- Bondo
- Registered Member
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Member for 14 years, 5 months, and 9 days
Last active Fri, Nov, 18 2011 23:20:34
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- 1,064 Total Posts
- 65 Thanks
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zaph0d posted a message on Is 1.9-2 Prerelease safe enough to play?There is relatively little adult content so yeah go for it, just don't look at the pinky skinned creepers.Posted in: 1.0 Update Discussion -
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Mystify posted a message on A totally different game mode?Posted in: 1.0 Update DiscussionQuote from Jalangen
The thing is, every time I come onto this forum, there are at least 3 posts complaining. Whether it's about Hunger not being optional, too many Potions or Minecraft becoming an RPG, people are complaining. I just wanted to see if there was a plan to cater to what at least some of what the community wants, but you answered that question for me.
That is not new, not by a long shot. People are always complaining about the latest additions. People even complained about doors being added, way back when. They complained about beds, they complained about booster tracks. They all eventually get over it and move on, and eventually forget they even had a complain as they get used to the feature. -
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Mystify posted a message on A totally different game mode?Posted in: 1.0 Update DiscussionQuote from Jalangen
Well creative isn't sandbox, it's creative. What people want from a sandbox is roaming around with no particular goal just being able to mine and craft. Simple as that. With the new features that Notch is adding, the game is becoming more RPG-like, requiring you to eat every so often and gain experience. That's what makes the community angry; the fact that these new features are mandatory. If, say, we could disable the features or even put them into a separate game mode/difficulty, the community would be happier since they aren't forced to do the things they don't like.
The only thing you have to do is eat. Everything else is optional and you are not forced to do them. Its like going to a buffet and complaining that they added baked apples. You don't like baked apples and don't want them so you complain that they are offering the option. -
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The_Shadow posted a message on 1.9_2Posted in: Legacy SupportQuote from SeekerCreeper15012
-The game crashes/exits the game when I open the inventory with TooManyItems Pre2
So let me get this straight.
You added a mod to the game. The game crashes. And you assume this is the game's fault?
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Black_Drath posted a message on Ender pearl needs to be more then 1 use.No. They are fine how they are now.Posted in: 1.0 Update Discussion
Although i had the idea of attaching enderpearls to arrows to be able to shoot them further at the cost of both the arrow and the pearl, that would be cool. -
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DecuTe posted a message on Gentlemen, light your torches and sharpen your pitchforks, there's an RPG abrewin'...minecraft hipstersPosted in: 1.0 Update Discussion
wonderful -
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dantose posted a message on Dear notch, please recode all of minecraft in FORTRAN for PPC architecture linux distrosDear notch, I started using computers in the 60's and as such I'm much more comfortable running programs written in languages that existed at that time, FORTRAN would be ideal, but I understand if you feel you need to use LISP or COBOL; I'm not that picky. I still run redhat 3 on an old macbook from before they swapped over to i386. As such, it's getting increasingly hard to find updates to things like flash and java.Posted in: 1.8 Update Discussion
Please consider recoding the entire game for me. -
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Unther posted a message on Why the fu- I don't even...Seriously guys , I am dissapoint. NOT TOWARD MOJANG BUT TOWARD THOSE HATERS.Posted in: 1.8 Update Discussion
Everyone begged to play 1.8.
Everyone was excited to play 1.8.
Everyone talked about "what they're going to do in 1.8"
and guess what? All I see in 1.8 discussion is HATE TOPIC. Always. The. Effin. Time.
If you guys hate change. Or hate minecraft now. Want a hint? Alright , ERASE IT.
60% HATE 1.8
40% LOVE 1.8 (Including me , eating chicken is ****ing bad-ass)
But I agree that the big black fog in huge cobblestone house is horrible. Hope it get fixed BUT WHOEVER SAY THAT MINECRAFT 1.8 SUCK! Just un-install.
Finally I said it. :dry.gif: -
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Oxiloth posted a message on Amazing news for rivers!If you don't already follow Notch on twitter, you don't know about every detail about the rivers. He is also working heavily on biomes, specifically very large (HUGE) bodies of waters, and very large biomes to associate with the land mass.Posted in: 1.8 Update Discussion
I think it is bloody amazing! We can finally make realistic RPGs
Here is some statistics about the size.
Quote from Mystify
Actually, I just realized I messed up my earlier calculations. I somehow did an accidental m-> km tranlation, which made my calcualtion s nonsensical, and I resorted to estimating based on river pixels.
Corrected version:
a chunk is 16x16, or 256 blocks of surface area. 256*70,000 = 17920000 m^2, or a 4233km per side, if it was square. The map is 1765x994, or 1,754,410 pixels. This translates to 10 blocks per pixel, so each pixel is approx a 3x3 area. the image is therefor 5658x3180, approx 5.7kmx3.2km, for a surface atrea of 18.24 km^2
The river is approxamately 20 to 30 blocks wide. the river is approxamately 3 or 4 pixels wide. This gives a scale of roughly 7 blocks per pixel. The image is 1765x994, , which means it is 12.3kmx6.9km, for a surface area of 85 km^2.
the entire island is approximately 3.4 kilometers long then, and crossing 5 biomes gives an approximate size of 680 meters per biome
This estimate is right around the factor of 2 error I had guess from operating off river pixels.
A minecart's max speed is 8m/s. This means it will take approx 85 seconds, or a minute and a half, to cross a biome via minecart. On foot, it is approx double that, or 3 minutes, without accounting for slowdown due to terrain.
