• 3

    posted a message on Blaze's Floating Islands Preset
    main
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    Blaze's Floating Islands
    About the preset:
    This preset dramatically changes terrain landscape, making your gameplay focused on looking ABOVE, not BELOW. It will not add just an unique feel to the gameplay, but also change the way you play and see the game while exploring exceptionally unique landscape. Your gameplay is focused on looking ABOVE since most of the action will happen on the tiny or massive floating islands around the map, plus the fact that diamonds will only spawn above layer 192, on the few islands that are actually that high above "ground". You will be able to find exposed diamonds while flying around with an Elytra, but you can also still go to the deep layers,where you can find plenty of mineshafts, dungeons, lapis, gold and redstone (iron and coal are located on middle layers).
    HD Screenshots + Coordinates


    Overview


    Overview


    Overview


    Villages


    Mesa Biome


    Desert Biome


    Desert Biome


    Mushroom (Floating) Island Biome (this screenshot is from a mushroom island-only preset variation)


    Diamond Generation (Above layer 192)


    Deep Layers Ore Generation


    Two distinct mineshafts and a village. Seed: -1895927775. Coordinates: -785/5/550.


    Bedrock Suggestion
    I personally recommend to turn bedrock into quicksand while playing on this map. Mobs, such as slimes, players and items will eventually fall through bedrock, into the void.
    To do this, set up two command blocks with the commands below them and activate them. Keep both inside your world spawn chunk, so they keep loaded.
    [Repeating Command Block]: /execute @e ~ ~ ~ detect ~ ~-1 ~ minecraft:bedrock 0 /tp @e[r=0,c=1] ~ ~-.07 ~
    [Repeating/Chain Command Block]: /execute @e[type=item] ~ ~ ~ detect ~ ~ ~ minecraft:bedrock 0 /tp @e[r=0,c=1] ~ ~-.93 ~

    Ore, Mob and Structure frequency and LAG comparison
    Animals: less common than usual
    Slimes: common all around the map
    Aggressive mobs: slightly more common (big dark areas, less caves)
    Mushroom Islands: very rare or none (unconfirmed)
    Mesa biomes: as rare as usual
    Ocean Temples: very rare or none (unconfirmed)
    Mineshafts: much less rare
    Dungeons: much more common, but only in rare and specific areas (mineshafts and big caves)
    Diamonds: much more common, but only in rare and specific areas (very high islands)
    Coal, redstone, iron, lapis lazuli: slightly more common
    LAG: not as light as a regular map, but actually not too laggy, like other presets or AMPLIFIED (except for rare occasions (~0,5% of the chunks), where certain chunks cause TPS spikes - this requires either a potent MP server or some time to load and un-glitch the chunk). On average, should run even on most below-average computers without big issues.

    How to use Custom Presets
    Minecraft > Create New World > More World Options > World Type: Customized > Customize > Presets > [Paste preset in] > Done

    Preset (copy-paste)
    {"coordinateScale":700.0,
    "heightScale":700.0,
    "lowerLimitScale":512.0,
    "upperLimitScale":512.0,
    "depthNoiseScaleX":200.0,
    "depthNoiseScaleZ":200.0,
    "depthNoiseScaleExponent":0.5,
    "mainNoiseScaleX":80.0,
    "mainNoiseScaleY":160.0,
    "mainNoiseScaleZ":80.0,
    "baseSize":1.0,
    "stretchY":1.0,
    "biomeDepthWeight":1.0,
    "biomeDepthOffset":0.0,
    "biomeScaleWeight":1.0,
    "biomeScaleOffset":0.0,
    "seaLevel":1,
    "useCaves":true,
    "useDungeons":true,
    "dungeonChance":50,
    "useStrongholds":true,
    "useVillages":true,
    "useMineShafts":true,
    "useTemples":true,
    "useMonuments":true,
    "useMansions":true,
    "useRavines":true,
    "useWaterLakes":true,
    "waterLakeChance":95,
    "useLavaLakes":true,
    "lavaLakeChance":85,
    "useLavaOceans":true,
    "fixedBiome":-1,
    "biomeSize":3,
    "riverSize":5,
    "dirtSize":0,
    "dirtCount":0,
    "dirtMinHeight":0,
    "dirtMaxHeight":128,
    "gravelSize":16,
    "gravelCount":12,
    "gravelMinHeight":0,
    "gravelMaxHeight":64,
    "graniteSize":15,
    "graniteCount":5,
    "graniteMinHeight":0,
    "graniteMaxHeight":128,
    "dioriteSize":50,
    "dioriteCount":5,
    "dioriteMinHeight":0,
    "dioriteMaxHeight":128,
    "andesiteSize":50,
    "andesiteCount":5,
    "andesiteMinHeight":0,
    "andesiteMaxHeight":128,
    "coalSize":24,
    "coalCount":12,
    "coalMinHeight":40,
    "coalMaxHeight":192,
    "ironSize":16,
    "ironCount":12,
    "ironMinHeight":80,
    "ironMaxHeight":192,
    "goldSize":6,
    "goldCount":4,
    "goldMinHeight":0,
    "goldMaxHeight":40,
    "redstoneSize":10,
    "redstoneCount":6,
    "redstoneMinHeight":0,
    "redstoneMaxHeight":20,
    "diamondSize":12,
    "diamondCount":6,
    "diamondMinHeight":192,
    "diamondMaxHeight":256,
    "lapisSize":10,
    "lapisCount":2,
    "lapisCenterHeight":32,
    "lapisSpread":32}

