because he's kinda pathetic at combat. (heh heh, totally not me, I'm just the combat master)
I don't think this suggestion fits Minecraft thematically at all (obviously) but I also don't think bad air sounds fun since it can be prevented by just a gas mask.
I also don't think this implementation of pollution is an interesting problem for the player to deal with. In fact, it kinda forces the player to either play as a hermit, moving from biome to biome to avoid wrecking biomes, or to build their industry in a far away biome where climate change won't affect their residential area. (The latter one sounds somewhat interesting, but I don't think it should be required in order to just smelt a stack of iron ore.)