Traversing across the entire island by minecart would take 7 minutes, or 14 minutes on foot. Since a minecraft day only lasts 10 minutes, you will not be able to cross the entirety of the island in a single day without braving the night.
Sprinting may reduce these travel times.
I'd say this sounds like a good balance. A biome has some heft to it, without being unmanageable.
Tweets:
notch Markus Persson
Deep oceans; check.
7 hours ago
notch Markus Persson
But the bigger the islands are, the bigger the biomes can be. And deserts want to be big.
7 hours ago
notch Markus Persson
Trying to balance gameplay against scale is interesting. I can do HUGE oceans with HUGE islands very easily and fast now, but it plays bad.
My question to you! Do you like the idea of larger everything?
The four textures in my picture is a small preview of my upcoming 32x RPG pack. -
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madjik2k posted a message on How to deal with people on smp?Posted in: Survival ModeQuote from tim13211
First off, I'm not sure if this is in the correct section so please move if it's not.
I'm playing on an smp server and there are some people I am having a problem with. All we can really do is argue bc we have been staying in the safe zones of the pvp server (not that killing the other person while they have nothing will accomplish anything). How do you deal with people who really get on your nerves in a smp server?
On this topic you can see what the problem is- http://www.minecraftforum.net/topic/450713-★-littlebigminecraft-★-173-pvp-no-whitelist/page__st__280
Having read the thread Tim, I think it may be time to find a new server if you can't handle the hate; 'Cause it looks like it's going to be around for a while.
The only other option is to ignore 'em and find a place a good distance from them and start anew. As I understand it, that server has a Barrier protection system for your chosen home? Take a block with you to stake out a new piece of land a good distance away and get to cracking. Your options are pretty limited given server rules on the first page of the thread.
EDIT::Quote from Bondo
My solution?
I only play on one server. It's a private server, where myself and about four of my best mates log on to build stuff. There's no griefing, because I know where everybody lives.
Honestly, if everyone on the Internet knew where everyone else lived. There would be NO griefing. It simply wouldn't exist.
I stand corrected. This is also a valid option. I also do the same, I've got a group of RL friends that I only play with on a server that I host. This is indeed a tried and true method for avoiding drama. - To post a comment, please login.
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Feedback is constructive. It suggests what works, what doesn't quite work, and what could use improvement.
What most of these "complainers" are doing is not providing constructive feedback, but instead throwing ridiculous, over-dramatic, emotional temper tantrums.
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Poof, banned.
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Minecraft has not even existed for three years. "Cave Game" was merely a twinkle in Notch's eye just two years ago. And multiplayer in any incarnation had it's original test release in June of 2009. Survival Multiplayer only had it's original test release barely over one year ago in June of 2010, and this was the earliest time that a PVP server could have been created. SMP wasn't even available to the public until August of 2010.
So take your ******** elsewhere. We don't need it here. There's enough of it to go around already.
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Since childhood, I've had an image in my mind of what I believed would be my perfect game. The game I've always wanted to play, but never could because it did not exist. Minecraft is the closest thing to that game I have ever seen, and each step forward it takes brings it closer to that dream.
Go forth Notch, Jeb, the rest of the Mojang bunch. Fulfill your vision for Minecraft. The nay-sayers are vocal, sure, but the votes do not lie. The overwhelming majority of community members are FOR these changes.
Huzzah.
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It's cool to speculate and all that, but none of us know the real specifics of how it's actually going to work.
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First, the immediate vicinity is typically completely devoid of animals, as everyone has already slaughtered every pig, cow, sheep, and chicken within a two kilometer radius. Yes, even the sheep. Many players still seem to fail to grasp the concept of shears.
To remedy this, one must stock up on wheat, then travel far and wide. When one does find an animal, it's quite the task luring it back to where you need it, and you must often dig stairs in order to allow the little guy up some of the more difficult terrain.
Then there is the problem of storage. You need a secure area, well lit to prevent mob spawning. You might build a kind of barn, or just fence off a field. I find that mobs have a hard time going through doors and gates, so I usually knock out a hole in the wall or fence to lure them in, then replace those blocks.
Say you've managed to get a few animals, you've started to breed them, and multiply them. This is all well and good, until you log in one day to find your pigs missing. Turns out one of the lazier, less creative players murdered them and ate their flesh raw. The very same player who won't stop whining about how stupid the hunger system is.
Or you log in to discover a large hole in the side of your barn, the animals wandering about aimlessly, some missing entirely. Another player allowed a creeper to explode next to it, and they failed to plug the resulting hole, letting out all your hard work.
Of course, these problems are not present when playing single player.
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Besides how is it easier than the way it was before? I never used to have any issues with animal scarcity in the past. Now, if I don't create something to corral them in, plant some wheat, and herd a few animals together in order to create a sustainable supply, I quickly find that I have a serious problem with animal scarcity.
Also, successfully breeding animals does not equal game-win. It does, however, equal a steady supply of meat, wool, and hides. At least until someone on SMP lets a creeper blow a chunk out of your corral and let all your animals out.
Also, these features are coming on very, very rapidly. You can't possibly expect such early, pre-released features to be perfectly balanced right out the door. Get them out first, then you can worry about tweaking the details to make it feel just right.
Enjoy testing these early features. Some companies wouldn't let you do so as early as these guys do.
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Details: Wolves spawn in too great a numbers. (Probably the same bug as the sheep spawning bug above.) I counted 10 wolves in a "pack" near where I spawned in SSP.
System: Windows 7 Ultimate x64
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And sniping mobs from my windmill tower is VERY satisfying now. Thank you 1.8, and those responsible for it's creation.