• 0

    posted a message on Better Nether

    Found another bug while playing in survival. I break some of the Stalagnate and it drops the seeds and stuff. But some of the dropped seeds appear to be a visual glitch that makes them unable to be picked up. I'll let you know if i find any more glitches and bugs while playing in survival.

    Posted in: WIP Mods
  • 0

    posted a message on Better Nether

    I really love this mod after me discovering it for the first time today. But the one problem that i have right now is that the Large and Small Nether Tiles breaks immediately and not drop anything (same goes for the small tile stairs but not the slab nor wall). I assume that you haven't added the Hardness and block drops yet. But it's really annoying when you're trying to kill mobs in the cities and you just accidentally breaking the floor.


    Also can i say how much the walls look so good in this mod. Great job on that! by the way. ;)

    Posted in: WIP Mods
  • 0

    posted a message on {Request}: Armored Slimes Mod

    A simple mod that allows Slimes ,(mainly medium slimes) to rarely spawn with Helmets of any tier much like zombies and skeletons. When killed, they have a chance to drop their helmet.


    The image below is where i got the idea from.


    Just a bit of a vanilla style mod. If you want you can applies this to larger slimes or even the small slimes. Just wanted to get this out there in case anyone wants to do this.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Does anyone know how to fix being able to look though blocks like leaves and glass?
    Quote from Boosch»

    Would you... Care to share what you changed?



    Yeah all i did was look up the leaves blocks and copied in the two codes which are the isOpaqueCube code and the TRANSLUCENT code.

    Posted in: Modification Development
  • 0

    posted a message on Does anyone know how to fix being able to look though blocks like leaves and glass?

    Yes, but i just found out how to fix it today.

    Posted in: Modification Development
  • 0

    posted a message on Does anyone know how to fix being able to look though blocks like leaves and glass?

    I been trying to fix this bug and i don't know how to fix it. I looked all over youtube, look through the Ctrl/Shift/T to look through the minecraft codes. I could not find anything of use. I also searched the internet for anything that can fix this in 1.12.2. So can you guys help me out with this please?

    Posted in: Modification Development
  • 0

    posted a message on What do you guys think of these textures?

    I am making Thorn Wool for my mod with a light and dark variant. Do these look good or should i try to blend their textures closer together?

    Posted in: Mods Discussion
  • 0

    posted a message on Starter Dimension mod
    Quote from B_R4YD3N»

    Version 1.0 will hopefully be out by end of day! it is 3:20PM mounting time as of posting this, i hope to post it by 10pm mounting time.


    Okay good luck dude
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Starter Dimension mod

    Sweet, i cant wait to see it when it's done :D

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Starter Dimension mod

    A simple mod that when creating a world, the player has an option to start out in a dimension of their choosing (that includes modded dimension).


    Like say if you wanted to start in the Nether, you can do that with a Fire Resistance potion. Or if the player wants to start out in the end, they can do that with a few tools and blocks to get started. This mod would help out players who don't want to go through the vanilla game first just to get to the dimension they wanted to start out in without the use of creative made.


    This mod should work with Twilight Forest, Betweenlands, Aether, Erebus, and other mods like that.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Minestone Heroes of Minecraft: Needs Pixel Artists

    Hi, i will be attempting to make a trading card mod for 1.12.2 I am currently trying looking for people to do the card art for all of the different mobs and spells for vanilla minecraft. This will be alot like Hearthstone in a way with the different being that it's all centered around Minecraft. The classes are the same as the Hearthstone classes with a few name changes:


    //Redstone Master: Builds many redstone contraptions to aid him in battle.
    Summons a random basic redstone contraption.


    //Griefer: Blows up and destroys anything in his way at a price.
    Deal two damage to self to draw a card.


    //Brewer: Brews many power potions that can debuff or buff minions.
    Heal a minion two health.


    //Enchanter: Enchant and cast many spells.
    Deal one damage to a minion.


    //Wild Tamer: Is able to tame many mobs to help him aid in battle.
    Deal two damage to the enemy hero.


    //Summoner Summons many creatures to aid him.
    Summon a 1/1 Leather Knight


    //The Knight: A Warrior that welds many weapons and gains a ton of armor
    Gains two armor.


    //The Assassin: Able to kill mobs and steal things from opponents.
    Equip a 1/2 Iron Dagger


    //Fishermen: The master of the sea and all of it's wild life.
    Gains one attack and one armor.


    These are the templates that I've made for you guys. All i need is for you people to make the card art portraits for the mobs and spells. I will handle doing everything else like making the stats, cost, names, abilities, and other stuff. So really you don't really need to do much.


    https://imgur.com/sviYGX9


    The green emerald is the resource cost.

    The dark red circle is the attack value.

    The Heart is the amount of Health.

    The rarity are Iron (common), Gold (rare), Diamond, (Epic), Emerald (Legendary)

    The bottom part is the mob tribe. The tribes are Slimy, Undead, Aquatic, Tamed, Arthropod, Golem, Ender, Nether, Dragon, and Redstone.

    Above that is the description for what it does.

    Lastly the one above that is the mob name.


    https://imgur.com/wK22ViI


    I will credit the person who made the art by their Minecraft player names. If you don't have a player name for whatever reason, then just tell me what name you want me to put in.


    Once i get most of the vanilla mobs and spells collected, ill get to work on adding them into the game. Once i get the mod done, ill link the site to here so you can check it out.


    EDIT: As it turns out, trying to pixel the inside part in a 256 by 256 grid is really hard. So instead i'm just going to need a full image of 512 or 1024 Image with better details and easier to draw style. Then i'll just set it behind the card to fix it in like how they do it in hearthstoine.

    Posted in: Mods Discussion
  • 0

    posted a message on [REQUEST] Minestone: Trading Cards Mod for 2018

    Hello I'm Butterscotch,

    As we all know, there are some trading card mods out there that were really cool. But sadly, most people who were working on those mods aren't really updating them anymore. We need a official trading card mod that will always be updated with new content every half a year or so. Unlike other trading card mod out there, this trading card mob will be inspired mostly by Hearthstone (an easy and addictive game by blizzard). It would work out like this:


    Players start off with 10 packs of cards. Each card packs will always have at least one rare but can also contain an epic or legendary.

    The last trading card mod mostly had mobs and blocks. It was good but i think it's best to scale down to just the mobs. As for Spells, Weapons, and such, they will be base off of things like Drinking Potions, Shield Blocking, Enchanting, Spawning, and pretty much that people normally do in minecraft.


    The First set will includes the basic set of Vanilla Minecraft, Minecraft Storymode, SkinPacks, and maybe some others in there too.

    The Expansion Packs will include mobs and items from other mods such as: Betweenlands, Twilight Forest, Aether, Special Mobs Mod, Anti Plant Virus Mod, Erebus Mod, The Ender Expansion, Primitive Mobs, etc.


    Best of all, it's easy to code all this in. Just need to make the items and such with a right click ability to view the cards in more detail.


    And if this doesn't interest you then i don't know what will.


    So can we please have a 2018 Trading Cards Mod?

    Posted in: Requests / Ideas For Mods
  • To post a comment, please or register a new account.