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  • Bomberjosh143
  • Registered Member
  • Member for 10 years, 9 months, and 12 days
    Last active Fri, Jun, 14 2013 08:04:46
  • 0 Followers
  • 433 Total Posts
  • 19 Thanks
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  • View Bomberjosh143's Profile

    1

    Apr 27, 2012
    Bomberjosh143 posted a message on [1.4.5] Explosives+ [PR V3.9!][Pre Release 5 1.4.5 December 2nd!]
    OptiFine HD A6 Standard for Minecraft 1.2.4 and 1.2.5
    (has built-in support for HD textures, HD fonts and BetterGrass, MCPatcher not needed)

    Download OptiFine 1.2.5_HD_A6 (added custom lighting, added fog and sky colors for the Nether/End, fixed Forge support, fixed white outlines on transparent blocks, supports HD capes

    "Fixed Forge Support"

    Does this mean that,the problem about using Predator missile,Ac130,Stealthbomb,Valk missile.Fixed?
    i have a mod installed that adds MW3 guns that when Left clicks it Aim down it's sights.
    Would be cool if it would work together :D
    Posted in: Minecraft Mods
  • View Bomberjosh143's Profile

    1

    Apr 19, 2012
    Bomberjosh143 posted a message on [1.5.2] [SP|MP|LAN] Particle Decoration Mod v. 1.4.1
    18+ votes? Wat?! this needs more green pluses!
    Posted in: Minecraft Mods
  • View Bomberjosh143's Profile

    1

    Apr 17, 2012
    Bomberjosh143 posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    So is flan planning to make
    "Modern planes"?
    Quote from SpitFir3Tornado

    Then you obviously didn't install everything correctly. GOD DAMMIT I WISH PEOPLE HAD COMMON SENSE AND WERENT SO SELFISH AND IGNORANT!

    yea...i agree with you dude...
    Posted in: Minecraft Mods
  • View Bomberjosh143's Profile

    1

    Mar 24, 2012
    Bomberjosh143 posted a message on [16x][1.2.4] *The Halstead Hue* v1.8
    Ho! I love The textures ALOT! by that i mean alot!!! seriously though i love it!
    Posted in: Resource Packs
  • View Bomberjosh143's Profile

    1

    Mar 11, 2012
    Bomberjosh143 posted a message on [1.2.3]Pressure Plates Plus RC 1.1
    Very Neat mod! i could use this for Mob traps ;) i liked this mod.
    Posted in: Minecraft Mods
  • View Bomberjosh143's Profile

    1

    Mar 2, 2012
    Bomberjosh143 posted a message on What do you think should be the main focus of 1.3?
    Jeb should optimize so that minecraft would lag less...
    Posted in: Recent Updates and Snapshots
  • View Bomberjosh143's Profile

    1

    Feb 23, 2012
    Bomberjosh143 posted a message on Top 5 Most Popular Mods
    Top 5 Most popular mods in my Minecraft opinion. :rolleyes: Sorry if i did not put much detail of these yet..

    1st
    Sonic Ether's Unbelievable shaders Mod



    The mod adds Some Stunning Dynamic shadows that make minecraft more Realistic.Although it is not Compatible with Water shaders mod,and Most Old Graphics card though.

    2nd
    Computer craft Computer craft Programs

    This mod adds A computer With programs in it.You can make a program for yourself though there are people who made Programs you can copy from them

    3rd
    Water Shader mod

    This mod Adds some Unique Water reflection that makes minecraft more realistic-ish sadly it's incompatible with Sonic ether's Unbelievable shaders...

    4th
    Build craft
    The Mods adds Pipes,Engines,Quarries etc,etc.a truly cool mod for making mines,Factories,Farms .Etc

    5th
    More pistons
    Ever wanted Pistons to Extend Even Longer? Well..This Mod has it! the mod also has the Piston before the default piston was added in 1.7


    Well that's all i had in my entire opinion.
    Posted in: Mods Discussion
  • View Bomberjosh143's Profile

    1

    Feb 17, 2012
    Bomberjosh143 posted a message on [1.4.7] More Pistons
    Quote from XxkencdrxX

    I found a weird bug.I was making a glow stone circulator and it suddenly did this.







    Hope you fix this soon! :biggrin.gif:


    Oh and one thing i like your mod thanks. It so useful Thank you again for making this awesome!!!!!!!!mod. :biggrin.gif:

    Lol,You need to upload it not show the file location... :dry.gif:
    Posted in: Minecraft Mods
  • View Bomberjosh143's Profile

    1

    Feb 6, 2012
    Bomberjosh143 posted a message on New skyblock episode please tell me what you think
    "Clicks plus button"
    Posted in: Seeds
  • View Bomberjosh143's Profile

    1

    Feb 4, 2012
    Bomberjosh143 posted a message on [1.6.X] Portal Gun - Reconstructed [v1] - Rewritten... again.
    wait the oracle turret the one bigger than the original one well you know it's like more fat-ish..or the oracle turret is the gigantic one you know the "animal king" i saw from portal 2
    Quote from iChun

    Yes, but as stated many times before, the mod has been completely redone. The bare essentials will come first, then itll follow up with the others, including the bacongun and radio.

    Why is it called bacon gun? it should be potato gun.well the mod does not even have potatoes...
    Posted in: Minecraft Mods
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  • View Noobcrew's Profile

    1612

    Sep 4, 2011
    Noobcrew posted a message on [Surv] Skyblock

    Over 5 Million Downloads!


    Trailer made by Slamacow for Skyblock v2.1

    ==================================================================
    Skyblock Server!

    If you want to skip the download and
    play Skyblock Multiplayer, feel free to check out the official Skyblock server!

    Connect with the IP: skyblock.net

    ==================================================================


    All original downloads hosted here if the below links are broken.
    https://skyblock.net/downloads


    Skyblock 1.1

    Download 1.1
    Download 1.1 Hardcore
    Play this map on our server! IP: skyblock.net

    v1.0:

    Skyblock 1.0

    Download 1.0
    Download 1.0 Hardcore

    Contents inside of the chest for both 1.0 and 1.1

    Challenges and Rules for 1.0/1.1

    Rules:
    Do not purposely jump off the island to regenerate your health.
    Do not make a bridge to the mainland.
    Play on at least easy difficulty


    Hints:
    Lava + Water = Cobblestone.

    Challenges:
    1) Build a Cobble Stone generator.
    2) Build a house.
    3) Expand the island.
    4) Make a melon farm.
    5) Make a pumpkin farm.
    6) Make a reed farm.
    7) Make a wheat farm.
    8) Make a giant red mushroom.
    9) Build a bed.
    10) Make 40 stone brick's.
    11) Make at least 20 torches.
    12) Make an infinite water source.
    13) Build a furnace.
    14) Make a small lake.
    15) Make a platform 24 blocks away from the island, for mobs to spawn.
    16) Make 10 cactus green dye.
    17) Make 10 mushroom stew.
    18) Make 10 Jack 'o' lanterns.
    19) Build 10 bookcases. (As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
    20) Make 10 bread.
    21) Collect 10 Ender-pearls.
    22) Cook 10 fish.
    23) Craft 10 Black Wool.
    24) Craft 10 Gray Wool.
    25) Craft 10 Light Gray Wool.
    26) Craft 10 Lime Green Wool.
    27) Craft 10 Red Wool.
    28) Craft 10 Yellow Wool.
    29) Craft 10 Pink Wool.
    30) Craft 10 Green Wool.
    31) Craft 10 Orange Wool.
    32) Craft 10 Snow Golems.
    33) Craft 20 Paintings.

    Feel free to post pictures of your achievements and progress!

    Note:
    Version 1.1 has no neighboring islands with all resources located in the starter chest.
    Version 2.1 has a sand and Nether island. With resources spread out.

    Want more of a challenge? Play 1.0/2.0 for an island with 3x less dirt/sand blocks.


    Video made by CaptainSparklez for Skyblock v1.1

    Skyblock 2.1

    Download Skyblock 2.1
    Download Skyblock 2.1 Hardcore
    V 2.0:

    Skyblock 2.0

    Download Skyblock 2.0
    Download Skyblock 2.0 Hardcore

    Challenges & Rules for 2.0/2.1:

    If you wish you may skip the challenges you completed in 1.0/1.1

    Rules:
    Do not purposely jump off the island to regenerate your health.
    Do not make a bridge to the mainland.
    Play on at least easy difficulty.

    Challenges:
    1) Build a Cobble Stone generator.
    2) Build a house.
    3) Expand the island.
    4) Make a melon farm.
    5) Make a pumpkin farm.
    6) Make a reed/sugarcane farm.
    7) Make a wheat farm.
    8) Make a giant red mushroom.
    9) Craft a bed.
    10) Make 64 stone brick's.
    11) Make 20 torches.
    12) Make an infinite water source.
    13) Craft a furnace.
    14) Make a small lake.
    15) Build a platform 24 blocks away from the island, for mobs to spawn.
    16) Make 10 cactus green dye.
    17) Make 10 mushroom stew.
    18) Craft 10 Jack 'o' lanterns.
    19) Craft 10 bookcases. (As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
    20) Make 10 bread.
    21) Collect 10 Ender-pearls.
    22) Cook 10 fish.
    23) Craft 10 Black Wool.
    24) Craft 10 Gray Wool.
    25) Craft 10 Light Gray Wool.
    26) Craft 10 Lime Green Wool.
    27) Craft 10 Red Wool.
    28) Craft 10 Yellow Wool.
    29) Craft 10 Pink Wool.
    30) Craft 10 Green Wool.
    31) Craft 10 Orange Wool.
    32) Craft 10 Snow Golems.
    33) Craft 20 Paintings.
    34) Build and light a nether portal.
    35) Craft 5 Gold Ingots.
    36) Craft 16 Glass Panes.
    37) Collect 50 birch logs.
    38) Collect 64 arrows and craft a bow.
    39) Craft 10 stone buttons.
    40) Craft 30 stone slabs.
    41) Craft 10 signs.
    42) Craft 20 ladders.
    43) Craft 20 fences.
    44) Craft 20 fence gates.
    45) Craft 10 levers.
    46) Craft 10 trapdoors.
    47) Craft 10 stone pressure plates.
    48) Craft 10 wooden pressure plates.
    49) Collect 64 bonemeal.
    50) Craft 20 cobblestone stairs.

    Feel free to post pictures of your achievements and progress!

    Old downloads:

    As requested, the first versions of SkyBlock!

    First version of SkyBlock 1.0

    Download

    First version of SkyBlock 1.1

    Download

    Rules:
    Do NOT leave the island.
    NO Mods, Hacks, Flying, etc.
    Post pictures of your achievements and progress!
    Have FUN!

    Hints:
    Lava + Water = Cobblestone

    Challenges:
    1.Build a Cobble stone generator.
    2.Expand the island.
    3.Make a mushroom farm.(1.0)
    4.Make some glass.
    5.Make a reed farm.
    6.Make a cactus farm.
    7.Make a wheat farm.
    8.Make some bread.
    9.Make a bed.
    10.Build a forest.
    11.Build a house.
    12.Make a small waterfall and a lake.
    13.Make at least 5 torches.
    14.Make an infinite water source.
    15.Make a furnace.

    Optional Master Challenge:
    Make an area for mobs to spawn at-least 24 blocks away from the island.

    Thank you TheJupiterSailfish for the first series ever of SkyBlock! :)
    Check out his channel for part 2,3, etc.
    [media][/media]

    Note: Removing the block that you spawned on, and not placing a block back (So if there is no block on your spawn point) then dieing may spawn you elsewhere as it is too small to pick a spawn close by. So it will spawn you on the mainland, and it will be impossible to get back. Be careful! (This problem is fixed for the versions that are above this spoiler.)

    Instructions on how to install the map and if you are having trouble downloading the map:

    Place what version you downloaded in the saves folder, to reach your saves folder follow the instructions below.

    Windows:
    %appdata%\.minecraft\saves

    Windows XP/Vista:
    %appdata%\.minecraft\saves

    Windows 7:
    C:\Users\*YourName*\AppData\Roaming\.minecraft\saves

    Mac:
    Open Finder
    Click "Go" on your menu bar on the top left of your screen
    Click "Go to Folder..."
    Type in this: Users/*UserName*/Library/Application Support/Minecraft/Saves

    (UserName needs to be replaced with your computer username)

    Linux:
    Go to view options
    Check the 'show hidden folders' box
    Go to your home directory
    Open '.minecraft'
    Open 'Saves'

    Windows:
    [media][/media]

    Mac:
    [media][/media]


    Are you having issue's downloading the map?

    Try deleting your browser cookies.

    Google Chrome Users: Click on the Customize button -> Option -> Under the hood -> Clear browsing history -> Make sure Delete Cookies and other site data is checked -> Click Clear browsing data

    Internet Explorer Users: Go to Tools -> Internet Options -> Delete? -> select only Cookies -> Delete

    Mozilla Firefox Users: Go to Tools -> Options -> Privacy tab -> Show cookies -> Scroll down and look for mediafire cookies folder and delete it

    If you are using other browsers, just find a way to eat the cookies.

    Change the biome for SkyBlock 2.0/2.1:

    If for some reason you are tired of your water turning into ice and don't know how to place a torch next to your water source, you can switch the snow biome to a non snow biome.
    Download the level.dat that corresponds with the version of SkyBlock you are playing, and replace it.

    2.0: http://mediafire.com...fono1f2g7mpbyxb
    2.0 Hardcore: http://mediafire.com...6irv2leok9l9k4r
    2.1: http://mediafire.com...2ydk4db417hou91
    2.1 Hardcore: http://mediafire.com...e2cciicgw0863pb

    Note: You will have to skip challenge #32.
    Make sure you replace the level.dat before you start the map, or place everything that is in your inventory in a chest. If you do not do so, your items in your inventory will be gone.

    Frequently Asked Questions (FAQ)

    Read the title of each spoiler. View the contents of a spoiler to answer your questions. Not everything will be here, as this map is meant to be a challenge, so not everything can be answered.

    Here is a video from KerflumexedPenguin about the basics of SkyBlock. Thanks :)
    [media][/media]
    "How do I keep my water from re-freezing?"
    This is a very simple fix. To stop your water from re-freezing, as this is in a Tundra (snow) biome, simply place a block above your water source, or a torch next to the source. There are alternative downloads for the level.dat file, but this will eliminate a challenge and therefore you can't complete them all.

