Try Just Enough Items (JEI).
- BrennanSB
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Member for 9 years, 3 months, and 18 days
Last active Mon, Jul, 17 2017 17:13:59
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majestyc2k1 posted a message on Can't Install Too Many Items ModPosted in: Mods Discussion -
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Creeperface585 posted a message on Summoning "Items"Posted in: Commands, Command Blocks and Functions
Try not to post on old threads, but this should work
/summon item ~ ~ ~ {Item:{id:dye,Damage:15,Count:1b}}
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nigathan posted a message on Constant Float with Levitation Effect?Posted in: Commands, Command Blocks and FunctionsWell after a little playing I think I've come up with something rather suitable. It is not perfect, but it is the closest I think I can possibly get it. You still levitate upward roughly 0.1 blocks every ~30 seconds. So it will lift you 1 block every 5 minutes, but other than that, you pretty much stay in the same place.
First set up two scoreboard objectives:/scoreboard objectives add float dummy /scoreboard objectives add floatingPoint dummy
Then starting with a repeating, unconditional, always active command block and following with all chain, unconditional, always active command blocks; create a chain executing the following commands in order:
/scoreboard players set @a[tag=!floating] floatingPoint 21 /scoreboard players tag @a[tag=!floating] add floating /scoreboard players add @a float 1 /execute @a[tag=floating] ~ ~ ~ scoreboard players operation @p float %= @p floatingPoint /effect @a[score_float=0] minecraft:levitation 1 0 true /effect @a[score_float_min=1] minecraft:levitation 0 /scoreboard players add @a[score_float=0,score_floatingPoint=23] floatingPoint 1 /scoreboard players remove @a[score_float=0,score_floatingPoint_min=24] floatingPoint 4 /scoreboard players add @a[score_float=0,score_floatingPoint_min=23] float 1
This works in multiplayer, but has nothing set to only apply to specific players, so in its current state will always constantly make all players float. Unless you bug it out by resetting a players floatingPoint score while they have the floating tag. If you want a version that has this feature I can add that for you.
Edit: Reduced command blocks down to 9 from 13 by simplifying some logic. -
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0201Shadow posted a message on How do I make a player appear in a certain place?Posted in: Commands, Command Blocks and Functions
You can use scoreboards for this. Put the commands in the same order as this.
/scoreboard objectives add example dummy
On a clock:
/tp @a[score_example_min=0,score_example=0] X Y Z of where you want them to go
After that, put the following command in a conditional command block after the tp command:
/scoreboard players set @a[score_example_min=0,score_example=0] example 1
What this will do is when a player joins for the first time, their score is 0. So, it will tp them to the spot you want them at. Then, it will set their score to 1, so that won't happen again
This will not work.
You would need this command:
/scoreboard players add @a example 0
before this one:
/tp @a[score_example_min=0,score_example=0] X Y Z of where you want them to go
Otherwise it will not track the score for the player
If you want to avoid this (It create lag) then you need to use tags but that only works in 1.9
And Just so you now. The first player who downloads a map will spawn in the same location as you where in when you last saved.
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nigathan posted a message on Looking for good command block users to help me make a map with mePosted in: Commands, Command Blocks and FunctionsThe real problem here is, why can't you start the 1.9 jar? There should be no difference than the 1.8 jar.
Are you hosting locally or on a dedicated server?
Is it linux or windows?
Are you using any sort of web gui to manage the server or strictly ssh/ftp?
If you are using linux and have ssh access, try using this command to start the server:
screen -A -m -d64 -S mc-server java -Xms1024M -Xmx1024M -jar minecraft_server.1.9.jar nogui
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nigathan posted a message on Need help on adding a score to an Item with a specific damagePosted in: Commands, Command Blocks and Functions/scoreboard players add @e[type=Item] lapis 1 {Item:{id:"minecraft:dye",Damage:4s}}
You must specify the data types when testing an entity's tags. The quotes note that it is a string and the s is for short.
It is also good practice to include the mod name before the item id, in this case it is minecraft.
Well this is a weird little box I can't seem to get out of... - To post a comment, please login.
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Increase the 100's for more range.
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Like this:
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You need to use stats for this:
And then that will give any player that dropped a diamond a score of 1 in "dropped"
To kill the item:
-Add an objective:
-Set all dropped diamonds score of "killItem" to 1:
-Then, kill all items with a score of 1 in "killItem":
I haven't tested this, but I am 99.9% sure this will work!
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I don't know if you did this on the actual command, but you misspelled SelectedItem:{}
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Yes, you can. Just do
And that will kill everything but the player in a radius of 10. Change the number for different ranges.
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You can use replaceitem to fill already set chests.
setblock a chest somewhere (/setblock ~ ~ ~ chest)
Then, replaceitem it so it has items.
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Here is the full list of every sound name in 1.9 for future reference:
http://www.theredengineer.com/1.9-playsound-list.html
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Fun Fact:
Your command is 14,104 characters long!