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    posted a message on Dynamic content generation
    i guess reflection and a custom Class loaders should work for this, insert a java class that will generate the new texture that way it is actually on the minecraft tread after the load but probably there are easier ways
    Posted in: Modification Development
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    posted a message on Dynamic content generation
    but the question there is whether I can generate a new model/texture on the fly.

    I dont see any way to create ai that will generate a texture that snit plain(no major details) that looks plausible, if you create so it makes complex textures it will end up has modern art, try this:
    Create pre made sprites for various parts of the mob that complement them self, them makes the code randomly select and render them in order, if you want it more random make so the code actually can select the major color and change it randomly (snit the most simple but can be done).
    I actually done this a long time ago in GTA SA mod, so on that mod you didn't actually see the same person 2 times.
    but it was mainly things like grass and flowers and that I wanted more freedom with

    i guess my first suggestion would work for this, store the texture names in a xml sync them and simple load textures over, make so the mode calls from textures over metadata, that puts a limit on how many textures you can have on your plants and flowers so you would probably need more than onene
    Posted in: Modification Development
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    posted a message on Dynamic content generation
    i'm actually walking on eggs because i'm not sure, but you could define the blocks plants and stuff, then before the generation of the dimension you simple change the properties of the stuff and save them. On dimension load just re-set them according to the data saved. You can do something with metadata to share them with other dimensions
    Posted in: Modification Development
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    posted a message on Hey guys I am 14 year old and I want to learn coding to make mods and maybe plugins to
    Start with the basics, learn some programming logic and boolean logic or simple batch and shell script, then move to the basics of a programming language and go from there, look online for exercises that you can do, like for example, making a simple program for registering students classes and points, then giving the result if the student got the minimum points to move to the next school year. It snit fast but is the only way to learn.



    If you want i can get you a ton of them from my time teaching c++.
    Posted in: Modification Development
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    posted a message on ScientificAlchemy - A mod about Alchemy, a bit of Magic and a bit of Science! (Update! Version 1.3 is out)
    Update! Version 1.2 is out



    Reworked the way that the solar furnace process ores, now dusts should output a maximum of 2 while using a iron or diamond core and only one with coal or no core

    Fixed Solar furnace never consuming Cores

    Added a ore processing line - 3 new machines and one liquid (look on the mod description)

    Fixed Informer Gui.

    Added compatibility whit ic2 Crushed ores (they aren't dusts but work like dusts)

    Shift Right-Click items now should work on most machines

    Added Information on no-gui machines on right-clicking (hand needs to be empty)
    Posted in: Minecraft Mods
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    posted a message on TileEntity Not passing information
    yes, the gui needs information on the client side to work
    Posted in: Modification Development
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    posted a message on TileEntity Not passing information
    if (!worldObj.isRemote) makes so your tileentity only runs on the server side, you need to sort your code so it do it on the 2 sides or use packets to update it
    Posted in: Modification Development
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    posted a message on TileEntity Not passing information
    no, your tileentity that runs on the server and client aren't the same, they are split and dont share information. So, Is your tileentity updating server and client? if not you will be unable to access information in some situations.
    Posted in: Modification Development
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    posted a message on TileEntity Not passing information
    Is your tileentity updating server and client? Gui only uses information on the client side.
    Posted in: Modification Development
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    posted a message on ScientificAlchemy - A mod about Alchemy, a bit of Magic and a bit of Science! (Update! Version 1.3 is out)
    I appreciate that you liked it, about the Deuterium Syn it was a misinformation in the original post on curse that was passed to the minecraft forums i forgot to mention that it needed a heat source (ak only lava on the bottom) to start the distillation process, the minecraft-forums actually aren't letting me edit that post, it is all fixed in the description at the curseforge. About the solar furnace, if you have the crashing report it would be nice. pm it to me if you can (it worked out well early on testing, try with extra utilities pipes or a vanila hopper and inputting from the top and output from the bottom has a temporary fix, i will look at the problem and post a update has soon has possible ).


    I will be looking at the your spotlight and putting it at the original post.



    i really need to talk to a ADM so i can fix this about not letting me edit the post here



    the idea to that machines was to actually not have a GUI. I do agree that would be good to have a way to know about the progress. I will look in to it (may be something like extrautilities Drums?)
    Posted in: Minecraft Mods
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    posted a message on I need help with eclipse
    Just decompile it. The only thing that i ever lost in decompiling a jar was the commentaries
    Posted in: Modification Development
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    posted a message on ScientificAlchemy - A mod about Alchemy, a bit of Magic and a bit of Science! (Update! Version 1.3 is out)

    Updated mod description to include all information.

    Change-log:


    1.0 - Initial release

    1.1 - Fixed - Quarry was too slow to start (taking about 2 H) = Now it starts after the initial clean up of 4 layers of material around it (this material will go to waste, like bc quarries) so it still takes some time to scan the 4 layers, about 2 min.


