Oh no, a decorative item we an optionally use our leather for!
How much is leather actually used outside of decorative items?
Decorative:
Leather armor (new coloring system, inferior to iron and rarer)
Bookshelves (past the first 15 for enchanting)
Frames (going to want displays around shops, chests, etc.)
Book and Quill (mainly for role-playing)
Functional:
1 enchanting table
15 bookshelves for enchanting (you can get level 30 enchants with slightly fewer, actually.)
The continuous demand is for decorative use, so that's what it should be balanced for.
I don't even know why Potatoes are in the game, let alone dropped from Zombies, of all things. Carrots I can understand given the Night-Vision Potions.
It just seems really, REALLY random.
I was kind of hoping they'd use pumpkins for night vision potions instead, given that pumpkins can be turned into jack-o'-lanterns. Do we really need more food items when they all do the same thing?
The first real game I played was Lemmings on DOS. Later when Win 98 came out I played Lego Creator, Age of Empires, and SimCity 2000 (plus Streets of SimCity and SimCopter.)
As for Nintendo games, I played Pokemon Blue version on the Gameboy Color. I played Super Smash Bros. on the N64 a bit at my friends house. When my parents finally bought us an N64 I played Super Mario 64.
Just make a cow farm and you'll have more leather than you'll ever need.
The thing is, you won't. A lot of the time cows drop no leather at all. Zero. Zip. Nada. Zilch. That's bad news for people who actually want to decorate with bookshelves, which is what they were used for long before enchanting was added.
Rather than try to be realistic, cows should drop as much leather as is good balance. Think about how many feathers a chicken would realistically drop.
Leather needs to be at least as common as iron, and iron needs to be somewhat rarer than it currently is (either by decreasing the number of ores or the caves exposing them.)
Just when I think MC can't get much better, it gets a whole lot better!
And the next update will surpass this one. Frames (mountable maps and clocks,) flower pots, map zooming and copying, possibly villager pigmen in nether, entities traveling through portals, stone walls, etc.
So Mojang could make structure-spawning simple enough for themselves! Duh.
And that still doesn't work properly.
They should have made a flat biome for structures, not a mostly-kind-of-flat world with stupid mountains. You don't wreck an entire world for the sake of a single terrain feature. That's just dumb.
I suspect that they will just make it so that the mobs behave like they do in creative, but it depends on how the method for the mob to get a target works, or they could make it so that mobs that are chasing you continue to do so. I think they could do it ether way, just depends how they want it to work.
Maybe they should chase/attack you unless you hold still or sneak (since they can hear your footsteps.) Spiders might see through invisibility potions (given that they can see you through walls.) For PVP purposes, holding still or sneaking hides the particle effect. This makes for a less powerful potion (which might justify a long duration.)
The other option is to take the current light level at the time of chunk leaving memory, or reentering memory. But what if either of these happens at night?
Luckily light is already separated into block light and sky light. It shouldn't be hard to figure out what the average value was based on the current one. Use the greater of block light and
(15 - (Current Global Sky Light - Current Block Sky Light)) / 2
(except actually taking into account the proper length of night.)
The whole thing about costly calculations per crop/tree can be fixed by limiting the amount of calculations done per second. The Finite Liquids mod demonstrates this possibility with its fluid calculations. It will take a few seconds for everything to sprout up, but the player shouldn't have even reached the chunk yet.
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Decorative:
Leather armor (new coloring system, inferior to iron and rarer)
Bookshelves (past the first 15 for enchanting)
Frames (going to want displays around shops, chests, etc.)
Book and Quill (mainly for role-playing)
Functional:
1 enchanting table
15 bookshelves for enchanting (you can get level 30 enchants with slightly fewer, actually.)
The continuous demand is for decorative use, so that's what it should be balanced for.
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As for Nintendo games, I played Pokemon Blue version on the Gameboy Color. I played Super Smash Bros. on the N64 a bit at my friends house. When my parents finally bought us an N64 I played Super Mario 64.
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Leather needs to be at least as common as iron, and iron needs to be somewhat rarer than it currently is (either by decreasing the number of ores or the caves exposing them.)
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They should have made a flat biome for structures, not a mostly-kind-of-flat world with stupid mountains. You don't wreck an entire world for the sake of a single terrain feature. That's just dumb.
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The whole thing about costly calculations per crop/tree can be fixed by limiting the amount of calculations done per second. The Finite Liquids mod demonstrates this possibility with its fluid calculations. It will take a few seconds for everything to sprout up, but the player shouldn't have even reached the chunk yet.
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