There hasn't been another huge pet overhaul or update (Excluding ocelots) since they were first introduced. On the other hand, most minecraft players don't use wolves regularly as a form of damage but instead as a companion to keep them comforted since wolves don't deal a large amount of damage do deal with waves of enemies. So I thought hey, wolves should have an overhaul. So here it is.
So the spotlight of this overhaul is definitely going to be a leveling system for wolves. Wolves would all start at level 1 and they would work their way up to level 10. Now a level cap is sure to be in the overhaul since we all know we don't want to see level 1000 wolves just running around killing everything with a single blow. Anyways, wolves would level up by killing mobs. Like the players' leveling system, different mobs give different experience. Every time a wolf levels up, it would have its damage enhanced by 1/4 a heart which means a level 10 wolf would deal 4 hearts of damage to an unarmored player or mob.
Perks are special abilities that wolves can learn to enhance them. Wolves would gain perks every 5 levels so a wolf would have 2 perks if it was level 10. When your wolf reaches level 5, it would learn its first perk. The player must right click the wolf with an empty hand and it would open up GUI with 3 cards to choose from. Each card represents a perk. Here are some of the perks that I think could be implemented into the game.
Fury Claws: Wolf's damage is raised by 25%.
Swift Feet: Wolf's speed is increased by 25%.
Stone Skin: Damage taken by wolf is decreased by 25%.
Hefty Push: The wolf's attack would push mobs further than before.
Paralyzing Touch: Every time the wolf attacks, it now has a 10% chance to stun the enemy for 3 seconds.
As said before, the wolf can learn 2 perks. We have shown some examples of the level 5 perks, so how about the level 10 perks?
Level 10 perks are different from level 5 perks since they majorly affect the wolf. Here are some examples of the level 10 perks.
Aqua Embrace: Wolf can breath underwater, swim underwater, attack underwater and its swimming speed is increased by 50%.
Dodge and Strike: The wolf can now has a 25% chance to dodge the enemies attack and countering it for a hefty 10 hearts of damage.
Strength In Numbers: If a wolf is near the wolf, its damage, resistance and speed is increased by 25%. This ability does not stack.
Whistles are a new item that are used to 'call' dogs. Whistles can be assigned to certain dogs by right clicking them with the whistle. When the dog is right clicked with a whistle, a GUI would appear and let you name the whistle. This is to prevent confusion between multiple whistles. When you call a dog with a whistle, it would teleport to you from any corner of the world. Whistles would also have a durability bar of 50 which means each whistle can call a dog up to 50 times. And before I forget, here is the crafting recipe of the whistle:
(Music disc can be substituted with other music discs)
Wolves have never had a drop since it was first introduced. I say it should have a couple of drops. Here are some of the drops that I think could be implemented into the game.
The wolf foot is an item that is dropped by the wolf when it is killed. The wolf foot is a rare item like the rabbits foot. The wolf foot is used in brewing. It is used to brew a potion of haste.
Wolf meat is a common drop from the wolf. A wolf can drop anywhere between 1-3 wolf meat. The wolf meat can be cooked in the furnace to become cooked wolf meat. Wolf meat gives the player 4 hunger points when eaten and has a chance to give weakness to the player for 30 seconds. Cooked wolf meat gives the player 6 hunger points and gives the player resistance for 45 seconds.
So that is all!
Please tell me any suggestions or changes you would like to have in the suggestion and don't be afraid to leave some criticism, it helps me improve and enhance my suggestions very well!
Thank you for spending your time to read this.