    1.2 - Reworked the way that the solar furnace process ores, now dusts should output a maximum of 2 while using a iron or diamond core and only one with coal or no core Fixed Solar furnace never consuming Cores

    Added a ore processing line - 3 new machines and one liquid (look on the mod description)
    Fixed Informer Gui.

    Added compatibility whit ic2 Crushed ores (they aren't dusts but work like dusts)
    Shift Right-Click items now should work on most machines
    Added Information on no-gui machines on right-clicking (hand needs to be empty)

    1-3 - Reworked the way that the values for items are calculated

    Added a machine for using the Philosopher's stone

    Added 2 new blocks (Bog, Peat)

    Added various fuels

    Updated for the latest version of forge Build 1470




    Posted in: Minecraft Mods
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    posted a message on ScientificAlchemy - A mod about Alchemy, a bit of Magic and a bit of Science! (Update! Version 1.3 is out)

    Well come internet wanders and Minecrafters, be ready to enter a new world about the old world!
    In this mod you will be seeing a little of the old alchemy, the mix of Science and Magic.
    Unveil the secrets of the matter and manipulate it at will. Create powerful Runes to aid you in your journey!

    This mod works around protons electrons and neutrons, using them to create new matter, rune magic like it was used by the Alchemists of the past and the mysterious Dark Matter

    See below what it is all about:

    New Machines and similar:

    Burner:

    This Machine will be responsible for creating liquid electrons and liquid protons.



    This 2 highly condensed form of the basic particles of the matter will be stored in any liquid container, the machine will require 2 tanks touching it faces to work and a lava source at the bottom. It will break the matter on it inventory and automatically place the output in the tanks, the neutrons are lost in the process. Every matter has a different atomic compositions that directly affects the output, and the machine will run faster when all inventory slots aren't empty.



    Compressor:

    This machine will compress protons and electrons in too neutrons and build matter.



    It will take from the adjacent tanks the stored protons and electrons, compressing them whit blaze powder. In this process, the matter will be created but it will take a lot more to do so because it has to combine protons and electrons to create neutrons. A atom can exist if it has no neutrons in it!



    The top slot takes the matter that will be replicated, the bottom one the required blaze powder.



    Informer:

    This machine gives information about the matter in it.



    This machine is capable of analyzing the structure of the matter, so you will be able to know how many protons , neutrons and electrons it has.






    Solar Electron Synthesizer:

    This machine is able to create electrons.



    Through the energy of the sun this machine will condense electrons, it needs to be piped out of it and the output is really small but it is a nice way to have a free electron income.



    Deuterium Synthesizer:

    This machine will generate Deuterium.



    This machine is able to separate Deuterium from normal water, that then can be pumped out for storage and latter use. It will generate more for every water source around it and needs a lava block under it to heat it up, then the distillation of deuterium can occur.



    Proton Synthesizer:

    This machine is able to create protons using Deuterium and lava



    You simply need to pump lava and deuterium to get a constant income of protons, makes it really simple, hum? But it does not output much and consume a little to much lava.



    Solar Furnace:

    This machine creates a small sun to smelt items for you.



    The energy of the sun at your hand! This machine uses a core highly infused whit electrons to generate a small sun and a amount of deuterium to cool it down, we don't want a super nova, do we?



    It will take a core of diamond, iron, coal or you can let it out of a core to, but every core increases the output. Up to 4 on a diamond core with a chance of a extra random item being generate on the nucleosynthesis of the star and a extra output up to 3 more of the smelted items, every core will last for a amount of time so don't worry that much about your diamonds!



    Electronic Matter Collector:

    This machine will make you lazy! will quarry for you.



    This machine charges it very own Dark Matter core with electrons, using it to silk-mine all the ore blocks (Stone, Dirt and similar will be destroyed by the process, so only ores!) around it in a 32x32 area, it will even mine liquids for you! You will need a setup to use the liquids... Don't worry you will see, just give it time.



    It is a multiblock structure, so you will need to place the stone slabs, the glass panes and the chest at the top, the output will be in the chest, electron input at the bottom, it takes some time to start (was is a little slow to start, that is intended). Do you see all that glass? It will place above the world hole for you, no need to supply the glass or to place it, only takes your precious electrons to do so.

    Matter Condenser

    This machine takes a material to the next energy level.

    This machine will use a Philosopher's Stone as fuel, consuming its durability. Any items that the Philosopher's Stone can transmute to the next energy level this machine can, and more, it is able to get fuels to the next energy level too.

    These are the fuels, from the more "Powerful" to the less: Infused Carbon, Dense Carbon, Anthracite, Coke, Bituminous Coal, Lignite, Peat.
    Minecraft coal goes between Bituminous Coal and Lignite. Every one of then take a different amount of of durability from the Philosopher's Stone to create, from Peat to Lignite it will take no damage or Peat can be transformed in to Lignite on a simple furnace. To get Peat you need to place bog close to water and let it sit for a time and to get bog you need this crafting recipe.


