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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Why oh why was shovel of the earthmover changed? Its placement feature is now a huge annoyance to me, when before it was one of my most favorite items of any mod.

    Makes me very sad :[

    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor

    I actually have discussed it with the TiC folks in the past. To do it right would involve them creating a generic api for their inventory that other modders can use without having to force TiCo to be installed. It is doable, but at the time was a bit more work than they had time for. I think I should go poke them a bit more about it :P


    As to your second question: Indeed, if you want free repair on your equipment then you should be willing pay the cost.




    Yup cap bonuses/penalties and cost reducing robes/goggles all apply as normal.


    I'd really love if there was a way to designate a wand or staff as being "this is for repairs" so that my general purpose wand/staff doesnt get drained :[
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor

    Wow, lots of assumptions and wild speculation on how the recharge mechanic is going to work here.

    Currently I have 1 charge of runic armor costing 0.2 terra and aer vis, so unless you are running around with a single iron capped wooden wand and constantly battling for minutes on end it is not exactly the end of the world. Blasting with your Fire Focus costs a lot more per second than it will cost to recharge any damage you might take during that time. Also I have decided against giving runic armor durability.

    Repair is quite a bit more expensive, but not exactly world ending. I think I single point of durability for the shovel of the earthmover still worked out less than 1 vis TOTAL for each point of durability repaired. This is noticeable, but once again won't drain your wands dry unless you are digging up a huge area. And if you are going to dig up a huge area or go branch mining than go prepared - if you use the IC2 electric drill then you need to get a lappack if you plan on doing a lot of mining - same here.

    As for picks with repair in the bore - currently they just repair themselves at the old rate and without costing anything. I wasn't really planning on changing this right now.

    Anyway, a Repair nerf has been coming for ages - it has been discussed for ages and I think this the best solution - hell, technically it isn't even a nerf - repair now works 5x faster.


    Off-topic but runic armor related:
    If I had my way runic armor wouldn't be worn in the armor slots at all. I would love to add secondary "bauble" inventory slots for rings, amulets and similar things. Then you would be able to craft "Rings of Warding" that does the same as current runic armor, but doesn't give any normal armor bonus... but you would still be able to wear armor if you wanted to.


    Any chance on adding a focus of charging or something, so that we can designate "this staff is for keeping things charged, but THIS staff is for general use"?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I have a request for a small change that would make a big difference to me personally,but probably wouldnt mean much to anyone else.

    Could you change the focus of Warding to Ward blocks on right click, and Un-Ward on left click?

    This change would let me hold down right click instead of having to click each time for each block when doing a large area.

    As it stands if you just hold right click it will both ward and unward blocks, so you need to instead individually click each block.

    This is a big deal for me because I have nerve damage in my right wrist, so every single click is bothersome, and after a while I have to take a break from the pain. The less clicks I have to do the better.


    I dont see how this change would hurt for anyone else, so I hope you will consider it.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Can you please please PLEASE readd Warded Glass?

    I know I can ward my own glass now,but the texture for Warded Glass was amazing! I used it all the time even when I didnt need windows to be warded.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Holding F should open a radial menu to choose your focus, so that you dont have to cycle through your entire stock to pick one you want.
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Can you add some way to have a renewable source of amber? Maybe cauldron some tree + crystal essentia?
    Posted in: Minecraft Mods
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    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    I have two suggestions/requests.

    (1) Add the ability to have USE golems shear sheep. I want a golem automated wool factory!

    (2) Sideways facing Arcane Levitators, to push mobs and items like a magic conveyer belt.
    Posted in: Minecraft Mods
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    posted a message on Tinkers Construct
    I am gonna miss my silver farm =[ What do essence bushes do? (give essence, obviously,but what is it?)
    Posted in: Minecraft Mods
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    posted a message on [PUZZLE][CO-OP]Stay Forever Together
    Quote from jespertheend

    What do you mean with the mods issues? Do you mean the plugins or did you install mods yourself?
    If you had the problem where you were not able to break or place any blocks, watch the video, I'll explain everything there.


    Whatever plugins are used with the custom server that comes with the map. I didnt add or change anything. I use flint and steel once, sometimes twice, and it disappears and gives me a message saying "you not have flint and steel" or similar.
    Posted in: Maps
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