    Alternative level.dat downloads
    Version 2.0 -> http://mediafire.com...fono1f2g7mpbyxb
    Version 2.0 Hardcore -> http://mediafire.com...6irv2leok9l9k4r
    Version 2.1 -> http://mediafire.com...2ydk4db417hou91
    Version 2.1 Hardcore -> http://mediafire.com...e2cciicgw0863pb
    Note: This will take out challenge #32, (32) Craft 10 Snow Golems.) If you have any problems, check in with Noobcrew.

    "How do I light a Nether portal without Flint & Steel?"
    This is very simple to do, but it may take a few tries. The basic idea is to get your lava to light a piece of wood or something else flammable, and have the fire spread through the portal frame so it ignites, therefore activating it.
    Step-by-step guide by iiTzWho

    How to light the portal without Flint & Steel

    It is actually really easy, if the wood burns out before it lights, try again

    The rest will be in spoilers, each step in a separate spoiler


    First Step
    First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)

    Second
    Set up the wood, and a little barrier so the lava doesn't go everywhere

    Third
    Place the lava down, let it catch fire to one of the planks, then grab it back up

    Fourth
    Both planks should be burning..

    Fifth
    The portal should be lit, if not - try again

    Hope this helped somehow, good-luck with SkyBlock :)

    TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.




    [/media]

    "How do I get gold ingots?"

    Go to the Nether (with guide above) and make a platform there for zombie pigmen to spawn on. Kill them for gold nuggets. Once you have 9 gold nuggets, place them in a crafting table in a 3x3 fashion, which creates one gold ingot.


    Check out Oasis Survival!
    http://www.minecraft...allenge-blocks/

    Like Skyblock on Facebook!

    http://facebook.com/...kyblockSurvival

    If you love this map, and wish to support, copy one of the codes below and place it in your signature. =)



    <a href="http://www.minecraftforum.net/topic/600254-surv-skyblock/"><img src="http://i.imgur.com/YGqCj.png"></a>






    [url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/lRVyp.png[/img][/url]

    "Skyblock" is a registered trademark and intellectual property of Mineverse, LLC.



    Posted in: Maps
  • View crackedEgg's Profile

    97

    Aug 29, 2011
    crackedEgg posted a message on Parachute Mod, Reptile Mod, CrackedZombies

    Mods are now on Curse Forge.


    LizardMod
    CrocMod
    Parachute Mod
    CrackedZombies

    SpiderMod

    TurtleMod

    ModPacks: You may use my mods in your modpacks. I would appreciate credit for my mod.

    Posted in: Minecraft Mods
  • View DrZhark's Profile

    1800

    Nov 17, 2010
    DrZhark posted a message on Mo' Creatures - v12.0.0 for Minecraft 1.12.1!! Now Opensource!!

    Compatible with Minecraft 1.12.1


    This Mod adds more creatures to the game.


    Mo'Creatures is now open source! You can access the source code at https://github.com/DrZhark/mocreaturesdev


    You're welcome to add this mod to your modpack. No need to ask for permission

    We have a new website!! Please check it here: http://mocreatures.org/home


    Download the Mod:


    Minecraft version 1.12.1

    -Mo'Creatures 12.0.5 (direct link)

    Requires: CustomMobSpawner 3.11.4 (direct link) and Forge 1.12.1 - 14.22.1.2478


    Minecraft version 1.10.2

    -Mo'Creatures 10.0.6

    Requires: CustomMobSpawner 3.10.1 and Forge 1.10.2-12.18.1.2095


    Minecraft version 1.8.9

    -Mo'Creatures 8.2.2

    Requires: CustomMobSpawner 3.6.0 andForge 1.8.9 - 11.15.1.1722


    Minecraft version 1.8.1

    -Mo'Creatures 8.1.3

    Requires: CustomMobSpawner 3.5.1 and Forge 1.8 - 11.14.4.1563


    Minecraft version 1.7.10

    Mo'Creatures 6.3.1
    Requires: -CustomMobSpawner 3.3.0 and Forge 1.7.10-10.13.0.1208

    You can support my work via www.patreon.com/DrZhark

    or donating via paypal


    Known bugs:

    nothing to report now

    How to Install Mo'Creatures Mod:

    Minecraft 1.6.x+
    1. Install Forge using the installer.
    2. Launch the game using the Forge profile. Exit the game.
    3. Copy the MoCreatures.zip, CustomSpawner.zip into the .minecraft/mods folder.
    4. Play! (Make sure your profile is set to Forge)


    Pre-Minecraft 1.6
    Download the files linked above

    Please make a backup of your minecraft.jar file and then:
    1. install Forge (unzip the .zip file and add all of its contents to your minecraft.jar file)
    2. install GUI Api (just copy the .jar file into the /coremods folder)
    3. Delete the META-INF folder in the minecraft.jar file
    4. locate your .minecraft/mods folder
    5. copy the MoCreatures.zip and CustomSpawner.zip files inside your \.minecraft/mods folder
    6. Play

    You can watch this video explaining how to install the mod v6.0.0. (thanks to TheGofa)
    [media][/media]

    And this one that explains how to set up a server with Mo'Creatures 5.0.0
    [media][/media]

    This video shows how to install MoCreatures 5.1.5 on Mac (thanks to michaelsmiles)
    [media][/media]

    PixelPaperCraft has a section for Mo'Creatures!






    Previous Videos

    This video explains how to transfer your pets from Minecraft 1.5.2 to 1.6.2
    [media][/media]

    this one is in Spanish and explains most of the features of Mo'Creatures:
    [media][/media]

    This video shows the New Big Cats and Manticores



    Change Log...


    [10.0.5]
    -fixed crashing bug when hitting werewolves with a tool
    -another attempt to fix aquatic animals crashing bugs

    [10.0.4]
    -fixed hybrid bigCats and pet amulet bug
    -animals can be tamed by riding them again
    -fixed Jellyfish crashing bug
    -fixed bug that made wyverns revert back to mother wyvern
    -exorcised Aquatic animals crashing bugs
    -Tamed Ligers can obtain wings by receiving an essence of light

    [10.0.2]
    -fixed tiny creatures appearing with the summon command

    [10.0.1]
    -fixed game crashing bug when Ents were planting flowers
    -fixed game crashing bug with MoCPetNames
    -fixed game crashing bug with PetAmulets
    -fixed MoCreatures tab name
    -fixed Mammoth Platform name
    -bunnies can be tamed again
    -small creatures can be picked up again
    -fixed light blue kitty bed icon
    -fixed amulets and fish nets
    -BigCats move faster
    -fixed bug with inventories of BigCats, Horses
    -fixed bug with entities moving sideways
    -fixed duplicating item bug when using item on off hand
    -fixed animation bug with aquatic entities receiving damage
    -Bears can now be tamed by giving meats to cubs
    -Bears can now be ridden and given chests
    -Split bears into separate entities
    -Split ogres into separate entities
    -medium fish were split into separate entities
    -small fish were split into separate entities
    -hybrid big cats are now separate entities
    -sorted eggs

    [10.0.0]
    -Updated for Minecraft 1.10.2
    -Beta release

    [8.1.3] and [8.2.2]
    tamed animals will no longer attack the player
    tamed bears can be commanded to sit with the whip
    fixed invisible kittybeds

    [8.1.2] and [8.2.1]
    -fixed bug where ghost big cats will revert to normal cats after reloading game
    -fixed bug where amulets will disappear from tamed big cats
    -fixed bug with wyvern lair spawnings (the default mocreatures and customspawner .cfg files need to be erased for the fix to take place)
    -tigers and leopards now show chests
    -added more big cat hybrids (thanks to Cybercat5555): Leoger (between leopard and tiger), Panthger (between Panther and tiger), liard (between male lion and leopard) and lither (between panther and male lion)

    [8.2.0]
    -Updated for MC 1.8.9

    [8.1.1]
    -BigCat overhaul, split the bigcats into their own categories: lions, tigers, panthers, leopards
    -added Manticores
    -split stingRays and MantaRays
    -BigCats can be tamed by giving pork or raw fish to a cub
    -big cats can mate by giving them pork or raw fish and keeping them in an enclosed space
    -white lions and white tigers are a rare spawn with a 1/20 chance
    -ligers are obtained by breeding a male lion with a Tiger
    -there is a hybrid between panther and regular leopards
    -giving a dark essence to a panther gives it wings
    -giving a light essence to a male lion, white male lion or liger will give it wings
    -Manticores are a new mob, red manticores are found in the Nether, blue manticores in snowy biomes and dark and green manticores elsewhere
    -Manticores can drop an egg, that can be hatched to obtain a pet manticore. Pet manticores can be ridden once they turn into adults
    -There are ghost versions of the big cats that can be obtained randomly when a tamed big cat dies
    -winged big cats, ghost big cats, hybrid big cats and manticore pets are sterile (they can't breed)

    [8.0.1]
    -removed fishbowls
    -fixed kitty beds icons and behavior
    -synchronized flying horse wing flapping animations and sounds
    -cleaned up the code
    -fixed komodo animations
    -fixed server code

    [8.0.0] devA - Note this is not a release ready version, for testing purposes only
    -werewolves will receive higher damage from items / weapons with 'silver' in the unlocalized name or name of the material. They won't receive extra damage from gold weapons
    -werewolves won't complain as much when transforming from human to werewolf form
    -improved werewolves moving speed when hunched
    -improved dolphin riding code
    -turtle swimmimg animation improved
    -piranhas move as a herd and attack differently
    -deers will jump when fleeing from entities
    -horses can also get ready to breed by feeding them a golden carrot
    -turtles / bunnies will not receive damage when riding a player
    -updated ogre attack animations
    -improved minigolem / golem throwing stone accuracy
    -added three more crab textures
    -foxes now spawn cubs that follow adults and flee from players
    -improved maggot animation
    -improved ant food picking behavior
    -added female turkeys
    -ents now plant all the flower varieties
    -added bear attack animation
    -decreased frequency of goat bleets
    -wraiths do not collide with entities, added attack animation
    -skeletons, silver skeletons and zombies can now ride scorpions and wild wolves as well as mob horses
    -MoCreature inventories can be opened by interacting with the creature while sneaking (right click while pressing shift). The MoCreatures 'keys' are no longer obtained by adding a chest to a creature and the crafting recipe was removed.
    -Improved elephant animations
    -Synchronized wyvern wing flapping animations / sounds. The wing flap depending on the flight speed when ridden.
    -Added transform animation to Wyverns
    -Changed wyvern speed, health, attack damage so the 2nd tier wyverns are significantly better
    -Sharkteeh can now be converted into bonemeal
    -fixed weapon damage and enchanteability
    -added Pet scorpion sitting behavior / animation
    -added transform animation to scorpions
    -Pet scorpion health boosted to 40 (from 18)
    -added wyvern ghosts
    -increased Horse health, Horse speed
    -Tamed Zebras shuffle again
    -The nightmare burning effect last less than before

    [6.2.0]

    - Female Ostriches eggs are no longer sterile. Players must now pick up the eggs in order to hatch them.
    - Bunnies no longer breed in the wild. In order to breed a bunny, players need to feed it a carrot at full health.
    - Fixed Wyverns not laying eggs
    - Fixed Pet Amulet glitch with mcMMO
    - Fixed Pet Amulet glitch with nametags
    - Fixed Ray grow glitch
    - Fixed BigGolem dupe glitch
    - Fixed wyverns, small fish, and medium fish not dropping the correct egg type
    - Fixed possible client crash with Ent's attacking tamed animals
    - Added new server '/mocspawn' admin command which allows you to spawn any type of horse/wyvern instantly.
    This command should help server admins replace pets that go missing.

    Valid Horse types :
    Tier 1 : 1-5
    Tier 2 : 6-9
    Tier 3 : 11-13
    Tier 4 : 16-17
    Special : 21-28, 30, 32, 36, 38-40, 48-61, 65-67

    Valid Wyvern types :
    Normal : 1-4, 6-12
    Mother : 5

    An example of spawning a Zorse would be
    '/mocspawn horse 61'
    An example of spawning a mother wyvern would be
    '/mocspawn wyvern 5'


    for previous change logs, refer to the README.txt file

    Currently the Mod adds the following creatures:

    -Ents



    Ents are peaceful creatures that will be immune to any kind of weapons but axes. They attract nearby small creatures and spawn small plants.

    -Moles



    Moles are very shy and hide underground from bigger creatures.

    -Mini Golems



    Mini golems are mobs that spawn at night and throw rocks at the player.

    -Silver Skeletons



    Silver Skeletons are aggressive mobs that spawn at night and on dark places. They can sprint towards the player and outrun him/her. They drop bones or silver swords. The silver swords are quite effective against Werewolves

    -Raccoons



    Raccoons attack back if provoked. They can be tamed by giving them any edible item.

    -Small and Medium Fish

    pictures pending...

    A nice variety of small and medium size fish that can be trapped with a fishnet and fished with the fishing pole

    This is how a fishnet is crafted:

    -Crabs



    Spawn on beaches next to water. They can be tamed with fishnets

    -Wyverns




    Wyverns are poisonous drakes, they can be found on the WyvernLair.

    Wyvern eggs can be obtained by slaying wyverns (but only on the wyvern lair). A wyvern has a 10% chance of dropping an egg.

    The egg can be hatched in the Overworld by placing it near a torch and once the Wyvern grows, it can be saddled and armored.


    The wyvern lair can only be accessed by using a Wyvern Portal Staff. The staff has only four uses before it's destroyed. There is an alternative recipe that replaces the unicorn with a vial of light.

    The staff can be activated on any dimension, and it will teleport the player to the center of the Wyvern Lair dimension.

    To return back, the staff has to be activated on the quartz portal of the Wyvern Lair.

    -Elephants and Mammoths



    Elephants spawn on Deserts, Jungles, Plains and Forests.
    Mammoths spawn on cold biomes.

    Elephants drop Hide

    A calf elephant can be tamed by giving it 10 Sugar lumps or 5 cakes
    Tamed elephants are healed with baked potatoes, bread or haystacks

    A harness can be put on tamed adult elephants to make them rideable and attach extra things:

    If a player 'sneaks' near their elephant, it will sit for a short time, where it can be mounted
    To dismount an elephant, the rider has to make it sit first and then it can be dismounted.

    Indian Elephants can be given a special luxurious garment:


    In addition to the garment, a nice throne can then be given to the Elephant.



    Two chest sets can be put on each elephant, allowing it to carry inventory


    A key is used to open the inventory.
    Mammoths can also carry two extra regular chests.

