• 0

    posted a message on Minecraft Through Time

    I WOULD take a lot of coding. :D But nothing is impossible, so who knows?
    And mostly I think the code would be dedicated to detecting and changing certain things, and calculating the chance and the result of some things. Probably mostly trees cause I think those should change often cause trees do that. And there are lots of trees.
    I don't know squat about coding though so its hard for me to really tell.

    Posted in: Suggestions
  • 0

    posted a message on Minecraft Through Time

    I suppose it IS kinda complicated :P I just have a few comments I think you might have misunderstood.
    It sounds like you think they can't go back to the Present (did I forget to add that?)
    Mostly what it does, is when you have beat the game, (cause you got a beacon) you can go to the future and the past, to see what everything would look like then. It recreates the world, mostly exactly, with the biggest changes being replacing decayable things, to simulate ruins... of your world.
    The Villages growing to towns and stuff are there mostly cause I don't think it would make sense to have this village stay the same size for decades on end. It would either grow or die.
    Just be be absoluly certain, you CAN travel back to your present. Its not resetting the whole world, to do it all over again. its technically new dimensions, just using the same blocks from the overworld and replacing some. (Well, a little more than some)

    Posted in: Suggestions
  • 0

    posted a message on Minecraft Through Time

    Well it wasn't supposed to be a discussion...
    If I put it at the end of the post, in a "Imagine this" kinda thing, just an extra, would that help? Then people wouldn't feel pressured to read it as much.

    Posted in: Suggestions
  • 0

    posted a message on Minecraft Through Time

    How far did you read? I like to write, but I don't get enough time to do it, so it leaks into my posts and ideas.
    Only the first part sounds like a story. The rest is all information. I tried to make it like my Vampire Bat idea, sorta.
    I'll be kinda sad if I can't write a little with my ideas. I suppose I can deal with it though.

    Posted in: Suggestions
  • 1

    posted a message on Minecraft Through Time

    This idea took a long time of thinking in twisted and different ways, starting with wondering what other biomes could be available, while still being completely original, going to a city thing and moving forward and onward to THIS. Its really complicated, and might be a better idea for a Mod, but this is it.

    The Beginning
    You have taken down the Ender Dragon, you've enchanted all your armor, you have a sword that can one-shot EVERYTHING, you've left your mark in every dimension and you've created, then subsequently defeated, the Wither.
    What now?
    Why, create a Beacon, of course.
    You place your beacon underneath your house, with a block of Glass letting the beam shine though your living room, illuminating everything and marking your house for miles around. But this pyramid of ore, with your hard earned Wither Star on top, seems to be rather... underwhelming, for an end game. Yes, its pretty. Yes it gives you strength and speed.
    But what for? Why, when you have nothing to do? What challenge is next, to utilize this strange power? Sure, you could let another Wither loose in your house, but that just seems desperate for action.
    There must be something more to this beacon.

    The Game
    This is going to be a fairly complicated thing to explain, and I'm not always the best at getting my point across, but I'll do my best.
    The Time Machine is a box of Iron Blocks above the beacon, with Glass in the top and bottom. The Clock above the doorway would control the destination in time.

    Blocks and Stages

    As you move forward in time, objects rot and disappear, or crack and break. Things change, in stages.

    Wooden Planks -> Old Planks -> Disappears

    Stone Bricks -> Cracked Stone Bricks -> Mossy stone brick -> Cobblestone -> Mossy Cobblestone -> Disappears

    Wooden Fences, Buttons, Pressure plates etc. -> Disappears

    Glass - Cracked Glass -> Disappears

    Hardened Clay -> Cracked Clay -> Disappears

    Farmland, Coarse Dirt, Dirt path -> Dirt -> Grass

    Nether Bricks -> Cracked Nether Bricks - Disappears

    Wooden Door -> Old door -> Disappears

    Iron objects -> Rusted iron -> Disappears (chance of transitioning is halved)

    Redstone -> Disappears (Chance of transitioning is halved)

    Bookshelves -> Old Bookshelves -> Disappears

    Trapped Chest -> Chest -> Old Chest -> Disappears

    Dragon Egg -> Broken Egg

    Heads -> Skeleton Skull -> disappears

    Cake, pumpkin, melon, etc -> disappears (chance of transitioning is tripled)


    Items in storage:

    Diamond tools -> Durability fourthed-> Durabilty fourthed -> Durabilty fourthed -> disappears

