I agree, that actually does sound "exciting!" I mean, its not like there are thousands of little kids who used to simply imagine all these things around them, with superpowers and secret bases and things that aren't really there, cause little kids don't do that kind of stuff, they only do things with stuff that is already there and real.
Its not like as those kids gew up they ditched the imaginary games for stuff like board games and video games, not because they became less imaginative, but because they craved more of a challenge with rules and requirements,
Its not like this would be the perfeect solution for both having an imaginary realm you could play in with friends, while still keeping the rules and requirtements that you started to love for a challenge.
Its not like... its not like... wait.
...
Tell me, honestly, what is the difference between sitting in a log cabin outside , using agumented Minecraft, and the difference between sitting in a cabin you made, hile sitting on a cumpter? There are a few I can think of:
You are actually feeling like you are IN the cabin, especially if you use the google cardboard goggles thing like Gamelord said.
Two, you'd be building this in your world, instead of a totally different world.
and Three, it'd be a bit more emberrasing to walk around with goggles over your face or holding your phone up at awkward angles, but only because now everyone can SEE you be a geek, and no more emberassing than playing Pokemon Go.
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That's a really interesting idea, actually, but how would it know what the target is?
Maybe more of a homing arrow? I could imagine doing that (Actually I have before but it was for something else)
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Not if they don't last too long, but I get your point. Apparently they already exist as a particle effect, so if its a particle... I don't actually know enough about lag to talk about that :/ Maybe though. Does anyone else know a little more about how much this might affect the game?
Thats part of the reason on why I wanted them! Tracking, either players or a mob (maybe a mob specially made for special footprint stuff) They also add life overall
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So mostly the thing is that they last too long, huh? In my mind, that was so you could follow someone, if you wanted to, but that might not be the best idea.... I'll tone it down
A hat or glasses that go with extra seeing or tracking 
Maybe a Helmet Enchantment called Tracking, that would let you see footprints for much longer than normal? That way they could still be utilized. Or, if accessories ever become a thing
I think sneaking would definitely affect footprints, probably making them so they don't appear at all (except for on snow. Snow is the bane of anyone trying not to be tracked :D)
I still think snow should have permanetn footprints, cause thats both how it is and the snow trails are a thing. But if it needs to be changed, how about 30 seconds, or even a minute? They should last longer than anything..
And since clay isn't something that is usually walked on, I think its OK to leave it as permanent. That way, you can use it to see what passed by on the way to certain things.
Like, you want to dust the floor? I'm thinking if you attach a piece of wheat to a stick, it would make a broom, which could be used to clean large chunks of dust at a time, and make Cats do what you say instead of sitting on your chest when you need to open it
Most of the time though, if you travel there often, I would think there wouldn't be must or any dust with all your footprints. So it would be a sign that you had not visited that place in a while. Which would be cool. And imagine a different sort of abandoned mineshaft, where a trail of footprints automatically spawns in the dust and leads you somewhere!
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Thanks!
Thats a really interesting idea! I dunno how they would get the arrows, though... It would probably be a whole new thread, to talk about mobs getting harder to beat the more experience you had or something, and skeletons would get different types of arrows sometimes....
I might make a thread on that
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Different Mobs have different footprints
The footprints would disappear after a while, so its not like they can pile on indefinitely.
Creepers would have strange tracks
They already have a particle? Cool!
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So what is something simple, that could add more life and more strategy to the game? Remnants of life that has passed you by!
No I am not talking about poop.
Footprints!
A footprint is created whenever a mob steps on the ground. Certain blocks hold footprints better than other ones.
Grass holds a footprint for 5 seconds
Dirt holds a footprint for 10 seconds
Coarse Dirt holds a footprint for 15 seconds
Farmland holds a footprint for 10 seconds
Sand holds a footprint for 5 seconds
Gravel holds a footprint for 10 seconds
Carpet holds a footprint for 5 seconds
Netherrack holds a footprint for 10 seconds
Snow holds a footprint permanently, or until it snows or rains again.
Clay holds a footprint permanently.
Certain blocks that are not exposed to the sun (if there are blocks above them) will gather "dust" over time, gradually growing slightly lighter. It takes seven days (minecraft days) for this to finish. They will now hold footprints. A dust-print will last seven days before fading away.
