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    posted a message on Redstone Not Turning Off
    I can't see specifically from your images but usually when something like this happens what you've got is a repeater that is powering wire which is looped back into the repeater itself. Finding and correcting all of these is always part of the process of making circuits. It looks to me like yours is a little more complicated and involves torches but the principle is the same, power is somehow being circulated in a loop until it is always on.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on [HELP] Looping Counter Circuit
    Try looking for either unary counters or shift registers, could be accomplished with either, not sure which can be made more compact.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Piston power confusion
    The only way I could reproduce it is if the wire is on half blocks rather than full blocks. You see what powers the pistons in this case isn't the redstone directly, the redstone powers the block its on and this powers the piston. Put power doesn't transfer into "transparent" blocks like half slabs, glowstone etc. TLDR: use full blocks.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Button Press Counter?
    Yes.. they're called counters.

    Do you need to count them even if two buttons are hit at the exact same time? Cause that would be trickier.
    Or does each individual button need its own counter...? Then its pretty easy.

    Your description is really quite vague.
    I could also interpret it to mean you want to know the order in which the buttons were pressed which has little or nothing to do with counting.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Help! I cannot create redstone integrated circuits.
    Sounds like you are talking about a mod, not vanilla redstone, so this isn't an appropriate forum to ask for help.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on I need ideas.
    If you hate it and don't have ideas then how about you just go ahead and not make things....
    Posted in: Redstone Creations
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    posted a message on A new(?) type of logic gate. UPDATED Version 2!
    I think the simplest decription would be it's a 2 bit decoder arranged in a non standard order.

    I can sort of understand people incorrectly thinking its a binary to decimal decoder, yes it's a decoder but there is nothing about it to suggest it has to do with binary to decimal, I expect people are just relating it to something they have experience with.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 9-bit Binary to Decimal Decoder help
    I recommend not converting to decimal, I doubt anyone who doesn't know binary would use a calculator in minecraft.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 50 Piston Extender
    Quote from DouggieG

    Not only is it my exact design, the poster was the one that asked me to make a tutorial. I don't mind you using my design, but please give me some credit.


    Looking at the evidence it seems pretty clear he copied your design and is passing it off as his own, for shame Festivshane.
    Posted in: Redstone Creations
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    posted a message on Invisible Spider Maze
    Seems like a really neat idea, are there any other mobs that can track players through walls?

    Quote from trynothingy

    I Made A Version but Instead Of Pistons, I Put Lava. SO The Spider Dies Once You Hit A Wall


    I Hate You.
    Posted in: Redstone Creations
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    posted a message on I Challenge you Master Redstoners
    Since you don't care about it being retracted again I would just use cobblestone generators hidden underground and pushing up. It wouldn't have a roof or a door or a second floor.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 3 input one-hot detector needed
    Here is something that may help you in the future, a technique for minimizing circuits up to 4 inputs. You'll need to learn some notation to be able to understand but that's up to you.

    Karnaugh maps:
    http://www.facstaff.bucknell.edu/mastascu/elessonshtml/Logic/Logic3.html

    You can find useful notation and other information here:
    http://en.wikipedia.org/wiki/Logic_gate

    The simplest solution I could come up with is this:

    Make a 3 bit decoder (you can find tutorials) but include only the three combinations that are 1 in your truth table, then combine the three outputs (in other words OR them together) this is your final output.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Redstone for Ultra Secure Compound? (SMP/tl;dr)
    Why wouldn't people be able to go in from the top?

    Couldn't people just go to max height then sideways and walk right on in?

    Also, blocks take longer to destroy when underwater/lava, something to consider.
    For example even in pure vanilla you can't destroy an obsidian underwater before you drown. (normal diamond pickaxe).

    Will moving blocks with pistons reset their damage? If so you might be able to extend there life this way and force people to destroy the pistons which are protected better first.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Interesting Song-maker
    Quote from Fyerfoxisproz

    Not to bandwagon or anything... But THIS is the one of the few times I would love a -1 button. And maybe a voting system to remove a thread or not xD


    Personally I went to the effort of going to his profile and giving him a 1 rating.
    Posted in: Redstone Discussion and Mechanisms
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    posted a message on 4 Tick Adder (2 wide tileable, instacarry)
    Quote from jxu

    This discussion could go on for pages. I'm stopping here.
    The first bit of the adder is not responsible for the next bit, nor the next bit after that, for that would add infinite delay if the first bit was responsible for the next bits (of say like 64 adders).


    Well, yeah... it is... there's carry. In minecraft it's possible to have instant carry but it still is carry so obviously they are dependent.
    Posted in: Redstone Discussion and Mechanisms
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