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    posted a message on [1.7.2] [REVIVED] [W.I.P] Box Craft Studios Mods
    Quote from DoctorWerewolf

    Boxdemon Is It Dead ?
    Surprisingly me starting over led to the finishing of the TARDIS entity and GUI's so no it's not :D I'm just moving slowly along for now, because no one asked me to join the modding team. If you guys want to PM me you can do programming, textures, and models. The only mod that might go dead is lovecraft and pacific rim because I am more focused on skyrim and blocktorwho.
    Posted in: WIP Mods
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    posted a message on BoxCraft Mod Ideas and Experienced Programmers and Modelers Request
    Looking For Modelers and Programmers
    I(We) are looking for experienced and experienced learners for the modding group BoxCraft Studios if you are willing to join please post on this forum your knowledge.


    Programmers
    For Modding we are using eclipse and currently have 4 spots open(Spots will open up as others leave and as I open up ways of communication via Skype, Steam, and etc). Post what you know on this forum if I accept you into the team I will P.M. you.


    Modelers
    For Modeling we are using Techne and currently have 5 spots open. Being a modeler will most likely double as a the art team because you have to make textures for the models you made. To join (or attempt to) post a picture of your made model (DOES NOT NEED TEXTURE). If you happen to copy it and are accepted you can be kicked off the team if I find out or if you don't have the skills to keep.


    Programs
    Here are links to the programs needed (Eclipse and Techne)


    Mod Ideas
    If you are posting a mod idea tell me the base (What it's based off of or what it's about) and what it will include: Models, Mobs, GUI's, Etc.

    Thanks For The Support!
    Posted in: Requests / Ideas For Mods
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    posted a message on [1.7.2] [REVIVED] [W.I.P] Box Craft Studios Mods
    I got on eclipse today and i had to update it to minecraft and forge 1.6.2 then i put my packages in and well nothing works. So I will tinker around to get everything working but if I can't it may lead to the ending of unfinished mods or me having to start all over.
    Posted in: WIP Mods
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    posted a message on [1.5.1] [W.I.P] BlocktorWho/LoveCraft Client Mod Crash Reports (Eclipse Juno)
    Ok HUGE stop in the mod apparently my 1.5.2 tileentity doesn't work anymore have not yet tested the armor, items, blocks, and custom models for items maybe you guys can help?
    Posted in: Modification Development
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    posted a message on [1.7.2] [REVIVED] [W.I.P] Box Craft Studios Mods
    That was a Tile Entity not an entity. I already know how to make it.
    Posted in: WIP Mods
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    posted a message on [1.7.2] [REVIVED] [W.I.P] Box Craft Studios Mods
    Quote from Pasta_power

    Has it not come to your attention that Iking wanted you to change ur doctor who based mod to something completely different? I think it's perfectly fine that you are making a pacific rim mod and such, but another doctor who mod? Thats flipping copyright infringement! Get it through your thick skull!
    Well then I can make a Doctor Who mod I am not copying anything from the iking I don't look at his forums or watch his videos the only thing i know about the mod is that i have told him i would help after starting Blocktor Who he just said for me to change the name he told people rumors that i was only doing the sonic screwdriver i wasn't and i do believe your last sentence was very offensive so please don't do that again. I am doing the doctor who mod a person even told me to continue it if you really don't want me to it's too late i was already told to continue now don't be so negative or at least if you are going to be like another and be constructive you are just plain out insulting me. Good day sir i hope your unwanted and unneeded comment makes you feel better.