Wooden Planks and Slabs and Stairs collect dust
Stone Bricks and Bricks and Sandstone collect dust
Hardened Clay collect dust
Furnaces and Pistons and dispensers dust.
Ore Blocks collect dust
Simple and interesting.
Basically most things with hard surfaces can collect dust. But nothing from the End or the Nether can collect dust.
Maybe the heavier armor you are wearing, the darker and longer the footprints stay?
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Ooops! I forgot!
Tell me what you think!
Added!
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I added the Cobble Arrow! And that made me think of what Lethal said a little while ago, about how stone arrows might not travel as far....
So I'm asking all you guys. Would it be a good idea to make certain arrows heavier, like gold, diamond and stone? And certain arrows lighter, like Wood and Glass?
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I'm still confused... I'm a member of the Suggestion Community, but I don't put "Coming soon" or something like that. And I know a bunch of the members of the Suggestions Community, the ones who actually hang around here and make good posts and warn people and stuff, and they don't say "Coming Soon"... Broccoli, Endergirl. Lethal, Vamp... The only people I see who say that are the ones who have just arrives, and its one of their first few posts, so the members who have been around longer haven't warned them yet. :/
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I guess I'm confused... Are you saying that the entire Suggestion Community puts "coming soon", AND that the entire Suggestion community opposes that?
Just wondering.
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Perhaps make it so it has a cooldown, but it has a slightly farther range and a little more knockback, so you can kick people or mobs away from you!
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Hey! I made a couple Subsets, both to Expound on Glass Arrows and to make Wood arrows more useful! See what you think!
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I guess I should just take that part off, huh?
The wood arrows could be the base for a couple more types of arrows, I just couldn't think of any that didn't make it seem overwhelming. Plus arrow tag could be cool
Exactly what I thought
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Well, you do need obsidian anyway to get enchantments, and since you can only get the level 1 of both those enchants, and once you get the enchant you forfeit any more chances to get a better enchant from an Enchanting table, I thought it was OK.
Its not the most important part of this though. I just wanted another way to use the Shards, and since that's how cavemen or tribal warriors made their swords more deadly, by putting shards of obsidian on them, I figured it made sense
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No I am NOT here to suggest multiple tiers of Arrows.
So I'm free to post this idea!
I am here to suggest different functionalities of arrows.
I saw another post on arrows that brought to mind my ideas about it. I was going to wait a while so it didn't look like I was trying to copy off of them, (plus it seems polite) but then I saw that it was necro-bumped, so it was actually already dead. (sorta)
I guess this is where we start off.
Types of Arrows
Flint:
The basic, wonderful arrow type we have all come to know and love. Sharp little projectiles that do damage to both health and moral.
Can be used with bow Enchantments.
Flint Subsets:
Homing Arrow: Crafted with an enderpearl surrounded by four arrows, this arrow makes it that much harder to miss! Each arrow can turn up to 75 degrees in its search for a target, so sniping that distant player is much easier. When they hit, they give off a few teleportation particles, so you can't pass it off as skill.
Cannot be used with bow Enchantments.
Bouncy Arrow: Surround a slimeball with arrows to get a projectile that can bounce! It bounces off walls an floors and ceilings, and only stops when it hits a mob. So now you can shoot around corners, or make a smart long shot by bouncing it off the floor!
Sharp Snowballs: Craft a single arrow with a snowball and a slimeball to get a throwing projectile that hurts! It can't be thrown quite as fast as normal snowballs, and it only does half a heart, but a stack of these can be used quite effectively!
Wood:
To craft these arrows, simply leave out the flint in the recipe! You end up getting a sharpened stick with feathers on the end. These arrows are really more for target practice than real projectiles, dealing only a half a heart each, and 50% knockback. But they are so light the drawback on the bow is almost instantaneous! You can craft another arrow by putting the correct material above the Wooden Arrow.
Can be used with bow Enchantments
Wood Subsets:
Wood arrows are not really made to deal damage, so even their subsets will be focused on another kind of use.
