• 0

    posted a message on Mod for two/multiple keys on a single control/bind?

    TL;DR - I want to be able to be able to "Sneak" using Shift OR using the "F" key. It's not asking much, really, I don't want to cheat to click faster or anything.

    Reason - I can only fast bridge with Sneak of F, but I prefer it at Shift at any other time.

    Problem - I don't want to use AutoHotkey and didn't find any mods that would let me bind an alternative key to an action additionally to the first one.

    Making a mod like that (doesn't even need a GUI, just a config file that lets you bind two keys to one action) would be more than enough for me... Any suggestions?

    Maybe Liteloaders Macro Mod?

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [Help] Tiny (?) fix needed on an old mod (Hack Slash Mine)

    Can't find it

    Posted in: Mods Discussion
  • 0

    posted a message on [Help] Tiny (?) fix needed on an old mod (Hack Slash Mine)

    I'm playing the Hack Slash Mine mod with my friend, using the Technicpack modpack and a .class fix that makes it not crash when launching, but the game has two major bugs and a few other ones.

    The major ones are that it has no sound and villagers do not work (they display a huge java error message in screen when you click them).

    It looks easy to fix, does someone know how to fix one of the two? The other errors, I don't care too much about, they are chunk errors, hitbox and entity flickering.

    I believe just fixing one or two java errors should make it work much better again, and a bunch of people still play that mod, even though it's incredibly outdated (1.2.3), maybe 5 minutes of your time could save my day, if we're lucky on fixing it? thanks

    Posted in: Mods Discussion
  • 0

    posted a message on Ant Farm Survival

    yo, I updated Corrupted Ant Farm to 1.12.2, check your email if you can MG!

    Posted in: Maps
  • 0

    posted a message on [Solved][Help] Keeping commands loaded in the nether

    The snapshots aren't working for me, I used the good old "/execute @e[type=enderman] ~ ~ ~ /effect @a[r=1] minecraft:blindness 3 0"

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [Solved][Help] Keeping commands loaded in the nether

    @Robified

    Yes, placing them in the overworld worked, thanks.

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [Solved][Help] Keeping commands loaded in the nether

    @YMbrothers

    Thanks, the Dimension tag helped a lot.

    And now I realized that the overworld chunks keep loaded in the nether, so that solved my problem :)

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on [Solved][Help] Keeping commands loaded in the nether

    I want, for example, to make it so all nether endermen cause blindness to nearby players, but I'm struggling to find a way out to run that command throughout the whole nether, since the nether has no worldspawn chunk.

    Hopper chunk loaders would teorically work, but I don't want to load all chunks nor adding hoppers to them all.

    My other desperate option would be to somehow move the commands around with the player, since the nether even has some empty space above the bedrock, but it could be tricky or not work.

    Does someone know how to go around that?

    Posted in: Commands, Command Blocks and Functions
  • 0

    posted a message on 🌹 Roses of Eternity 🌹 Looking for Team to setup a Survival RPG Server! (1.12.2)

    Updates:

    - Updated the topic to reduce its size. Easier to read.
    - New Staff in charge of Apps (TBlazeWarriorT).

    Posted in: Server Recruitment
  • 0

    posted a message on Need a friend to play Minecraft with? Click here!
    • Minecraft Username: TBlazeWarriorT
    • PC (1.12.2)
    • 18
    • Male
    • BR/UTC-3
    • Contact on Forum, Discord TBlazeWarriorT #5348, or anywhere
    • How long you've been playing Minecraft: 6 Years. :P
    • I like Command Blocks, Redstone and Mining
    • Any additional things you want to say: I need someone to play at least once with me on my custom preset (just posted it here on forums), since my other (and currently only) friend seems not to want it now but I'm hyped
    Posted in: Survival Mode
  • 0

    posted a message on Indev Maps/Skydimension

    Not sure about "sky dimension indev maps", but as of "Survival Sky Islands", I'm pretty confident about my custom floating island preset. I made it on 1.12.2, so it should work for you, take a look if you want.


    http://www.minecraftforum.net/forums/minecraft-java-edition/seeds/customised-worlds/2881529-blazes-floating-islands-preset

    Posted in: Customised Worlds
  • 0

    posted a message on Any way to recreate skylands terrain in customized?

    If you need "exactly" skylands, I might not be able to help, but I got kind of close on my preset. Check it out if it interests you, it looks great for survival:


    http://www.minecraftforum.net/forums/minecraft-java-edition/seeds/customised-worlds/2881529-blazes-floating-islands-preset

    Posted in: Customised Worlds
  • 3

    posted a message on Blaze's Floating Islands Preset
    main
    ________
    Blaze's Floating Islands
    About the preset:
    This preset dramatically changes terrain landscape, making your gameplay focused on looking ABOVE, not BELOW. It will not add just an unique feel to the gameplay, but also change the way you play and see the game while exploring exceptionally unique landscape. Your gameplay is focused on looking ABOVE since most of the action will happen on the tiny or massive floating islands around the map, plus the fact that diamonds will only spawn above layer 192, on the few islands that are actually that high above "ground". You will be able to find exposed diamonds while flying around with an Elytra, but you can also still go to the deep layers,where you can find plenty of mineshafts, dungeons, lapis, gold and redstone (iron and coal are located on middle layers).
    HD Screenshots + Coordinates


    Overview


    Overview


    Overview


    Villages


    Mesa Biome


    Desert Biome


    Desert Biome


    Mushroom (Floating) Island Biome (this screenshot is from a mushroom island-only preset variation)


    Diamond Generation (Above layer 192)


    Deep Layers Ore Generation


    Two distinct mineshafts and a village. Seed: -1895927775. Coordinates: -785/5/550.