    Three different kinds of tusk reinforcements can be crafted: wood, iron and diamond.
    They can be given to tamed adult elephants and mammoths, and taken off with a pickaxe.
    While wearing them reinforcement and ridden by the player, they will break blocks.
    (However that feature is disabled by default in multiplayer, to prevent griefing)
    Mammoths are more effective at breaking blocks than elephants.

    Wooden Tusks:


    Iron Tusks:


    Diamond Tusks:



    A platform can be put on the Songhua Mammoth, allowing them to carry a second player.


    To have a passenger, first the rider makes the mammoth sit, then the second player 'sneaks' while close to the mammoth.
    The second player can dismount the mammoth by pressing the sneak key.

    -Komodo Dragons


    Komodo dragons spawn on swamps and plains. They attack small animals or players.
    Komodo dragons poison their prey.

    They drop reptile hide and the bigger Komodo Dragons have a 25% chance of dropping eggs.

    An egg can be hatched if placed near a torch and the resulting baby Komodo Dragon will be tamed.

    Tamed Komodo dragon can be healed by giving it raw rat or raw turkey.

    A saddle can be put on a Tamed adult Komodo dragon so it can be ridden.

    -Golems



    Golems spawn at night, and initially consists of only three blocks: the Head, the Core and a valuable ore cube. When the Golem is near a player, it activates and forms its body.

    Golems have a powerful melee attack, they also have a ranged attack, where the Golem throws one of the blocks of its arms.

    When a Golem is attacked, there is a chance to destroy one of its blocks. The chance of destroying a block depends on the difficulty level. If the chest is open and the core of the golem is exposed, it will suffer damage.

    As the Golem suffers damage, it becomes more dangerous. A hint of the danger level of the golem is the color of its power aura. Blue is seen in a Golem that is not attacking. Yellow on a Golem that has started attack, Orange on the Golem that has suffered considerable damage. Red is seen on a Golem about to explode.

    The Golem will constantly try to acquire replacement blocks. Every time a block is acquired, the Golem is healed (the amount of the healing depends also on the difficulty level)

    It may be wise to look for shelter when the Golem power aura is red, as there is not too much time before the golem explodes.

    When a Golem dies, it drops all of the blocks that were part of its body (including the valuable ore cube).

    -Snails

    Picture pending....

    They're slow and they hide in their shells, except when they don't have a shell. In that case they're just slow. Snails drop slime balls.

    -Insects



    [media][/media]

    Including Ants, butterflies, moths, flies, bees, fireflies, dragonflies, maggotts and crickets. Just for ambiance's sake

    -Turkeys



    Turkeys... they drop raw turkey when killed that can be cooked. Pretty straightforward stuff.

    check this video by BlockDaddy
    [media][/media]

    -Horses



    Horses are the first controllable mount in Minecraft. You will need to tame them before you can ride them. Once tamed, they won't despawn. There are 44! different kind of Horses available.

    Only regular horses, donkeys and zebras spawn in the wild.

    Horses need a saddle to be ridden. You can use either regular or horse saddles on them. Once you mount the horse, you'll need to break it by riding it repeatedly, you can make the process easier by feeding the horse hay, sugar lumps or apples.

    Tamed horses can be bred with the following combinations:


    The Gofa made this video explaining the breeding chart:

    [media][/media]





    This is the formula for the Essence of Undead. The Heart of undead is a rare drop of the Undead horse mobs, found at night. The essence of undead is used to obtain undead horses and heal them.

    When riding and undead horse, mobs will not attack you.

    To obtain rarer horses, you need a Zebra and the rare essences:


    Essence of Fire. The heart of fire is found only as a rare drop of Nightmares on the nether.


    Essence of Darkness. The heart of darkness is a rare drop of bathorses.
    Bathorses are aggressive mob horses found at night, mostly on underground caves.

    The Essence of Light is made by combining the other three essences


    The zebras can be found more frequently on plains biomes. You can increase the frequency of Zebras spawning by changing the 'Zebra Chance' option of the mod.

    Wild Zebras will flee on sight unless you're riding a white spotted or cow horse (tier 4 horses) or if you're riding another Zebra or Zorse. Once you tame a Zebra, you can breed a Zorse.

    Zorses are sterile and if given an essence of fire will transform it to a Nightmare. Giving it an essence of Darkness will transform the Zorse into a bat horse.

    If you give an essence of light to a nightmare, you will obtain an Unicorn. Unicorns can buckle other creatures and fall very slowly, floating down.

    If you give an essence of light to a Bat horse, while the bathorse is high in the sky at the cloud level, it will trasnform into a Pegasus.

    Pegasus and Unicorns can breed a White Fairy horse, however both will dissapear in the process. You need to give them both Essence of lights to get them ready for the mating. Also essence of light is used to heal them.

    If you give a light blue dye, a pink dye, lime dye, cactus green, orange dye, cyan dye, purple dye, ink sac, dandelion yellow, rose red, or a lapis lazuli to a white fairy horse, it will transform into a blue, pink, light green, green, orange, cyan, purple, black, yellow, red, or dark blue fairy horse. Fairy horses can carry a small inventory, if given a chest.

    Amulets are used to capture horses. The horses will drop any saddle, armor or inventory before being captured in the amulet. Only certain horses can be trapped in amulets:


    Amulet of the sky, to capture pegasus or black pegasus


    Fairy amulet for the fairy horses


    Ghost amulet, that can capture ghost horses


    Bone amulet, used to capture skeleton horses



    Horses can now wear armor, from softer to sturdier. They mitigate the damage the horses receive.


    Iron Horse Armor


    Gold Horse Armor


    Diamond Horse Armor

    And crystal armor for the rare horses
    (pending picture)



    This is how you craft the Horse Saddle:




    The only way to dismount a horse is by clicking the sneak key (shift)

    Quick guide on how to breed horses:
    Rules for breeding:
    -The horses to breed should be kept close (no more than 4 blocks away)
    -There should be no other horses around (8 blocks)
    -You have to feed them both to start the process (suitable foods are mushroom soup or pumpkins or rare essences for the rarer horses)
    -it takes time (about 1/2 Minecraft day)

    Quick Guide on How to use the Horses' Inventory:
    -Donkeys, mules, pegasus, black pegasus and fairy horses can carry bags
    -The horse needs to be tamed, and you need to give it a chest (only once)
    -A key will appear in your inventory. You can use that key to open any horse inventory. If the key is lost, you can craft a new one.

    How to activate the Nightmare's special ability:
    -it has to be tamed, you need to give it a redstone.
    -after that, ride it... and be careful


    You can craft a rope:

    that can be used to tie horses and BigCats, so they will follow you.

    -Ostriches



    Ostriches spawn in plains and desert biomes. You can find male, females and chicks. The males will fight back if attacked.




    The females and chicks will run away and hide their heads in the ground if attacked.
    Beware of the normally passive female ostriches, they'll fight you if you steal one of its eggs.




    Wild ostriches can't be tamed, but if you happen to 'acquire' an ostrich egg and hatch it, the chick will be tamed and will follow you around.

    You can give your tamed ostrich chick a name. The name can be changed by interacting with the ostrich while holding a medallion or book.

    Once the chick becomes adult, it will swap its feathers to reflect its gender. You can command your tamed ostriches by using a whip.

    If you give an adult tamed ostrich a saddle, you can ride it. while riding, if you crack your whip on the ground, the ostrich will sprint for a short period of time.

    Male ostriches are fast and the rare albino ostriches even faster.



    Ostriches can carry helmets that will reduce the damage received

    A chest can be given to an ostrich and they can carry a small inventory

    cloth colored cubes can be given to saddled ostriches to make them carry colored flags

    Nether ostriches are obtained by giving any tamed ostrich an essence of fire
    Nether ostriches will fly in a way inspired by the game 'Joust'. (It's requires skill!)

    Unihorned ostriches are obtained by giving any tamed ostrich an essence of light.
    They buckle animals in a similar way than with the unicorns. Unihorned ostriches can drop a unicorn

    Black wyvern ostriches are obtained by giving a tamed ostrich an essence of darkness
    they can fly if the jump button is used on a timely fashion. They propel themselves forward once flying. They're tricky but fun to control in the air.

    Undead ostriches are obtained by giving any tamed ostrich an essence of undead.

    -Snakes

    There are eight different kinds of snakes including a couple of shy snakes that will run away from the player and venomous snakes like corals, cobras, rattle snakes. There are also aggressive pythons.

    Different kind of snakes spawn based on the biomes. Rattlesnakes only spawn on deserts, pythons spawn on swamps and jungles

    Snakes mind their own business, if you get too close they will alert and hiss, giving you time to run away. If you don't they will attack you.

    A player carrying a bird or mice will attrack the nearby snakes. They hunt down small creatures

    You can obtain snake eggs. A snake egg that is dropped near a torch will hatch and the baby snake will be tamed and can be picked up. tamed snakes won't attack the player.


    Shy dark green snake:


    shy dark spotted snake:


    coral:


    green snake:


    orange snake:


    cobra:


    rattlesnake:


    python:

    -MantaRays



    Mantarays are peaceful creatures, they won't bother you at all.

    They can be tamed by mounting them. Then a fishnet can be used on them

    -Stingrays



    Stingrays will try to hide at the bottom of the water, they can be found in waters of most biomes except the Ocean and snow biomes. If you get too close, you have the chance of being poisoned by the stingray. Just avoid stepping on them!

    They can be tamed with fishnets

    -JellyFish.



    JellyFish will spawn on most waters. They are translucent and propel with pulsating movements. They are also luminescent at night. You can get poisoned if you get too close. JellyFish drop slimeballs. Just watch the water, you don't want to get poisoned!

    Can be tamed with fishnets

    -Added Goats





    Goats are really easy to tame, just drop any edible(food) item nearby. Once tamed, you can name them. you can also change the name by right clicking on the goat while holding a medallion

    Tamed and wild goats will follow you if you are carrying any edible items in your hand.

    You can use a rope on tamed goat to make them follow you

    You can milk female goats. Female goats don't have a goatie and have shorter horns

    Don't try to milk a male goat. It won't like it

    Male goats will fight back if provoked. They will also fight between themselves. They won't fight to death and will calm down after a short while.

    Goats are quite omnivorous. They will eat ANY item or floating blocks that are nearby. Even diamonds. If you die next to a goat it will have a feast with your dropped items. You have been warned

    -Crocodiles







    Crocodiles will roam around near beaches in the swamp biomes, sometimes they will remain static.
    Don't be fooled by a 'sleeping' crocodile, they are ready to attack and their speed can surprise you. They are very aggressive and fast in the water.
    Crocodiles snatch prey with their jaws, they will try to carry their prey to the water, were they'll perform a death roll.
    If a crocodile has caught you, you can try to get free by attacking it, but not all the hits will land. It's not that easy to scape crocodile's jaws.
    Crocodiles drop hides that can be used to craft 'Croc' armor

    -Turtles





    These shy lil' guys will hide from any other creature bigger than them.
    Turtles are resistant to most attacks unless they are upside down.
    If you right click on a turtle, you will flip it. It takes some time for the poor little guy to flop
    You can tame turtles by dropping watermelon slices or sugar cane near them.
    Once tamed, they will grow slowly, follow you around and also you can carry them on your head!

    -Scorpions



    Scorpions are nasty creatures that attack at night or if provoked. When scorpions attack, there is a chance of being poisoned.
    There are four different kinds of scorpions, the common variety will poison you, black scorpions spawn on caves. blue scorpions found on snow that will slow you down and the red scorpions found on the Nether and will set you on fire.

    Mother scorpions that are found with baby scorpions on their back drop babies which can be picked up and tamed.

    Scorpions drop either sting or chitin. The sting is a short lived weapon with special properties, causing poison, slow, confusion or fire on the targets
    the stings can be used to forge swords that will last longer and hit stronger (just add a diamond sword to three scorpion stings of the same kind.

    With the scorpion chitins, armor can be forged. A full set of armor confers a special ability. The cave Scorpion armor set allows night vision.
    The nether armor set gives fire resistance. The frost armor set enables water breathing. The regular scorpion armor gives mild regeneration.

    -Kitties





    Wild kitties will run from player. You can throw ('Q') cooked fish near them and once they eat it, they won't run away from the player. You can then give them a medallion to tame them. Once the medallion is given you can name them. The name and health bar can be toggled on/off individually by right clicking while holding a pickaxe or globally by using the in-game mod menu.

    Medallion:
    L = leather
    G = Gold ingot

    L L
    G


    Once the cat is tamed, it will look for a Kitty bed with food or milk.

    Kitty Bed:
    P = wood plank
    I = iron ingot
    W = Wool (you can use dyed wool as well, it will give you beds of different colors)

    P P P
    P W P
    I

    You can place beds and litter boxes by right clicking, and pick them up by right clicking while holding a pickaxe.

    You can transport a kitty bed or litter box in your head by right clicking on it without holding a pickaxe. You can transport kitties that are on lying on the bed or litter box that way. the kitties will want either milk or pet food poured into the kitty bed. While the cat is eating or drinking, you can see the milk/food level shrinking.

    Pet Food:
    any combination of Raw Pork + Raw fish

    Once the kitty has eaten, it will look for an unused litter box.

    Litter Box:
    P = wood plank
    S = sand

    P P P
    P S P
    P P P

    The litter box will become 'used'. This item is a powerful magnet for monsters. However ogres won't stomp and Creepers won't explode. Zombies will chase and push it whereas skeletons will throw arrows at it. It is quite a sight After a while, an used litter box will return to its empty state. You can also use sand on an used litter box to clean it.


    A cat that has eaten and used a litter box, will roam freely, it can become hungry again and look for food in a kitty bed again, or it will fall sleep at night, or try to climb a tree.

    IF you use a whip nearby cats, they will sit and won't move. You can also right click on a cat while wearing a whip to individually toggle sitting on/off

    Whip:
    L = Leather
    I = Iron Ingot
    C = BigCat Claws

    C L C
    L L
    C I

    If the cat has decided to climb a tree, you can watch it climbing. A cat that climbs a tree, will get trapped on top and will need help to come down.

    You can pick up a cat in three different ways: if it is a kitten, it will ride on top of your head. An adult cat will go on the player's shoulders. If you pick up a cat while holding a rope, you will carry it by its legs. Cats don't like to be carried that way and will be annoyed once you drop them.

    Rope:

    S = Silk

    S S
    S
    S S

    Cats can also get annoyed if they don't find a litter box or a bed with food or milk, or if you attack them once they're tamed.
    Once the cat is annoyed, it will chase the player and occasionally hurt him/her. After a while the cat temper will improve.

