• 1

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]

    Why oh why was shovel of the earthmover changed? Its placement feature is now a huge annoyance to me, when before it was one of my most favorite items of any mod.

    Makes me very sad :[

    Posted in: Minecraft Mods
  • 0

    posted a message on [TC4 Addon] Forbidden Magic - v0.575
    Tried to set up wrath lamp with essentia mirrors only to find that it didnt work :[ how sad.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Quote from SpitefulFox

    This mod is the bee's knees. ^_^



    Thanks to the lovely way Minecraft is programmed, only way to stop that short of rewriting vanilla code is to make the armor apply a constant Fire Resistance buff like Blood Magic armor does. Dunno about you, but I find the constant buff particles annoying. >_<


    I seeeee. Well, I suppose I'd rather have to deal with annoying things only while in lava rather than all the time. Oh well.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Would it be possible to make the pants of fire whatsits stop the damage tick/shaking/noise when you are in lava or on fire?

    Its so annoying D:
    Posted in: Minecraft Mods
  • 0

    posted a message on Chisel
    Is there any way to automate this? Or any plans to add a way to automate crafting large amounts of chisel blocks?

    I have nerve damage in my wrist, all this click for each stack is hell on me. :[
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from IStoneI

    oh yeah, and a whack with a wand could switch modes on the lamp. if it needs a redstone signal to be turned on, or if its inverted (on by default, and redstone signal turns it off).

    otherwise i can only recommend to use vanilla glowstone lamps for your mob grinder.


    Generally I dont need to bother having an on/off switch for it. I just needed it turned off while I was building it. The lamp is gone but the glimmers remain. I dont need another light source option, I just need the glimmers to go away =[
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from IStoneI

    hmm, thinking about it.

    azanor, would it be possible to turn the lamps on and off via redstone signals? this kindof would make a lot more sense than a wand focus that removed glimmer.


    I would love if the lamps could be turned off with a RS signal, but as for this particular problem I fear that itd still leave people with buggy glimmers that wont leave. I've had this problem before, and its always been annoying. I dunno why sometimes my glimmers dont go away =[
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from IStoneI

    try using gaseous tenebrae from thaumic tinkerer. otherwise, put your mob grinder further away from your arcane lamp imo. breaking the lamp should destroy the glimmers aswell.

    thing is, even if you destroy the glimmers that are in your grinder, the arcane lamp will recognize that there are places in its area of effect, that arent properly illuminated and it should respawn them.



    I will try the tenebrea, but as for the lamp...

    I had the lamp up to stop spawns within the grinder while I was working on it. Breaking the lamp though only about half of the glimmers vanished on their own. There is no lamp there anymore so they wont respawn,but I have trouble finding them
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Azanor, could you make a wand focus that destroys glimmers of light within X radius? They are so annoying sometimes =[ I love them when I have them on purpose, but they leaked into my mob grinder and I am having a hell of a time getting rid of them.


    Anyone else: Could someone make a texture pack that makes glimmer of light stand out so they will be easier to find to destroy manually? I would if I knew anything at all about texture packs =/
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Two more requests, sorry to keep bothering you.

    I just checked out the latest update with the hotkey to activate the awakened armor. Any chance of setting it up to have a key for each armor slot?

    Also, I'd love if we could activate the night vision from the helm any time instead of only underwater.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Quote from Vazkii

    Everything is hard to justify using when Mystcraft is installed.


    That is a fair point.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Is there any chance of making the Celestial Gateway and the Pearls for it cheaper?

    I know its end game stuff, and they are fairly cheap for KAMI items, but as cool as it is, its hard to justify using when Mystcraft is in the pack.

    I know you cant always balance things based on other mods, and I understand if you want to keep it how it is now. I just wanted to share my thoughts.

    If it were a bit cheaper, I'd totally use them over mystcraft things whenever possible.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumic Tinkerer (Thaumcraft Addon) - Evolve Knowledge
    Can you make it so that digging with awakened ichorium tools while sneaking digs slower? They are great for mining, but very hard for precision building.

    Though I suppose I can just carry a spare sucky pick with me.
    Posted in: Minecraft Mods
  • 0

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Can you add research aspect separation? Like, ctrl+click gelum to lose it and instead get a water and an ordo. Etc.
    Posted in: Minecraft Mods
  • 2

    posted a message on Thaumcraft 6.1.BETA26 [no longer being developed]
    Quote from Azanor

    I actually have discussed it with the TiC folks in the past. To do it right would involve them creating a generic api for their inventory that other modders can use without having to force TiCo to be installed. It is doable, but at the time was a bit more work than they had time for. I think I should go poke them a bit more about it :P


    As to your second question: Indeed, if you want free repair on your equipment then you should be willing pay the cost.




    Yup cap bonuses/penalties and cost reducing robes/goggles all apply as normal.


    I'd really love if there was a way to designate a wand or staff as being "this is for repairs" so that my general purpose wand/staff doesnt get drained :[
    Posted in: Minecraft Mods
  • To post a comment, please or register a new account.