    Gold items -> Disappear

    Iron items -> Rusted (or durability halved) -> Disappears

    Stone tools-> durability halved -> Disappears

    Wooden items -> Disappear

    Food -> Rotten flesh -> disappears

    Other objects -> gunpowder, String, coal -> disappears


    Grass has a 80% chance to grow a tree and a 20% chance to grow wildgrass (if it is under open sky, and in some type of a forest biome)

    Saplings -> Trees -> 90% Disappear, 8% Fallen Tree, 2% Giant Tree. (The chances of it transitioning is quadrupled)


    If a Dragon Egg Hatches, then the area around where it hatched will have swathes of objects that have been destroyed, to signify the Dragon destroying things. The dragon will also be roaming the world, somewhere distant.


    All blocks except dirt and stone will "fall" if there is no block underneath them (directly and around underneath) when the future is initially put together from the last world.

    When a block disappears, there is a 50% chance that vines or mushrooms will grow on the blocks next to it.


    Villages: a village can either be replaced with a bigger village, or it can turn into a ruin, and things will decay like normal.

    Empty Plains -> 30% chance that it will spawn a Village -> 10% ruins, 90% town -> 30% ruins, 70% fort -> 50% ruins 50% castle -> 80% ruins, 20% Kingdom


    A town will have more huts, and one bigger building in the center. It will be surrounded by a simple wall, with occasional openings. Farms will be outside the wall, with a couple huts nearby.

    Contains Old villagers, which tend to sell more valuable things, but in a limited amount.

    Buildings include: Farms with huts, huts, libraries, blacksmiths, large huts, a church (one of those stone tower things) and one Town Hall


    A Fort will have a bigger wall all around, with doorways instead of openings. It will have more buildings, and more big buildings. Farms are outside

    Forts will have Old villagers, which tend to sell more valuable things, but in a limited amount, and Guard villagers, which do not trade, but will assist the Iron Golems in defending the Village

    Buildings include: Farms with huts, large buildings, libraries, blacksmiths, mine, stables, a church, and one Fort,


    A castle will have one very large building made of stone in the center (a castle) and is surrounded by normal buildings, and surrounding these all is a large, two block wall. Farms are still outside.

    Castles have Old villagers, which tend to sell more valuable things, but in a limited amount, and Guard villagers, which do not trade, but will assist the Iron Golems in defending the Village, and a King, which will trade many objects in mass amounts.

    Buildings include: Farms with huts, Large buildings, blacksmiths, large library, guardhouse, Mine, large church, stables, and one Castle.


    A Kingdom will have an enormous castle in the center, surrounded by large buildings, which are surrounded by a wall, with several towns surrounding the wall.

    a Kingdom has Old villagers, which tend to sell more valuable things, but in a limited amount, and Guard villagers, which do not trade, but will assist the Iron Golems in defending the Village, and a King, which will trade many objects in mass amounts.

    Buildings include: Farms with large buildings, large buildings, large libraries, large blacksmiths, large mine, large church, stables, guardhouse, towns all around, And one very large castle.


    Present

    Clock Position N

    This is the present! Everything will stay the same here, and you can come back anytime!
    (Note: Things might change some if you do big things in the past)


    Near Future
    Clock Position: NE
    One twist, to the right, would send you just to the near future. (Just like described in the story.) Your house would slightly ruined, with some wood rotted away, stones cracked, stuff happened. But not exceedingly. Just enough to be visible.
    10% chance of objects moving forward 1 phase, 5% chance of objects moving forward 2 phases.


    Future.

    Clock Position: E

    20% chance of objects moving forward 1 phase, 10% chance of objects moving forward 2 phases

    Two twists, to the right, would send you farther on the timeline, out to where your house is falling apart, and the nearby towns have grown and prospered.


    Far Future

    Clock Position: SE

    50% chance of objects moving forward 1 phase, 25% chance of objects moving forward 2 phases

    Three twists sends you faaar from your starting point, to where your home is crumbling into nothingness, and the world around has changed and morphed.


    Distant Future

    Clock Position S

    100% chance of objects moving forward 1 phase, 50% chance of objects moving forward 2 phases

    Nothing is recognisable. Your home is gone and the town has turned into a Kingdom.


    Past

    Clock Position NW

    The wheel of time is spinning in the other direction now, and you go back to when the world was simpler.