    Bedrock Suggestion
    I personally recommend to turn bedrock into quicksand while playing on this map. Mobs, such as slimes, players and items will eventually fall through bedrock, into the void.
    To do this, set up two command blocks with the commands below them and activate them. Keep both inside your world spawn chunk, so they keep loaded.
    [Repeating Command Block]: /execute @e ~ ~ ~ detect ~ ~-1 ~ minecraft:bedrock 0 /tp @e[r=0,c=1] ~ ~-.07 ~
    [Repeating/Chain Command Block]: /execute @e[type=item] ~ ~ ~ detect ~ ~ ~ minecraft:bedrock 0 /tp @e[r=0,c=1] ~ ~-.93 ~

    Ore, Mob and Structure frequency and LAG comparison
    Animals: less common than usual
    Slimes: common all around the map
    Aggressive mobs: slightly more common (big dark areas, less caves)
    Mushroom Islands: very rare or none (unconfirmed)
    Mesa biomes: as rare as usual
    Ocean Temples: very rare or none (unconfirmed)
    Mineshafts: much less rare
    Dungeons: much more common, but only in rare and specific areas (mineshafts and big caves)
    Diamonds: much more common, but only in rare and specific areas (very high islands)
    Coal, redstone, iron, lapis lazuli: slightly more common
    LAG: not as light as a regular map, but actually not too laggy, like other presets or AMPLIFIED (except for rare occasions (~0,5% of the chunks), where certain chunks cause TPS spikes - this requires either a potent MP server or some time to load and un-glitch the chunk). On average, should run even on most below-average computers without big issues.

    How to use Custom Presets
    Minecraft > Create New World > More World Options > World Type: Customized > Customize > Presets > [Paste preset in] > Done

    Preset (copy-paste)
    {"coordinateScale":700.0,
    "heightScale":700.0,
    "lowerLimitScale":512.0,
    "upperLimitScale":512.0,
    "depthNoiseScaleX":200.0,
    "depthNoiseScaleZ":200.0,
    "depthNoiseScaleExponent":0.5,
    "mainNoiseScaleX":80.0,
    "mainNoiseScaleY":160.0,
    "mainNoiseScaleZ":80.0,
    "baseSize":1.0,
    "stretchY":1.0,
    "biomeDepthWeight":1.0,
    "biomeDepthOffset":0.0,
    "biomeScaleWeight":1.0,
    "biomeScaleOffset":0.0,
    "seaLevel":1,
    "useCaves":true,
    "useDungeons":true,
    "dungeonChance":50,
    "useStrongholds":true,
    "useVillages":true,
    "useMineShafts":true,
    "useTemples":true,
    "useMonuments":true,
    "useMansions":true,
    "useRavines":true,
    "useWaterLakes":true,
    "waterLakeChance":95,
    "useLavaLakes":true,
    "lavaLakeChance":85,
    "useLavaOceans":true,
    "fixedBiome":-1,
    "biomeSize":3,
    "riverSize":5,
    "dirtSize":0,
    "dirtCount":0,
    "dirtMinHeight":0,
    "dirtMaxHeight":128,
    "gravelSize":16,
    "gravelCount":12,
    "gravelMinHeight":0,
    "gravelMaxHeight":64,
    "graniteSize":15,
    "graniteCount":5,
    "graniteMinHeight":0,
    "graniteMaxHeight":128,
    "dioriteSize":50,
    "dioriteCount":5,
    "dioriteMinHeight":0,
    "dioriteMaxHeight":128,
    "andesiteSize":50,
    "andesiteCount":5,
    "andesiteMinHeight":0,
    "andesiteMaxHeight":128,
    "coalSize":24,
    "coalCount":12,
    "coalMinHeight":40,
    "coalMaxHeight":192,
    "ironSize":16,
    "ironCount":12,
    "ironMinHeight":80,
    "ironMaxHeight":192,
    "goldSize":6,
    "goldCount":4,
    "goldMinHeight":0,
    "goldMaxHeight":40,
    "redstoneSize":10,
    "redstoneCount":6,
    "redstoneMinHeight":0,
    "redstoneMaxHeight":20,
    "diamondSize":12,
    "diamondCount":6,
    "diamondMinHeight":192,
    "diamondMaxHeight":256,
    "lapisSize":10,
    "lapisCount":2,
    "lapisCenterHeight":32,
    "lapisSpread":32}

    Technical Info
    Coal spawns in big amounts, but less often than usual, on layers 40-192.
    Iron spawns in big amounts, but less often than usual, on layers 80-192.
    Gold spawns in big amounts, but less often than usual, on layer 40 and BELOW.
    Redstone spawns in big amounts, but less often than usual, on layer 20 and BELOW.
    Diamonds spawns in big amounts, but less often than usual, layer 192 and ABOVE.
    Lapis spawns in big amounts, but less often than usual, on layers 0-64, mostly on layer 32.
    Ocean biomes are dried out, so this makes mushroom islands and ocean monuments harder to spawn, sadly. All other biomes and structures should be available
    Posted in: Customised Worlds
  • 0

    posted a message on Realistico texture pack, with Advanced Mapping

    It doesn't have to be animated, but I can't wait for a Magma Block texture to be added

    Posted in: Resource Packs
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