Messenger Arrow:
Crafted by placing a piece of paper above a Wood Arrow, this is made to deliver. Right Clicking the Messenger arrow will open up a one slot storage space. You can place a single item in this arrow. Shooting the Messenger arrow is just like normal, and when it lands, it will drop the item. A Wood arrow will be retrieved if the arrow is picked up.
Messenger Arrows cannot be stacked, or used with bow enchantments.
Paint Bombs:
Paint Bombs are crafted with a Wood arrow, a piece of paper, and a dye of your choice. When the Pain Bomb lands, it creates a small splash of color on whatever it hit. The dye can be washed off in water or rain.
Cannot be used with bow Enchantments.
Smoke Bombs:
A Smoke Bomb is crafted with a Wooden arrow, a piece of paper, gunpowder, sand, an ink sac, and redstone.
When it lands, a Smoke Bomb creates a small cloud of black particles. Anything in the particles is both Blind and Invisible.
If the Arrow hits a mob, it stays stuck in the mob, and creates a small stream of particles that hang in the air for two minutes, creating a trail to follow the mob. The trail effect lasts for 5 minutes, or until the mob has contact with water. (including rain)
Cannot be used with bow Enchantments.
Poison Darts:
A Poison Dart is crafted with a fermented Spider eye above the wood arrow. It deals half a heart of instant damage, then gives the victim Poison I for 10 seconds
Cannot be used with bow Enchantments.
Roped Arrow:
A Roped arrow is crafted by surrounding a Wood arrow with String. It does half a heart of damage. Right clicking the Arrow in your inventory yanks the mob you hit toward you, dealing another half a heart.
Cannot be stacked. Cannot be used with bow Enchantments
Glimmering Arrow:
Crafted with a single piece of glowstone and a wooden arrow, these produce a small sphere of light when they land, lighting up 4 blocks around them. Not as effective as nearly any other light source, but they CAN be placed at a distance! Picking one up will put out the light.
Cannot be used with bow Enchantments
Egg Arrows:
Creative only, this arrow has a monster spawn egg on the tip! Ever imagine scattering random monsters along a hallway, instead of placing them all at the end? Fill a dispenser with these and see the magic! Or have you created a challenge map for a friend, and thought it wasn't challenging enough? Snipe him with one of these to add a bit of drama
Explosive Arrows:
Crafting is a Wood arrow, gunpowder, sand, and a piece of paper.
I was avoiding these, because they are so typical, and I already have a knockback arrow, but I realize this one could be quite different.
These arrows are not blocked by projectile protection, only by blast protection.
They do a bit of knockback to anything close by, and a bit of damage. They also break the block they land one. (If that block can be exploded.)
Stone:
Crafted with a solid piece of stone (No cobble here!), these arrows are pretty basic. They don't deal quite the same amount of damage as a Flint arrow, but their blunter tips mean they pack quite a punch! They deal 50% damage and 150% knockback.
Can be used with bow Enchantments
Stone Subsets:
Cobble Arrow: Literally just a misshapen rock fastened to the end of an arrow, this arrow is purely for knockback. It only deals half a heart, but it smashes into the enemy and deals 200% knockback.
Glass:
This arrow is crafted from glass, and while they are just as sharp as Flint arrows, they are so fragile they break on contact with ANYTHING. Stone, flesh, dirt, it doesn't matter. You can only use this arrow ONCE.
The special thing about these arrows, though, is that they are hollow.
"What does that matter?" you ask?
Well, you can fill them with stuff! Namely, potions! It looks like at the moment, there is no way to craft these delightful little devils, the potion arrows, so this would fit very nicely. On contact, it shatters, splashing everything in a small radius with a volatile liquid
(It can also be filled with water to put out fire, and do extra damage to blazes)
Simply craft a potion with a glass arrow, and you'll get a filled arrow and an empty bottle.
Cannot be used with bow Enchantments
Right clicking an Empty Glass Arrow on a liquid will fill it up.
Glass Subsets:
Potion Arrows:
Potion arrows are, as said above, filled with the liquid from a potion. They have various effects, depending on the potion used. When they land, they splash a small area around it, 2 blocks away maximum, and since there is so little in the tip, they last only 1/8th the normal time.
Water Arrows:
Water arrows are just like potion arrows, except without the awesome effects. They can put out fires in a small radius of landing, and they do extra damage to Blazes, plus splash damage.