    The world is the same as when it first spawned. Be very careful here, as placing or breaking things can damage your future.


    Long Past

    Clock Position W

    You've gone back to before you were spawned, to when everything was different.

    All grass is turned to coarse dirt, and dirt is turned to stone. There are strange trees and no grass. Small and large lizards roam the land. Nothing you do here will affect the future.


    The Beginning

    Clock Position SW

    The world is fresh and dangerous. Ore is readily available, but the monsters are deadly.

    All dirt is gone, replaced with stone, and rivers of lava cut through the land. Extreme hills boimes are replaced with Volcanoes, and clumps of ore and Obsidian litter the surface.

    Weaker Ender Dragons roam the land. They guard their nests, which are made of Obsidian and contain 3 or 4 Ender Dragon Eggs


    Important note: When traveling through time, each time in between the two destinations is calculated, to give all blocks and items and things the chance to be recorded for the next Time. Tim imagine it will be easier to move through each time for the first time, to reduce lag.

    I put a lot of thought into this, but its still not complete. Any questions or ideas or flaws that you see are welcome!

    ... Just imagine (You don't need to read this, its just for fun)
    The Secret
    After ages of experimenting, and testing, and building and doing and dying and trapping and starving and fishing and waiting and more, you find the secret of the beacon.
    And its surprisingly simple. There are no giant structures, no complicated rituals.
    Just a simple iron box, with a doorway

    You surrounded the beam with Iron Blocks. The iron was one block away from the beam in all places (similar to the bookshelves around an enchanting table) You placed Glass underneath and in the top, allowing the beam to pass through. Mining a two-block opening in the box, you could see the beam.
    You placed a Item frame above the opening... and placed a Clock in the frame. Twisting the clock once or twice, you left it slightly skewed.
    You empty your inventory, just in case, then turn back to the box.
    You walk inside the box, and wait a moment. Nothing seems to happen... and you sigh. Another failure.
    You turn to leave... and then you notice that the beam seems to be... brighter.
    Turning, you watch it glow brighter, and brighter... and then you are blinded by a flash of light.
    ...
    The light dies down... And you look around...
    And the box is the same.
    Nothing is different.
    Something happened, but you aren't sure what.
    So you walk out the doorway... and stop in shock. Your house, your land... is in ruins. At first you are baffled. Is this the power of the beacon? Does it destroy everything around it? But then you notice that there is no sign of an explosion. Everything left is in its place. It just seems to be falling apart. Rotting wood and cracked stone, vines growing everywhere and mushrooms underfoot. What could have caused this in the few seconds you were in the box?
    Wandering from the crumbling remains of your house, you trek toward the nearby village. Maybe they saw something. A flash of light, or a loud noise, something that can give you a hint of where you are.
    You climb the hill that overlook the village, and when you reach the crest... You don't see a tiny village, with rudimentary huts or simple farms. In its place is a thriving town. You stop, and it all falls into place.
    You've traveled to the future.

    Posted in: Suggestions
  • 0

    posted a message on Clovers!

    This is a pretty good idea! I have a question and a suggestion...
    How often would these Clovers spawn?
    They spawn in the Plains and the Forests, right?
    My suggestion is that in each biome, there is mostly three-leaf clovers. They would spawn in "patches" and be fairly common. And in each biome, there are 2 or 3 Four-leaf clovers, hidden among the other clovers.
    And either the 3Leafs still brew a Potion of Luck, while the 4Leafs brew a more powerful Potion of Luck, or 3Leafs brew a Potion of Bad Luck and 4Leafs brew a Potion of Luck
    And while we are on the subject, maybe you can brew the Rabbits foot two different ways? The normal way for a Potion of Leaping, and you can brew it into a Potion of Luck for a Potion of Exceptional Luck or something like that.
    I like the idea! I just think it needs a few more details.
    Support.

    Posted in: Suggestions
  • 0

    posted a message on Ant Dungeon! Found in Mesa Biomes!