    A example of a bog to peat setup:





    Ore Processing (Get Dusty!)

    First of all you will need:



    Alkahest Fabricator



    Alchemic Ore Dissolution Chamber



    Dust Washer



    The Alkahest Fabricator will Fabricate Alkahest on cost of gunpowder protons and deuterium, Alkahest is the mythical universal solvent that the old alchemists idealized, it was supposed to decompose any matter to a simpler state.



    Next the Alchemic Ore Dissolution Chamber, it will take ores and Alkahest to create dirt dusts of that ores, dirt dusts can be smelted but don't present any extra output.



    Dust Washer. This machine will clean the dusts for you, it needs water to run and it needs to be supplied by buckets (output up to 4 dust, chances are: 2 dusts - 30%, 3 dusts - 60%, 4 dusts - 10%)









    Next how to get dark matter and some important stuff! Stay tuned after the commercials!


    Inert Matter:


    It is a little expensive but worth your while.





    This is the inert state of pure matter, it does not even has a name, but smelt it and:




    See? Just need some carbon and heat to make it worth. That isn't all, you will need it later.

    Now a little bit of the old magic:


    Rune:

    Simple Blank Rune.



    This does not do much by itself but it will be needed.



    Philosophers Stone:

    Now the mystical side of the science.



    (That rune around the block of Inert Matter is called Life Essence, it drops from undead mobs)



    Philosophers Stone is a compost rich in the basics of the matter, it is believed that the right amount of it in a mix with other elements can change the structure of the atoms transforming them... for more complex transformations, you need a lot, for the less complex ones not so much.
    Right click in a block to change it state, gravel to sand, sand to gravel, dirt to grass, grass to dirt, stone to cobblestone .....
    Some of this recipes aren't so easy, on a wooden log you will get a coal block, cutting some durability of your Philosophers Stone, keep clicking and you may end up with a emerald block! You will probably lose your stone in the process. You can also shift Right click to change in a 3x3.



    Runic Infuser:

    Infuses runes with old powers....



    This magical device infuses Blank Runes with powers, just right click it to put items in, and shift right click to take then out



    You will take some damage when it is done, so take care.



    To start you will need:

    Nether Star

    Blank Rune
    Emerald



    Next you will need to place one of the items from the list below:

    Ghast Tear = Regeneration Rune
    Life Essence = Regeneration II Rune
    Magma Cream = Fire Resistance Rune
    Dark Matter = Fire Resistance II Rune
    Blaze Powder = Damage Rune
    Diamond Sword = Damage II Rune
    Iron Chestplate = Damage Resistance Rune
    Diamond Chestplate = Damage Resistance II Rune
    Sugar = Speed Rune
    Cake = Speed II Rune
    Ender Pearl = Jump Boost Rune
    Ender Eye = Jump Boost II Rune
    Golden Carrot = Night Vision Rune
    Iron Pickaxe = Haste Rune
    Diamond Pickaxe = Haste II Rune
    Water bucket = Water Breathing Rune



    Runes give you the effect has long has they are in your inventory or combined with your Alchemist Armor.



    Still Magic, but let's talk about armor and tools


    A
    Alchemist Armor:

    This is the Mod Armor has a low defense.



    The Alchemist Armor can be infused with runes to get especial effects, and has a higher enchantability than gold, is unbreakable but has a really low defense power, so i really recommend enchanting and infusing it!






    Alchemist Diadem





    Alchemist Robe





    Alchemist Pants





    Alchemist Boots



    This is how you infuse it:

    You can only have one rune on a piece of armor.



    Tool Set (Dark Matter tools):



    They are crafted like a normal tool set so no need for recipes rigth?



    When this sword touches the enemy a reaction is created and the enemy explodes and becomes poisoned.




    Normal Shovel, but if you right click, it converts some items, in the same fashion has the Philosophers Stone but it takes your hunger to do so. I will let you to find out.



    If you right click, it mine a 3x3x3 but the dark matter burns you for the excessive use.



    If you right click, it burns down the tree in to charcoal and make the leaves decay, takes hunger.






    Video Showcase:
    By DarkWolf Gaming from TrollenBros:









    By The Bear Games











    Downloads

    Change-log, Bug Track and Feature Request at minecraft.curseforge




    If there is something that you feel like should be in this mode, let me know.
    I will be happy to improve it!

    Posted in: Minecraft Mods
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    posted a message on [Linux Server] lxMine a complete linux for hosting minecraft
    is 4shared ok for downloading? (if not, tell me where it would be good) (version 2 up in about 2 h if everything goes right)
    Posted in: Server Support and Administration
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