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    posted a message on mob despawning

    If the Wiki is accurate, it seems to clearly indicate that all of the requirements must be met for despawning (emphasis mine).

    In Bedrock Edition, each loaded chunk has a 1 in 50 chance each tick of trying to despawn an entity. If selected, a random entity in the chunk is chosen and despawned, subject to all of the following conditions:
    • The entity is more than 54 blocks circular radius away from the nearest player.
    • The light level is lower than 8.
      • For monsters, the light level is greater than 8, and if it is a surface mob, it is day time.
    • The entity is older than a certain age (the exact age is unknown and may depend on the type of entity).
    • The entity does not have persistence (see below)

    I think those conditions only make sense if they are "AND" not "OR". Otherwise, an entity right in front of you could despawn if any one of the other conditions were met.


    IMO there are two main problems with the logic above:

    1) Monsters in dark holes underground will never despawn (frankly I don't get the light level requirements at all - why does it matter?)

    2) Unloaded chunks are never processed, which as I understand it affects total mob caps


    I also think that giving spawner-produced mobs "persistence" is not helpful. It's fine to have a spider spawner working overtime, but if I'm not in that area (even though the spawner is in a loaded chunk), the spiders ought to despawn from time to time. Give room in the cap for a creeper to spawn just around the corner where I'm exploring.

    Posted in: Discussion
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    posted a message on Scaling!!!???

    A scale of 2:1 just means that every dimension is 2x that of the original object (making the object actually 8x larger in volume). So if you're modeling a house that is 75' wide by 30' deep and you presume a block is approximately 3' square, then at 1:1 your house would be 25 blocks by 10 blocks and the smallest detail you could show is 3' in size. Half-slabs, stairs, fence posts, doors, etc. can help with smaller details even at 1:1.


    If you scale up to 2:1, then the house becomes 50 blocks by 20 blocks and you could show detail as small as 1.5'.


    At 3:1 the house is 75 blocks x 30 blocks and a detail 1' x 1' x 1' is modelable (within the limits of the blocks we have anyway).


    I haven't built any detailed realistic builds myself, but I'd think my starting point would be to answer the question, "how big is the smallest detail I want to show?" and then work up from there to the correct scale. If the smallest detail you want to show is 1" and the object's largest dimension is 12', then you would need 144 blocks for that longest dimension (432 feet, if each block is 3 feet on a side) resulting in a scale of 432:12 or 36:1.


    In general the larger the thing is you're trying to model, the smaller the scale needs to be. Modeling the Death Star requires .01:1, modeling an ant requires 1000:1 (I'm totally guessing).

    Posted in: Discussion
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    posted a message on Multiple Iron farms?

    When watching YouTube videos, you will want to make sure you are watching one done in the Bedrock edition, not in the Java Edition. While some things work in both, villages (and iron farms) definitely do not work the same.


    Gruva Guy has done some excellent videos explaining the mechanics of Bedrock villages. He did get a multi-village iron farm working, but to my eye it was enormously complex and not worth the effort for my 1- or 2-person game.


    If you just want a steady supply of iron (40 or so ingots per hour), normal "snail" iron farms work like they always did. I have a 2-platform farm blended with a natural(-ish) village in my survival world and it works great.


    I do need to stay nearby, however. There are no spawn chunks in Bedrock edition (likely the videos you watched relied on building a farm in the Java Edition spawn chunk, which is always loaded and working) so unless you want to enable cheats and set up a "ticking area" (done with a command), the game only simulates things within a radius around you (see the "simulation distance" setting).

    Posted in: Discussion
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    posted a message on "You are almost out of data storage space" Xbox One

    The Xbox reserves some space, but 60GB seems excessive. How many worlds do you have now, and approximately how much storage do they take up? Do you have any attached external storage? If you look into the Manage Storage area, does the size of the Minecraft save data match what you calculate for your worlds?


    If you try to install a new game (one of the freebies with Xbox Live for example), do you also get the message?

    Posted in: Minecraft (Bedrock) Support
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    posted a message on Need command block help

    You probably will have better luck posting in the Minecraft: Java Edition forum. There is a Command Block sub-forum.

    Posted in: Commands, Command Blocks and Functions
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    posted a message on Villagers wont breed, harvest crops or open doors.

    What do the houses look like? Do they hide "inside" at night? I'm looking for clues (besides just opening doors) that they "see" houses in your setup. The trigger for breeding should be "more houses detected than villagers" so if the houses are valid and the villagers can recognize them, it ought to work. I think harvesting crops is a separate (but related) issue. I assume throwing bread at them doesn't change things...

    Posted in: Discussion
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    posted a message on Trouble finding SLIMES

    You're probably right. FlnDutch brought up similar points on other topics. It's more the despawn algorithm that is broken.

    Posted in: Discussion
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    posted a message on Trouble finding SLIMES

    Previously I had my best luck in a surface ravine - low Y value for floor, and sky access. Slimes spawned consistently on the bottom and I got my main starting supply from hanging around there a few days. Until last night I had never actually seen a slime underground, but I did finally find one tiny one wedged in a 1x1x1 opening at the edge of a pond at Y=11 (completely underground in a cave system).


