• 1

    posted a message on Seed Request - Flat area (for building a Castle)

    I need a seed with a decently sized flat area to build a castle I have been planning. Preferably plains, but other biomes would work as well. Minor height variations are OK, and I can cover over / fill caves and ravines easily enough.


    A seed with two flat areas, one somewhat higher than the other, would also work (the higher one would be the castle, the lower one would be the village).


    Forests intersecting the flat area are fine as well (those are easily removed).

    Posted in: Seeds
  • 1

    posted a message on Editing MCA files

    Why do you want to edit those files?



    I personally use NBT Explorer to edit Minecraft Worlds, as it supports a whole lot of useful features. The program is written in C#, but it works on most platforms.


    It also has a (somewhat limited) command line utility for automation of editing NBT data.

    Posted in: Discussion
  • 1

    posted a message on Help!

    The erroring mod is Compact Display HUD, as that is only for 1.7.2, and is incompatible with 1.7.10.


    Remove it and you should be able to launch.

    Posted in: Java Edition Support
  • 1

    posted a message on Lore Spot In Anvils

    There are mods to do this (usually with a nametag like thing), but having this in Vanilla would be very useful. So, support!

    Posted in: Suggestions
  • 1

    posted a message on A new poisonous carrot that could be brewed for blindness.

    I like this idea. Full support!

    Posted in: Suggestions
  • 1

    posted a message on Strange uh. . . water / lava lake hybrid?

    What are the coordinates of the weird lake thing?

    Posted in: Seeds
  • 1

    posted a message on Dropper: Non-"Droppable"-Items?

    Unfortunately there are not any items like that.


    Just out of question, why do you hate hoppers so much?

    Posted in: Redstone Discussion and Mechanisms
  • 1

    posted a message on [1.11] Cows randomly die, so do skeletons and zombies in my mob farm.

    You are likely being bitten by the maxEntityCramming gamerule, which is a number (default 24). When there are more that that number of entities in a one block space, they start suffocating. Setting it to zero disables it.


    It was introduced in 1.11.

    Posted in: Survival Mode
  • 2

    posted a message on Massive Modded Underground Bunker

    MAJOR UPDATE: 1/3/2017


    I am working on a massive modded bunker in a superflat world (ground level is at Y = 151).


    There is a structure above ground (with three floors of it underground), and an elevator to the main bunker area, which sits right on top of the bedrock.


    The bunker is nowhere near complete, and I have a lot of plans for it.


    Screenshots


    In the screenshots, the wireframe-esque structure on top of the building is the scaffolding for the command tower and the tall shaft jutting out to the left is the elevator to the main bunker area.


    Most rooms are 17 x 17 x 6 outer dimensions (15 x 15 x 4 inner dimensions), although hallways and elevator shafts are smaller (or larger, in the case of elevator shaft height)


    There will be several different sectors to the bunker:


    • Industrial Sector - Various heavy machines and power generation/storage systems
    • Farming Sector - Farms (Mob and Crop)
    • Residential Sector - Living spaces and recreational areas
    • Command Sector - Control rooms
    • Research Sector - Various research areas (Cybernetics, Forestry Genetics stuff, etc)
    • Office Sector - Offices (what else? :-P)
    • Prison Sector - A prison (duh!)
    • Storage Sector - Tons of storage space

    The main building will have some machines and offices, but most activities will take place in the main bunker.


    I am also planning various rooms and structures out:


    • Security Stations - Similar in design to the one seen on the GFS Olympus in Metroid Prime 3: Corruption.
    • Storage Rooms - Filled with Storage Silos from BinaryCraft. Will mostly be in the storage sector (may appear elsewhere as well)
    • Briefing Room - Basically a meeting room, will be somewhere in the command sector
    • Main Computer Room - Where the overseeing main computer is located (may be more than one room)
    • Portal Room - Portals to other locations/dimensions
    • Ventilation shafts - Mostly for realism. Will use blocks from Chisel for the fans.
    • Evacuation Shafts - In case of emergency
    • Mineshaft area
    Posted in: Creative Mode
  • 2

    posted a message on Large Mushroom Island north of spawn

    Seed: -903738041885725549

    Minecraft: 1.10.2 (Should work with 1.7.2+)


    Very large Mushroom Island north of desert area spawn


    Admist Map attached


    Lots of other biomes around there as well.

    Posted in: Seeds
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