So new the forum layout made it hard to find anything I had posted in before... let's hope I don't lose track of the thread this time.
Nice work on the SMP version McMod, very useful.
(Also woot 100th post!)
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May 4, 2011Posted in: SuggestionsQuote from mcmodder_07 »I did in fact read your post and will have the light value fixed in the next update, thank you for reminding me. As for the snap-to-track and inclined boosters and full-stops (including the full-stop bugs) will have to wait for the update AFTER the next one. Unfortunately what I am currently working on (it's a surprise) for the next update requires significantly more work than I hoped it would requiring me to postpone needed features and bug fixes.
Oh cool, a secret update. Any idea on a possible release timeframe?
May 1, 2011Posted in: Minecraft ToolsQuote from Shoopboi »Do you need to pay for the winrar thing?I'm trying to help my friend and it's not working.
Epic mod though
Try 7zip. More powerful and its free.
Apr 21, 2011Posted in: SuggestionsQuote from mirrorminx »This seems rather irrelevant with the booster and detector track pieces. A great idea that seems to have been fairly implemented, even if not exactly in this form :biggrin.gif:
There are those among us who don't feel the current implementation is as good as it could be. Therefore this is still relevant to us.
Apr 20, 2011Eh 1.5 has been out long enough for people to make their own opinions. I've always been skeptical of Jeb's ideas for boosters and it seems my skepticism was warranted this time. However he does bring some improvements and actually useful ideas to the table with his implementation.Posted in: Suggestions
Track snapping - If we can get this working it would be great.
Passing of charge to 'x' adjacent boosters - Also something that if we can emulate it would be a bonus.
Merged functionality of boosters and full stop - There are applications where you don't always want a boost but also don't want to stop.
Pressure tracks - Very limited, takes additional redstone systems to keep charge passed to boosters or other devices.
Lack of starting push - Makes automated stations
impossiblevery impractical, and hinders useful cart storage practices.
Multi-directional - I can see this having its uses and maybe if it was combined into our system it could be a useful addition. (Assuming the slowing properties were removed)
Overall I give him a 2/10 for his efforts.
For now I hope mc_modder07 is willing to continue coding this as a mod and maybe we can get Jeb to reconsider his implementation.
As for all this talk of storage cart reading I give you the motto "Keep it simple stupid" or K.I.S.S.
Apr 13, 2011Posted in: Minecraft ToolsQuote from RedValkyrie »I'm pretty sure this hasn't been mentioned. I would like a way to block all players from using runes except those specifically mentioned in a doc. Now, I understand we have the initiator rune for that, but what if I would like to remove someone from the whitelist in the future? I can't un-initiate people, can I?
Whitelist specific runes and ban any specific players to "uninitiate" them.
Edit: Btw the new judgement rune may make actually doing the changes more rewarding. More info in the first post.
Apr 13, 2011Posted in: Minecraft ToolsQuote from serendipitous7 »Nope, waypoint is built out of cobblestone, with dirt as all four sigs.
Teleporter right next to it (I was showing a friend how it worked) is made out of the same stuff.
Fairly sure that since dirt
counts as airis a tier 0 like air it won't be accepted as it will read 4 blanks. Try a sand in one of the slots and see if that covers it.
Apr 13, 2011Posted in: SuggestionsQuote from Ehnonimus »Actually, in the current mod they do. I should probably change that in the OP.
Aye I would change the OP to reflect the current version of the booster brake as it is in the mod. It works quite well as it stands and making the OP reflect the mod would help clear up some of the current confusion.
Apr 12, 2011Posted in: SuggestionsQuote from Spellchek »-snip-
Well everyone else already covered the responses I would have made to your post. You like your mod, we prefer ours. I just don't feel that Jeb's version is going to mesh into existing rail systems as well as it could.
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