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    posted a message on Top Down View using F5

    Maybe changing the camera rotation instead of the head?

    Any examples?

    Posted in: Suggestions
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    posted a message on Spectral Torches: Mob and player detector that lasts forever!
    Quote from willy4win»

    I believe it is against the rules to just say "full support" without any explanation as to why, it is considered spam...

    Read this

    • "No Support"/"Support". Only posting "No Support"/"Support" is considered spam and will not be tolerated in the Suggestions section. If you do/do not support a suggestion, please post why or don't post at all.

    As for the suggestion I am on the fence, I am not sure if I would like it...

    would it light up a player forever or does it only work on mobs?


    I believe you got the wrong idea.

    The first thing I would like to state is that it works on both players and mobs.


    Now for how it works let me use and example.

    Say a player walks into the 7 block radius of the torch. The player will glow forever while they are in the 7 block radius. However, if the player leaves the 7 block radius, the player will stop glowing. (PS: These work the same for mobs)

    Posted in: Suggestions
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    posted a message on Spectral Torches: Mob and player detector that lasts forever!
    Quote from AvianDeity»

    I like this idea, it is simple but clever and I can see quite a few circumstances this could be used. How bright is it? Is it like a normal torch or a redstone torch?


    It is like a normal torch. Thanks for the support btw!

    Posted in: Suggestions
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    posted a message on Top Down View using F5

    This is an extremely small suggestion. Basically the title explains it all.


    I would love to have a top down view in Minecraft. I think it could create a new genre of top down adventure maps. Maybe zelda like adventure maps or top down shooter maps like Hotline Miami. Currently, there is no way to make a player interactive (NO ARMOR STANDS) top down map.

    If you use head rotation, then the player would always face the ground thus making any melee fighting impossible.


    So yeah, this is all I have to suggest. Please leave some feedback and don't be afraid to leave any flaws or suggestions.

    Thanks for reading.

    Posted in: Suggestions
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    posted a message on Spectral Torches: Mob and player detector that lasts forever!
    Quote from Genlems5Ever»

    I really like this idea. Like Broccoli said, it could be a nice detector for mobs. But I do feel that this would make spectral arrows a lil' redundant, but still


    Support


    Thanks dude!

    Posted in: Suggestions
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    posted a message on Spectral Torches: Mob and player detector that lasts forever!

    Good idea! Added to the poll.

    Posted in: Suggestions
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    posted a message on Spectral Torches: Mob and player detector that lasts forever!

    Hey guys! Thanks for all the support and i'm adding a poll for the crafting recipe of the torch. So you can vote more expensive or cheaper.

    Posted in: Suggestions
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    posted a message on Spectral Visibility Options

    Cool idea! I can see this being used in Team based PVP games.


    Support

    Posted in: Suggestions
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    posted a message on Spectral Torches: Mob and player detector that lasts forever!

    Thanks for all the support! I didn't expect to see this much. On the other hand, I have changed the radius to 7 blocks and made the crafting recipe a bit more expensive.

    Posted in: Suggestions
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    posted a message on Spectral Torches: Mob and player detector that lasts forever!

    Thanks you all for the support! It is very much appreciated.

    Posted in: Suggestions
  • 0

    posted a message on Spectral Torches: Mob and player detector that lasts forever!

    Hey thanks for the feedback!

    I've put the things you have suggested in the thread.

    Posted in: Suggestions
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    posted a message on Spectral Torches: Mob and player detector that lasts forever!
    Since we just got our first little taste of what 1.9 will be, It is very possible that this could be something that has already been planned. Nonetheless, here is the suggestion.

    Spectral Torches!


    In the recent 1.9 snapshot, we got a lot of features. Dual wielding, end cities, new mobs and different types of arrows. The types of arrows were based around potion effects but one arrow was unique and it was named the Spectral Arrow. This arrow makes a mob 'glow' when it is hit with this arrow.

    So I thought, hey, how about Spectral Torches.


