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    posted a message on Please help with a /clear command to remove particular items.

    Any changes to the command for 1.8? Anyone?

    Posted in: Redstone Discussion and Mechanisms
  • 0

    posted a message on Please help with a /clear command to remove particular items.

    Thanks sengjung123 for helping (he's my Server Admin).

    Anyway we still cannot get this to work on a command block.

    Is there any plugins out there that does this? I was looking at this thread:
    https://bukkit.org/threads/remove-this- ... gin.97008/ but the plugin wasn't created.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on Please help with a /clear command to remove particular items.

    Recently I found a lot of duplicated items with particular name. I am trying to remove them all. I turned to use /clear command but I cannot seem to get it to work. What is wrong? So example, the item I want to clear is "PVP Diamond Helmet" (as seen in screenshot). How can I clear all of such of this item in the server?

    /clear @a 310 0 1 {display:{Name:"&bPVP_Diamond_Helmet"}}

    I used that above command but it's not working.


    Server is running Minecraft Spigot 1.8.

    Posted in: Redstone Discussion and Mechanisms
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    posted a message on WorldGuard Question
    I am running Prison. I want to allow ONLY players with Prisoner Rank (lowest rank) to enter Block A. However it seems like another player of a higher rank (than the Prisoner Rank) is also about to get into Block A - which I do not want. It seems like the higher rank is overriding the lower rank. Is there a way I can solve this?
    Posted in: Discussion
  • 0

    posted a message on TeamOne Gaming Minecraft Server [SINGAPORE]
    Bumping for Saturday! :D
    Posted in: PC Servers
  • 0

    posted a message on TeamOne Gaming Minecraft Server [SINGAPORE]
    TeamOne Gaming Minecraft Server
    http://mc.teamone.sg


    Open 24 hours a day, 7 days a week! Enjoy non-stop fun of building, crafting, gaming and making lots and lots of new friends in our server! Games include Survival Games, Parkour, Paintball, War (TDM/CTF) and many more! Dedicated server hosted in Singapore. Join us to play today!

    SERVER IP: MC.TEAMONE.SG
    MICRO WEBSITE: http://mc.teamone.sg
    MAIN WEBSITE: http://www.teamone.sg
    Posted in: PC Servers
  • 0

    posted a message on [Adv/Creation] FunLand 3 (1,900,000+ downloads!)
    Oh I can /containertrust to users! Thanks!! :D
    Posted in: Maps
  • 0

    posted a message on [Adv/Creation] FunLand 3 (1,900,000+ downloads!)
    Quote from superpish

    If you're running Bukkit you can use something like WorldGuard or CoreProtect to do this. I run a small server for some friends and that's how we've managed it. Not sure how to do it if you're just using the Vanilla MC Server


    I use Grief Prevention instead of WorldGuard. You think GP can do it?
    Posted in: Maps
  • 0

    posted a message on [Adv/Creation] FunLand 3 (1,900,000+ downloads!)
    Hi, I would like to run the FunLan map in my server. However, is there a way to only allow the players to place the Minecarts & Boats without allowing them to build/destroy other blocks?
    Posted in: Maps
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    posted a message on To allow users to only place Minecarts & Boats.
    Hi, I would like to run the FunLan map in my server. However, is there a way to only allow the players to place the Minecarts & Boats without allowing them to build/destroy other blocks?

    edit: Oh I can /containertrust to users! Thanks!! :D
    Posted in: Server Support and Administration
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    posted a message on How to stop ClearLagg from clearing mobs?
    Ok will try it. Thanks :)
    Posted in: Server Support and Administration
  • 0

    posted a message on How to stop ClearLagg from clearing mobs?
    Recently after the update of ClearLagg, I notice that my server is clearing our mobs even when I set the option to false.

    #--------------------------------------------------------------------#
    #				 ClearLag Configuration File					 #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    #							 -								 #
    #	 Here is a helpful tutorial on this configuration setup!	 #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
    #--------------------------------------------------------------------#
    #					 All possible mob names						 #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
    auto-update: true
    enable-signs: true
    config-version: six
    keep-spawn-in-memory: true
    
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
    tnt-reducer: true
    
    #This option reduces fire spread rate
    firespread-reducer:
    enabled: false
    time: 2000
    
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
    enabled: true
    clean-chunk: true
    limit: 20
    
    spawn-limiter:
    enabled: false
    interval: 15
    monsters: 300
    animals: 300
    
    #Global! Which items SHOULD NOT be removed during removals? #ITEM-ID'S ONLY#
    item-filter:
    enabled: false
    filter:
    - 389
    - 321
    - 323
    
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
    enabled: true
    interval: 60
    tps-trigger: 15.0
    commands:
    - 'lagg killmobs'
    - 'lagg clear'
    
    #This is /lagg killmobs, put what you DON'T want removed!
    kill-mobs:
    disable-build-wither: false
    mob-filter:
    	 - Villager
    	 - Wolf
    
    #This takes care of mob spawners
    mobspawner:
    enabled: false
    max-spawn: 4
    
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
    enabled: false
    radius: 6
    
    #Auto-removal options
    auto-removal:
    broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
    enable-scheduler: true
    enable-limit: true
    autoremoval-interval: 600
    
    #The warning delay that runs AFTER auto-removal fires: This actually clears the items when it fires!
    warning:
    autoremoval-warning: true
    autoremoval-warningdelay: 60
    broadcast-warning: true
    autoremoval-warningmessage: '&4[ClearLag] &cWarning Ground items will be removed in one minute!'
    
