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    posted a message on Villagers deleting trades: Playtested
    Points for totally missing the point.

    Good job, OP.
    Posted in: Recent Updates and Snapshots
  • 6

    posted a message on DELETED
    They're complicating matters to decomplicate matters for themselves, essentially. The SSP and SMP systems were two entirely separated databases of code, essentially requiring each piece of code to be written twice. This was a mistake by Notch, and now they're rectifying it.

    They've actually just acknowledged that as an issue for the first time on the page for the new snapshot. Everyone's uncle on here thought that an increase in framerate meant that it was consuming less processing power, which doesn't really grok. We also saw numerous technical "explanations" for how running a server wouldn't consume more processing power. It was bunk. They made it sound as though they will figure something out before 1.3 is actually released.

    That's not really a logical concern, beyond that, people looking to play with one or two friends aren't the same kind of people that would search out the kind of "MMO" experience that you're talking about. You're only going to be rid of negligent players, rather than people who might contribute.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on A glitch that has been around FOREVER.
    Quote from cadika_orade

    This has never happened to me.

    Try getting a better computer. o_O


    Ah, good suggestion.

    Let's all forego eating and other leisure activities in order to try to solve a problem through spending money, when it is as a result of a natural part of the game's saving process.
    Posted in: Discussion
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    posted a message on A glitch that has been around FOREVER.
    The terrain and the inventory are saved differently. The terrain is essentially saved as soon as it is changed, so it is more easily preserved if the game suffers a crash. The inventory is saved only when exiting, or once every certain period of time. Unfortunately, the process of saving the inventory and everything else is an intensive process, and it is responsible for the occasional lag spike every occasion of that amount of time passing, which is why you may regularly notice a lag spike in game play.

    If the game were modified to save more often or under certain circumstances that the player could initiate then the intensive nature of the process would likely cause major performance issues.
    Posted in: Discussion
  • 1

    posted a message on What's your opinion on the new wooden slabs?
    Quote from Arkhangels

    like Kyoshinda said... the problem is not wooden slabs being wood (as they should be) instead of stone, but the gigantic fire spread radius that makes fireplaces unsafe in a wooden floored house.

    If fire is surrounded sideways by an unflammable material, it should not spread >2 blocks, simple as that.


    I know, right? Last Fourth of July, I was deep-frying a turkey on my balcony and accidentally the whole thing down. I was like, "FIRE! YOU DON'T GO MORE THAN TWO FEET!"
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on What's your opinion on the new wooden slabs?
    No, that's snow. Single layer snow. We're talking about snow blocks. Four snowballs in a block in your crafting window creates a snow block, snow blocks are just as invulnerable to external sources as everything else.
    Posted in: Recent Updates and Snapshots
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    posted a message on How do you join a single player world Snapshot 12w24a?
    Quote from CoffeeCow

    unfortunately, you need 2 accounts to do this... I let my son play on my account on his computer, I wanted to see if we could play together, but alas not.. Looks as if I will be getting another account for my 4 year old ...


    EDIT - Empty post.
    Posted in: Recent Updates and Snapshots
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    posted a message on Add Lapis as a requirement to advanced trades?
    Advance-d, not advance. Trades that are more than rudimentary goods, such as wheat or cooked chicken.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Add Lapis as a requirement to advanced trades?
    Of course it isn't, but it's used to make purple dye in Minecraft. http://www.minecraftwiki.net/wiki/Purple_dye

    Heck, it just occurred to me that it fits even more, since iron golems gather red roses to give to villagers, and that's the other key element of purple dye.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Permanent Rain (and Fish and Chips) confirmed?
    Quote from lolbot720

    I know what a corgi is. Read all of what I quoted, then explain to me how a corgi is a sheep.


    Ah, see, I was deceived by the fact that you commented separately on the sheep thing. My bad, sorry.
    Posted in: Recent Updates and Snapshots
  • 0

    posted a message on Permanent Rain (and Fish and Chips) confirmed?
    They're small, hideous dogs that originated in Wales. They look like someone melted a real dog.
    Posted in: Recent Updates and Snapshots
  • 1

    posted a message on Add Lapis as a requirement to advanced trades?
    Now, don't get me wrong, the issues with villager trading have been supremely blown out of proportion. It requires a steadfast effort to acquire just one of the villagers with the best deals if you are not lucky enough to begin with one, and acquiring two or more would justify the advantage through the work it requires, not to mention that it requires finding a village in the first place.


    However, I think that Lapis should be added as a requirement to trading for enchantments, armor higher than iron, and eye of ender. If traders are not made to offer lapis or lapis blocks, then it would again bring an element of player interaction and mining into the trading process, and open up opportunities on servers for inter-player economies that rely on villager trading. Other players could gather lapis and trade it for emeralds or other goods in order to be able to afford the best of the best, while players that trade other goods for lapis will be working towards the same goals. The central argument against villager trading has been the fact that due to those rare villagers willing to take wheat or fish in exchange for emeralds, one could effectively get as far as a player that has been mining for the same period of time. This would no longer be true, and it would allow villager trading to fit into the ecosystem of gameplay, rather than standalone.

    The actual amount required could vary depending on the object, but I imagine it generally keeping in step with being twice the emerald requirement, due to the fact that it drops in batches.

    EDIT - Doh, I forgot two of my primary points. Lapis is A - Useless, and B - used in making purple dye. Villagers have a logical usage for lapis in that the priests, obviously the most wealthy of the villagers, wear purple clothing. SCIENCE!
    Posted in: Recent Updates and Snapshots
  • 5

    posted a message on Permanent Rain (and Fish and Chips) confirmed?
    Dear god, people. IT WAS A JOKE! They were being facetious. They were actually actively mocking people like Delocuro who read the slightest thing on Twitter and then edit the wiki with a new feature.

    ONCE! ONCE! Notch jokingly wrote on his blog to "expect more underwater content" because he'd read some book or passed some diving test, it was clearly joking and in a comedic context, and the rest of his involvement of Minecraft was filled with people constantly bring it up, and even now, at a time such as this, when he's dead, they still bring it up and trot it out as evidence of him lying. I swear to god, that one idiot with the bad pixel art avatar wrote his entire doctoral thesis on that one "lie" that Notch told.

    They're people, they're made of lies and horrible truths with the odd joke mixed in. This is the odd joke! YOU CAN IDENTIFY IT AS A JOKE BECAUSE IT'S COMEDIC!
    Posted in: Recent Updates and Snapshots
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    posted a message on Where are all the minecraft forsaken cows!?
    You need a single solitary chicken to reproduce chickens. One chicken can birth a thousand.
    Posted in: Recent Updates and Snapshots
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    posted a message on Weirdest glitch I've ever had.
    I was playing on my 12w23b world when I minimized to check something, I went back into my game, and I was stuck inside of a one-block box that looked like a lighting glitch because it was only at height level, while the rest of the world remained normal. I couldn't walk in any direction, and I couldn't place any blocks. I had a brand new iron pick axe in my hand and I hit one of the walls once and it instantly broke, both the invisible-black light wall and my tool. I'd had an issue earlier in the week with certain cobblestone blocks causing my tool to break then come back at the appropriate health after hitting another block, but it was remedied by closing and reopening the game.

    I've been trying to reproduce this problem so I can appropriately report it to Jeb, but I haven't had any luck. Has anyone had similar experiences?
    Posted in: Recent Updates and Snapshots
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