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    posted a message on Coded font- for coded signs, books, and messages, great for adventure mode!
    This idea is pretty basic- I'm surprised it hasn't been implemented yet! So first off, what is it? It is using the standard galactic alphabet (the same font as in enchanting) as a font for books, messages, signs, names, and whatever else you can type. It would be good for adventure maps, because you could make some kind of secret code that the players need to translate. Most players might not know this, but you can already make colored font and more. Like with already-implemented font editing, it works by typing the section sign (§) and then putting in a hexadecimal number to represent the standard galactic alphabet font value. Here is an example: you type a sign saying something, with the section sign at the beginning with a [g] next to it to tell it to make that line in standard galactic alphabet font. Here is a visual:

    (you type--->) §g This is a secret message

    (the result--->) (coded message, sorry I don't know how to upload pics yet...)

    Do you support?
    Posted in: Suggestions
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    posted a message on Generic Tools (20+ supporters)
    This would be pretty useful for adventure maps. Support!
    Posted in: Suggestions
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    posted a message on Maps In Books (Explained Using Images)
    I thought of this before... glad I found this! I support, and I think that a map should take up an entire page... just because with a smaller map the rendering might be difficult to program with the font and the positioning... plus, not many players use the whole 100 pages in a book- so one map page wouldn't be much of a loss.
    Posted in: Suggestions
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    posted a message on Using Bees for Beeswax: Fuel your Furnace! Waterproof your Clothing! Make a Candle! Seal a Book! UPDATED WITH CONCEPT ART! UPDAT
    This seems like a good idea, and beeswax could even have more potential in the future. I support. Also, I recommend for when players make their own hives, there should be certain limitations to where. As in, the hive might not grow or maybe it would be limited if it were underground or in a closed/small area. Just an idea.
    Posted in: Suggestions
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    posted a message on [Fishing] What Fishing really needs... - Now with pictures & mobs! 60+ Supporters
    I support. But maybe later something could be done with hostile piranhas added.
    Posted in: Suggestions
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    posted a message on Zombie golems
    Flesh golem could be a name too. But it would be helpful if we could think of more uses for it.
    Posted in: Suggestions
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    posted a message on Dispensers using tools: swords, leads, axes, ect. + in minecart
    Would it be useful if dispensers could use tools? Think of it this way: it could poke swords (even enchanted) out of walls, it could shear sheep, till soil+ harvest, or it could use the lead to grab mobs and pull them towards the dispenser. This could be useful for automatic farms of many kinds. Maybe even using dispensers for auto-fishing? Or, what if it could also use a pickaxe, an axe, or a shovel to break the blocks in front of it? You may be thinking, "what would be the point of having a dispenser repeatedly break the same block?" Well, there wouldn't be a point. BUT- what if the dispenser could be placed on a minecart? Then you could create something that can move AND destroy blocks. I'm sure that some type of train could be made: a minecart in the front placing rails under it, a minecart behind that breaking the blocks in front of the front minecart, and a minecart in the back with a furnace pushing the whole thing. This could be used to make a train that can mine on its own to make tunnels. Although that alone may not seem useful, you could add dispenser minecarts to break blocks alongside the tunnel as well. Then you'd have a two-block width tunnel that can build itself. And as I mentioned earlier, with the swords- you could make a minecart that rides a rail and stabs a sword out the side. Even if minecarts using tools was not added, if it would be on a minecart, activator rails could tell the dispenser to shoot arrows. So just dispensers on minecarts- even without the new tool uses- could be useful. What do you think?
    Posted in: Suggestions
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    posted a message on Breeding squid and squid meat
    What if squids were breed-able? This may not be very useful currently, but if squid meat was added alongside it, it would have more potential. So this topic is about two things: breeding squid and having squid meat. I think that squid would breed if you give them fish, and that squid meat would be cook-able and have the same values as chicken, except the chance of poison from eating it raw. Squid meat would probably be named something like, "squid meat", "tentacles", or something else. What do you think?
    Posted in: Suggestions
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    posted a message on Zombie golems
    Here's what I'm thinking: craftable blocks made with rotten flesh and maybe bones. Then blocks are placed in the same shape as an iron golem, and a pumpkin placed on top. This creates a zombie golem. The zombie golem will attack anything except zombies and other zombie golems. If a zombie golem kills something, whatever it kills will also become a zombie golem.(unless it kills a player). Maybe zombie golems should spawn randomly as well, and go to villages to fight the iron golem? Although this does not seem useful, it might be entertaining. This could also be potential for a rotten flesh farm. What do you think?
    Posted in: Suggestions
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    posted a message on Sunflower seed farming for food and trading
    this is how it should work:

    Farming
    -----------
    Sunflower seeds are first obtained from wild flowers. Much like getting flints from gravel, it is a rare chance that you will get a seed, but if you do this will destroy the sunflower and only give you a seed. This prevents players from exploiting infinite sunflower seeds without farming them. So once you have a sunflower seed, you can cook it (described later) or, preferably, plant it. You can plant a sunflower seed on tilled farmland. Then you will grow a "domesticated sunflower". It goes through as many stages as wheat, but will grow to be two blocks tall. It may even grow slower. Once the sunflower is in its final stage, it will be identical in appearance to a wild sunflower, besides being on tilled soil. When the domesticated sunflower is harvested in its final stage, it will drop one sunflower and many sunflower seeds.

