MCModeler
I am no longer developing this tool. However, Jdembo has decided to pick up on it and continue development. You can find the current version of MCModeler here.
For this reason, and because people seem to be downloading from here anyway, the download links have been broken and the majority of the post hidden inside a spoiler tag. I leave it here simply for backwards reference.
Mobs and other entities are essential to the atmosphere of Minecraft; if there weren't Creepers running around blowing things up, what fun would it be? Anyone who's tried to make a new mob or entity (or anything that requires a model, for that matter) knows the frustration of having to type in code blindly, then wait 5 minutes just to compile and test that code only to find that it didn't turn out quite as you expected and that you have to go back and retry with different values. Unless, of course, you're a modeling god who can predict exactly how your model will look just based off of the values in your source code.
MCModeler is an open-source, cross-platform program made to ease that process a little by letting you create and test your model in an instant-response environment; results are immediate! You can even test your textures without leaving the modeler! Using this tool will save you a lot of time, coding and frustration when creating your creature (or your new vehicle). This tool is also for those who just want to mess around. "What would it look like if...?" <== That kind of thing.
Features
Download the latest source code here: Version 1.1 source
Previous Supported Versions
In case I broke anything in the latest update:
v1.0 -- Program -- Source
Install Instructions
Download, unzip, and run. It's as simple as that. Unless you get an UnsatisfiedLinkError or something to that extent. If you do, follow these steps:
What does it all mean?!?!
Let me explain the fields and buttons:
Box List Manipulators
**Note that with the following fields you need to press Enter to finalize your change.
I won't explain the generic ones.
Copy/Cut/Paste are self-explanatory. (They also only work with boxes. )
View Menu
View controls are pretty natural:
Features I plan to add in the near future:
Current Known Issues
If you notice any problems, please make sure to let me know! I'll add it to the list.
v1.1
MCModeler is an open-source, cross-platform program made to ease that process a little by letting you create and test your model in an instant-response environment; results are immediate! You can even test your textures without leaving the modeler! Using this tool will save you a lot of time, coding and frustration when creating your creature (or your new vehicle). This tool is also for those who just want to mess around. "What would it look like if...?" <== That kind of thing.
Features
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[*:20sjqv6b]Easy, intuitive interface for building your models!
[*:20sjqv6b]Easy texture previewing!
[*:20sjqv6b]Save your model and pick up on it later!
[*:20sjqv6b]Portable -- it'll run on any compatible computer! (Current known compatibilities are Windows XP, Vista and 7. Linux/Mac users, I need you to test my compatibilities!)
[*:20sjqv6b]Copy/paste for easy duplication!
[*:20sjqv6b]Model code generation! (Only codes the model! Animation, AI, interfacing, etc. is up to you to code)
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[*:20sjqv6b]Mac GUI fixed
Download the latest source code here: Version 1.1 source
Previous Supported Versions
In case I broke anything in the latest update:
v1.0 -- Program -- Source
Install Instructions
Download, unzip, and run. It's as simple as that. Unless you get an UnsatisfiedLinkError or something to that extent. If you do, follow these steps:
-
[*:20sjqv6b]Download and install Java3D to your computer (this includes setting it to your class/library paths!). Make a note of the installer you used.
[*:20sjqv6b]Run the program via the command terminal (CMD on windows, Shell/Bash on Linux/Macs) with the '-osdetect' parameter (something to this extent: 'java -jar MCModeler.jar -osdetect')
[*:20sjqv6b]Provide the information given to you in the popup. This will help me add compatibility for your operating system. Here's an example of how to format it:
Java OS name: windows 7 Java arch name: x86 Java3D install: j3d-1_5_2-windows-i586.exe Error readout: *stacktrace of the error*
What does it all mean?!?!
Let me explain the fields and buttons:
Box List Manipulators
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[*:20sjqv6b]Name
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[*:20sjqv6b]The name of the new box you want to add. Please keep this name a valid Java identifier, as this is what the code generator uses as the identifiers for the boxes in the code it generates.
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[*:20sjqv6b]Adds a new box with the name specified in the Name field.
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[*:20sjqv6b]A list of the boxes in your model.
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[*:20sjqv6b]Deletes the selected box (This is irreversable! Careful!).
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[*:20sjqv6b]Renames the selected box to the name of your choice (asks you for a new name, doesn't use the Name field).
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[*:20sjqv6b]Texture URL
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[*:20sjqv6b]The URL of the texture you want to apply to the model.
