I agree, that actually does sound "exciting!" I mean, its not like there are thousands of little kids who used to simply imagine all these things around them, with superpowers and secret bases and things that aren't really there, cause little kids don't do that kind of stuff, they only do things with stuff that is already there and real.
Its not like as those kids gew up they ditched the imaginary games for stuff like board games and video games, not because they became less imaginative, but because they craved more of a challenge with rules and requirements,
Its not like this would be the perfeect solution for both having an imaginary realm you could play in with friends, while still keeping the rules and requirtements that you started to love for a challenge.
Its not like... its not like... wait.
...
Tell me, honestly, what is the difference between sitting in a log cabin outside , using agumented Minecraft, and the difference between sitting in a cabin you made, hile sitting on a cumpter? There are a few I can think of:
You are actually feeling like you are IN the cabin, especially if you use the google cardboard goggles thing like Gamelord said.
Two, you'd be building this in your world, instead of a totally different world.
and Three, it'd be a bit more emberrasing to walk around with goggles over your face or holding your phone up at awkward angles, but only because now everyone can SEE you be a geek, and no more emberassing than playing Pokemon Go.
1
I think it would be interesting if you could shift click the block, and it brings up an interface, with the flat block side on it. Then you can click the pixels, and they would darken, like you were chipping away at the stone.
This would make them customizable, if you are willing to put a little extra work into it.
A bit more detailed than most of the rest of minecraft, but it would have so many uses.
Support!!!
If you see up there, on your textures, it has a lighter edge right next to the grooves, in both the bricks and the grids, and it might be nice if it did that automatically when the "groove" got deep enough. You could cancel or undo as well.
So if you don't like creepers or Withers, but you like Endermen or Skeletons, you could carve their face into the stone instead! Or make arrows to point the way, or cool words in the blocks, or a code made from runes for you and your friends, or a puzzle map that looks amaaaaazing!
Then, you can craft that block with the chisel and more blocks to copy the design, which would also take durability on your chisel.
I love your idea! Gave me inspiration, which are the best ideas
0
Great! I had some sort of idea for this, but it was really undeveloped, and used a book instead of the game. This is a great idea, especially the fact that you need to gather materials to figure it out.
When you get an item that can be crafted by something else, do you see questions marks for the recipe? When you craft something, the recipe is unlocked, right?
I love it! It might need a little adjusting to get it just right, but its mostly perfect
Support
0
Cloak of Shadows is updated!
Is there any way to add a picture aside from a source? There's no way for me to use an online thing to post a picture. Why can't we just drag and drop, or copy and paste?
0
0
Cool! Ok soooo, questions...
Got a better idea? (Oh and how much should I increase the chance of finding one in a chest? 1/50? 1/25?)
1: Question about sneak speed. Why? If anything, wouldn't it make you faster? Considering this is a stealth accessory after all.
[/b]Well I didn't really want an invisible character to be able to rush through the forest faster than other people. I'm just imagining some poor sap in full diamond walking into the forest, then getting destroyed by someone he can't see, cause they can move fast enough to be somewhere else when they turn visible and then back invisible, then moving back to attack... I do kinda see your point though... Maybe not give them speed, but simply make sure they aren't too slow?
2: Seems fair enough, but what does a Wither Skeleton have to do with shadows?
[/b] Well its dark and scary and interesting. Plus they are found in Nether chests. I just kinda hoped it would fit.
3: Why? Not only are you sacrificing your chest slot, but every slot? That's a major disadvantage that this accessory doesn't give enough power to back up. [/b][/b]I suppose I see what you mean about power. And since you are already giving up your chest slot its probably reasonable to assume some people would want to go with a blend between sneak and direct PvP... Armor just doesn't seem that stealthy. Maybe add to the wait time for certain armors? No extra for leather or chain, one second extra with gold and iron, and two seconds extra for diamond armor?
4: How about, if the dagger is used while invisible, it will ignore armor. Since melee attack cancel out invisibility, only the first strike will ignore armor. [/b][/b]I thought of that at first... but then what about invisibility potions? That could be OP, even if they aren't wearing armor, they can attack attack attack with an armor piercing weapon....
Oops sorry. I did this on my tablet and then transferred it to here, copy/paste, so that mighta done it.
0
I don't quite get it. :/ I don't remember saying we had a different definition of words. I do remember saying we have different reasons for liking certain gamemodes.
I personally think that the Zombie and Endermen changes aren't senseless, and while they might be annoying if you don't do something about them, so is getting killed by a creeper or dying in lava. Losing is annoying. But that doesn't mean the challenge of doing something extra isn't interesting.
I have no clue what else to say. I like it, and you don't.
Maybe I can ask a clarifying question, just so I can understand why you don't like it?
What aspects about Minecraft Survival make it interesting and fun for you? Why do you play it? Like, a real answer here. I wanna learn a little more about how this works
0
So, in this thread, (http://www.minecraftforum.net/forums/minecraft-discussion/suggestions/2593442-quivers-and-other-accessories) Lethal was talking about other things to use in armor slots, aside from armor; Accessories! Cool objects that don't really defend you, but instead can be used to give you a different sort of edge. They would have to be carefully balanced, because while they couldn't be too powerful, they would also have to make up for losing the benefits of diamond armor in that slot.
