Try Just Enough Items (JEI).
- BrennanSB
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Member for 9 years, 2 months, and 13 days
Last active Mon, Jul, 17 2017 17:13:59
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majestyc2k1 posted a message on Can't Install Too Many Items ModPosted in: Mods Discussion -
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Creeperface585 posted a message on Summoning "Items"Posted in: Commands, Command Blocks and Functions
Try not to post on old threads, but this should work
/summon item ~ ~ ~ {Item:{id:dye,Damage:15,Count:1b}}
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nigathan posted a message on Constant Float with Levitation Effect?Posted in: Commands, Command Blocks and FunctionsWell after a little playing I think I've come up with something rather suitable. It is not perfect, but it is the closest I think I can possibly get it. You still levitate upward roughly 0.1 blocks every ~30 seconds. So it will lift you 1 block every 5 minutes, but other than that, you pretty much stay in the same place.
First set up two scoreboard objectives:/scoreboard objectives add float dummy /scoreboard objectives add floatingPoint dummy
Then starting with a repeating, unconditional, always active command block and following with all chain, unconditional, always active command blocks; create a chain executing the following commands in order:
/scoreboard players set @a[tag=!floating] floatingPoint 21 /scoreboard players tag @a[tag=!floating] add floating /scoreboard players add @a float 1 /execute @a[tag=floating] ~ ~ ~ scoreboard players operation @p float %= @p floatingPoint /effect @a[score_float=0] minecraft:levitation 1 0 true /effect @a[score_float_min=1] minecraft:levitation 0 /scoreboard players add @a[score_float=0,score_floatingPoint=23] floatingPoint 1 /scoreboard players remove @a[score_float=0,score_floatingPoint_min=24] floatingPoint 4 /scoreboard players add @a[score_float=0,score_floatingPoint_min=23] float 1
This works in multiplayer, but has nothing set to only apply to specific players, so in its current state will always constantly make all players float. Unless you bug it out by resetting a players floatingPoint score while they have the floating tag. If you want a version that has this feature I can add that for you.
Edit: Reduced command blocks down to 9 from 13 by simplifying some logic. -
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0201Shadow posted a message on How do I make a player appear in a certain place?Posted in: Commands, Command Blocks and Functions
You can use scoreboards for this. Put the commands in the same order as this.
/scoreboard objectives add example dummy
On a clock:
/tp @a[score_example_min=0,score_example=0] X Y Z of where you want them to go
After that, put the following command in a conditional command block after the tp command:
/scoreboard players set @a[score_example_min=0,score_example=0] example 1
What this will do is when a player joins for the first time, their score is 0. So, it will tp them to the spot you want them at. Then, it will set their score to 1, so that won't happen again
This will not work.
You would need this command:
/scoreboard players add @a example 0
before this one:
/tp @a[score_example_min=0,score_example=0] X Y Z of where you want them to go
Otherwise it will not track the score for the player
If you want to avoid this (It create lag) then you need to use tags but that only works in 1.9
And Just so you now. The first player who downloads a map will spawn in the same location as you where in when you last saved.
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nigathan posted a message on Looking for good command block users to help me make a map with mePosted in: Commands, Command Blocks and FunctionsThe real problem here is, why can't you start the 1.9 jar? There should be no difference than the 1.8 jar.
Are you hosting locally or on a dedicated server?
Is it linux or windows?
Are you using any sort of web gui to manage the server or strictly ssh/ftp?
If you are using linux and have ssh access, try using this command to start the server:
screen -A -m -d64 -S mc-server java -Xms1024M -Xmx1024M -jar minecraft_server.1.9.jar nogui
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nigathan posted a message on Need help on adding a score to an Item with a specific damagePosted in: Commands, Command Blocks and Functions/scoreboard players add @e[type=Item] lapis 1 {Item:{id:"minecraft:dye",Damage:4s}}
You must specify the data types when testing an entity's tags. The quotes note that it is a string and the s is for short.
It is also good practice to include the mod name before the item id, in this case it is minecraft.
Well this is a weird little box I can't seem to get out of... - To post a comment, please login.
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You will need to use tellraw. This is the command you'll want:
Also, to copy+paste text into command blocks you need to use keyboard shortcuts. Use Ctrl+C to copy and Ctrl+V to paste.
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First off, thank you!
NBT data is specific information stored on the item. For example, there is NBT data to specify how much items there are. That NBT data is Count:#. Where the # represents the amount of items. So, if you wanted it to be 32 items, it would look like this:
There are many NBT data's out there, that's just one.
You're welcome!
Yup! That testfor command will work. Anything after the first curly bracket { and before the last } is NBT data. So, all of that in between the {} is NBT data. If you need anymore help on it, just tell me!
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The way I do my floor crafting looks a bit different. (I haven't watched the video but by your desc. it seems different.)
The floor crafting commands I use are these:
So, just add the NBT data to the scoreboard commands and boom! You're set!
So, the scoreboard command would look kinda like this:
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You are welcome!
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Try adding proper JSON to the other texts.
Like this:
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Yup! Here is the command:
And that will summon a redstone block item.
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This is the command that you need to use:
You don't need to quotations around the minecraft:ladder, but it's good practice to do so.
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You're welcome!
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You need to use UUIDLeast: and UUIDMost:
For example:
That will summon an ArmorStand with an UUID of 1.
The UUIDMost must be 1 more than the least. As you can see, my least was 1, and my most was 2. (1 + 1 = 2)
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No, it will ignore the type=!Player, and will immediately obey the type=!Item.
However, you can use scoreboard tags to not select them.
Tag all players with "dontSelect":
Then, tag all items with "dontSelect":
Finally, select everything that doesn't have the tag "dontSelect":