    A cat will follow you if you have a wool ball on your hand

    Wool Ball:
    S= string

    S
    s s
    s


    If you give the cat the wool ball, it will play with it for a while chasing it and pushing it, until the cat gets bored.

    You can breed cats by giving them cake. Once cake is given, the cat will look for another cat that is also in the mood (given cake). After a while one of them will become pregnant and will need to find a kitty bed.

    After a short while in the kitty bed, the cat will give birth to 1-3 kittens. Kittens will be very playful and will chase any items (not only wool balls), will play with the player and will chase its mom.

    If a kitten is attacked, its mom will defend them.

    Cats will display emoticons to give you clues of what they're thinking. You can turn emoticons off using the in-game mod menu.

    -Mice


    They will run away from everything. You can pick up a mouse by its tail. Mice drop seeds.

    -Rats


    They will attack the player at night or in dark areas, if you attack one rat, all the nearby rats will attack you. They are not too strong and their health is low. They drop coal.

    Watch this video from BlockDaddy O'Neal showcasing the rats
    [media][/media]

    -Deer



    Deer will run away from anything bigger than a chicken. They're peaceful creatures. You can find female, males and fawn.
    They drop pork meat

    -BigCats™

    (Image Pending)


    BigCats replace the lions that were part of the initial release of this mod.
    Besides male and female lions, there are Tigers, Cheetahs, Panthers, Snow Leopards and White Tigers.

    Female lions and Tigers will always attack the player if within range. Male lions, panthers and cheetahs will some times attack the player. BigCats will attack only when hungry. They will also eat raw pork or raw fish when hungry. Once they eat or kill a prey, they'll stop being hungry for a while.

    BigCats of different breeds will fight amongst them. Bring on the catfight! Tamed BigCats won't fight amongst them.

    Wild Cubs will seldom spawn. If you throw raw pork or raw fish near a small cub, and then you give it a medallion, you will tame it and it won't despawn or attack you. Once it grows to adult size, it will fight mobs on its own. Cubs will attack any other animal smaller than themselves. Bigger (almost adult) cubs won't be tamed.






    Tamed BigCats will follow you and fight any mob that targets you.

    BigCats will drop BigCat Claws when killed. You can use the BigCatClaws to craft a whip.



    Horses and BigCats will stay put when a whip is used near them (whitin 12 blocks). Also If you right click on a tamed Horse or BigCat while holding a whip, you can toggle them between moving and staying.

    If you use a rope on a tamed BigCat, it will follow you and fight your enemies

    You can watch this video by Foxy1990, showing how to tame BigCats
    [media][/media]

    -Lil' Fish





    They have 10 different colors/patterns. Piranhas are red and will attack anything that falls in the water. You can deactivate piranhas with the in game menu

    Fishbowls can be used to capture, transport and release fish. You can craft a fishbowl with four pieces of glass. an empty fishbowl can be filled with water

    A fishbowl with water can be used to capture fish. The fishbowl can be placed in the world and carried around in your head. If you want to bring a fishbowl back to your inventory, just
    right click on it while holding any pike.

    Fish can also be tamed with fishnets

    -Dolphins



    There are six different kind of dolphins (from common to rare): blue, green, purple, dark, pink and albino. The last two kinds are seen only rarely in the wild.

    Taming dolphins:
    You can tame dolphins by feeding them raw fish. the rarer the dolphin, the more raw fish it requires to be tamed. A blue dolphin requires 2 raw fish and an albino dolphin requires 12 raw fish. You can also tame dolphins by riding/breaking them. Rarer dolphins are noticeable faster than common ones.

    Breeding dolphins:
    Tamed adult dolphins can breed by feeding them cooked fish and keeping them apart from other creatures in a similar fashion than the horse breeding. Young dolphin can not breed or be tamed/ridden.
    Two dolphins of the same color will always have offspring of such color. Dolphins have a 'genetic value' from 1-6. (blue = 1 and albino = 6) if you mix and match dolphins you have 1/3 chance of obtaining a purple or dark dolphin if the genetic value addition of the parents is 3 or 4, and you have a 1/10 chance of obtaining a pink or albino dolphin if the genetic value addition equals 5 or 6. i.e. A pink dolphin(5) can be obtained in 1/10 of cases by combining a blue(1) plus a dark(4) dolphin or a green (2) plus a purple (3) dolphin.

    This video shows how to breed dolphins: (courtesy of Foxy1990)
    [media][/media]

    -Sharks



    The sharks will attack anything that falls in the water, except squids or other sharks. Sharks have different sizes, if you kill a big shark in easy difficulty or higher, you have a 10% chance of getting a shark egg. Right clicking on the shark eggs throws them. If the egg falls in water it will incubate and a tamed shark will hatch. Tamed sharks won't despawn and once they're big enough, will attack any other creature except sharks or the player.
    The shark model was inspired by charle88's thread. He also shared his textures.

    -Werewolves




    The first metamorphic and multi-stance mob for Minecraft! Don't be fooled by his appearance and sweet talk, they are ominous! He drops wood sticks or wood tools. At night it will transform into a vicious werewolf!

    There are four kinds of werewolves, of special interest is the fiery werewolf who can set targets ablaze.

    In daylight the werewolf will transform back into human form in no time. The best way to kill this beast is by using gold items (Think of it as the Minecraft silver). You have been warned, don't face one if you don't have a gold sword. It drops gold apples, stone or steel tools.

    Werewolves sometimes will run on all fours, which makes them faster

    -Bears



    There are four kind of bears in MoCreatures:
    Black bears and Grizzly bears will attack back if provoked. Polar Bears, that spawn in cold biomes will hunt down the player on sight. Panda bears are peaceful creatures that are attracted to sugar cane.

    You can tame a Panda bear by giving it reeds. Once tamed, a lazo can be used to make them follow you.

    -Wolves



    Spawns during the night time, only outdoors. It will attack you at night, and won't attack unless provoked during the day. Hunts small prey, and of course sheep!

    -Wraiths



    New flying mob. Spawns only on Normal difficulty or higher. Drops gunpowder

    -Flame Wraiths



    spawns only in Hard difficulty. Will set you on fire for a short time. Drops redstone. You can see them from a distance because of flashing flames.

    -Ogres




    The first mobs to destroy blocks! It destroys blocks sparing ore blocks and obsidian. The green ogre drops obsidian ore

    The fire Ogre is rarer than the regular ogre. This mob destroys blocks and ignites the floor on impact. It is fire resistant. It drops 'fire' so you can craft your chainmail.

    The Cave Ogre only spawns underground. It has the biggest area of damage. It drops diamonds.

    -Ducks



    Nothing original, I used material already available, credits go to dorino1 quack sounds plus painterly pack's duck texture.

    -Boars




    They attack smaller prey and if you get close to them, they can also attack you. Be warned

    -Bunnies



    Courtesy of


    -Birds!






    Birds add atmosphere to the game. There are six different kinds, and they have different sounds: Dove, Crow, BlueGrossBeak, Cardinal, Canary and Parrot. You can tame them by feeding them seeds. Once tamed, they won't be afraid of you and won't despawn.

    If you pick up a bird, you can glide safely from heights

    -Foxes



    They will attack only smaller creatures. Most of the work was done by Roundaround. I worked on the 3D model

    Frequently Asked Questions
    I apologize in advance, but any post in the forum or any private message with a question already answered here will be ignored. I just don't have the time to answer the same questions over and over again. Please don't PM me with requests or questions. Use the forum instead. I'm overwhelmed with PMs and I'm not reading them anymore.

    F.A.Q.
    Q.: Can I include your mod in my modpack?
    A.: Yes you can. No need to ask permission. Just go ahead!

    Q.: How do I get off my mount?
    A.: Press the 'F' key

    Q.: I installed the mod but don't see any of the new creatures.
    A.: perhaps the gamerule doMobSpawning is set to false. To fix it,open the world to LAN to allow cheats, then press 't', then type: /gamerule doMobSpawning true

    Q.: I only want to have xxx mob and not the others, can I?
    A.: Use the in-game menu to adjust the spawn rates for each individual mob. You can deactivate any mob by setting its frequency to 0

    Q.: I can't tame/ride a horse
    A.: Make sure you're using the right saddle and follow the previous instructions on how to tame horses

    Q.: I get a black screen when installing the mod
    A.: Did you forget to delete the META-INF folder?

    Q.: Does this work for SMP?
    A.: Yes

    Q.: The lions and bears are bipeds!!
    A.: You either did not install the Mod Loader or you installed another mod that conflicted with mine (i.e. a non Mod Loader mod)

    Q.: Can you do xxxx mob for me?
    A.: You're welcome to post your ideas/suggestions, I have a list of mobs to do...

    Q.: Does this work for Mac computers?
    A.: It does, the installation procedure is different.

    Q.: What program do you use to make the mobs?
    A.: I'm using Techne for models, paint.net for the textures, MCP plus Eclipse for the code

    Previous versions

    -MoCreatures v6.2.1 (for Minecraft 1.7.2)
    -Mo'Creatures v6.1.0 mirror (for Minecraft 1.6.4)

    -Mo'Creatures Mod v5.2.5.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.3.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.2.2.zip (Mirror) (MC 1.5.2)

    -Mo'Creatures Mod v5.1.5.zip (Mirror) (MC 1.5.1)

    -Mo'Creatures Mod v5.0.8.zip (MC 1.5.1)

    -Mo'Creatures Mod v4.7.0 (MC 1.4.7) requires CustomSpawner 1.11.2

    -Mo'Creatures Mod v4.6.0a (MC 1.4.7)

    -Mo'Creatures Mod v4.5.1.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.5.0.zip (Mirror) (MC 1.4.7)

    -Mo'Creatures Mod v4.4.0.zip (Mirror) (MC 1.4.6)

    -Mo'Creatures Mod v4.3.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.3.0.zip (Mirror)

    -Mo'Creatures Mod v4.2.3.zip (Mirror)

    -Mo'Creatures Mod v4.2.2.zip (Mirror)

    -Mo'Creatures Mod v4.2.1.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.2.0.zip (Mirror) (MC 1.4.5)

    -Mo'Creatures Mod v4.1.3.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.2.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.1.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.1.0.zip (Mirror) (MC 1.4.2)

    -Mo'Creatures Mod v4.0.4.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.3.zip (Mirror) (MC 1.3.2)

    -Mo'Creatures Mod v4.0.2.zip (MC 1.3.2)

    -Mo'Creatures Mod v4.0.1.zip (MC 1.3.2)

    -Mo'Creatures Mod v3.7.1.zip (MC 1.2.5)

    Banners

    If you want to add a Mo'Creatures banner to your signature, you have different options:


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/iYxei.png' /></a>








































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/Uwhm8.png' /></a>


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/vygdJ.png' /></a>








































    Thanks to Jibberlicious
    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/DH52R.png' /></a>








































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/MDDfn.jpg' /></a>
    And if you survived the bunny infestation...

    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/iIB8C.jpg' /></a>







































    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&amp;t=86929"><img src='http://i.imgur.com/UNlXu.jpg' /></a>


    <a href="http://www.minecraftforum.net/viewtopic.php?f=25&t=86929"><img src='http://i.imgur.com/Cpu63.jpg' /></a>

    Credits

    Coding: DrZhark, Bloodshot
    Modelling: Kent C Jensen (a.k.a. BlockDaddy O'Neal) and DrZhark
    Textures, Icons: BlockDaddy and DrZhark
    Sounds: DrZhark

    special thanks to:
    -ScottKillen: Extrabiomes XL compatibility coding
    -AtomicStryker: SMP port for Minecraft 1.2.5
    -Cojomax: adding custom sounds
    -Freakstricth: Forge sprites
    -Resuke: icons
    -Vaprtek: initial Horse Model.
    -Dorino1: quack sounds plus painterly pack's duck texture.
    -Macaque: first boar texture.
    -KodaichiZero: Bunnies!
    -Rondaround: fox idea, AI, sounds and texture
    -_303 and Risugami: help with ModLoader and AudioMod
    -Corosus: optimization changes in the code
    -charle88: shark's model inspiration
    -cdrumer11: pink and white dolphin skins
    -FireHazurd: first werewolf model and texture
    Posted in: Minecraft Mods
  • View jamioflan's Profile

    974

    Feb 26, 2011
    jamioflan posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTF
    The new Flan's Mod Website is up!
    For downloads, content packs, servers and more, go check it out

    If it is down, you can get all the files for the mod and official content packs HERE


    Join our new Discord


    Check out the Flan's Mod: Apocalypse teaser trailer and new videos on my YouTube channel



    Also, like my mod on Facebook for development updates and follow my Twitter for more random mod related stuff

    Check out the mod trailer here:


    I'm restarting my Patreon page on which you can pledge support and get sweet rewards such as getting your favourite guns and vehicles added to Flan's Mod official content packs!


    If you are looking for the perfect present for your Flan's Mod obsessed friends, why not get them some 3D printed vehicle icons and make them some badges or fridge magnets?


    Check these and other models out at my Shapeways store

    Looking for downloads? Everything is on my website, flansmod.com
    Posted in: Minecraft Mods
  • View sp614x's Profile

    4538

    Apr 8, 2011
    sp614x posted a message on OptiFine HD (FPS Boost, Dynamic Lights, Shaders and much more)

    Hello everybody,


    This mod adds support for HD textures and a lot of options for better looks and performance.

    Doubling the FPS is common.


    You can follow the OptiFine development here: reddit.com/r/OptiFine, [email protected] or http://optifog.blogspot.com.

    Resources: translations, documentation, issue tracker.


    Get the Magic Launcher for easy mod installation, compatibility checking and more.


    Donate to OptiFine and receive the OptiFine cape as a sign of your awesomeness.

    The cape is visible to everyone using OptiFine. Thank you for being awsome.