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[*:20sjqv6b]Lets you select an image to use for the texture. Does not load the texture but simply puts the texture's location into the Texture URL field.
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[*:20sjqv6b]Loads the texture specified by the Texture URL field.
**Note that with the following fields you need to press Enter to finalize your change.
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[*:20sjqv6b]X/Y/Z size
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[*:20sjqv6b]Specify the size of this box in pixels.
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[*:20sjqv6b]Specify how many pixels the rotational center of the box should be from the geometric center of the box. This is the point around which the box rotates.
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[*:20sjqv6b]Specify how many pixels the box should be from the center of the model.
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[*:20sjqv6b]Specify to what angle the box should rotate to, in degrees. Note that the rotations are applied in Z-Y-X order.
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[*:20sjqv6b]Specify the offset of this particular box's texture within the texture image, in pixels from the top left corner of the image.
I won't explain the generic ones.
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[*:20sjqv6b]Generate Code
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[*:20sjqv6b]Generates the model code and puts it in the file specified.
Copy/Cut/Paste are self-explanatory. (They also only work with boxes. )
View Menu
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[*:20sjqv6b]Display XY/YZ/ZX grid
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[*:20sjqv6b]These are guides to help you build your model. You can turn them on or off here.
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[*:20sjqv6b]This option tells the previewer whether or not to draw the center point of the box.
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[*:20sjqv6b]This option tells the previewer how to draw boxes you aren't currently working with. The options are self-explanatory, but keep in mind that you cannot mouse-select unselected boxes if this option is set to 'Invisible'.
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[*:20sjqv6b]If you've made changes to your texture file, this reloads them and reapplies them to your model.
View controls are pretty natural:
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[*:20sjqv6b]Left-click on a box to select that box.
[*:20sjqv6b]Left-click and drag to rotate your view of the model
[*:20sjqv6b]Scroll with the mouse wheel to zoom in and out.
Features I plan to add in the near future:
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[*:20sjqv6b]Undo/Redo buttons
[*:20sjqv6b]Mirror texture option, which mirrors the texture on a box. Notch uses this on arms/legs.
Current Known Issues
If you notice any problems, please make sure to let me know! I'll add it to the list.
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[*:20sjqv6b]When you add new boxes to the previewer, it overlaps menus that should appear over it. Resizing the window even the slightest seems to fix this until you add the next box.
[*:20sjqv6b]There are no undo/redo buttons, so if you make a mistake, you'll have to manually undo it.
[*:20sjqv6b]In generating code, the Y/Z rotations may need to be negated to work with Notch's code. The same goes with all X values.
v1.1
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[*:20sjqv6b]Mac GUI fixed
4
ToonCraft adds the world of ToonTown into Minecraft! With the addition of cogs, throw gags, squirt gags and even a new dimension.
Downloads:
BETA v0.1
Team:
BobwontRolle: Coder (Gags, Compiler)
KingRandomGuy: Coder (Dimension, Cogs)
Bloxicon: Texture Artist & Modeler
ShawnAnasatio: Coder (Server Mod)
Paul: Coder (Gags)
Features (v0.1 Beta):
-Throw Gags
-Squirt Gags
-5 Cogs: Bottom Feeder, Short Change, Telemarketer, Flunky & Cold Caller
-New Dimension with the ToonTown World
Features (Coming Soon):
-Drop Gags
-Trap Gags
-Better Thread
-Fix Throw Gags
-Fix Squirt Gags
Photos:
Photos from future versions:
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v3.2 will have recipes!
Im back! D:
Im alright, thank you though!
Sure! Go ahead!
15
GlassCraft Introduces Colored Glass and Glowing Colored Glass to Minecraft.
What GlassCraft is all about!
Do you wish your house was colorful like This:
Run out of Torches? Don't like the glowstone texture?
Well we got you covered because if you got dye,glass, and glowstone we can get your house glowing and colorful!
[color=#FF8C00]Team![/color]
BobwontRolle - HeadCoder
GHsMaster - Post Organizer/Beta Tester
AndresFam - Main Texture Artist
Spike2929 - Co-Texture Artist/Future Mob Modeler
[color=#FF0000]Downloads![/color]
[3.1] - FOR MC v1.5.1
[color=#0000CD][3.0.0] [/color]
[2.95]
[color=#0000FF][2.2][/color]
[color=#0000FF][2.1][/color]
[color=#0000FF][2.0][/color]
(v1.0 - 1.3 is useless)
Beta [3.2] (Contains glowing glass but with the same texture as regular colored glass)
[color=#00ff00]Todo![/color]
1 - Add Glowing Glass!
