thanks for this, just what i needed. although the texture you have on them atm are pretty ugly that doesnt matter as theyre easy enough to change to my liking anyway.
hey man, just to clarify. will you be updating the stained glass mod? coz it says no updates unless bugs are found and im not sure if u mean there wont be any changes to the glass but itll still be updated to the current versions of minecraft or if you're leaving it at 1.6 all together?
cheers.
EDIT:
so i just stumbled across another thread that someone had created tinted glass in.
i thought id let you know so if you cant be stuffed updating that code anymore and would rather stick to the fancy pack u can.
i think i read somewhere that when using MCP with modloader now its done a different way? as in you don install modloader then decompile. I've been out of the modding aspect for a little bit now if anyone can confirm or deny this it'd be greatly appreciated.
also. there's a tutorial section under mapping and modding. With tutorials for beginners.
if u have any hope, it would be from following one of the many tuts in that section.
this is awesome. one thing i wish though is that the remote didnt pulse but rather turned on of off the signal. would make creating things like elevators and stuff a lot easier.
what do people use pulse for? (legit question, not an attack)
this is really awesome nice work. only thing is i dunno how to wire it up so that one lever at the bottom of the elevator makes it go up and one at the top makes it go down.
if anyone can explain that to me it'd be super appreciated.
Good God above this mod has me frustrated! I have followed the instructions to the letter; I am by no means inexperienced when it comes to both dragging AND dropping, nor following basic directions. I am however unable to get this mod working. When I apply all of the mods, the game refuses to load, allowing me only a black screen after the initial login. Others have posted with like results and have as far as I can see not received answer.
Does this mod not work with 1.7? If not, could someone post some where that is the case?
I've just spent 3 hours of my Sunday evening rinsing and repeating basic instructions to no avail, I could scream bloody murder! Could some kind soul please offer me some support?
P.S - The property file link is broken and the mod isn't generating its own.
Just a heads up, the Title of the thread begins with [1.6.6]
if it worked with 1.7.x it would say it did.
this is the reason for your 3 hours of wasted time. It takes 2 seconds to read.
Either wait for an update to 1.7.2 or go back to using 1.6.6.
hey prowne are you gonna fix this up for 1.5 anytime soon?
also im getting an error that is asif i dont have my Model*mobnamehere* placed in the src folder but it is definitly there. if anyones able to lend a hand id really really apreciate it as ive been stuck on this for a couple days now and know one seems to know what to do.
First, you mispelled ModelQuadraped. Second, make sure you have a ModelGir.java file in the src folder. Good luck.
what do you mean i spelt it wrong? its not Quadraped anymore its spelt with a u in the 1.5 update.
also all files are in the src folder that need to be.
thankyou though.
okay so ive been working on a new mob today but im getting two errors i never got on my old mob back on 1.4.
the errors are as follows:
*** Minecraft Coder Pack Version 2.12 ***
MCP 2.12 running in C:\Users\Michael\Desktop\mcp
Compiling Minecraft
sources\minecraft\net\minecraft\src\mod_Gir.java:12: cannot find symbol
symbol : constructor ModelQuadruped()
location: class net.minecraft.src.ModelQuadruped
{
^
sources\minecraft\net\minecraft\src\mod_Gir.java:21: cannot find symbol
symbol : constructor ModelGir()
location: class net.minecraft.src.ModelGir
map.put(EntityGir.class, new RenderGir(new ModelGir(), 0.5F));
^
2 errors
Compiling Minecraft Server
=== MCP 2.12 recompile script finished ===
Press any key to continue . . .
im new to modding obviously so i dont really know what it is thats going on here. i noticed that quadraped changed to quadruped in the 1.5 update is there something else i need to chance for this to work other than the model extends ModelQuadruped in the Model file?
sorry to be a pain in the neck to anyone but if anyone has any ideas the help would really be appreciated.
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cheers.
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cheers.
EDIT:
so i just stumbled across another thread that someone had created tinted glass in.
i thought id let you know so if you cant be stuffed updating that code anymore and would rather stick to the fancy pack u can.
heres that guys thread anyway. Stained glass
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alright sounds good. thanks for the info mate.
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also. there's a tutorial section under mapping and modding. With tutorials for beginners.
if u have any hope, it would be from following one of the many tuts in that section.
Search is your friend.
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just curious is all.
cheers.
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what do people use pulse for? (legit question, not an attack)
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if anyone can explain that to me it'd be super appreciated.
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good to hear man, ive got a build that just screen black tinted glass.
much appreciated.
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very handy to be able to turn off the rain and such.
thanks again.
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Just a heads up, the Title of the thread begins with [1.6.6]
if it worked with 1.7.x it would say it did.
this is the reason for your 3 hours of wasted time. It takes 2 seconds to read.
Either wait for an update to 1.7.2 or go back to using 1.6.6.
0
also im getting an error that is asif i dont have my Model*mobnamehere* placed in the src folder but it is definitly there. if anyones able to lend a hand id really really apreciate it as ive been stuck on this for a couple days now and know one seems to know what to do.
Error code here: http://pastebin.com/1Vawg5JP
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what do you mean i spelt it wrong? its not Quadraped anymore its spelt with a u in the 1.5 update.
also all files are in the src folder that need to be.
thankyou though.
0
okay so ive been working on a new mob today but im getting two errors i never got on my old mob back on 1.4.
the errors are as follows:
im new to modding obviously so i dont really know what it is thats going on here. i noticed that quadraped changed to quadruped in the 1.5 update is there something else i need to chance for this to work other than the model extends ModelQuadruped in the Model file?
sorry to be a pain in the neck to anyone but if anyone has any ideas the help would really be appreciated.