    I like the idea a lot! It would make mesas a lot better, seeing as they are pretty flat and boring at the moment.
    My only problem has to do with the base "feel" of it. At least to me, Minecraft seems like a game that is either completely cliche, or completely original. They have Zombies and Skeletons and Witches, blobs of slime, blobs of lava, and Giant spiders. Which are all incredibly cliche. (just look at Hotel Trasylvania. They are a good example of being really cliche and still being interesting. You can find all of those in their Hotel (though the spider is a big bigger than Minecrafts))
    And then they have Endermen, Creepers, ghasts, zomie-pigmen.... all of which are totally original.
    ... maybe a DIY example
    If you were to imagine a monster convention, most people (I hope. I'm not usually the kind of person so say "most people think", but I feel pretty safe with this one.) most people would think of the cliche monsters in minecraft. Zombies, Witches, Skeletons, Blobs, ect.
    But not Giant Ants. Those are a bit more specific than anything else. And I imagine if one DID come to the convention, it would bring a ton of friends cause ants are social insects. Giant ants are a thing, but they aren't a common thing.
    ....
    Its hard to explain a feel of an opinion.
    Just remember that this is MY personal opinion, and I don't essentially agree with myself sometimes....
    Yeah. I would actually love it if this made it, cause it would open the doors to more ideas that are uncommon. I just feel like it doesn't quite fit with the current theme.
    ....
    I give full, hopeful support. I'll just finish this complicated thought with that.

    Posted in: Suggestions
  • 0

    posted a message on Vampire Bat

    Ahhhh.
    Yeah, I like stuff to look good, and I do put some thought into my ideas beforehand. Just make sure that's not the only reason you support my ideas, cause I'd like for them to become real because they ARE good ideas, not because I make them LOOK like good ideas. :/

    Posted in: Suggestions
  • 0

    posted a message on Vampire Bat

    I don't think that's the best reason to support something... I could have put just as much thought into something like "We need to ban all cats wearing suits"....
    But I'll take it if you mean it :D Thanks!

    Posted in: Suggestions
  • 0

    posted a message on Vampire Bat

    Well apparently the Evil Bunny doesn't spawn naturally... Which is kinda sad. But its probably because since its such a small difference in looks, and because it would be so rare if it did spawn naturally, and the fact that it does something like 5 damage.... that a noob who got on and found a bunch of bunnies would be quite shocked to get a quick death from on of them. They would have to change something if they wanted it to spawn naturally.
    You would want a good way to tell these two apart, right? Its all about balancing... if it IS weak enough to make it hard to tell apart from the harmless ones, then we would want to change the texture or change the attack or something.

    Posted in: Suggestions
  • 0

    posted a message on Vampire Bat
    Quote from joshosh34»

    Glad I helped! Lightness could be interesting. Maybe it could increase the rate you swing a sword or something. Just keep developing your idea. Though it should be noted that It's best to work out all the kinks BEFORE you submit a thread, because people are unlikely to go back to a thread after giving their judgement. (most, but not all)

    So, how about do a double win. Raise awareness about White-nose syndrome in bats AND Have a killer bat in the game.

    Call it..."Zombie bats!"....It sounds lame, yes, BUT you could change the texture of zombie bats to have pale white noses and glowing red eyes, and it could spread by infecting normal bats by proximity. And it could be hostile to players! That way, you could help bats in the game by "cleaning" away the infected, and it would help raise awareness in the real world!!


    This is weird I keep posting replies but I look at it now and its not there anymore :/ I hope this one works.
    My mom was totally freaking out that she might have spread the fungus on accident, but she looked at the caves she went to and none of them had the issues. :D
    Zombie Bat sounds kinda weird... Maybe Fungal Bats, or Mushroom bats?
    I kinda am thinking that Minecraft DOES keep the basic names for most generic things. We call them Zombies, not Flesh Rotters. And Witches, not Evil Villagers.

    Quote from Endergirl00»

    Quoting people is enough to send them a notification that you Re:'d someone. Multiquoting doesn't really work like that but a notification still works.

    Zombie bats sounds pretty generic. We should name it Evil Bat of Angry Sinister Stuffz

    In all seriousness though, Vampire Bats feels a lot more fitting.

    Yeah I kinda feel the same way... So they'll stay Vampire bats. But I do like the refrence to raise awareness for it, and white spots on their faces would look interesting and be a good way to tell them apart, So I think I'll add that.
    Quote from kashoople»

    I believe that their damage should be reduced to half a heart, but they would give you a status effect upon attacking, either poison or wither. If you think about it, a bite from a tiny thing flying around your face won't hurt even as much as someone punching you as hard as they can in the face, but the poison of the bat will.