    Spectral Torches act like torches but are different in the sense that they make mobs 'glow' when mobs are within a 7 block radius of the torch. They take the same time to break as a torch. They also affect players. They stack up until 64.


    Crafting Recipe:


    Makes 2 torches each time.


    Mockup of Spectral Torch Sprite:



    Mockup of the spectral effect:



    TLDR:


    A spectral arrow that works forever but only works with mobs in a certain radius.


    So yeah very short, simple suggestion. Please leave some feedback and don't be afraid to point out any flaws with the idea.


    Thanks for reading!

    Posted in: Suggestions
  • 0

    posted a message on Scythes (A Weapon and a tool!)

    Since 1.9 is dubbed 'The Combat Update', I think it would be fitting if scythes were added into minecraft.

    Before you spam 'ERMAHGERD THER TOLS NAT WEEPONS!!1!", hear me out. They are going to be weapons, however they would have some applications to farming. So calm down and read my take on this suggestion.


    Texture Changes!


    Scythes would have the texture of a hoe. So instead of them having the same texture, I suggest we change the hoe to look more realistic.

    Like so:

    *All credits to NitrogenSnow for the images.*


    Tool Tiers


    So the scythe would have all the basic tiers like any normal tool does (wood, stone, iron, gold, diamond).

    The durability of the scythes and all of its other versions are as so:


    Wooden: 90

    Golden: 50

    Stone: 185

    Iron: 320

    Diamond: 1800


    Crafting


    The crafting recipe of the scythe is a bit different from the hoe. It is like so:


    *Wooden planks can be substituted with cobblestone, iron, etc.*


    Damage


    The damage of the scythe is a bit less than a sword. For example, a wooden sword does 2.5 hearts of damage but a wooden scythe only does 2 hearts of damage. This applies to every other tier.


    Gold: 2 Hearts

    Stone: 2.5 Hearts

    Iron: 3 Hearts

    Diamond 3.5 Hearts


    Enchantments


    The scythe can get all the basic enchantments of a sword (sharpness, smite, fire aspect) but it also has 1 exclusive enchantment, beheading. Beheading can only be gotten from level 30 enchantments. Beheading would enable the ability of the scythe to drop the head of a mob or player for a low chance.


    Beheading I: 2.5%

    Beheading II: 4%

    Beheading III: 5.5%


    Other Uses:


    Other than being a weapon, this tool can also be used to get additional produce from your crops. If a fully grown crop, for example wheat, is harvested using any kind of scythe, it has a 25% chance to drop 2 wheat and a 5% chance to drop 3 wheat. This makes to scythe not just a weapon of destruction, but also a helpful tool for the peaceful farmer.


    Pros:


    Here are some of the pros that are not mentioned in any of the upper categories. Here they are.


    *Scythes can attack further than swords do (2 blocks further)


    *Scythes can be used to get additional string from cobwebs


    Cons:


    And here are some of the cons of the scythe that are not mentioned in any of the upper categories too:


    *Scythes cost more than swords and do less damage.


    *Scythes cannot harvest additional produce from potatoes and carrots


    So that is all!

    Thank you for leaving any feedback or criticism, it is must appreciated!

    And please leave me some suggestions to improve this!

    Posted in: Suggestions
  • 0

    posted a message on My First House Done In Ages. Do You Think It Looks Nice?
    Quote from cooldude1128»

    The house is pretty good, but it needs more color variation in the building block palette. Right now, it's all wood-brown. Usually, sandstone or brick looks nice with wood, but experiment a bit.

    Also, the shape could be a little less blocky, and could have a bit more odds and ends lying around to make it look busier, but other than that it's a nice house.


    The restaurant is very nice. Try adding some depth to the walls (inlay a couple things, add frames that jut out a bit, etc.) though, and make it somewhat larger with more space inside.


    Thanks cooldude! I'll try experimenting a bit and see what looks best.

    Posted in: Creative Mode
  • 1

    posted a message on My First House Done In Ages. Do You Think It Looks Nice?

    I've built a fast food shop with an asian twist. Think it looks nice?



    Posted in: Creative Mode
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