That's an old feature, added in 1.6.Quote from Cubia
Er.... were baby zombies spawning naturally before?
I just ran into one in a cave; damn thing scared the hell outta me. Wandering through a new cave and then suddenly hearing a sound you've never heard before (baby zombies, I'd never seen them in-game prior to this) can be a startling moment. And then suddenly a bazillion zombies + a baby zombie.
I can put up a screenshot if needed. But I dunno if that's actually new or just something I didnt know about yet.
- BodOwens
- Registered Member
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Member for 12 years, 6 months, and 20 days
Last active Fri, Aug, 10 2018 23:40:09
- 1 Follower
- 1,507 Total Posts
- 180 Thanks
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Sep 7, 2013BodOwens posted a message on 13w36a Snapshot Ready for Testing!Posted in: News
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Sep 5, 2013BodOwens posted a message on 13w36a Snapshot Ready for Testing!Posted in: News
We had those in 1.4.3.
I thought that came with the 1.6 update?Quote from scott2184
EDIT: Instead of finding a chest in a mineshaft, I found a minecart with a chest
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Sep 5, 2013BodOwens posted a message on 13w36a Snapshot Ready for Testing!Posted in: News
It can be eaten, gives you a nasty, nasty case of Poison and Hunger. -
Jul 6, 2013BodOwens posted a message on Cube World Wiki is LivePosted in: News
There's a website, but the website is currently down so you can't access it.Quote from iAbstract
Ok, I don't want to sound noobish but how would you buy this game? I've seen previous posts but I don't think it's quite answered my thoughts.
Anyway, it's just a minor advertisment why do you guys keep making it such a huge de-
I forgot, that I'm on the internet. -
Jul 5, 2013BodOwens posted a message on Cube World Wiki is LivePosted in: News
That's like blaming all the Christians just because one commited genocide....Quote from TheRockhem
I was thinking about cube world but just because of this post i am not getting it. Won't touch it with a 10 foot pole.
This post is just some sort of advertisment, since the Minecraft forums and Wiki is managed by Curse. -
May 4, 2013BodOwens posted a message on Community Creations - "Ghost Squadron" PVP Mini-GamePosted in: NewsQuote from WaffleSyrup
Why don't maps by unpopular Minecraft players get featured? They deserve as much attention as maps by SethBling or Vechs do.
http://www.minecraft...oaster/
http://www.minecraft...rena-3/
http://www.minecraft...e-past/
http://www.minecraft...e-code/ -
Dec 7, 2012BodOwens posted a message on 12w49a Snapshot Ready for TestingPosted in: News
There is one tool for that, Mcnostalgia, if you use that, problem solved!Quote from Flamewarrior558
Wish they would just add a classic mode with none of the new stuff after 1.7.3 so some people wouldn't have to deal with all of this stuff if they did not want to.
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Nov 4, 2012BodOwens posted a message on Hypixel Adventure Map - Herobrine's MansionPosted in: News
Your probably in peaceful difficulty, If that's the case, change your difficulty to easy or higher, then delete the map and put it again in your saves.Quote from creeperboy28320
When I spawned on a sign it said can you see me? If not read the map details. What do I do cause I don't see anything in there?
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Nov 3, 2012BodOwens posted a message on Hypixel Adventure Map - Herobrine's MansionPosted in: News
Advertising. -
Nov 3, 2012BodOwens posted a message on Hypixel Adventure Map - Herobrine's MansionMy computer imploded.....Posted in: News
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1
Does that mean I need to perform a fresh install using the launcher? Or do I just need to leave the manual installation be and just use the launcher to allocate more RAM? Also is there a way to alot RAM using a regular Minecraft Launcher?Nevermind, there is a way to allocate more RAM using a vanilla launcher.
0
Okay, according to Robijnvogel's Crash Report Guide I'm experiencing an "Out of Memory" Error. But I can't understand how to fix it. Any help dudes?
1
After doing the manual install I get a crash after the model loader finishes "baking" the double grass texture whatever the hell that means....
CRASH LOG
---- Minecraft Crash Report ----
WARNING: coremods are present:
Contact their authors BEFORE contacting forge
// There are four lights!
