My proposed solution to the problem is a new world type in the options when creating a new world. This new world type would be similar to the current one, aside from 1 difference: the terrain is expanded by 2x, 3x, or even 4x larger than what would normally generate in Minecraft. (The pictures below are 4x bigger, but the amount the terrain is enlarged could be an option)
- This would not affect current terrain generation because it would be a new world type.
- This would not make trees or villages bigger, it would only affect terrain.
- This would not construct the terrain, then enlarge it. (That would most likley cause severe lag) It would generate the terrain based on how the current generator works, only larger.
- This would not affect the size of each chunk, it would still generate with 16 x 16 chunks.
- The height of Minecraft would not be increased, and the world would not get deeper. This suggestion would only affect the surface of the world.
- Biomes would still generate normally, not enlarged. Though it would be great if there could be an option for either Large Biomes or Default Biomes when starting a new "Larger Terrain" World.
- This would not make villages and mushroom biomes more rare, they would spawn normally, just with different terrain.
- (Some have suggested that this idea should replace the "Large Biomes" world type. If this was implemented, biomes would spawn like they do in the "Large Biomes" world type.)
Example:
This is how Minecraft terrain looks by default. The red square is expanded 4x below.

These two images are to the same scale. The one below demonstrates what I mean by "expanding the terrain 4x." (I didn't recreate the desert, but biomes would still generate like normal.)


These two images are to the same scale. The one below demonstrates what I mean by "expanding the terrain 4x." (I didn't recreate the desert, but biomes would still generate like normal.)

Example of larger hills/mountains:
How hills currently appear in Minecraft. Below is what hills and mountains might look like in a "Larger Terrain" World.
Current:

Larger Terrain:


Current rivers compared to larger ones:
Current:

Larger: (The 2 block steep coastline was created because I simply expanded the current terrain 4x for these examples, nothing has been smoothed out. The images are just for example.)

Larger Beaches:
(Unfortunately the beaches look rather ugly, but it's a problem with the way beaches work in World Painter and it does not have anything to do with this suggestion.)

Larger lake:
Current:

Larger:

Larger ponds:
Current:

Larger:

Larger Ravines:
Current:

Larger: (wow)

Larger islands:
Current:

Larger: (Bare lumps of dirt aren't so bad anymore! Could use some trees though.)

(The rest of these examples are Extreme Hills oriented. I used the same type of terrain that spawns in ravines for the rocks of the mountains, meaning that random waterfalls and lavafalls would spawn. I got rid of most of them by hand, but some of them escaped my grasp. I wouldn't mind seeing occasional waterfalls in mountains though, because I think these look really cool!)
Current:

Larger: (World Painter doesn't support overhangs like the ones in extreme hills biomes, but this should suffice.)

Current: (This is one of the few times an Extreme Hills biome actually looked like a decent mountain.)

Larger: (The grass is brighter because I forgot to make the mountains "Extreme Hills" in World Painter, sorry about that.)

Current:

Larger:

Current:

Larger:

Current:

Larger:

Current:

Larger: (Looks brighter because of the fog, that's how zoomed out I was.)

Current:

Larger: (Sorry about the lack of trees, I didn't pay attention to the biomes as much as I should have.)

Current: (The Mountains actually look pretty good in this screenshot, but I don't think they're as magnificent as the larger terrain example.)

Larger:

(The above example images were made by expanding a normal Minecraft map 4x in World Painter.)
Pros:
- Could possibly make Minecraft terrain interesting again.
- Epic ravines.
- Naturally generated layered snow.
- Longer, thicker rivers.
- Actual mountains and hills.
- Bigger beaches. (though still ugly)
- Bigger islands in oceans.
- Ponds that aren't eyesores. (sorry)
- Horses are even more useful
- Horse travel might be more interesting because of the terrain, and length of the journey.
- Takes more than five minutes to cross entire continents.
- It would be a completely different world type, meaning it would be optional.
Cons:
- It may take ages to get places. (though I'd imagine exploring would feel more rewarding)
- All that flat land might get boring. (but ideally the new terrain would generate with "noise" over the large terrain to make it more interesting and less smooth.)
- Oceans would be massive, unless they weren't made larger along with the terrain.
- Mountains may lag slower computers. (though they wouldn't be that much higher than mountains are right now. The mountains in my examples are much larger horizontally, but not that much larger vertically.
- People who can only play on the tiny render distance would have trouble seeing the terrain.
And that's all I can think of!
I made a signature banner for this suggestion! Feel free to submit your own.

Full size: (worthless for signatures)

Thanks for taking the time to read this suggestion! And thanks for the support everyone! Please criticize this if necessary!
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Likely has something to do with this.
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How long have you played: 'bout a month I think.
Why you would like to be a mod: Tranced keeps advertising, which is nice, but it tends to draw people who just want whatever the ad promised them. I've seen people come in and spam ask for OP/creative/whatever was promised, then spam some other server when they don;t get what they want. I'd like to be able to mute/kick them, because they suck and I hate them.
Who is your favorite staff member: Well kage said I was a kawaii loli, so he's cool.
Why you should be given moderator: Hell, I don't even want mod, just kick/mute commands. but uh, I'm mature, even tempered, friendly. I bump the thread without being asked. I can spell.
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