    Download OptiFine

    Get all OptiFine versions here: optifine.net

    Features


    • FPS boost (examples) - doubling the FPS is common - decreases lag spikes and smooths gameplay
    • Support for HD Textures (info) - HD textures and HD fonts (MCPatcher not needed) - custom terrain and item textures - animated terrain and item textures - custom HD Font character widths - custom colors - custom block color palettes - custom lighting - unlimited texture size
    • Support for Shaders (info) - based on the Shaders Mod by Karyonix
    • Dynamic Lights - allows handheld and dropped light emitting items to illuminate the objects around them. It is similar, but not related to the Dynamic Lights mod
    • Variable Render Distance (example) - from Tiny to Extreme (2 x Far) in 16m steps - sun, moon and stars are visible in Tiny and Short distance
    • Configurable Smooth Lighting (examples) - from 1% - smooth lighting without shadows - to 100% - smooth lighting with full shadows
    • Performance: VSync Synchronizes framerate with monitor refresh rate to remove split frames and smooth gameplay
    • Smart Advanced OpenGL - more efficient, less artifacts - Fast - faster, some artifacts still visible - Fancy - slower, avoids visual artifacts
    • Fog control - Fog: Fancy, Fast, OFF - Fog start: Near, Far
    • Mipmaps (examples) - Visual effect which makes distant objects look better by smoothing the texture details - Mipmap level - OFF, 1, 2, 3, Max - Mipmap type - Nearest, Linear
    • Anisotropic Filtering (examples) - Restores details in mipmapped textures - AF level - OFF, 2, 4, 8, 16 (depends on hardware support)
    • Antialiasing (examples) - Smooths jagged lines and sharp color transitions - AA level - OFF, 2, 4, 6, 8, 12, 16 (depends on hardware support)
    • Better Grass Fixes grass blocks side texture to match surrounding grass terrain
    • Better Snow (examples, credit) Fixes transparent blocks textures to match surrounding snow terrain
    • Clear Water (examples) Clear, transparent water with good visibility underwater
    • Custom Sky (info) Use custom textures for the day and night skies. Multiple layers, blending options, time configuration.
    • Random Mobs Use random mob textures if available in the texture pack
    • Connected Textures (examples) Connects textures for glass, glass panes, sandstone and bookshelf blocks which are next to each other.
    • Natural Textures (examples, idea) Removes the gridlike pattern created by repeating blocks of the same type. Uses rotated and flipped variants of the base block texture.
    • Faster Math Uses smaller lookup table which fits better in the L1 CPU cache
    • FPS control - Smooth FPS - stabilizes FPS by flushing the graphics driver buffers (examples) - Smooth Input - fixes stuck keys, slow input and sound lag by setting correct thread priorities
    • Chunk Loading Control - Load Far - loads the world chunks at distance Far, allows fast render distance switching - Preloaded Chunks - defines an area in which no new chunks will be loaded - Chunk Updates per Frame - allows for faster world loading - Dynamic Updates - loads more chunks per frame when the player is standing still
    • Configurable Details - Clouds - Default, Fast, Fancy - Cloud Height - from 0% to 100% - Trees - Default, Fast, Fancy - Grass - Default, Fast, Fancy - Water - Default, Fast, Fancy - Rain and Snow - Default, Fast, Fancy - Sky - ON, OFF - Stars - ON, OFF - Sun & Moon - ON, OFF - Depth Fog - ON, OFF - Weather - ON, OFF - Swamp Colors - ON, OFF - Smooth Biomes - ON, OFF - Custom Fonts - ON, OFF - Custom Colors - ON, OFF - Show Capes - ON, OFF (supports HD capes)
    • Configurable animations - Water Animated - OFF, Dynamic, ON - Lava Animated - OFF, Dynamic, ON - Fire Animated - OFF, ON - Portal Animated - OFF, ON - Redstone Animated - OFF, ON - Explosion Animated - OFF, ON - Flame Animated - OFF, ON - Smoke Animated - OFF, ON - Void Particles - OFF, ON - Water Particles - OFF, ON - Rain Splash - OFF, ON - Portal Particles - OFF, ON - Dripping Water/Lava - OFF, ON - Terrain Animated - OFF, ON - Items Animated - OFF, ON
    • Fast Texturepack Switching Switch the current Texturepack without leaving the world
    • Fullscreen Resolution Configurable fullscreen resolution
    • Debug - Fast Debug Info - removes lagometer from debug screen - Debug Profiler - removes profiler from debug screen
    • Time Control Default, Day Only or Night Only - works in only in Creative mode
    • Autosave - Configurable Autosave interval - A fix for the famous Lag Spike of Death

    Editions


    Even Older Versions

    Even older versions of OptiFine are available in the OptiFine history.

    If you have previously used MCPatcher for HD Textures, HD Fonts or Better Grass (important)

    Follow these steps to prevent a possible "Black Screen" problem when installing OptiFine:

    1. Temporarily revert back to the Default Texture Pack.

    2. Uninstall the HD Textures, HD Fonts, and Better Grass mods from the MCPatcher. These functions are included in OptiFine.

    3. Set Graphics to Fancy

    4. Install OptiFine and test with the Default Texture Pack to make sure everything is working.

    5. Select your previous texture pack and graphics settings

    6. Run Minecraft and enjoy

    Compatibility with other mods

    When installing OptiFine together with other mods always make sure to install OptiFine last. The only exception are mods which are designed to be installed after OptiFine and say so in their install instructions.

    If you need ModLoader: Install OptiFine AFTER ModLoader.

    If you need Forge: Install OptiFine AFTER Forge.

    MCPatcher is NOT needed for HD textures, HD fonts and BetterGrass, they are included in OptiFine. Install OptiFine without MCPatcher's HD features for best performance.

    If you need DynamicLights (ModLoader edition): Install OptiFine AFTER DynamicLights.

    Compatible with: ModLoader, Forge, SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap, Rei's Minimap, DynamicLights, GLSL Shaders 2, LittleBlocks and many other.

    Not compatible with: CCTV, The Aether.

    Installation


    For Minecraft 1.6.2 and newer

    A. Simple (for OptiFine 1.6.2_C4 and newer)

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Install" and OptiFine will be installed in the official Minecraft launcher with its own profile "OptiFine"

    - Start the official launcher and play

    B. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Double-click the downloaded JAR file and the OptiFine installer should start

    - Click "Extract" and save the OptiFine MOD file

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "1.6.2"

    - Click "Add" -> select the OptiFine MOD file

    - Click "OK"

    - Login and play

    C. Complex

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Rename the folder "1.6.2" to "1.6.2_OptiFine"

    - Go in the subfolder "1.6.2_OptiFine"

    - Rename "1.6.2.jar" to "1.6.2_OptiFine.jar"

    - Rename "1.6.2.json" to "1.6.2_OptiFine.json"

    - Open the file "1.6.2_OptiFine.json" with a text editor and replace "id":"1.6.2" with "id":"1.6.2_OptiFine" and save the file

    - Copy the files from the OptiFine ZIP file in "1.6.2_OptiFine.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "1.6.2_OptiFine.jar".

    - Start the official launcher

    - Click "Edit Profile" - Select "Use version:" -> "release 1.6.2_OptiFine"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    Installation for Minecraft 1.6.2 with Forge

    A. Easy

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Use the official launcher to start once Minecraft with the Forge profile.

    - Start Magic Launcher

    - Click "Setup"

    - Select Environment "Forge9.10.X.Y"

    - Click "Add" -> select the OptiFine ZIP file

    - Click "Advanced"

    - In the field "Parameters" add "-Dfml.ignorePatchDiscrepancies=true"

    - Click "OK"

    - Login and play

    B. Simple (for OptiFine 1.6.2_C4 and newer)

    - Put the OptiFine JAR file in the Forge "mods" folder

    - Start Minecraft and Forge should automatically load OptiFine

    B. Complex (not working for Forge #780 and #781)

    - Use the official launcher to download and start once Minecraft 1.6.2.

    - Use the Forge installer to install Forge

    - Go to the minecraft base folder (the official launchers shows it when you click "Edit Profile" as "Game Directory")

    - Go in subfolder "Versions"

    - Go in subfolder "Forge9.10.X.Y"

    - Copy the files from the OptiFine ZIP file to "Forge9.10.X.Y.jar" as usual (you can use the 1.5.2 instructions for this) and remove the META-INF folder from "Forge9.10.X.Y.jar".

    - Start the official launcher

    - Select profile "Forge"

    - Click "Edit Profile"

    - Select the checkbox "JVM Arguments" and in the field next to it add "-Dfml.ignoreInvalidMinecraftCertificates=true -Dfml.ignorePatchDiscrepancies=true"

    - Click "Save Profile"

    - Click "Play" or "Login" to start the game. If only "Play Offline" is available, then log out and log in again to fix it.

    For Minecraft up to 1.5.2

    If possible start with a clean minecraft.jar and check the mod compatibility section above.

    A. Easy Installation

    1. Download and start the Magic Launcher

    2. Click Setup, click Add, select the downloaded zip file

    3. Click OK, login and play Minecraft

    B. Manual Installation

    Windows/Linux Instructions:

    1. Locate your minecraft.jar file. On Windows, it's in %APPDATA%/.minecraft/bin

    2. Create a backup of minecraft.jar

    3. Open minecraft.jar in an archive editor (WinRar/7-Zip/etc)

    4. Delete the META-INF folder.

    5. Copy (drag and drop) the .class files from the downloaded zip file into the jar file, replacing previous files.

    6. Run Minecraft and test!

    Mac Instructions:

    1. Locate your minecraft.jar file. On Mac, it's in /Library/Application Support/minecraft/bin

    2. Create a backup of minecraft.jar

    3. Rename minecraft.jar to minecraft.zip and double-click it to extract the contents

    4. Rename the resulting folder to minecraft.jar and open it

    5. Copy the .class files from the downloaded zip into the minecraft.jar folder, replacing previous files

    6. Run Minecraft and test!

    Please test and report back, include CPU, GPU and FPS before/after. Feedback is always welcome.


    Copyright

    The mod OptiFine is Copyright © 2013 by sp614x and the intellectual property of the author. It may be not be reproduced under any circumstances except for personal, private use as long as it remains in its unaltered, unedited form. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this mod on any other website or as a part of any public display is strictly prohibited and a violation of copyright.
    Posted in: Minecraft Mods
  • View Captain_Chaos's Profile

    487

    Mar 29, 2011
    Captain_Chaos posted a message on WorldPainter - graphical & interactive map creator/generator

    Welcome to WorldPainter, a graphical and interactive map painter / generator. Quickly generate expansive, natural looking landscapes, with full manual control over the terrain, using an easy to use and well performing program.

    Check out these great examples of both usage and results of WorldPainter. Note that I didn't create these landscapes, or these videos:



    Features:

    • Custom biome painting
    • Create your own custom brushes
    • Add custom objects from bo2 files or schematics to the world
    • Customise the location and frequency of underground ores and resources
    • Add snow and ice
    • Easy to use yet flexible and powerful paint-like tools
    • Create oceans, landmasses, plains and mountains
    • Change the terrain type, add trees and create caverns

    → To download WorldPainter, go to the official website at https://www.worldpainter.net/


    → For support, please use the official WorldPainter subreddit!


    Troubleshooting - FAQ - other documentation - support.

    You can check the change log here. The installers were created with . WorldPainter is free and open source software, released under the GNU Public License (GPL) version 3. The source code is hosted on GitHub.

    It should be pretty self-explanatory, and the rest you should be easily able to find out by clicking around. Don't forget to try all your mouse buttons, and try holding them down! Post in this thread to get support from me or other users of WorldPainter.

    The Load and Save functions save the map in WorldPainter format. The Export function exports the map to a Minecraft world. By default it is exported right to your Minecraft saves directory. You can then open the world in Minecraft under Singleplayer.

    The Import and Merge functions allow you to import the landscape from an existing map, and then merge any changes you make to the landscape back to the existing map. It is not meant for general purpose map editing! WorldPainter is, and always will be, a map generator, not a map editor. Note that this functionality is dangerous! Use it at your own risk. Please see this post for important information about how these functions work, and their limitations.

    This tool is not meant to create ready to run single player maps, it's meant to create server levels and adventure maps. The idea is to create the basic landscape, with your mountain ranges, oceans, forests, snow and ice, lakes, hills, etc. using the tool, and then go in and fill in the details with other tools.

    Please donate!

    WorldPainter takes a lot of time to create and maintain. Even though it is free, please show your appreciation by donating: or .

    You can also donate bitcoins! The bitcoin address for donations is: 1NK8PFYFetTiWReujPsQXDcarXKJuYtqgF. You can also scan this QR code with a Bitcoin app:

    Linking to WorldPainter

    If you want to link to WorldPainter from your own site or another forum, I would be honoured! But please don't link directly to the downloads, or upload the files to file sharing sites or host them yourself! Instead, please link people to the official homepage: https://www.worldpainter.net/

    Frequently Asked Questions

    If you have a question which is not answered on the official Frequently Asked Questions page, please go to the official WorldPainter support subreddit.

    Posted in: Minecraft Tools
  • View Skerp's Profile

    150

    Dec 8, 2011
    Skerp posted a message on [1.12.2] The RC Mod v3.2.1.2 - (Updated 31/10/2018)
    Welcome to The RC Mod

    Official website: eldercodes.net


    What is The RC Mod?


    The RC Mod is a Minecraft mod which adds realistically simulated remote controlled vehicles in your Minecraft game. The mods includes a plane, a jet with missiles, a car and a helicopter. The RC Mod was the first mod to introduce full 6 degrees of freedom (meaning vehicles can move freely) and offers advance physics.


    Where to download The RC Mod?


    The RC Mod is available for download from our website www.eldercodes.net/downloads.



    Discussions will still continue on this forum.

    Posted in: Minecraft Mods
  • View sonicether's Profile

    1162

    Jan 13, 2012
    sonicether posted a message on Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Sonic Ether's Unbelievable Shaders [compatible with Minecraft 1.12.2 via OptiFine]

    Please read this entire post before attempting an install or posting about a bug.

    Development news is posted on my Facebook/Twitter page: http://www.facebook.com/SonicEther
    http://twitter.com/sonic_ether


    If you would like to access beta and experimental versions of SEUS Renewed and support the development of SEUS, check out my Patreon page: https://www.patreon.com/sonicether





    SEUS Renewed screenshots!






    SEUS Renewed is an on-going project! Feel free to report any issues you encounter.


    Setup (PLEASE READ)

    OptiFine has taken over shader support for Minecraft. Go download and install OptiFine first! ALWAYS USE THE LATEST VERSION

    You need to install this mod to use my shaderpack!

    Download OptiFine

    Once you've got OptiFine installed, to use a shaderpack, follow these instructions.

    1. Navigate to your .minecraft folder (google is your friend if you don't know how to do this).
    2. Create a new folder called shaderpacks (without capital letters) if it isn't already there.
    3. Go download my shaderpack "Sonic Ether's Unbelievable Shaders" from below and place the shaderpack in this directory.
    4. Valid shaderpacks include .fsh and .vsh files that the Shaders Mod reads to tell your GPU what to do during runtime. These files must be in a folder named shaders within any shaderpack. Shaderpacks may only be uncompressed folders or .zip files.

