There do seem to be arm64 versions of Java, but it does look like the bottleneck is LWJGL. It does look like there is a known fix for LWJGL on GitHub and they are aware of it.
- Registered Member
Member for 8 years, 9 months, and 9 days
Last active Sun, Oct, 17 2021 10:03:26
- 0 Followers
- 127 Total Posts
- 4 Thanks
Oct 16, 2021Posted in: Discussion
Jul 2, 2021Posted in: Discussion
Update: It turns out that this is something you can do yourself. I just googled "how to optimize Minecraft for M1" and followed the instructions given by info toast. The performance is amazing. It involves installing a maces-arm64 version of Java 16 and using MultiMC. I do however, still hope Mojang releases an M1-optimized version of Minecraft for the official launcher. It doesn't seem like a difficult thing to do.
Jun 11, 2021Posted in: Discussion
I do not think they are trying to passive aggressively ignore anything. The pipeline for porting software to new platforms and architectures can often involve waiting on the developers of the software's dependencies updating their software first. For instance, I do a lot of work with Python data science packages. Some of the major packages have not ported their code yet not because they are lazy or snubbing Mac users, but because those packages require a Fortran compiler, which so far does not exist for MacOS ARM64. It could very well be that Mojang is waiting on on the developers of one of Minecraft's dependencies to port their code first. Or perhaps they just have just had their hands full with 1.17. That being said, there exist tutorials online where people have explained how to get Minecraft to run natively online, so clearly it cannot be *too* much of a challenge.
Whatever the reason may be, I just wish they would state their plans publicly so we can set our expectations to SOMETHING instead of just waiting without so much as a whisper of any plans regarding this.
Jun 10, 2021Posted in: Discussion
This appears to be the 17th most upvoted feedback under the Java snapshots category, so it seems plausible that it could already on their radar. I just wish they would say something publicly about their intentions regarding this issue, whether it be "we plan to have it in the next few months" or "likely next year" or just "No, never going to happen".
Jun 10, 2021Posted in: Discussion
My understanding (which could be wrong) is that the Minecraft installation comes with its own standalone version of Java. The launcher itself is another matter because it is written in C++. Minecraft does not use whatever version of Java you have installed on your computer.
Jun 9, 2021Posted in: Discussion
Alright, thank you. How would one go about asking questions to Mojang directly?
Jun 9, 2021Posted in: Discussion
For those of you who do not know, last November, Apple began transitioning all of their laptop and desktop devices to CPUs with ARM64 instruction set architectures. The first generation of these chips is called M1. Programs written for the old x86 architecture (including Minecraft) can still be run through the binary translation program Apple provides (Rosetta 2), but this comes at roughly a 20-30% performance hit (supposedly), so clearly a native release version would be preferable. Several other products provided by Microsoft, like Microsoft Office and Visual Studio Code, released MacOS ARM64 versions months ago, but Minecraft seems to be somewhat lagging behind.
This seems understandable, as I imagine Mojang has their hands full working on the Caves and Cliffs update. My question is this: Does Mojang plan on releasing a MacOS ARM64 version of Minecraft Java (both the launcher and the actual game) in the near future? Have they said anything publicly about this at all? How would we know if such a thing is released and how would we update Minecraft accordingly? Would it appear in a changelog for new Minecraft version, or would we have to re-install Minecraft? Would the launcher and game just automatically do this when a new Minecraft version comes out?
Jul 24, 2014Recently I have been trying to devise a simple calculation to figure out exactly how many different banner combinations there are, so I went to the wiki just to see if the answer was already well-known. What the wiki says is this:Posted in: Recent Updates and Snapshots
- With 16 blank flags, 33 patterns of 16 colors each (528 uniquely-colored patterns), and 0 to 6 patterns per flag, the number of uniquely crafted banners is 16 × ( 5280 + 5281 + 5282 + 5283 + 5284 + 5285 + 5286 ) ≈ 347 quadrillion. The number of visually distinct flags is smaller, because patterns may completely cover other patterns.
So if this is correct the actual calculation should be:
(Carrots denote powers raised to another power because superscripts cannot be added onto other superscripts.)
16 x (528(0^2) + 528(1^2) + 528(2^2) + 528(3^2) + 528(4^2) + 528(5^2) + 528(6^2)) = 1.6555x1099 different combinations
The powers are squared because for every "n" number of patterns there are added, there are "n" number of "slots" in the crafting order each of those patterns could be placed to make another unique banner. Simplified it is:
16 x (5280 + 5281 + 5284 + 5289 + 52816 + 52825 + 52836) = 1.6555x1099 different combinations
However, this does result in many more banners that are not visually distinct. This is because when adding patterns of the same color, order does not matter one bit and the banners will look identical except when the cursor is hovered over the item in the inventory to view the list of patterns. The order does however, still matter when patterns of different colors are added.
Please discuss and correct me if I missed something that would make this entire calculation bogus.
Jun 12, 20141. Ign(Minecraft Username): Drum_CorpsPosted in: PC Servers
2. Age: 18
3. Skype(Easy for us to communicate): I don't use skype.
4. Experience with AotBT: I've played it on singleplayer and I occasionally watch bteam vids.
5. Favorite mod(s) on AotBT: qcraft
6. Any plans/builds for the server?(Be creative) Whatever comes to mind. One thing I've thought of is taking a biome and give it the illusion that it's haunted by using qcraft tricks, witchery, ect...
7. Anything else? nope
Feb 22, 2014Brisingr384 posted a message on [Feel Free to: Grief PvP Raiding] ThePeople Survival Server [Hostname: mc.thepeopleclan.net][EULA Compliant & F2P] [v1.8.1]Why has the server been down for several hours?Posted in: PC Servers
Did the server get hacked or ddosed? My computer has been giving me anti-ddos notifications ever since the server went down.
Feb 5, 20141. IGN: Drum_CorpsPosted in: PC Servers
2. Age: 17, almost 18
-Will be graduating high school soon.
-I like exploring and trying out new things (hence why I like this mod pack)
-I keep several aquariums irl
Dec 31, 2013Recently in the SMP server I play on I dug down close to bedrock and cleared out a huge area 3 blocks high. As I was digging a few slimes would spawn in the base occasionally. This was before I started lighting up the surrounding caves. I identified the chunk in which the slimes spawned and built the slime farm designed by xisumavoid on youtube. I then started exploring the surrounding cave systems and lit them all up. Ever since I started doing this NOT A SINGLE SLIME has spawned. I cleared out tons more area around the farm I had built just incase it was not the right chunk. Not a single slime has spawned in my base either. I don't understand. I thought lighting up the surrounding areas was supposed to increase mob spawning, not completely eliminate it. What am I supposed to do?Posted in: Survival Mode
- To post a comment, please login.