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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from DjessNL

    I'm the pro stalker. I found out Gee's real name, with almost no intel whatsoever. He has no social media, I can confirm.
    His real name is:
    No way I'm going to tell you. F*** off

    I disagree here slightly
    Posted in: Maps
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    posted a message on Thaumcraft 3.0.5i (Outdated)
    Azanor,

    Could it be possible to change the Harness' effect depending on the type of Essentia you put in? Ignis could work like Twilight Forests' Fiery Aura, Motus could give you speed, all that shenanigans. Now, obviously there shouldn't be one for every Essentia (if you manage to come up with one for all there should :3) but I personally feel like this would really make the Thaumostatic Harness not only cooler, but also better, and quite balanced. Try to think about it :)

    Bone and Djess
    Posted in: Minecraft Mods
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Icelate

    Coal block for the VM would be incredibly easy. It'd be better if it had it's own area. Wonder if Vechs would put out a map where you can't craft the block and their would be about 1-6 extra areas, depending on which he would use and how many areas would he put out for the blocks.

    In a map like canopy carnage where you'd mostly rely on charcoal and have a hard time finding ores, a coal block could work. In cave maps, not so, maybe as a super easy piece though :P
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Bly

    Coal blocks will make for a nice aesthetic in hell/ash areas. Plus yay new victory monument block.

    Doesn't work as an ashes base block though, sadly. However, it looks epic with redstone blocks:
    http://i.imgur.com/u6pYkBe.jpg
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Bly

    The
    Oil rig
    .
    Also, page 2808. WOLOLO

    Oh, yeah, that really IS easier than brown. You actually have to find brown first :P
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Bly

    I'd consider anything to be harder than the light grey wool...

    Which dungeon was Light Grey?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from LimitlessMC

    I was hoping OOG would play inferno maynes but I watched jsano for a long time. Is any one else watching that series?

    Yes. I love it, but I'd prefer a different map, I'm kinda burned out with IM. Still watch them for the commentary though :P I hope they do Pantheon/Titan's afterwards :D (inb4 bashing because map is too hard)
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    So apparently the new block is hardened clay (Clay block in furnace).
    Deserty desets seems to mean no lakes in deserts.
    The zombie change makes zombies sometimes (adjustable via nbt) spawn additional zombies a few blocks away.
    And obviously you can also name passive mobs in survival.

    Quote from lilscutter

    Just finished watching the CTM Podcast #2 and the "random loot chest" topic was great. I made a post here almost two years ago about how "random loot chests" were a very bad idea and how they would ruin the players experience (immersion) with a map. All the regulars piled on with negative comments (expected), but now mapmakers and players are feeling what I felt then and still do.

    I do think "random loot chests" can be used in the proper setting. for example: With the map "Gift" in all the homes it fits perfectly and makes sense that a player would find a bunch of random stuff in an abandoned house.

    wait, there are ctm podcasts? Why do I not know about that? (€: found it. Gonna watch 'em now)
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from I_am_Jens

    I really don't remember.... it might be :3 it is when you turn right on the railway, going from the monument area thingy (I'm not making sense anymore, forgive me).

    The Molten Depths.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    I presonally really sidlike the colored wood. It just looks wierd. Maybe something like that construction foam from whatever mod, that would look nice. Or, you know, tinted glass :P I know there is some kind of bug there, but there are mods that add colored glass too, if they could figure out a way to get rid of that then mojang can too.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from cameron274

    There's only one area, Castle Grumbelbaghur.

    Heh, you still remember that? :P
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from TheGameOfLife

    So, I beat Inferno mines a while ago and I was screwing around when I noticed something...

    Near intersection 1 on the path to the everforge, there is some sand in the wall and behind it is a ladder leading to a mostly empty room. If you break the sign in the room, you will find bedrock. So, I decided to turn on creative because the pointless bedrock confused me and inside was an armory type of thing which I couldn't be bothered to take pictures of. It contains "Rosian Battlegear". Now, my question is "Why does this room exist and is there an entrance (via teleportation) anywhere on the map?" And yes, I know rosie is an LPer, so don't bother informing me.

    Only rosie can enter this room, there is a enderpearl spawner that spawner pearls thrown by her in there :P You can however use a glitch to tp through bedrock, but don't ask me how.
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from yelkca_

    Did you miss me? :D



    Lulz, now you're making desperate excuses. It's cheating. End of story.

    Also, it's time for my....
    INFERNO MINES FINAL PROGRESS REPORT


    Ziseaunian Battlecry. That is all I have to say. Ghasts and ghasts. And blazes. Blazes and ghasts. I took a piece of wool, and hunkered down in the fleecy box. Until I tried to escape. They got me. I ran back and saw that the wool chest was destroyed. Luckily, the piece of wool from my inventory was still lying on the ground. I picked it up, and repeated the same process. I tried to ender pearl out this time. Only, a blaze flew in front of the pearl, meaning that I was right in the middle of their army. I didn't stand a chance. And neither did my poor little wool. Did it burn? Maybe. Did it blow up? Maybe. Did it fall into the void? Maybe. Or maybe all three.

    I actually thought I'd beat the map, you know. Other people have taken victory shots, but I'll have to settle for a failure one.



    So long, Inferno Mines.


    You could still continue, 18/19 isn't too bad even if it isn't a victory :P Also, have you checked if there were any wool drops after the box blew up?
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from jacer21

    Wow... it took me at least another 5 minutes to find it even with your instructions. How are you expected to find that on your own? There's no way someone could stumble upon that while exploring, the only way up there is with a staircase. It doesn't help either that the sand blends in with the new sandstone blocks.

    I accidentally found it because I wanted to take out some creepers that were up there and noticed the sand :P Otherwise, I have no idea how he suspects us to find it :P
    Posted in: Maps
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    posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)
    Quote from Bly

    So... if horses have armor, does this mean they can attack?

    And if they can attack...

    Hostile horses, anyone?


    Area: Your Little Death

    At the moment they can't, but there are two not-yet implemented Hostile Horses (Skeletal and Zombiefied), so I'm guessing we will now see Horsemen of the Apocalypse from time to time, maybe even in vanilla (maybe they will just spawn like other hostile mobs though, but that doesn't hinder us to make skeletons/zombies ride them :P)
    Posted in: Maps
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