2 - Add Config File with IDs!
3 - Add a new furnace to 'smelt' dye into glass
4 - Profit?!
[color=#9932CC]Installation![/color]
1. Download Forge(Universal)
2. Download Glasscraft above!
3. Install Forge
4. Run Minecraft
5. Quit Minecraft
6. Open /.minecraft in %AppData%
7. Place GlassCraft(NameOfTextures).zip in Mods Folder
8. Start Minecraft and Enjoy
Click spoiler to view Video Tutorial!
COMING SOON
[color=#00FFFF]Recipes![/color]
No recipes for now! Use Creative mode! I will be adding a new kind of furnace soon to smelt the dye into the glass!
[color=#FF00FF]Photos![/color]
BeGothPrincess
Colorful Edges
Regular
Simple
[color=#FFA500]Videos including of this Mod![/color]
v3.1 (Feel free to make a mod spotlight and I will post it )
The video keep disappearing after around 3 hours of posting it. So if it goes out, here is the direct link :
[color=#00FF00]How to create your own Texture Pack for GlassCraft![/color]
Open the GC_v3.1.zip
Open The Zip You Want To Edit folder
Open [COLOR].png
Edit it
Open [GLOWCOLOR].png
Edit it
Send the PNG files to me and ill upload them
Banners!
Copy and paste whats below to get the banner above!
Copy and paste whats below to get the banner above!
">"http://www.minecraftforum.net/topic/954822-11-200-downloads-glasscraft-v20-colored-glass-modloader/"" target="" data-ensure-absolute>
ChangeLog!
v3.1 - Updated to 3.1; only colored glass right now.
v3.0.0 - Updated to forge and MC v1.4.7. Removed everything except glowing and colored glass.
v2.95 - UPDATED AND FIXED ERRORS
v2.1 - Fixed errors.
v2.0 - Added glass mob and glass ore
v1.3 - Added glowing glass for all colors
v1.2 - Added 13 more colors and 1 more texture Craft Glass
v1.1 - Changed layout and name. Added colored glass. Bug fix.
v1.0.1 - Added server version.
v1.0 - Release of GlassCraft
Credits!
Thanks to GHsMaster for help with the GIFs
1
1
Please refer to
Thanks for the link, but I doubt you know exactly what it takes. In fact, if someone has actually done it before (added colored light to minecraft) I would greatly appreciate a link to it.
What Ducky did in his mod, that you linked to, is not create colored light. He did do something clever and nice looking, manipulating the shadow colors, but it can be demonstrated that it is not actually making or using colored light so most of the kinds of effects that could be done with colored light cannot be done with his mod. It would still require a complete rewrite of the entire lighting engine to accomplish colored light, something currently beyond what any modder here has yet done.
Such a lighting engine is definitely possible, the guys who made the game BlockStory did an incredible job of adding colored light to their light engine (or whatever engine they are using). Check out it's screen shots to see what true colored light in-game can do.
Below, inside of the spoiler, are some comments from Ducky's thread explaining how that mod isn't really making colored light:
Thank you so much man. This explains it perfectly.
looks amazing dude! but the highest priority right now should be the crafting recipes! i have the mod, but i really want to craft it in my survival series! not just spawn them in! but awesome mod man!
Well, first I am working on glowing glass -> metadata -> activated by redstone -> recipes
~~~~~~~~~~~~~~~~
I know I said I would've release v3.2.0 a long time ago but I never got the metadata to work properly and I also had CST (California Standardized Testing) week so I was super busy! I plan to finish the metadata and release v3.2.0 soon. Then the 'activated by redstone' next for v3.2.1 and a new GUI and 'smelting' station in v3.3.0
1
Yeah i was thinking about that after i get glowing glass out. The only problem is that i have to edit the lighting engine which is super hard and i cant yet D:
BUT GLOWING GLASS IS OUT TOMORROW! WITH METADATA
1
Ahahha, yeah that is true! I shall update the banner soon Thanks for that!
And yeah! I don't know why but the video wasn't working! I fixed it and hopefully it'll work now! Thanks
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Hahaha, maybe later
hahahah yessir
The transparency is due to the texture pack, I will fix it in the next update
Hahaha yep!
1. And to make the colored light shine through, that involves me editing the lighting engine which I cant yet.
2. Sure Go ahead