    The following is an example of the file layout possibilities for the shaderpack Sonic Ether's Unbelievable Shaders v10.1 Ultra
    .minecraft/shaderpacks/SEUS Renewed 1.0.0/shaders/[.fsh and .vsh shader files here]
    or
    .minecraft/shaderpacks/SEUS Renewed 1.0.0.zip/shaders/[.fsh and .vsh shader files here]

    If this layout is not respected, your installed shaderpacks will not work. This is the first thing you
    should check if your game looks like vanilla Minecraft.

    5. In Minecraft, go to Options > Video Settings > Shaders. Here you will see a list of your currently installed shaderpacks. Select a shaderpack by clicking on it.

    6. In Options > Video Settings > Shaders, make sure that "Old Lighting" is set to Default!

    7. Click Shader Options in the bottom right corner of the Shaders selection screen (for v11.0 and Renewed) to setup SEUS-specific options. Here you can choose from Low, Medium, High, Ultra, and Extreme profiles, as well as tweak any individual option to suit your needs!



    Sonic Ether's Unbelievable Shaders


    Downloads


    LATEST:


    SEUS Renewed 1.0.0 (DOWNLOAD)


    SEUS Renewed is a re-imagining of SEUS and is an ongoing project. Check the links at the very top of this post to follow its development!


    Make sure to always use the latest version of OptiFine!


    -Improved GI and SSAO
    -Super smooth Temporal Anti-Aliasing
    -Completely reworked system for day/night cycle based on atmospheric scattering
    -Accurate sunlight color via atmospheric scattering
    -Accurate ambient sky lighting from atmospheric scattering via Spherical Harmonics
    -New atmospheric scattering on distand land for a natural sense-of-scale
    -New underwater rendering
    -Normal/bump mapping from torch/artificial light
    -Screen-space shadow tracing for better contact shadows
    -Vastly improved performance with long render distance settings
    -Physically-based specular highlights from sunlight
    -Improved 2D clouds
    -Improved rendering of stained glass

    -New rain/wet effects

    -End and Nether shaders

    -Improved POM and POM self-shadowing

    -Improved shadows

    -Many more, too many to list here!


    OLDER VERSIONS



    SEUS v11.0 (DOWNLOAD)

    -Tweak Shader Options to adjust SEUS v11.0 based on your hardware!
    -Variable Penumbra Soft Shadows
    -Proper rendering of transparent objects
    -Proper light absorption through stained glass
    -Stained glass colored shadows
    -New volumetric clouds
    -New water rendering
    -Water caustics
    -Crepuscular rays (volumetric light rays)
    -Improved GI
    -Vastly improved shadow and GI render distance
    -Automatic exposure adjustment based on average brightness
    -New tonemapping operator
    -More natural/realistic lighting values
    -Atmospheric scattering
    -New BRDF for diffuse and specular lighting
    -Spider/Enderman eyes no longer look glitched
    -Lots of other improvements!


    SEUS v10.2 Preview 1

    SEUS v10.2 Preview 1 Ultra (work in-progress)
    -Single bounce diffuse global illumination from sunlight!
    -SSAO
    -Fixed day/night cycle
    -Various other bug fixes


    SEUS v10.1

    SEUS v10.1 Lite Coming Soon...
    SEUS v10.1 Standard
    SEUS v10.1 Ultra
    SEUS v10.1 Ultra DOF
    SEUS v10.1 Ultra Motion Blur

    SEUS v10.1 Preview 2 (work-in-progress)
    Some issues have been fixed from Preview 1. Some new features have been added.
    -Puddles form when it rains and create reflections. This effect is meant to be seen when using a resource pack with normal maps. Go download ChromaHills which has normal maps.
    -New procedural clouds rendered directly in the sky and in reflections (transcending screen-space)
    -Cloud shadows. When clouds are covering the sun, direct sunlight dims.
    -Torchlight color is much more mellow and less orange.
    -Better specular highlights from sunlight when a texture pack with specular maps is used.
    -"Smooth lighting" reverted back to old rendering mode.
    -Tonemapping adjustments
    -Overall less harsh outdoor lighting

    SEUS v10.1 Preview 1 (work-in-progress)
    This preview version still has some issues but is overall faster and improved over v10.0. A full release of v10.1 will be released soon. It has not been tested for use with OptiFine.

    SEUS v10.0 Lite
    SEUS v10.0 Standard
    SEUS v10.0 Ultra No Blur
    SEUS v10.0 Ultra Motion Blur
    SEUS v10.0 Ultra DOF

    LEGACY VERSIONS:

    SEUS v10 RC7 Ultra

    SEUS v10 RC7 Ultra (1.6.2 compatible)

    SEUS v10 RC6 Ultra

    SEUS v10 RC5 Ultra

    SEUS v10 RC4 Ultra

    SEUS v10 RC3 Ultra


    SEUS v08 Lite

    SEUS v08 Standard

    SEUS v08 Ultra

    Tweaks

    Once the mod is properly installed, there are a few things you can do to ensure maximum performance.

    -Run the game in a smaller resolution in full-screen
    -Lower your render distance
    -When OptiFine is installed, try toggling "Options > Video Settings > Performance > Smooth FPS:". "ON" gives more responsive input and more steady fps, but likely lower maximum FPS.



    Reporting an Issue

    If this mod is giving you unusual results, please make sure that you installed everything correctly first.
    If you are using this mod on a Mac, I'm sorry to say that I am powerless to provide Mac support. I apologize.


    I can't help you if you don't provide these details:
    -Describe your issue thoroughly. Provide a screenshot or video if you can.
    -Describe your system specs. If you forget this step, I cannot help in any way.
    -Include the output log along with your issue report.
    -Describe the shaderpack, OptiFine mod version, and Minecraft version that you are running when encountering this issue.

    Posted in: Minecraft Mods
  • View user-7970142's Profile

    113

    Dec 20, 2011
    user-7970142 posted a message on Bacteria Mod v2.4
    I am searching for a new texture! If you have an idea, please post it below!



    BACTERIA MOD


    Description, DOWNLOADS and other stuff
    \/
    TeNNoX' Mods thread.
    (direct download here)


    Discussion, questions, requests and crash reports
    \/
    here (in this thread).
    Posted in: Minecraft Mods
  • View Andy608's Profile

    108

    Feb 19, 2012
    Andy608 posted a message on [1.7.10] CrazyOres - Dungeons, Epic Golems, Mobs, Food, Unique Armor, and much much more!

    CrazyOres V2.0.7 is now available for

    Minecraft 1.7.10!

    CrazyOres is an ever-expanding exploration, adventure mod that adds a variety of new ores, dungeons, mobs, and blocks/items to spice up your Minecraft experience!


    Most recent download for Minecraft 1.7.10:

    Adfly [MC 1.7.10] CrazyOres V2.0.7

    Donations are greatly appreciated <3

    Older CrazyOres Versions:

    • Adfly [MC 1.7.10] CrazyOres V2.0.6
    • Adfly [MC 1.7.10] CrazyOres V2.0.5
    • Adfly [MC 1.7.10] CrazyOres V2.0.4
    • Adfly [MC 1.7.10] CrazyOres V2.0.3
    • Adfly [MC 1.7.10] CrazyOres V2.0.2
    • Adlfy [MC 1.7.10] CrazyOres V2.0.1
    • Adfly [MC 1.7.10] CrazyOres V2.0
    • Adfly [MC 1.6.4] CO CORE V1.0
    • Adfly [MC 1.6.2] CO CORE V1.0
    • Adfly [MC 1.5.1] CRAZYORES V7.2
    • Adfly [MC 1.4.7] CRAZYORES V7.1
    • Adfly [MC 1.4.6] CRAZYORES V7.0
    • Adfly [MC 1.4.6] CRAZYORES V6.4
    • Adfly [MC 1.3.2] CRAZYORES V6.3
    • Adfly [MC 1.3.2] CRAZYORES V6.3 BETA 3
    • Adfly [MC 1.3.2] CRAZYORES V6.3 BETA 2
    • Adfly [MC 1.3.2] CRAZYORES V6.3 BETA 1
    • Adfly [MC 1.2.5] CRAZYORES V6.2
    • Adfly [MC 1.2.5] CRAZYORES V6.1
    • Adfly [MC 1.2.5] CRAZYORES V6.0
    • Adfly [MC 1.2.5] CRAZYORES V5.1
    • Adfly [MC 1.2.5] CRAZYORES V5.0
    • Adfly [MC 1.2.4/1.2.5] CRAZYORES V4.1
    • Adfly [MC 1.2.4/1.2.5] CRAZYORES V4.0
    • Adfly [MC 1.2.3] CRAZYORES V3.0
    • Adfly [MC 1.2.3] CRAZYORES V2.1.2
    • Adfly [MC 1.2.3] CRAZYORES V2.1.1
    • Adfly [MC 1.1.0] CRAZYORES V2.0
    • Adfly [MC 1.1.0] CRAZYORES V1.1
    • Adfly [MC 1.1.0] CRAZYORES V1.0


    To learn about all of the new updates in an easy to read change log format, go to the Version History section!

    CrazyOres has been completely rewritten and has moved away from the pack design in order to provide more content into one downloadable jar file.



    All of the golems have been updated with unique abilities and a new Ender Golem has been added to the golem crew.


    Some new golem features include:



    Fool's Ruby Golem



    Fool’s Ruby Golems can now be created in any size! Depending on how tall the body, the golem gets bigger and bigger. When attacked, Fool's Ruby Golems like to defend in groups and will gather nearby Fool's Ruby Golem friends for help.




    A bunch of different sized fool's ruby golems.




    Copper Golem



    Copper golems are the friendliest of the bunch. They love to follow players and hold out flowers. If you hit a copper golem, they will not attack back. Although copper golems are friendly to players, they are still great at protecting against evil mobs.



    Sapphire Golem


    Sapphire golems like to jump when they attack. This creates higher falls for the target.



    Adamite Golem


    Adamite golems are the only golems of the bunch that are attracted to water. When an Adamite golem swims in water, he becomes faster and his health regenerates slowly. Adamite golems are very useful when fending off sharks.



    Zectium Golem


    Zectium golems are invincible to all types of explosions. Because of this explosive proof property, they are able to attack creepers unlike any other type of golem.



    Osmonium Golem


    Osmonium golems are much faster than the average golem due to osmonium’s swift characteristics.



    Starconium Golem



    Starconium golems use their ground pounding ability to kill their targets.



    Demonite Golem


    Demonite golems do not mix well with any other type of golem. In addition to hunting other golems, demonite golems set their targets on fire.



    Ender Golem


    For more information on each golem, head over to the CrazyOres Wiki.




    Zectium Dungeons spawn in the air and hold rare loot. Although these dungeons carry great treasures, they also hold evil Zectium Protectors.



    Zectium Protectors can fly and shoot out Zectium Cores that explode on impact. These dungeons come equipped with Zectium Chests that are blast proof and can only be found in this setting.



    A bunch of Zectium Protectors guarding their dungeon.



    Adamite Dungeons spawn in the depths of the ocean. These ruin-filled dungeons carry loot along with a plethora of sharks.



    An Adamite Dungeon.


    Adamite dungeons are home to the Torpedo Shark. These little, yellow sharks only spawn in Adamite dungeons and are super fast when targeting their prey.



    A Torpedo Shark swimming in the ocean.


    Great White Sharks also spawn throughout the ocean and eat all living animals.



    A Great white shark on the coast.



    A Great white shark.



    The Demonite Furnace has been revamped!

    The demonite furnace now requires maintenance to keep running smoothly. If the proper precautions are not met, the furnace will overheat and explode.


    An unlit Demonite Furnace surrounded by blast proof reinforced bricks and glass.


    When using a Demonite Furnace, it is best advised to surround it with ice/packed ice. Different blocks have different values of chilling. Water and snow have lower cooling power than regular ice and even lower cooling power than packed ice.


    If the surrounding area is not properly cooled, the furnace will begin to smoke and overheat. This results in lower health that leads to slower smelting time and eventually death/explosion.



    A poorly cooled environment for a Demonite Furnace.


    The main purpose of the demonite furnace is to combine different resources and duplicate items.



    Cooking shark meat yields three cooked meats rather than two in a regular furnace.


    If the furnace has been left uncooled for too long, it will enter a state called the point of no return.



    An overheating demonite furnace on the brink of exploding.

    Once the furnace reaches this state, it is extremely hard to regain control over the furnace and explosion is very likely.



    Demonite furnace explosion aftermath.



    CrazyOres adds four new types of bows and four new types of arrows all with their own special abilities. Using different bow and arrow combinations provide varying effects.


    Basic Arrow Abilities

    Flaming Arrows - set mobs and flammable blocks on fire.

    Explosive Arrows - create giant creator-like explosions.

    Freezing Arrows - creates a patch of snow, water, and ice and freezes all entities in its radius.

    Lightning Arrows - beams lightning down in the location of where the arrow landed.



    The swift bow’s drawback speed is much faster than a normal bow and allows for faster shooting of critical shots.



    The hell bow sets all arrows fired from it on fire. When combined with a flaming or explosive arrow, it creates fire and lava.



    The dual shot bow allows you to shoot two same/different arrow types at a time.



    The confusion bow has two main functions. When an arrow is shot from a confusion bow and hits a mob, anything in a radius of 5 blocks is flung in a random position and becomes nauseous. The confusion bow can also be used to teleport. If the arrow shot from the bow hits the ground, it teleports you to that destination. This can be useful for travel, but hindering in battle.



    If you are interested in more information regarding each block, check out the wiki!



    If you are interested in more information regarding each ore, check out the wiki!

    If you are wondering how to craft any of the recipes, check out the recipes page!

    If you are wondering about the updated tool tiers, check out the tiers page!


    Basic overview of ore properties:


    Meteorite Ore: Meteorite ore needs stone or better to be mined. Meteorite armor is fire/lava resistant and the tools set mobs on fire! Meteorite Gems and Coal can be used as fuel in regular and demonite furnaces.


    Copper Ore: Copper ore needs stone or better to be mined and is similar to iron. It can be used to make buckets and friendly golems.


    Adamite Ore: Adamite ore needs iron or better to be mined and is found near water. Adamite armor allows you to breathe under water.


    Sapphire Ore: Sapphire ore needs adamite or better to be mined and is an upgraded version of iron.