    Well they technically give themselves a status affect whenever they attack you (Regeneration something or other, just enough to heal half a heart) and I think if they did kill you consistently cause they could give you wither or poison or something, it would just get annoying and not fun anymore. (Plus I don't think there are any actual venomous bats :/ )
    Posted in: Suggestions
  • 0

    posted a message on Vampire Bat
    Quote from Endergirl00»

    You technically did use the subject of blocks and items about how a majority of them have uses, and I rebutted on that saying that there were more blocks that don't necessarily have a use, other than aesthetic. I also believe we have already covered about the Bat, they're not necessarily supposed to have a use in the first place, they were implemented without one. Though that doesn't really mean you shouldn't make a suggestion about them, as it could end up with some potential.


    It was rather confusing to understand, especially when you listed on about how Minecraft doesn't have swimming fish or birds flying.


    I really think that's a debate saved for another day.


    I seemed to have used that example in the wrong way, my fault. But along the lines of it being 'annoying' spares it for being rather rare, and how much damage it can do. On another note, I would agree that it would also be rather annoying to a degree.


    OK! I guess since we both think that the base idea here should be totally different, it'll be kinda hard to come to an agreement. You pointed out a couple things I need to think about though! (Figured out how to quote :D Is there a way to tag people?)


    Quote from arksiane»

    Welp I'm not sure what to say... This is a little unbalanced but it's a good suggestion partial shut up.


    Oh I don't think it's like that. I mean partial support


    Now I'm confused. :/

    Quote from joshosh34»

    Partial support.


    You need more useful information about the bat. While it would definitely be an interesting mob that would be challenging to take out, currently you just have a flying silverfish. These would just be annoying. But annoyance is OK if it has a good use.


    But you might need some different drops, I'll address each one individually.


    I suppose that does make sense. (about the Levitation, that is) I just wanted this thread to be solely for a new Bat thing, and so I picked potions that were already available, and sort of made sense. If I do make more potions to go with the bats, should I put them here, since they would go with the Bat? Something perhaps like a potion of Lightness...
    Yeah I wasn't really expecting the boots thing to last long. It was a just in case thing.


    Quote from AgentCPU0»

    I think this would be better tested as a mod before sending the idea to Mojang. It's a relatively interesting idea, but Mojang can't put every suggestion unto updates. That'd make producing updates WAY too long. Pistons and commands were mods before vanilla, so this could be added to that list. I did say "could", mind you. For now, try searching the forums for mod devs. They would probably help you get this started.


    Wait, pistons started as a Mod? Thats a cool piece of trivia... :D
    Thats good to know. I wanted to code my own Mods once, but its HARD.
    And yes, every idea is best when TESTED, again and again to find specifics and what works and what doesn't.


    Do any of you have a better name for these bats? I feel like Vampire bat is descriptive, but kinda too... expected. Like I'm shaping an idea around that name, instead of starting with the idea that "what if bats where sometimes hostile?"
    Something like Blood Bats, or Dark Bats...
    I might as well ask.
    Posted in: Suggestions
  • 0

    posted a message on Vampire Bat

    I guess that was the reason they were implemented in the first place. But right now, it seems to me that most blocks and items and all mobs have some sort of a use (aside from colored blocks.. those ARE for looks :D) And what about a majority of Aesthetic blocks? Bricks, Cobble, Andesite, Diorite, Granite, Sandstone, would you like me to keep listing?
    Well um thats kinda what I said there... "Aside from colored blocks" I mostly am saying that bats are the only Aesthetic mobs... Even squids are used to make written books and dyes.
    You can list them all if you really want, but I'm not looking for a fight. The debate here is on whether its OK for bat to be a
    decoration or not. Not whether blocks should be pretty or not.
    Minecraft just feels like a game to me where most things should have a use. We don't have fish swimming in the waters, or birds flying around, because they haven't made them have a use. ??? What is this supposed to prove? Its not supposed to PROVE, anything, its supposed to show why I personally feel like Minecraft sorta has a theme of mobs being either useful or not there.
    Mostly for the mobs, I think they should either add more atmospheric mobs, or make bats have a little more of a use. Right now they feel like the exception to the rule. Sounds more like YOU feel like they make an exception to the rule. If they were implemented with no use, surely they would have earned one eventually.
    I'm sorry if I offended you with my opinion. :/ And suggestions are a big part of how things change in games. Mojang could think of it all on their own if they want... but they would probably miss a lot of things.
    I get what you mean though.