    #What should/not be removed during an auto-removal
    remove:
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    mobs:
    - None
    - None
    
    #What should/not be removed during /lagg clear
    command-remove:
    world-filter:
    - this_world
    broadcast-removal: true
    boat: true
    falling-block: true
    experienceOrb: true
    painting: false
    projectile: true
    item: true
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    mobs:
    - None
    - None
    	
    check:
    world-filter:
    - this_world
    boat: true
    falling-block: true
    experienceOrb: true
    painting: true
    projectile: true
    item: false
    itemframe: false
    minecart: true
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true
    mobs:
    creature: false
    animals: false
    monster: false
    	
    limit:
    max: 1000
    check-interval: 60
    world-filter:
    - this_world
    broadcast-removal: true
    remove:
    boat: true
    falling-block: true
    experienceOrb: true
    painting: false
    projectile: true
    item: false
    itemframe: false
    minecart: false
    primed-tnt: true
    arrow: true
    snowball: true
    fireball: true
    ender-signal: true


    Does anyone know if I set anything wrongly? Because I had to delete the config.yml to let it recreate. I may have missed out something.
    Posted in: Server Support and Administration
  • 0

    posted a message on How to stop ClearLagg from clearing mobs?
    Recently after the update of ClearLagg, I notice that my server is clearing our mobs even when I set the option to false.

    #--------------------------------------------------------------------#
    #				   ClearLag Configuration File					  #
    #--------------------------------------------------------------------#
    # Configure to your liking, reload the config by tying: /lagg reload #
    #							    -								   #
    #	    Here is a helpful tutorial on this configuration setup!	 #
    #   http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/  #
    #--------------------------------------------------------------------#
    #					 All possible mob names						 #
    # http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
    #--------------------------------------------------------------------#
    settings:
      auto-update: true
      enable-signs: true
      config-version: six
      keep-spawn-in-memory: true
     
    #This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
    tnt:
      tnt-reducer: true
     
    #This option reduces fire spread rate
    firespread-reducer:
      enabled: false
      time: 2000
     
    #How many entities should one chunk be allowed to hold?
    chunk-entity-limiter:
      enabled: true
      clean-chunk: true
      limit: 20
     
    spawn-limiter:
      enabled: false
      interval: 15
      monsters: 300
      animals: 300
     
    #Global! Which items SHOULD NOT be removed during removals? #ITEM-ID'S ONLY#
    item-filter:
      enabled: false
      filter:
        - 389
        - 321
        - 323
     
    #Meters your TPS, if it goes to low, run the commands you wrote below!
    tps-meter:
      enabled: true
      interval: 60
      tps-trigger: 15.0
      commands:
        - 'lagg killmobs'
        - 'lagg clear'
     
    #This is /lagg killmobs, put what you DON'T want removed!
    kill-mobs:
       disable-build-wither: false
       mob-filter:
    	    - Villager
    	    - Wolf
     
    #This takes care of mob spawners
    mobspawner:
      enabled: false
      max-spawn: 4
     
    #No longer bugged! -- Dont use if you have CB++ or Spigot!
    item-merger:
      enabled: false
      radius: 6
     
    #Auto-removal options
    auto-removal:
      broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
      enable-scheduler: true
      enable-limit: true
      autoremoval-interval: 600
     
    #The warning delay that runs AFTER auto-removal fires: This actually clears the items when it fires!
    warning:
      autoremoval-warning: true
      autoremoval-warningdelay: 60
      broadcast-warning: true
      autoremoval-warningmessage: '&4[ClearLag] &cWarning Ground items will be removed in one minute!'
     
    #What should/not be removed during an auto-removal
    remove:
      world-filter:
        - this_world
      broadcast-removal: true
      boat: true
      falling-block: true
      experienceOrb: true
      painting: false
      projectile: true
      item: true
      itemframe: false
      minecart: false
      primed-tnt: true
      arrow: true
      snowball: true
      fireball: true
      ender-signal: true
      mobs:
        - None
        - None
    
    #What should/not be removed during /lagg clear
    command-remove:
      world-filter:
        - this_world
      broadcast-removal: true
      boat: true
      falling-block: true
      experienceOrb: true
      painting: false
      projectile: true
      item: true
      itemframe: false
      minecart: false
      primed-tnt: true
      arrow: true
      snowball: true
      fireball: true
      ender-signal: true
      mobs:
        - None
        - None
    	
    check:
      world-filter:
        - this_world
      boat: true
      falling-block: true
      experienceOrb: true
      painting: true
      projectile: true
      item: false
      itemframe: false
      minecart: true
      primed-tnt: true
      arrow: true
      snowball: true
      fireball: true
      ender-signal: true
      mobs:
        creature: false
        animals: false
        monster: false
    	
    limit:
      max: 1000
      check-interval: 60
      world-filter:
        - this_world
      broadcast-removal: true
      remove:
      boat: true
      falling-block: true
      experienceOrb: true
      painting: false
      projectile: true
      item: false
      itemframe: false
      minecart: false
      primed-tnt: true
      arrow: true
      snowball: true
      fireball: true
      ender-signal: true


    Does anyone know if I set anything wrongly? Because I had to delete the config.yml to let it recreate. I may have missed out something.
    Posted in: Discussion
  • 0

    posted a message on Possible to "reserved" Faction names?
    Anyone knows? :D
    Posted in: Discussion
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