    Ruby Ore: Ruby ore needs sapphire or better to be mined. Look closely before mining ruby ore because it might be Fool's Ruby! Diamond needs ruby ore to be mined.


    Fool's Ruby Ore: Fool's Ruby Ore is a very common ore that looks almost identical to ruby ore. Fool's Ruby needs a wooden pickaxe or better to be mined and is not really useful for anything unless you like to make derpy golems.


    Zectium Ore: Zectium Ore needs diamond or better to be mined. When wearing a full set of zectium armor, you become explosion proof. Zectium cores can be thrown to create giant explosions but are only found in zectium dungeons. Zectium Protectors fly around these dungeons and shoot zectium cores when players near their treasures. There are also reinforced zectium blocks, windows, and chests.


    Tapazite Crystal: Tapazite Crystals can be found in one of two forms: either as stalagmites or stalactites. Tapazite Stalagmites will grow on the ground while Tapazite Stalactites only grow on the ceiling. Tapazite Crystals require zectium or better to be mined. The crystal will then drop Tapazite Obelisks and Tapazite Dust. Mining the crystal with anything lower than zectium tools, or mining the block below/above it, will only drops dust. The larger the crystal is, the more it will drop. Tapazite Obelisks, when held, will spread light wherever the player goes (as long as they are not underwater or in lava).


    Osmonium Ore: Osmonium Ore is known for being light, yet durable and needs tapazite or better to be mined. Osmonium tools are extremely fast, and are the second fastest tools in CrazyOres (Only the Starconium Sledgehammer is faster). When wearing a full set of Osmonium Armor, the player is given the ability to walk at a faster pace. Osmonium Golems also walk much faster than the normal golem. Osmonium can only be found above level 95 and is most common in hilly biomes.


    Starconium Ore: Starconium Ore is the rarest ore found in the over world. It needs osmonium or better to be mined and is very powerful. A Starconium Sledgehammer can be created that is extremely fast and strong.


    Experium Ore: Experium Ore needs ruby or better to be mined and randomly drops experium orbs and experience when mined. Experium Orbs can be used to make Bottle O' Enchanting.


    Invisium Ore: Invisium Ore spawns in the nether and needs diamond or better to be mined. When wearing a full set of invisium armor, you become invisible to all other players!


    Demonite Ore: Demonite Ore spawns in the nether and needs tapazite or better to be mined. Demonite can be used to make a Demonite Furnace.


    Luminite Ore: Luminite Ore spawns in the nether and drops a bunch of brightly colored luminite crystals. These crystals can be used to make luminite and disco blocks! Luminite needs ruby or better to be mined.


    Darkstone Ore: Darkstone Ore spawns in the nether and are mainly used for decoration. Darkstone can be made into bricks and stairs. Darkstone needs ruby or better to be mined.


    Ender Ore: Ender Ore spawns in the End and needs starconium to be mined. When wearing a full set of ender armor, you become invincible to fall damage while your armor takes the fall. Shooting an ender bow at mobs causes them to fly in random directions and infects them with nausea.


    For more in-depth information regarding any of the ores, check out the wiki!



    If you are interested in more information regarding each item, check out the wiki!



    If you are interested in more information regarding each toolset, check out the wiki!



    If you are interested in more information regarding the weapons, check out the wiki!



    Disco blocks that change color can now be made out of luminite crystal!



    To install CrazyOres for Minecraft 1.7.10, you first need to download and install the recommended version of Minecraft Forge. Then, after running your game once with Minecraft Forge, drop the CrazyOres jar into your mods folder!



    Thanks to The Technomancer for his CrazyOres review video! (This was reviewed for update V2.0.0 and the bugs in the video have since been fixed, liked Meteorite Armor not protecting the player from fire damage. To learn more about each ore, check out the wiki).

    If you create a review video, message me and I will add it to the forums if I like it!


    Q: Why do I not see CrazyOres stuff in my world?
    A: Make sure to either create a new world, or walk to unexplored chunks in order to find new ores. If this is still not the issue, make sure the CrazyOres file is in your “mods” directory. Also, make sure that the most recent recommended version of Minecraft Forge for Minecraft 1.7.10 is installed.


    Q: Why does Minecraft crash with CrazyOres mentioned in the report?
    A: Is there a mod conflict? Did you accidentally delete some files in the .jar? Did you download the wrong Minecraft Forge version? Is there an ID conflict between two mods? Otherwise, the problem may be with a different mod. If it still crashes, please post the crash report in a new comment on this post. Please be sure to put your error report in a spoiler. Maybe you discovered a bug!


    Q: Why is all of my stuff from older CrazyOres worlds gone or messed up???
    A: During the 1.7.10 update, the IDs were changed to organize the mod. This erases or changes any items/blocks with old IDs. Sorry!


    Q: Can I add CrazyOres to my mod pack?
    A: Yes! But you must include a link back to this forum post and give credit to Andy608 for developing the mod. See the Terms of Use towards the end of the post for more details. Feel free to send me a private message with a link telling me about your mod pack if you added CrazyOres!


    Q: Can I make a video or resource pack for your mod?
    A: Of course! It would be appreciated if you link to this post in your video description or post/website. You do not have to ask for permission to make videos or resource packs, but feel free to post in the comments a link to your video/resource pack. I may even link to it within this original post!


    Q: Hey! You copied Terraria, with the meteorite and demonite!
    A: Actually, I didn’t know aboutTterraria at the time of making those ores. I completely thought of them on my own, however these names are pretty common and just so happen to also be in Terraria. Whoops.





    CrazyOres Version 2.0.7

    Fixed a bug with the shark spawns.

    CrazyOres Version 2.0.6

    • Fixed issue where zectium cores and explosive arrows would not explode at all when disabled in the config file. Now they cause damage from the explosion, but do not grief the land.
    • CrazyOres Version 2.0.5

    • Fixed issue where tapazite crystals would take over whole cave systems over time and cause horrible lag.
    • Disabled the spread of tapazite crystals by default but can be turned back on in the config file. (Tapazite Crystals still spawn normally but just will not spread.)
    • CrazyOres Version 2.0.4


      • Fixed issue where mining blocks with the wrong tool would rarely crash the game.
      • Changed name of block from "Adamite Shark Spawner" to "Torpedo Shark Spawner".
      • Fixed issue where mods would be incompatible with CrazyOres' new tier system.

    CrazyOres Version 2.0.3

        • Tapazite Crystals must now be mined directly, and with a Zectium/Invisium pickaxe or above to collect obelisks. Otherwise, dust will be dropped.

    CrazyOres Version 2.0.2

        • Fixed glitch where experium ore was not spawning at all.
        • Fixed adamite axe not having a texture in-game.

    CrazyOres Version 2.0.1

        • Fixed glitch where meteorite armor would not protect against fire/lava and where zectium armor would not protect against explosions.

    CrazyOres V2.0

    MAJOR FEATURES

        • CrazyOres has (once again) been almost completely re-written to update outdated/broken code!
        • New compatibility features, including full ore dictionary support
        • CrazyOres is now just CrazyOres, no "Core" or packs
        • The tool tier system has once again been modified (See the CrazyOres Wiki "Tool tiers" page!)
        • All ore spawn rates and heights have been changed.
        • Tapazite Ore has been replaced with Tapazite Crystals! These crystals spawn attached to the floors and ceilings of caves. They glow and have a special model. Under correct conditions, they grow in 7 phases, similar to crops. They drop tapazite dust and obelisks. Obelisks glow when held in your hand (like a portable torch)!
        • Darkstone Ore has a brand new texture! It now blends in better with netherrack. Darkstone can also be smelted into darkstone bars. Bars can be used to create darkstone bricks (more info on bricks below)!
        • Zectium's explosion resistance property has returned! Wearing a full set of zectium armor makes you completely blastproof. However, it will also make you slightly slower. All blocks crafted with zectium are blastproof.
        • A full set of adamite armor now gives the player FULL ability to breathe underwater (no bubbles or health lost)
        • Inivisum armor is now completely invisible when worn! A full set will make the player completely invisible, no particle effects or anything!
        • Luminite ore now drops different color luminite crystals (10 different colors)! These crystals can be used to create many different color blocks, including a disco block that randomly changes colors!
        • BRAND NEW GOLEM: the ENDER golem! Bigger and badder than starconium, he will send mobs flying far into the air when attacking.
        • All new golem abilities! Almost every golem has a new ability to show off!
        • Starconium golems will now randomly ground-pound their opponents, sending everything around them flying. The explosion will not destroy any blocks.
        • Osmonium golems are super fast!
        • Fool's ruby golems can be created to be any height (50 blocks max, configurable)! Just stack blocks up super high and place your head on to make a super tall golem!
        • Demonite golems are resistant to fire/lava, but get injured in water. They are also friendly to all nether mobs and hostile towards other golems.
        • Zectium golems are completely resistant to explosions!
        • Adamite golems are able to swim and actually heal in water!
        • Sapphire golems are able to jump higher and take their enemies with them!
        • Copper golems are SUPER friendly! Even if they are attacked by the player, they will never fight back! They will run up to playerss and give them flowers often.
        • Zectium Core can be thrown like a snowball and explodes upon impact!
        • NEW MOBS AND DUNGEONS!
        • BRAND NEW Zectium Dungeons! These spawn in the air and are guarded by flying, one-eyed Zectium Protectors. Protectors will shoot zectium cores at the player! Inside are blastproof blocks, spawners, and chests! The chest contain loot in them! ;)
        • BRAND NEW Adamite Dungeons! These spawn at the bottom of ocean, and can be spotted by the glowing adamite bricks. Torpedo and Great White Sharks have spawners here, and will attack you as you try to get to the chests. More info on sharks below!
        • Sharks! Great white sharks will swim around in the ocean and attack nearby players or animals! Torpedo sharks are smaller, but faster! Watch out! Killing these enemies will drop raw shark meat which can be cooked (but has a slight chance of poisoning you!)
        • ALL NEW bows and arrows! 4 types of bows: SWIFT (shoots and draws back faster), HELL (sets all arrows on fire, and enhances certain arrows), DUAL-SHOT (shoots 2 at once), and CONFUSION (adds a teleporting and nausea effect that sends players/mobs flying when hit, or teleports YOU if you miss)
        • 4 new types of arrows: FLAMING (always on fire, and sets flammable blocks on fire), EXPLOSIVE (explodes on impact), FREEZING (spreads snow, water, and ice where shot, and places a freezing effect on mobs/players in range), and LIGHTNING (creates lightning where it lands) Mix and match different bows and arrows (regular bows can't shoot new arrows, but regular arrows work with new bows)
        • RE-INVENTED demonite furnace! MUCH easier to make, but harder to keep! The furnace takes 2 blocks/items on input, and provides one output. Doubles ores, adds a bonus for food, and more! BUT, it also can heat up and EXPLODE! Surround with ice, packed ice, water, or snow to keep it cool. More info at the wiki!
        • New types of BRICKS! Reinforced (made of zectium, blastproof), darkstone, adamite (glow!), and lightened! These can all be made in a regular or diagonal pattern (even regular bricks can now be diagonal), and both versions can be turned into stairs!
        • New REINFORCED GLASS! 2 types, smooth and regular, can be created and are completely blastproof. Watch explosions happen without having to worry about getting hurt!
        • ALL NEW CAKES! Make chocolate, strawberry, or birthday cake!
        • Crystal ore and ALL crystal blocks/items have been removed.
        • Ultra ore and ultra gems have been removed.
        • MINOR FEATURES


        • Adamite ore now only spawns near bodies of water.
        • Meteorite and osmonium ore now only spawn ABOVE a certain height. See wiki for more info!
        • Copper milk buckets have returned! Use these to make cakes, or stick with a regular bucket.
        • New lightened brick item used to create lightened brick blocks.
        • New arrowhead items created in crafting table and demonite furnace used as a replacement for flint to create new arrows.
        • Dispensers now properly shoot out new arrows, zectium cores, and new spawn eggs.
        • New demonite furnace GUI and bars. Textures were remade.
        • MANY new recipes, see the wiki for more info.
        • Experium orbs can no longer be used as furnace fuel.
        • Invisium items no longer make mobs invisible when they are hit.
        • Meteorite armor now lasts longer in fire/lava.
        • All bows and arrows from previous versions have been removed (see new ones above!)
        • Reinforced demonite blocks have been removed.
        • BUG FIXES


        • This update should be more compatible with other mods, especially Forge ones.
        • Bows zoom in and when drawn back, and are held properly in third-person view.
        • Copper water buckets now work in dispensers (lava ones too), and can fill up cauldrons
        • Shift-clicking now works correctly in the demonite furnace.

