• 0

    posted a message on Mod for changing clay colors

    Thanks, this should do the trick.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on Mod for changing clay colors

    I'm looking for a mod that can either return colored clay to the default uncolored state, change colored clay from one color to another, or add recipes so I can tweak that myself. I would prefer a functional recipe-adding mod, as I can't find any that are still supported.

    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on The Betweenlands ~ A dark, hostile environment...

    I recently picked up the game again and started putting mods on a 1.10.2 build. The main issue is that I've been trying to get Climate Control to stop activating in the Betweenlands, which puts me at bedrock layer with 60-some blocks of water above me. It seems that the biomes of the Overworld are copied and generate 1:1 in the Betweenlands, but almost no terrain spawns. What little does spawn is small, strange, and usually submerged.


    It's definitely Climate Control, as it causes this issue even without RTG, and when CC is removed, the problem goes away. I looked through the settings for all three mods, but the only useful-looking setting I could find was the dimension exclusion list for CC, which still didn't work. The Nether and Aether (from the titular mod) still generate fine, though.


    I'll bring this around the other involved mod threads, but if anyone here knows what could be causing it or how to fix it, I'd appreciate it.


    *I've since replaced CC with BiomeTweaker and used the suggested tweaks and it solved the problem.

    Posted in: Minecraft Mods
  • 1

    posted a message on GeographiCraft - Stop chunk walls, control size and frequencies of climate zones, oceans, land, and biomes, and more

    I recently picked up the game again and started putting mods on a 1.10.2 build. The main issue is that I've been trying to get Climate Control to stop activating in the Betweenlands, which puts me at bedrock layer with 60-some blocks of water above me. It seems that the biomes of the Overworld are copied and generate 1:1 in the Betweenlands, but almost no terrain spawns. What little does spawn is small, strange, and usually submerged.


    It's definitely Climate Control, as it causes this issue even without RTG, and when CC is removed, the problem goes away. I looked through the settings for all three mods, but the only useful-looking setting I could find was the dimension exclusion list for CC, which still didn't work. The Nether and Aether (from the titular mod) still generate fine, though.


    I'll bring this around the other involved mod threads, but if anyone here knows what could be causing it or how to fix it, I'd appreciate it.



    *I've since replaced CC with BiomeTweaker and used the suggested tweaks and it solved the problem.

    Posted in: Minecraft Mods
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    posted a message on Realistic Terrain Generation (RTG) — Realistic Biomes, Huge Mountains, Custom Trees, Truly Flat Terrain, Breathtaking Landscapes

    I recently picked up the game again and started putting mods on a 1.10.2 build. The main issue is that I've been trying to get Climate Control to stop activating in the Betweenlands, which puts me at bedrock layer with 60-some blocks of water above me. It seems that the biomes of the Overworld are copied and generate 1:1 in the Betweenlands, but almost no terrain spawns. What little does spawn is small, strange, and usually submerged.


    It's definitely Climate Control, as it causes this issue even without RTG, and when CC is removed, the problem goes away. I looked through the settings for all three mods, but the only useful-looking setting I could find was the dimension exclusion list for CC, which still didn't work. The Nether and Aether (from the titular mod) still generate fine, though.


    I'll bring this around the other involved mod threads, but if anyone here knows what could be causing it or how to fix it, I'd appreciate it.



    *I've since replaced CC with BiomeTweaker and used the suggested tweaks and it solved the problem.

    Posted in: Minecraft Mods
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    posted a message on ♕Herocraft 🌟 Minecraft RPG Server Multiplayer 🌟 THE ORIGINAL RPG SERVER (2010) Heroes RPG!
    • In-game name: BobtheLatinGuy
    • Location and Age: USA, 17
    • Previous Bans from other servers (explain): None
    • Referral(s): None
    • Have you voted for Herocraft (No? do so here! http://hc.to/vote): Yes
    • Have you subscribed to our Youtube channel? (optional!)
    • How'd you hear about Herocraft? Minecraft Forums servers
    • Do you agree to the Herocraft EULA and ToS? Yes
    • Special Key: Do NOT leave blank. HCB14
    • Reason(s) you should be accepted: I've wanted to try a roleplaying server for a while now, and this one certainly seems to offer a lot! I enjoy exploring and would love to see a world built for exploration.
    Posted in: PC Servers
  • 1

    posted a message on [1.3.2] AdventureCraft - NPC Pathing Blocks [R1095]
    I've been absent from AdventureCraft for about a year now, is there any chance someone has taken the mod and integrated 1.3's features? It's really disappointing, knowing that Endermen and other newer mobs can't go into the game.
    Posted in: Minecraft Mods
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    posted a message on [1.2.4] More Building Blocks Mod v1.1.7
    Quote from diamondialis

    Would you please make your Mod configurable, at least for Block&Item-IDs?

    Got 3 Mods using the same IDs without the possibility to config them =(

    I'd really like it to have your Mod running with my Mod-Compilation ;)

    Nice work either! Looking forward to future releases.

    Thanks and Regards,
    dia

    I'm all for this. Please, you cannot start working on this soon enough.
    Posted in: Minecraft Mods
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    posted a message on Update problem
    Every time I update Minecraft, I get a weird issue. It will start updating, but randomly through it, it will cut out. The only way I can find to fix this is to keep trying until, by chance, it manages to download the whole way without freezing. This has been going on since 1.0.
    Any help? Why is it doing this?
    Posted in: Legacy Support
  • 0

    posted a message on IndustrialCraft, RedPower, Compucraft, ForestryCraft
    Maths: They're hard, aren't they?
    4 mod packs.

    Also, it might be easier to wait for 1.2, for more modding support, and the 1.2-compatible versions of those mods. More block id's with the stability of Minecraft itself should help, instead of using a mod that just boosts the number of blocks available.

    *Didn't see the subheader, sorry. That is five.
    Posted in: Mods Discussion
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    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from aussie_modder

    pfft who watches the superbowl

    Baseball's never been my thing. I can't seem to kick the puck into the basket.
    Posted in: Resource Packs
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    posted a message on Lyoko Needs You!
    So... Would there be another dimension, with some hi-def graphics?
    Posted in: Requests / Ideas For Mods
  • 0

    posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)
    Quote from steelfeathers

    Aww, the little blurb saying 'if you don't come I'm be sad' just makes me want to give your little character a hug! Too bad I have school... :\


    On a Sunday, bud. I'll be there, too.
    Posted in: Resource Packs
  • 0

    posted a message on Automatic Melon Farm
    Nice job! I like the design and I'll be sure to use it.
    Posted in: Videos
  • 0

    posted a message on i need help designing...
    Despite the fact that they appear smaller, baby sheep are the same size as the adult mobs.
    Posted in: Discussion
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