    "I only suggest to remove the drops and lower the spawnage of it"
    I suppose I could lower the spawnage rates... I don't know how often bats actually encounter Witches though.. I thought it was fairly rare.
    I'll keep them the way they are until I get a couple more people talk about the spawn rates. I wanted them to be something that happens occasionally, and not something you have to search for. Fair enough.

    "I do not believe they should drop potions of any kind,"
    Well they don't drop potions they drop Bat Wings which can be used to brew a potion... and a couple other things. I must have listed that wrong. Aside from that, Elytra can already be repaired using Leather or another Elytra item. And having this, rarer than common, seems a little too much, especially when Elytra provides quite of a big new gameplay mechanic.
    Well yeah I mentioned that. They would mostly be used for the potion, either on yourself to get up high, or on mobs to get them out of your way.
    And I feel like if It doesn't have any sort of drop, that makes it less than useless and more than annoying. They CAN kill you, if you aren't paying attention.
    Rabbits aren't useless because they drop food and leather, and a potion ingredient. If they didn't drop anything, they would be atmospheric, and if they attacked you they would be annoying. :/Yet there are also Hostile mobs? Wolves don't drop anything and if you happen to tick one off you'll waste your advantage getting one as well. While true they could be more annoying, regardless of rarity, it doesn't really feel necessary to provide it a drop.
    Wolves have a use if you tame them. No, they don't give drops, but I'm not suggesting that we tame bats. Zombies give kinda the most useless thing of the Hostile mobs, but they provide the brute, basic, group force that works really well in these games. Plus, their rotten flesh can be used as food in an emergency, or you heal your dogs without wasting your food.
    Oh and I did list stats :/
    (I'm still new and I don't know how to quote yet)
    "Stats:
    The Vampire bat has 8 health, or four hearts, meaning it takes two hits from all swords to kill, except diamond, which can kill it in one hit. (and stone axes, in the 1.9 upcoming update.)
    It does one heart of damage.
    It regains a half a heart of life for every successful attack." For a mob with the smallest model, it's bound to be succesful for every attack, it's already troublesome enough to try and kill them while they flutter in your face. The low health makes it a big con, but it's small size and flight gives it a good advantage.
    Yeah I was debating between a full heart of attack or half a heart. I just figured they shouldn't have to hit you twenty times, (with no armor) to kill you.
    Thanks for all your points! I seriously have no idea if we just make this post bigger and bigger or if there is a better way to talk about it.

    Posted in: Suggestions
  • 0

    posted a message on Vampire Bat

    I guess that was the reason they were implemented in the first place. But right now, it seems to me that most blocks and items and all mobs have some sort of a use (aside from colored blocks.. those ARE for looks :D)
    Minecraft just feels like a game to me where most things should have a use. We don't have fish swimming in the waters, or birds flying around, because they haven't made them have a use.
    Mostly for the mobs, I think they should either add more atmospheric mobs, or make bats have a little more of a use. Right now they feel like the exception to the rule.
    I get what you mean though.

    "I only suggest to remove the drops and lower the spawnage of it"
    I suppose I could lower the spawnage rates... I don't know how often bats actually encounter Witches though.. I thought it was fairly rare.
    I'll keep them the way they are until I get a couple more people talk about the spawn rates. I wanted them to be something that happens occasionally, and not something you have to search for.

    "I do not believe they should drop potions of any kind,"
    Well they don't drop potions they drop Bat Wings which can be used to brew a potion... and a couple other things.
    And I feel like if It doesn't have any sort of drop, that makes it less than useless and more than annoying. They CAN kill you, if you aren't paying attention.
    Rabbits aren't useless because they drop food and leather, and a potion ingredient. If they didn't drop anything, they would be atmospheric, and if they attacked you they would be annoying. :/

    Oh and I did list stats :/
    (I'm still new and I don't know how to quote yet)
    "Stats:
    The Vampire bat has 8 health, or four hearts, meaning it takes two hits from all swords to kill, except diamond, which can kill it in one hit. (and stone axes, in the 1.9 upcoming update.)
    It does one heart of damage.
    It regains a half a heart of life for every successful attack."

    Posted in: Suggestions
  • 1

    posted a message on Vampire Bat

    ...
    when did that happen?
    Ah well. I thought the bad bunnies spawned naturally. Lame that they don't.
    That doesn't affect this idea though. I'm not basing this off of the rabbit, it was just a reference. I'll do something about that.

    Posted in: Suggestions
  • To post a comment, please .