        • CrazyOres Core History

          Version 1.0:
          Major Features


          • CrazyOres has been completely re-written, now with no obfuscated Minecraft files edited (otherwise known as base files). In other words, CrazyOres has transformed from a mod into a plug-in!
          • CrazyOres is now easier to install (simply download, drop in the "mods" folder, and play), and faster to run in game!
          • CrazyOres is now significantly more compatible with other mods.
          • CrazyOres now supports expansion packs (Add-ons)!
          • The main base of CrazyOres (currently the only download available) is now called CrazyOres Core. All future expansion packs will have their own unique label.
          • The tool "tier" system has changed.
          • 4 new ores have been added in the overworld (Adamite Ore, Tapazite Ore, Osmonium Ore, and Experium Ore)!
          • 3 new ores have been added in the Nether (Invisium Ore, Darkstone, and Luminite Ore)!
          • 2 new ores have been added in the End (Ender Ore, Ultra Ore)!
          • The new Adamite (yellow), Tapazite (pink), and Osmonium (light blue) Ores can be used to make new toolsets and armor with special abilities!
          • The new Experium (neon green) Ore drops LOTS of XP, and also randomly drops a new Experience Orb item. This item can be used to make Bottles o' Enchanting, or be used as Furnace fuel.
          • The new Invisium (brown) Ore can be smelted into Invisium Ingots, which can be used to craft tools and armor. Hitting any mob or player with an Invisium item will give them a Potion of Invisibility!
          • The new Darkstone (completely black) drops itself, and can be used as a more attractive alternative to Netherrack. Darkstone will have much more use in future expansion packs.
          • The new Luminite (changes colors) Ore currently drops a White Luminite Crystal. The Luminite Ore flashes in many different colors. Luminite will have much more use in future expansion packs.
          • The new Ender (dark green) Ore drops an Ender Gem, which can be crafted into new tools and armor. Ender Armor has a unique ability when worn in a full set.
          • The new Ultra (black) Ore drops an Ultra Gem. The Ultra Ore will prove to be an extremely important component of CrazyOres in a future expansion pack.
          • All ores rarer than Ruby have now been modified to be either more or less common, so that there is more balance in the rate of ore generation (this includes Gold and Diamond - which are toggleable in the config file).
          • Changed the durability and enchantability of each tool.
          • All golems now have been revamped with new models, and different stats!
          • All of the block, item, and entity IDs have been changed (If you still have it, it is recommended you delete your old CrazyOres config file so a new one can be made).
          • All golems now use regular ore blocks instead of condensed ore blocks.
          • ALL mixture tools have been removed due to a lack of demand, enthusiasm, and compatibility issues.
          • Minor Features
        • CrazyOres now has a mod info page in the "Mods" section of main menu.
        • Meteorite Ore has an 80% chance of dropping a Meteorite Coal, and 20% chance of dropping Meteorite Gem.
        • Removed recipes for using a Lava Bucket to make Meteorite Coal and recipes using Obsidian to make Meteorite Gems.
        • Made all of the CrazyOres armor stats more balanced.
        • Changed the arrow recipes (1 regular arrow + any gem = 4 new arrows) to only produce 1 arrow instead of 4.
        • Fool's Ruby Ore now drops a random amount of Fool's Ruby Gems, between 1 and 4.
        • Demonite Stone now drops a random amount of Demonite Orbs, between 1 and 3.
        • Starconium ore now drops a Starconium Gem instead of itself.
        • Changed the durabilty for each ore's bow.
        • Changed the damage for each ore's bow to make it more even.
        • Changed the Starconium Sledgehammer recipe.
        • Golems no longer attack the player, even if the player attacks the golem.
        • Changed Meteorite Ore texture.
        • You can now get XP from the Demonite Furnace.
        • Demonite Ore can now be mined by Diamond and above.
        • Changed Fool's Ruby Ore texture to make it more noticeable.
        • Made the cracks on the Fool's Ruby block lighter.
        • Fool's Ruby blocks now drop Fool's Ruby Mush when mined.
        • Added a few new recipes to the Demonite Furnace. (See the crafting section).
        • Changed all of the tool textures.
        • Changed all of the golem textures.
        • Changed all of the bow textures.
        • Changed all of the arrow textures.
        • Changed some armor textures.
        • Changed all of the Golem Head textures.
        • Changed the Zectium Block texture.
        • Changed the textures of Reinforced Demonite, and the Demonite Furnace.
        • All Condensed Blocks have been removed.
        • Bug Fixes

    The mod now functions in-game and the download website is now MediaFire once again.
    Shift clicking can now be used in the Demonite Furnace.
    All Demonite Furnace recipes now work properly.
    All regular crafting recipes now work properly.
    Bows now look 3D.
    Fortune enchantments work on ores.
    All textures are no longer darker than they were intended to be.
    Swords and tools now take the proper amount of damage when hitting entities.
    Original CrazyOres HistoryVersion 7.2:

        • Updated to 1.5.1!
        • The internal code has been completely changed due to the massive update of 1.5.1

    Version 7.1:

        • Updated to 1.4.7!
        • Bug Fixes and other internal code issues :)

    Version 7.0:

        • Updated to 1.4.6!
        • The Demonite Furnace has been revamped, now being able to smelt different items / blocks together to get over 100 cool new combinations! Click here for more information on it and on how to make them.
        • The Demonite Furnace now requires 8 Refined Demonite Blocks surrounding one Starconium Shard. A Starconium Shard can be made by placing a regular Starconium Gem in the middle of 8 Crystal Shards in a Crafting Table. It can also be used as fuel which can smelt up to 64 items / blocks.
        • Meteorite Armor is now lava / fire proof! If you step in lava or get set on fire with a full set of Meteorite Armor on, you will receive half a heart of damage, but automatically be given Fire Resistance. Every 40 seconds you will receive another half heart of damage, as the Fire Resistance wears out, but it will comeback immediately. Durability does not wear out when in fire / lava. Since Meteorite is a weak Ore in general, it cannot protect you from anything else besides lava / fire.
        • Over 450 new tools can be created from the new mixtures, all having their own special abilities. Clickhere for more details.
        • 9 new Sledgehammers! ;) These inherit curtain special abilities like the new tools, and perform their jobs more efficiently than a regular Sledgehammer.
        • 10 different types of Nukes have been added for every type of Ore! Click here to see all of their cool abilities. All of the Nukes do not drop anything to prevent lag, and are mainly just for fun. :D
        • New Barriers for each Ore that can be used to contain each Nuke, or make a directional blast. To Craft them, simply put 4 of their respected blocks in a Crafting Table. Click here for more details.
        • A new item called “Crystal Core” has been added! This is used in the Nuke recipes but also explodes on contact when right clicked from your hand. Click here for more details.
        • Added a new block called Refined Demonite. This is created when putting 4 Demonite Blocks in a Crafting Table.
        • Added new items such as, Starconium Shards, Crystal Cores, Radioactive Ingots, and plenty of combined mixture Gems / Ingots.
        • Because of FML’s (Forge ModLoader’s) ID restrictions, we were forced to change all of the Block IDs in CrazyOres. I’m really sorry, there was no other option. :( If a message comes up with upon entering your world, with the options “Yes” or “No” it means that your Config File has been updated and your CrazyOres blocks are probably gone, there is no way to fix this, just click yes and proceed.
        • New options in the Config File to either turn on or off certain features for the Crystal Cores, Nukes, and Fire Tools. If the option for “CrystalCoreExplodeType” in the Config File is set to 1, you can have fun non - laggy explosions but have a chance to get invisible blocks. (This option is fun for Creative mode and spamming. :D ) If the option for “CrystalCoreExplodeType” in the Config File is set to 2, you will experience some lag after every hit, but there will be no glitchy blocks. (This option is good for survival mining.)
        • Zectium, Crystal, and Demonite will now be harder to find throughout your world.
        • Added more recipes for Meteorite Coal and Meteorite Gems. See the “Crafting” Section for more details.
        • Bows now shoot arrows of lesser ranks.
        • Dispensers now support Fireworks!
        • Changed the protection value for most of the Armor to better fit them.
        • Golems are fed up with players taking advantage of them, and have decided to take action. Golems will charge at you and tear you up relentlessly if you dare touch them, so be careful. ;)
        • Re-textured Armor so the colors blend in more.
        • Re-textured the Demonite Furnace
        • Re-textured Storage Blocks for every new Ore.
        • Re-textured the Glowing Meteorite Block
        • Re-named all “Smooth Blocks” to “Condensed Blocks”.
        • Re-named “Hardened Meteorite Coal” to “Meteorite Coal”
        • Re-named “Hardened Meteorite Gem” to “Meteorite Gem”
        • Re-named “Reinforced Meteorite Glass” to “Meteorite Glass”
        • Re-named some things in the internal code.
        • Added messages in console for Server Owners.

    Version 6.4:

        • CrazyOres is now compatible with 1.4.5
        • New Tab in Creative Menu added
        • New Options in Configuration File
        • Item ID's have been changed
        • Internal changes in preparation for V7.0

    Version 6.3:

        • Dispensers for each ore added
        • Chocolate Milk and Hot Chocolate added
        • Chocolate Cake added
        • Config file re-coded
        • All non-smeltable ores return experience
        • Hyper Coal gives 16 Torches and smelts 16 items instead of 32
        • Meteorite Coal smelts 32 items instead of 64
        • Made arrows deal less damage
        • Removed recipes migrated to regular Furnace from Demonite Furnace
        • Modified Demonite Furnace GUI
        • Fixed Demonite Furnace not functioning
        • Fixed arrows being invisible to other players (partially)
        • Fixed Starconium Sledgehammer glitching players in blocks
        • Fixed death message for Meteorite Arrow
        • Fixed recipe not being shapeless for Meteorite Coal
        • Fixed all ores not being smeltable
        • Fixed full Copper Buckets not returning an empty one in crafting

    Version 6.3 BETA 3:

        • Multiplayer support released
        • Added sprites
        • Golems now kill you
        • Meteorite and Copper Pickaxe can now only mine Iron, Sapphire, Ruby, and below
        • Demonite Stone can now only be mined by Crystal and above
        • Fixed glass having an odd shadow
        • Fixed glass panes not connecting
        • Fixed entities not being written correctly in chat (i.e. "entity.EntityBlankGolem.name", etc.)
        • Fixed iron not mining diamond and diamond not mining Zectium
        • Fixed Copper Golem drop
        • Fixed ore textures not blending into Stone

    Version 6.3 BETA 2:

        • Changed ore generation rate
        • Tweaked Meteorite Armor code, still not functional
        • Assigned arrows Entity IDs
        • Fixed smelting ores returning 3 gems, ingots, or orbs
        • Fixed Demonite Stone not generating
        • Fixed arrows being invisible
        • Fixed Zectium, Crystal, and Starconium Ore generating in the same place
        • Fixed right-clicking a Cow with a Copper Bucket not returning a Milk Bucket

    Version 6.3 BETA:

        • Code optimizations
        • New package
        • Demonite Golem's Entity ID is now 33
        • Partially implemented code that makes Meteorite Armor fire-resistant
        • All items and blocks in new creative menu
        • Compatibility with Minecraft 1.3.2
        • Fixed ore block labels
        • Fixed Starconium Sledgehammer label
        • Fixed Starconium Sledgehammer not affecting all blocks

    Version 6.2:

        • Added a new mod portfolio for the "Mod List" added in Minecraft Forge
        • ModLoader is no longer needed
        • Fixed error that listed an incorrect version of CrazyOres
        • Fixed the mod portfolio being blank

    Version 6.1:

        • New config file
        • Demonite Furnace Molten Glass recipe fixed
        • Demonite Furnace continues smelting after first block now

    Version 6.0:

        • Added Golems for some ores
        • Added Smooth Blocks for some ores
        • Added Golem Head Blocks for some ores
        • Added different-colored tips for Arrows when shot
        • Added many Demonite Furnace recipes
        • Added Fool's Ruby Mush
        • Fixed Arrows not being picked up when walking on top of them
        • Fixed Demonite Furnace duplication bug
        • Lowered all ores' spawn rate
        • Fixed all Arrows doing same amount of damage
        • Fixed Creative Menu issues

    Version 5.1:

    • Fixed Starconium Shovel not working properly and not being enchantable

    Version 5.0:

    • Added Demonite Stone
    • Added Demonite Orb
    • Added Demonite Block
    • Added Demonite Furnace
    • Added Molten Glass
    • Added Glass for every ore
    • Added Glass Panes for every ore
    • Removed support for ModLoaderMP
    • Starconium Ore's texture has been changed to blend in more

    Version 4.1:

        • Armor can now be worn again
        • Mushroom Soup in a Copper Bowl can now be crafted like regular Mushroom Soup
        • All Swords, Armor, and Bows are enchantable again
        • Meteorite Sword is somewhat weaker than it was before

    Version 4.0:

        • Added a new bow for each type of ore except Fool's Ruby
        • Added a new arrow for each type of ore except Fool's Ruby
        • Added a new rod for each type of ore except Fool's Ruby
        • Added Copper Buckets and Bowls, allowing with Mushroom Soup in a Copper Bowl
        • Blocks now found in Creative Mode inventory
        • Added support for Minecraft Forge (Unfortunately, installation tutorials for CrazyOres 3.0 and earlier will not work for this update. See "Installation")
        • All ores' spawn rate nerfed
        • Starconium Sledgehammer can now destroy all blocks
        • Mystery Block texture removed from image files
        • All blocks added in V3.0 can now only be mined with the pickaxes specified in the respective ore's section in the "Each Ore in Detail" section
        • Made compatible with Minecraft 1.2.4 and 1.2.5

    Version 3.0:

        • Added a new block for each type of ore that is simply for decoration
        • Added Glowing Meteorite Block, based off of Meteorite Ore's designated block, but glows
        • Meteorite Coal (NOT Hyper Coal, although Hyper Coal is also a fuel source) is now a fuel source
        • The Jungle Wood glitch should no longer occur (Where Jungle Wood appears as Meteorite Ore)
        • "Jungle Wood" (Mystery block) block removed
        • Ruby Ore is no longer labelled as Zectium Ore in the inventory

    Version 2.1.2:

        • Fixed Hyper Coal not smelting in Furnace

    Version 2.1.1:

        • Fixed crashing issue for Windows users

    Version 2.1:

        • Added new mystery block
        • Made compatible with 1.2.3
        • Changed block IDs

    Version 2.0:

        • Added Starconium Ore, Starconium tools/armor, and Starconium Sledgehammer
        • Added Fool's Ruby Ore
        • Added Meteorite tools and armor (certain tools set things on fire)
        • Added Meteorite Coal and Hardened Meteorite Gem for crafting Meteorite tools
        • Zectium Leggings can now be crafted (Another epic fail)
        • Sapphire, Crystal, and Zectium Ore is now less common
        • Ruby Ore now only drops one gem

    Version 1.1:

        • Ruby Pickaxe is no longer shown as Sapphire Pickaxe in the inventory
        • Each type of ore added has now been restricted so that only certain types of pickaxes can mine it. Before, Wooden Pickaxes could mine all types of ores added

    Version 1.0:

        • First release of the mod



    This document is Copyright ©(2012) and is the intellectual property of the author. Only Minecraftforum.net is able to host any of my material without my (Andy608) consent. It may not be placed on any web site or otherwise distributed publicly without advance written permission. This includes using my (Andy608) mod in a mod pack. You may not modify my (Andy608) mod or modify the banner without advanced written permission. You may not copy or use the textures used in my (Andy608) mod without advanced written permission UNLESS it is for a resource pack that will include support for my (Andy608) mod. If you mirror this mod page or anything I've (Andy608) made on any other site, or violate anything else listed in this Terms of Use, I (Andy608) may express my angst at you in the form of a lawsuit.




    • Andy608 (Founder of CrazyOres) for starting/continuing the development of CrazyOres, and creating all of the models/images!
    • ISQUISHALL for helping out with the development of CrazyOres and developing the CrazyOres Wiki!
    • DemonAngel90, for the idea to make Golems for every ore!
    • Ladon_Dragon, for the ideas of Copper Buckets!
    LIKE THE MOD? PLEASE USE ONE OF THESE BANNERS TO SHOW YOUR SUPPORT!!

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    Simply put one of these banners in your signature window to enable. Thanks for your support!
    Donations are greatly appreciated <3
    Posted in: Minecraft Mods
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