    Cooking
    ----------
    A raw sunflower seed should restore only one hunger and have a very low saturation value. If you cook a sunflower seed, then you get a baked (or roasted, cooked, ect.) sunflower seed. This will restore two hunger and also have twice the saturation value of raw sunflower seeds. Finally, if you craft a baked sunflower seed with (spices, currently leaves, perhaps?) then you get a seasoned sunflower seed. This fills four hunger and has twice the saturation value of baked sunflower seed. This is a useful scale because each stage in food preparation doubles the foods value.

    Is it worth farming?
    -----------------------
    Its purpose would be quantity. Since you can obtain many sunflower seeds from one harvest, farming sunflower seeds would depend heavily on the patience of the player. (not unlike farming in general, but it would just take LONGER to grow). If the player had the resources to process the seeds, they could store plenty of it over time. Maybe sunflower seeds could also be tradable with villagers?

    So, what do you think?
    --------------------------------------------------------------------------------------------------------------------------------------------------
    (Note: this article is a remake of one of my older articles to make it less "self-centered"; since I am new to the forums and don't know how to edit old articles. If that's even possible?)
    Posted in: Suggestions
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    posted a message on Salt mines for preserving food?
    So, I've heard people talking. Alot of them think that in minecraft 2.0, they are planning on making food spoil over time. I have not heard anything about this myself, but if food does eventually spoil, salt might be a good idea. Everyone that I've discussed this with thinks that it is a great idea in the event food spoils. So heres how it works:

    Finding salt
    ---------------
    Salt would be found in huge underground quantities. It would be EXTREMELY rare, but once you find a salt mine your set for life. The salt mine should be about the size of an ocean biome. In case you didn't know- thats pretty big. But because of its rarity, finding a salt mine would be very, very, VERY hard. Other than these huge mines, maybe salt should be found in desert biomes, dry lakes, or the bottom of the ocean?

    Usage
    ---------
    Salt is used to preserve food... of course. Maybe you just craft salt with a cooked food? Other than preserving food, it might be used for trading with villagers, potion brewing, or some redstone device? Because of the rarity of salt, it should be something with powerful and specific uses.

    So please, discuss this topic! Is salt a good idea, a bad idea? What should it be used for? How should it be obtained?
    Posted in: Suggestions
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    posted a message on Great idea! SUNFLOWER SEED FARMING!
    Okay, so I have talked with a lot of people about this... and everyone thinks its a great idea! We want to make this popular, so that the people working on minecraft actually HEAR about this. It will be a completely new food to farm that has benefits based on how many stages the food is processed. My team has devised that this is how it should work:

    Farming
    -----------
    Sunflower seeds are first obtained from wild flowers. Much like getting flints from gravel, it is a rare chance that you will get a seed, but if you do this will destroy the sunflower and only give you a seed. This prevents players from exploiting infinite sunflower seeds without farming them. So once you have a sunflower seed, you can cook it (described later) or, preferably, plant it. You can plant a sunflower seed on tilled farmland. Then you will grow a "domesticated sunflower". It goes through as many stages as wheat, but will grow to be two blocks tall. It may even grow slower. Once the sunflower is in its final stage, it will be identical in appearance to a wild sunflower, besides being on tilled soil. When the domesticated sunflower is harvested in its final stage, it will drop one sunflower and many sunflower seeds.

    Cooking
    ----------
    A raw sunflower seed should restore only one hunger and have a very low saturation value. If you cook a sunflower seed, then you get a baked (or roasted, cooked, ect.) sunflower seed. This will restore two hunger and also have twice the saturation value of raw sunflower seeds. Finally, if you craft a baked sunflower seed with (spices, currently leaves, perhaps?) then you get a seasoned sunflower seed. This fills four hunger and has twice the saturation value of baked sunflower seed. This is a useful scale because each stage in food preparation doubles the foods value.

    Is it worth farming?
    -----------------------
    Yes! Since a natural sunflower has a RARE chance of dropping only ONE sunflower seed, a domesticated sunflower should drop about 10 seeds. Plus, since this is the only farmland crop to grow two blocks tall, this crop may encourage players to implement new farming methods.

    My suggestions
    --------------------
    Get this topic popular if you want farm-able sunflowers! Feel free to suggest new ideas, and tell your friends! If you think about it, this is a great idea for a new crop, looking at the possibilities.... Automatic farming methods, villager trading, something else? Discuss!
    Posted in: Suggestions
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