    Technical Info
    Coal spawns in big amounts, but less often than usual, on layers 40-192.
    Iron spawns in big amounts, but less often than usual, on layers 80-192.
    Gold spawns in big amounts, but less often than usual, on layer 40 and BELOW.
    Redstone spawns in big amounts, but less often than usual, on layer 20 and BELOW.
    Diamonds spawns in big amounts, but less often than usual, layer 192 and ABOVE.
    Lapis spawns in big amounts, but less often than usual, on layers 0-64, mostly on layer 32.
    Ocean biomes are dried out, so this makes mushroom islands and ocean monuments harder to spawn, sadly. All other biomes and structures should be available
    Posted in: Customised Worlds
  • 1

    posted a message on [1.12.2] Fanciest Wall Anvil Replacer - Likely the best design you'll find!


    Screenshots (not as good as seeing the animation on the video)

    Screenshot1

    Screenshot2Screenshot3


    The anvil comes from the wall being pushed sideways, and damages itself on the fall.

    Can store around 251 anvils.

    No pistons exposed.

    If your ceiling 3 blocks tall, you will probably need to cover up a single hole on the wall with a stair or trapdoor, as shown in the first screenshots, but it's optional, and other than that, it should be completely flush with the wall and not take ceiling space. If 4 or more blocks tall, though, you might have to cover more of the wall up.

    The whole contraption takes [6W x 5L x 7H] blocks of space.

    ---

    Material list:

    5 Sticky pistons
    4 Slabs
    26 Redstone
    5 Redstone torches
    6 Repeaters
    2 Comparators
    1 Block of redstone
    2 Observers

    Posted in: Redstone Creations
  • 1

    posted a message on [1.12.2] Fanciest Wall Anvil Replacer - Likely the best design you'll find!

    It was kind of tricky since I didn't sleep well so my brain did some stupid things but... It doesn't matter, here it is!



    Screenshots

    Screenshot4

    screenshot2

    screenshot6


    The upgrade costs:

    1 Dropper
    1 Hopper
    2 Redstone torches
    3 Comparators
    7 Redstone
    1 Repeater

    4 Dirt/Anything

    IMPORTANT: Put all DIRT inside the dropper BEFORE placing an undamaged anvil on top of the observer OR put 3 dirt inside the dropper and 1 inside the locked hopper AFTER placing an undamaged anvil on top of the observer.


    The new size becomes [6W x 6L x 10H].


    I'll eventually record the whole video again for the new version, and keep both, since the other one is still has the two advantages of being more compact and having no exposed observer.

    Posted in: Redstone Creations
  • 1

    posted a message on Bed changes in the snapshot, yay or nay?

    It has always been weird how you needed two blocks below the bed to place it, but you could remove them right after placing, yet I don't see how this new change could be good for the players either... Even if it's unrealistic, floating beds are cool.

    Posted in: Discussion
  • 1

    posted a message on Bed changes in the snapshot, yay or nay?

    Do you mean the beds will break if you break the block beneath it? I haven't looked up for the newest snapshots yet

    Posted in: Discussion
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