    EDIT: It's not copyright the iking is things from BBC's doctor who i am doing the same saying that it is copyright is saying he owns Doctor Who.
    Posted in: WIP Mods
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    posted a message on [1.7.2] [REVIVED] [W.I.P] Box Craft Studios Mods
    Quote from fnfalconpunch

    things like boats and cannons.
    That's just the knowledge I needed for the team! I mean I knew everything else but that xD
    Posted in: WIP Mods
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    posted a message on [1.7.2] [REVIVED] [W.I.P] Box Craft Studios Mods
    Quote from charsmud

    A Pacific Rim mod would be rather interesting! The only reason I haven't done something like that is because I'm too busy with TimeTraveler and other work, but this seems like it could work well (if implemented correctly). If you run into problems, just send me a PM and I can see if I can help.
    Thanks for the support!
    Quote from fnfalconpunch

    Forgot to mention: my main skills are forge modding, specifically custom blocks/items, and I'm learning custom tile entities and custom entities. I know a little about the lighting code too. Given enough time i could probably make a spotlight or something
    Well skype me my profile has my info and we can discuss you joining the pacific rim mod team but I might make the BoxCrafters which is my modding team for all mods. And by custom entities do you mean mobs or things like boats?
    Posted in: WIP Mods
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    posted a message on [1.7.2] [REVIVED] [W.I.P] Box Craft Studios Mods
    Ah yes and now for the T.A.R.D.I.S I was going to use David Tennant's because I like that one best but I can make it the default one which looks like plain grey cabinets with a sliding door and you can change it with the chameleon circuit but I might make it Tennant's make the circuit broken and maybe just maybe will I make you be able to repair it but only under extreme circumstances like you have to be in survival, no cheats and when you repair it and right click it a GUI pops up to where it shows the rotating T.A.R.D.I.S and you can type a file location like C:/Users/(User)/Desktop/DownloadedModel you should use any path depending on where the ModelWantedModel.CLASS is. I might add some already made one's in.
    Posted in: WIP Mods
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    posted a message on [1.7.2] [REVIVED] [W.I.P] Box Craft Studios Mods
    Still looking for models and textures so come on and post what you can do! I am looking for two programmers with some knowledge of minecraft forge modding; Custom Items and Blocks, Custom Items(IItemRenderer) and Blocks(TileEntity) with Custom Models, GUI'S, Dimensions, Mobs, Entities(Boats/Minecarts), and that's really it you don't have to know all of this just at least Custom Items and Blocks, Custom TileEntities, and Mobs. But if you have knowledge of the subject listed entities please help me I don't know how to make one that isn't a mob.
    Posted in: WIP Mods
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    posted a message on [FORGE][Updated]Modding Help
    Boxdemon8 here and this topic is for help in modding soon it will have questions and answers if you guys respond!

    Questions:
    How do I set a specific map I made the dimension map. If you respond tell me in what file and where to put it and I mean how would I? Do put the map as a download or do something else?

    Answers:
    Look Above To Answer If You Know!

    Thanks! If you have a question post it and I will put it up here unless I can already answer it!
    Posted in: Modification Development
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    posted a message on [forge] micros 1.5.1 slab and custom trades
    Quote from marko5049

    I would assume so, as everyone call tile entities "non living entities'. you dont really need a tile entity for block models anyway. i dont know ask him if it is a block or a mob.
    Well I meant an entity such as a boat I get extremely mad when i search custom entity tutorial and get mob tutorials i mean to find an entity for something like a boat or minecart without movement but when i search non living entity i get tile entities even though i am happy with what i have it would be nice to find thorough updated tutorial on entities.
    Posted in: Mapping and Modding Tutorials
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    posted a message on [forge] micros 1.5.1 slab and custom trades
    Well I couldn't get it to work i don't want it to move i just want an idle entity for now. It's confusing to fiddle around because of all the coding to make it move.
    Posted in: Mapping and Modding Tutorials
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    posted a message on [forge] micros 1.5.1 slab and custom trades
    Well thanks because the tutorial for 3D items was 1.4.7 so i can fiddle around more to make it work out!
    Posted in: Mapping and Modding Tutorials
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    posted a message on [forge] micros 1.5.1 slab and custom trades
    Hey micro i fixed my 3D item do you have or know any good tutorials on GL11.glRotatef(float angle, float x, float y, float z); because no matter what i did i couldnt get my item in the correct location if you need the mod just ask and i will pm you the link.
    Posted in: Mapping and Modding Tutorials
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