The big thing about an accessory is that they would provide different strategies, different ways to fight, other than simply tanking an attack.
One accessory that I would lloooooooOOOOoooove to see in Minecraft is a cloak. A Cloak of Shadows, to be exact.
The Unusual Properties of a Cloak of Shadows
Wearing a Cloak of Shadows is not only stylish, it makes you invisible!
Well…. Sometimes. What it really does is make you harder to see, and certain actions can make it easier for you to disappear from sight.
Walking around, in the middle of the day, on the flat expanse of a well groomed field, you will be as plain as a Villager at a Zombie convention.
In order to turn invisible, you have to be hidden in the shadows, places with a light level of 7 or less. When wearing a Cloak of Shadows, the places you can hide will be visible, surrounded by a black glow, such as the Glowing Enchantment. Only you can see this.
You can hide in shadows, tall grass, and tall reeds. (even tall flowers)
The second thing you need to do is stand still.
When standing still in a place you can hide, you turn invisible after 5 seconds. If you are standing in both shadows AND tall grass, the time you wait is reduced to 2 seconds.
Moving will cancel this effect, but you can crouch and move to stay invisible. When Cloaked, you actually move at twice your normal sneaking speed, so its more about stealth than not falling off stuff.
Using melee weapons will cancel this effect as well. But you can shoot arrows while remaining invisible. Each shot will cancel your invisibility effect.
Taking damage will also cancel the effect.
Finding a Cloak of Shadows
There is one place where a Cloak of Shadows can be found. Where? In a Nether Fortress, of course! There are lots of loot chests in these burning corridors... one of them is bound to hold something special! There is a 1/25 chance of a CloakOS appearing in a Nether Fortress loot chest.
Proper Use and Care for a Cloak of Shadows
A Cloak of Shadows can be equipped in the chest slot.
A CloakOS has exactly 150 durability points, and it can be repaired for 10 durability with black wool, and repaired for 150 durability with an enderpearl.
Extra suggestion
While not part of the main topic, I was thinking maybe the Cloak would pave the way for a new Melee weapon: the Dagger! All daggers would do one heart less damage than their sword counterparts, but their cooldown (for 1.9) would be ¾’s as long. And the extra benefit of a dagger is that their first strike will penetrate armor like it is not even there. You must wait five seconds without attacking for the dagger to penetrate armor again.
0
0
I kinda like the idea of non armor accessories. Though armor overall is a reeeeaaally important thing when you are fighting...
I would love to be sneaky.
Another accessory might be something like "Shadow Cloak", which, while equipped in your chest slot, it doesn't allow any more armor to be used. You could still use other accessories though, so you could wear the potion belt. It gives one armor bar.
The "Shadow Cloak" Would render you invisible when standing in shadows (and the Cloak would show you where the shadows are), tall grass, or reeds, and only when you are have been standing still for at 3 seconds. Crouching would allow you to move, while keeping your invisibility, but you would move at half the speed you normally move while crouching. (which would make a new slowest way to move. Shadow cloaked while on soulsand while drawing back on a bow :D)
You can shoot arrows while invisible, but as soon as you hit an entity or player, your invisibility would disappear, and you would have to wait 3 seconds.
I would use this more than diamond armor
0
Whats the point of playing in that difficulty if you don't like it? The idea of separate difficulties implies that its going to be harder, and I like it when it's more than just a numbers boost to add mobs. Its much more fun to me when I need to act differently, use a new strategy, instead of just spamclicking to clear more mobs than before.
Well whats the appeal of playing in survival anyway? The fact that you have to work for it. Personally, I think dynamic and interactive zombies that you need to defend against have more appeal than zombies that simply sit and wait for a player. Adds more depth. Makes the zombies have their own story to tell, rather than just being an extra in the Players life.
If you still don't see the point than I think its less of a communications problem and more of a base idea problem. We both have completely different ideas on what is "appealing" about survival mode and challenges and stuff, and it isn't something that'll get fixed by wording it differently...
0
If its really an issue you could play in Easy, then switch to normal or hard. Or you could box the animals in with dirt. You have 10 minutes of one day before the Zombies come out, and that's only if your animal is already injured.... what difficulty level do you play in now?
I suppose that does make sense. Their ability just seems so useless....
0
Well.
I think that some sort of "Defence" Gamemode might be possible.
But it would be a lot different.
I like the idea. I might make a separate post on it. I think the idea I have in mind isn't quite the goal you were thinking of though.
But a full on. "Do this or that" gamemode doesn't quite fit into the game as we know it.
1
I made a Mob AI post that has the same basic idea for zombies (along with lots more stuff). Your zombies are more detailed though. Good Job!
I want there to be more in game interaction too! Support
1
There are a lot more things to take into account and edit, now that 1.9 is coming out!
Plus I think Rabbits would make good food for the falcons.
Pick this back up and pull it together, it'll be awesome!
0
Total revamp! Now the abilities of the mob are based on the difficulty mode, instead of just being generic.
Its not bad for noobs cause they can still play in Easy and have the same effect as it has now.
The addition of these cleverer mobs would be balanced out a little by reducing the amount of mobs that spawn in the first place. So when you look outside on Hard mode, there won't be an entire legion of mobs ready to kill you, just a troop.