Time: 3/31/18 2:02 PM
Description: Initializing game
java.lang.OutOfMemoryError: Java heap space
at net.minecraftforge.client.model.pipeline.UnpackedBakedQuad$Builder.<init>(UnpackedBakedQuad.java:112)
at net.minecraftforge.client.model.ItemLayerModel.buildQuad(ItemLayerModel.java:369)
at net.minecraftforge.client.model.ItemLayerModel.buildSideQuad(ItemLayerModel.java:353)
at net.minecraftforge.client.model.ItemLayerModel.addSideQuad(ItemLayerModel.java:278)
at net.minecraftforge.client.model.ItemLayerModel.getQuadsForSprite(ItemLayerModel.java:217)
at net.minecraftforge.client.model.ItemLayerModel.bake(ItemLayerModel.java:126)
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:549)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:193)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:755)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:350)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Thread: Client thread
Stacktrace:
at net.minecraftforge.client.model.pipeline.UnpackedBakedQuad$Builder.<init>(UnpackedBakedQuad.java:112)
at net.minecraftforge.client.model.ItemLayerModel.buildQuad(ItemLayerModel.java:369)
at net.minecraftforge.client.model.ItemLayerModel.buildSideQuad(ItemLayerModel.java:353)
at net.minecraftforge.client.model.ItemLayerModel.addSideQuad(ItemLayerModel.java:278)
at net.minecraftforge.client.model.ItemLayerModel.getQuadsForSprite(ItemLayerModel.java:217)
at net.minecraftforge.client.model.ItemLayerModel.bake(ItemLayerModel.java:126)
at net.minecraftforge.client.model.ModelLoader$VanillaModelWrapper.bake(ModelLoader.java:549)
at net.minecraftforge.client.model.ModelLoader.func_177570_a(ModelLoader.java:193)
at net.minecraft.client.renderer.block.model.ModelManager.func_110549_a(ModelManager.java:28)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110544_b(SimpleReloadableResourceManager.java:132)
at net.minecraft.client.resources.SimpleReloadableResourceManager.func_110541_a(SimpleReloadableResourceManager.java:113)
at net.minecraft.client.Minecraft.func_110436_a(Minecraft.java:755)
at net.minecraftforge.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:350)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:520)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:351)
at net.minecraft.client.main.Main.main(SourceFile:124)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.10.2
Operating System: Windows 10 (amd64) version 10.0
Java Version: 1.8.0_131, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 513175608 bytes (489 MB) / 1060372480 bytes (1011 MB) up to 1060372480 bytes (1011 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP 9.32 Powered by Forge 12.18.3.2511 Optifine OptiFine_1.10.2_HD_U_E7 7 mods loaded, 7 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJA mcp{9.19} [Minecraft Coder Pack] (minecraft.jar)
UCHIJA FML{8.0.99.99} [Forge Mod Loader] (forge-1.10.2-12.18.3.2511.jar)
UCHIJA Forge{12.18.3.2511} [Minecraft Forge] (forge-1.10.2-12.18.3.2511.jar)
UCHIJA mercurius_updater{1.0} [mercurius_updater] (MercuriusUpdater-1.10.2.jar)
UCHIJA conquest{2.1.7} [Conquest Reforged] (ConquestReforged-2.1.7-mc1.10.2.jar)
UCHIJA blockpalette{1.4.3} [BlockPalette] (ConquestReforged-2.1.7-mc1.10.2.jar)
UCHIJA connect{1.0.2-mc1.10.2-SNAPSHOT} [Connect] (ConquestReforged-2.1.7-mc1.10.2.jar)
Loaded coremods (and transformers):
GL info: ' Vendor: 'Intel' Version: '4.4.0 - Build 21.20.16.4550' Renderer: 'Intel(R) HD Graphics 520'
Launched Version: 1.10.2-forge1.10.2-12.18.3.2511
LWJGL: 2.9.4
OpenGL: Intel(R) HD Graphics 520 GL version 4.4.0 - Build 21.20.16.4550, Intel
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: Yes
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs:
Current Language: English (US)
Profiler Position: N/A (disabled)
CPU: 4x Intel(R) Core(TM) i5-6200U CPU @ 2.30GHz
OptiFine Version: OptiFine_1.10.2_HD_U_E7
Render Distance Chunks: 12
Mipmaps: 4
Anisotropic Filtering: 1
Antialiasing: 0
Multitexture: false
Shaders: null
OpenGlVersion: 4.4.0 - Build 21.20.16.4550
OpenGlRenderer: Intel(R) HD Graphics 520
OpenGlVendor: Intel
CpuCount: 4
Also side-note: this Twitch integration thing is a pain in the ass.... seriously I just wanted to dust off my old account to post a crash log but suddenly I have to make a twitch account....
0
Ah, so I can fiddle with both, I misinterpreted the OP I thought I can only change one or the other. Thanks
Another thing, to generate terrain both with RTG and Biomes O' Plenty what world gen should I use? Vanilla, BOP or "Realistic"?
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I getting a bit confused over one thing, if I wanted to have a biome adding mod (say Biomes O' Plenty) running with RTG which config should I change? Climate Control's or RTG's?
1
You can try the Custom Ore Generation mod where you can customize ore frequency/size or disable ore gen completely, it's also compatible with RTG and several big mods like Thaumcraft or Chisel 2.
0
What do you feel on altering some Generated Structures like RWG used to do? For example new village structures or new types of dungeons etc.
0
Weird thing is I set a few biomes to "False" in the BOP config but I still have some of them. Maybe the config only works for the BOP world type not the ones RTG generates.
0
Everytime I generate a Biomes O' Plenty + Realistic Terrain Gen world I always spawn near a giant mountain range and sometimes the mountains are so big that it has little bit of every biome in it (like mountains with snaking veins of sand or mud all over it).
Also I don't know if RTG, BOP, or my rotten luck causes this but Quagmire biomes are everywhere, along with mountains they make navigating the terrain a chore.
0
Nevermind I got it figured out, I was just not using the proper version of Forge (I used 448 instead of 409)
0
Forge was very wonky for me 1.4.5+
I don't think the 1.4.7 version will work, but thanks anyways.
Edit: I found Ted's Github
I don't think I know which is which howeverEdit 2: I found what I was looking for, however
it does not work. BWG3 will make a world and crash halfway there, however it will leave behind a working world with a few chunks with BWG features so it works! a little bit. Oh well.0
0
MCedit? Never got around to learning it, I'll try it now.
A Waterworld-esque map sounds like a good idea for 1.8 since it has a lot of improvements for ocean biomes (Waterbreathing potions, and the Depth strider and a hostile underwater mob).
0
The map is awesome by the way, I'm currently exploring the sewers.
1
Now I can't wait to play it! Also would it have books like LFADE?