"Mom, has my project finished printing yet?"
"No, sweetie, we'll check again tomorrow."
- BobtheLatinGuy
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Member for 12 years, 8 months, and 8 days
Last active Sat, May, 6 2017 10:58:47
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Jul 8, 2011BobtheLatinGuy posted a message on Digital Diamond: 3D Printer - In MinecraftPosted in: News
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Jun 14, 2011BobtheLatinGuy posted a message on Finally A Use For SlimeballsPosted in: News
jeb made the wolves, too. We owe quite a few of Minecraft's creative bits to him.Quote from Ruscris2 »
I feel sorry for Jeb_ when he does some cool work and most of the forum users says that notch did it..Quote from jona_lev »notch is implementing that mod - To post a comment, please login.
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Thanks, this should do the trick.
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I'm looking for a mod that can either return colored clay to the default uncolored state, change colored clay from one color to another, or add recipes so I can tweak that myself. I would prefer a functional recipe-adding mod, as I can't find any that are still supported.
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I recently picked up the game again and started putting mods on a 1.10.2 build. The main issue is that I've been trying to get Climate Control to stop activating in the Betweenlands, which puts me at bedrock layer with 60-some blocks of water above me. It seems that the biomes of the Overworld are copied and generate 1:1 in the Betweenlands, but almost no terrain spawns. What little does spawn is small, strange, and usually submerged.
It's definitely Climate Control, as it causes this issue even without RTG, and when CC is removed, the problem goes away. I looked through the settings for all three mods, but the only useful-looking setting I could find was the dimension exclusion list for CC, which still didn't work. The Nether and Aether (from the titular mod) still generate fine, though.
I'll bring this around the other involved mod threads, but if anyone here knows what could be causing it or how to fix it, I'd appreciate it.
*I've since replaced CC with BiomeTweaker and used the suggested tweaks and it solved the problem.
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I recently picked up the game again and started putting mods on a 1.10.2 build. The main issue is that I've been trying to get Climate Control to stop activating in the Betweenlands, which puts me at bedrock layer with 60-some blocks of water above me. It seems that the biomes of the Overworld are copied and generate 1:1 in the Betweenlands, but almost no terrain spawns. What little does spawn is small, strange, and usually submerged.
It's definitely Climate Control, as it causes this issue even without RTG, and when CC is removed, the problem goes away. I looked through the settings for all three mods, but the only useful-looking setting I could find was the dimension exclusion list for CC, which still didn't work. The Nether and Aether (from the titular mod) still generate fine, though.
I'll bring this around the other involved mod threads, but if anyone here knows what could be causing it or how to fix it, I'd appreciate it.
*I've since replaced CC with BiomeTweaker and used the suggested tweaks and it solved the problem.
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I recently picked up the game again and started putting mods on a 1.10.2 build. The main issue is that I've been trying to get Climate Control to stop activating in the Betweenlands, which puts me at bedrock layer with 60-some blocks of water above me. It seems that the biomes of the Overworld are copied and generate 1:1 in the Betweenlands, but almost no terrain spawns. What little does spawn is small, strange, and usually submerged.
It's definitely Climate Control, as it causes this issue even without RTG, and when CC is removed, the problem goes away. I looked through the settings for all three mods, but the only useful-looking setting I could find was the dimension exclusion list for CC, which still didn't work. The Nether and Aether (from the titular mod) still generate fine, though.
I'll bring this around the other involved mod threads, but if anyone here knows what could be causing it or how to fix it, I'd appreciate it.
*I've since replaced CC with BiomeTweaker and used the suggested tweaks and it solved the problem.
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I'm all for this. Please, you cannot start working on this soon enough.
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Any help? Why is it doing this?
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4 mod packs.
Also, it might be easier to wait for 1.2, for more modding support, and the 1.2-compatible versions of those mods. More block id's with the stability of Minecraft itself should help, instead of using a mod that just boosts the number of blocks available.
*Didn't see the subheader, sorry. That is five.
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Baseball's never been my thing. I can't seem to kick the puck into the basket.
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On a Sunday, bud. I'll be there, too.
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