Lava Arrows:
Lava arrows are just like potion arrows, but instead of giving jump boost or regeneration, it deals a little bit of instant damage and then splash fire damage! As in, it flings molten lava everywhere when it shatters, and set mobs on fire! The bad part is that it will also set the block it landed on on fire, so be careful where you shoot.
Redstone Arrow:
Crafting a Glass arrow with Redstone will fill it up, and on landing, the impact and shattering will power the redstone for just a moment, and power anything within a small radius for just an instant. Good for lighting lots of TNT.
Gold:
This arrow is crafted from Gold, which, as you know, is actually pretty soft. So it makes for a terrible weapon, dealing only 25% the damage that a flint arrow does. What makes it useful?
Gold is the most enchantable substance out there, and just because its a tiny bit on the tip of an arrow doesn't mean it isn't helpful!
At the moment, Power, Punch, Infinity, and even Flame all have to do with what happens before or while you are shooting. You draw back more, your bow has a heavier draw weight, you have infinite arrows, and you set your arrow on fire BEFORE you shoot it.
But there are three enchantments that I think would work FABULOUSLY on arrows.
Smite: Your Golden arrows do MUCH more damage to the Undead! Woo! And since so much enchantment is packed into such a small space, it does lots more damage! Only one arrow is needed needed to take down a zombie!
Bane of Arthropods: If you don't even want to get close to those spiders, take them out with these!
Looting: It kills me that us long range fellows don't get the benefits of extra loot. It seems like you have to actually go in and kill them with a sword to get anything extra. But not with these!
Each arrow takes half of an experience point to enchant. You can stack them on the enchanting table to mass-enchant them.
Can be used with bow Enchantments.
Iron:
These arrows DO deal a little more damage, but only a half a heart. Their main purpose is something quite different. The sharpened iron arrowheads have been crafted specifically to cut stuff like cloth, and string! It slices right through it.
Shooting them through cobwebs will cut them down, clearing you a path. They break wool blocks (only one per arrow though), so there are a couple more trap opportunities there. And since they tear through softer, more yielding things, they deal x10 durability damage to Leather and Chain Armor!.
Diamond:
Like expected, Diamond arrows do more damage! (I mean, you hit someone with a sharpened diamond, you expect them to feel it.) But they only do one heart more. They do have one more effect on the enemy, though. These indestructible tips have a 50% chance not to break when hitting an enemy, instead of disappearing into the void, never to be seen again. And the fact that they are the hardest substance around means that when they hit Gold, Iron, and Diamond armor, they deal x10 durability to it, shattering the armor with each shot! (They don't work on Leather and Chain armor... those types bend, not break.)
Cannot be used with bow Enchatments.
Obsidian:
These require a new item to craft: The Obsidian Shard.
Breaking Obsidian has a change to give you one or two Obsidian Shards instead of Obsidian. An actual shard of obsidian has an incredibly sharp edge. Doctors actually use it on the edge of scalpels sometimes. The edge can be as small as 3 nanometers! Crazy, huh?
Obsidian Arrows are very special. They are so sharp that they fly right through an enemy, dealing 2 hearts extra. But since they are so sharp, they don't lose any speed when hitting an enemy, so they deal no knockback and can fly right through several enemies.
Cannot be used with bow Enchantments.
Prismarine:
Prismarine Arrows work exactly like normal, Flint Arrows... When above water. But underwater, they act much differently! There is a minimal arc, so they can travel much much farther and faster before losing speed. They deal one extra heart of damage to Mobs that are in the water.
Can be used with bow Enchantments.
Prismarine Subsets:
Dark Prismarine: Crafting 3 Prismarine Arrows with an ink sac creates a Dark Prismarine arrow, which, while acting in the same manner as a Prismarine arrow while underwater, also deals one extra heart of damage, right through armor. ONLY while underwater!
Cannot be used with bow Enchantments.
Shining Arrow:
Crafting a Prismarine arrow with a prismarine Crystal, you get a Shining arrow. Its a lot like the Glimmering Arrow made using glowstone, except it lights up just as much as a torch, whether above or below water.
Yep!
Tell me what you think! What do you like? What seems overpowered or weak? How can I fix it up?