    I also spent waxing 3/4, full, and waning 3/4 moon in a swamp (3 in-game nights) and did manage to get 1 large slime, 2 mediums, and a small, for a total of 27 slimeballs. Fine for single-player, but much worse than it used to be.


    Slime chunks are everywhere and any cave system of moderate size ought to cross a few, but the critters are more rare than emeralds it seems. Open a flat world in Creative and approximately 2.73 billion slimes will spawn around you (at Y=4 and full sky access). I personally think the game has a bug regarding sky access for slime spawning, tho that one tiny guy I found last night in the underground pond throws a wrench into that idea.

    Posted in: Discussion
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    posted a message on Bedrock 1.6.1 Released

    If I encase my Steve in a 1x2x1 cell while AFK, am I safe from Phantoms? 'Cause that's Steve's situation right now and I'd hate to come back to an ex-Steve.


    Edit: survey says yes. Phantoms won't attack if there's a light-blocking block above yer head.

    Posted in: Discussion
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    posted a message on Bedrock 1.6.1 Released

    Patch notes are here: https://feedback.minecraft.net/hc/en-us/articles/360015779511-Minecraft-1-6-1-Bedrock-


    Short version: Phantoms attack, iOS performance improvements, lag reduction on Realms/multiplayer


    Nothing about spawns. :(

    Posted in: Discussion
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    posted a message on How do you start a new minecraft world?

    For what it's worth, the blaze bug does not seem to affect Xbox One single-player. Or at least it's not affecting ME in Xbox One single-player. The bug report has a lot of people talking about Realms, and one guy on Switch single-player who got hit with it.


    I have 3 blaze spawners with just a few hallways of each other and I've been fighting them for a couple of days. Their fireballs don't even take half a heart from me sometimes (diamond armor with Prot IV or Fire Prot IV).


    I think Realms is the real threat.

    Posted in: Discussion
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    posted a message on How do you start a new minecraft world?

    1) Punch trees, make tools

    2) Mine some cobble and sand, make better tools

    3) Dig into side of hill, place door, create furnace and charcoal for torches, make some glass for around the cave's front door

    4) Murder all livestock in area for a basic food supply and a bed

    5) Dig down to y=11 and start mining for iron. Avoid caves (though in Bedrock cave spawns are so rare it's actually not that difficult to survive in them with just basic equipment).

    6) Once I have iron armor, pick, sword, and a small supply of ingots, I go explore for a good place for a real base; usually not too far away


    Once I have a place picked out for a real base (usually this will be a small-medium starter base, built on the surface), I'll create a small farm for pumpkins (jack-o-lanterns) and sugar cane (for maps). Also some wheat. Find a couple of cows and chickens and start breeding them. Dig a branch mine and work towards diamond armor. Stay up at night to kill spiders to make a bow.


    Once I have diamond armor and sword, a bow, plenty of arrows, a stack of steak, and a stack at least of torches and jack-o-lanterns, I'll head off to fully explore the map (at max zoom), noting any ravines, villages, mansions, etc. that I find. Sometimes I'll stop and raid a ravine for materials (slimes especially). If I find a village typically I'll build my 2nd base there. That base gets fully-automatic farms, a trading hall, iron golem farm, etc.


    That's where I'm at in my current world. A base on top of a river (glass floor) between a trading hall/farms on one side and the village/golem farm on the other. A Nether portal is nearby, and there is a vast warren of caves underneath the village.


    Now I'm exploring a Nether fortress and planning for a 3rd base, near the ocean so I can start exploring the new Aquatic stuffs.

    Posted in: Discussion
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    posted a message on How far away from other iron farms do they have to be?

    My understanding is that that technique does not work on Bedrock. Outside of your simulation distance (and without enabling cheats and setting up a Ticking Area), the game simply stops processing anything. The snow golem, for example, would stop throwing snowballs once you were out of range, and start throwing them again when you got within the simulation distance.


    Other chunk-loaders, like minecarts or hoppers, don't work either, as I understand it. They just stop working once they're outside of the sim distance.


    The only solution I've seen (and I have not thoroughly researched this) is to log into your world on a different device - a phone perhaps - and leave that Steve in the area you want to keep loaded, while Real Steve goes out exploring.

    Posted in: Discussion
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    posted a message on Torchlights nerfed?
    Quote from DragonShine»



    I wonder if my map was created funny. Can console maps get slight corruption? I made this map 2 or 3 months before the better together update.


    Yes absolutely. There's a bunch of bug reports about Console Edition worlds getting weird after they got converted to Bedrock. I don't know specifically about weirdness around torch light levels and monster spawning, but converted worlds have more than their fair share of issues, for sure.

    Posted in: Discussion
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    posted a message on Windows 10 Beta V. 1.7.0.5 Bedrock Edition, the Librarian Villagers Trades started over

    It is definitely a bug. Either that, or they're going to have a player riot if they ever release that behavior in the non-beta game! Villager trades should not reset.


    Report bugs here.

    Posted in: Discussion
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