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    posted a message on Peanut Village Minecraft community!

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    Posted in: MCPS3: Servers
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    posted a message on Minecraft, Walnut Town looking for its next resident..
    You have to be willing to follow a few fairly strict rules. But we will explain everything once you enter the server. I will add you when we pick you.

    Putt Psn down below, age, microphone and how often you are on.
    Posted in: MCPS3: Servers
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    posted a message on Minecraft Realms server, survival (mature only)

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    Posted in: Minecraft Realms
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    posted a message on Voice actors wanted! (Professional microphone needed, Blue Snowball etc.)
    Greetings Minecraftians,

    I am looking for some voice actors to help me create a really epic Minecraft series.
    Its called.. (Tumtumtumtum) Cow and Chicken!
    Bassicly what this series is all about, is it is about a cow and a chicken which embark on an
    epic journey through a newly generated world, only in this world, there is no player.
    Something went wrong with the player spawning and all the mobs are going crazy trying to become the new ruler of the world.

    I need the following roles:

    Cow - open

    Chicken - Me

    Squid - open

    Pig - open

    Villager - taken

    Various Evil Mobs - open

    All actors need to be atleast 15, and (preferably) upload a sample of their voices while applying.
    If you want a higher chance of being picked, you can subscribe to my new Youtube channel (you dont necessarily have to), its fresh, and Cow and Chicken is going to be the first series uploaded.

    http://www.youtube.c...Applecamstudios

    Name:

    Skype:

    Experience:

    Age:

    Voice: (low, average, high) Be honest, i am not afraid to reject somebody because of their voice.

    Microphone:

    What role would you like?: (You can also say ''I dont really care'' so one will be picked for you)

    Thanks already, Bobiking6
    Posted in: Other Help
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    posted a message on Series Together Anyone?
    Quote from MonkeySeaDo

    Are you in the US: yes
    Age:20
    Do you have a skype?:yes
    Do you have a mic?:yes
    Can you record?:no
    Are you easy to work with?:yes
    Will you bring creativity to the channel?:yes


    Can i have your Skype, im looking for a partner too
    Posted in: Let's Plays Help
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    posted a message on Noobie looking for a Minecraft Partner

    Hi there,

    I am playing Minecraft for about 3 years now, with some breaks in between. (1 huge break).
    But i recently started playing and i am looking for a partner too. If you need to know anything about Minecraft, i could most likely tell you.
    I will turn 16 this year and im male. So maybe we could have fun and make videos, i started a new Youtube channel too. Im not really shy so maybe i could help you with that!

    My Skype: bob.ellis

    Posted in: Server Recruitment
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    posted a message on Make a mod for me
    Why would anyone do that for just you?
    Posted in: Requests / Ideas For Mods
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    posted a message on A simple Idea/Request: Naming Villagers.
    Oh, i just saw this mod already excists. im sorry but you will have to rely on the original mod.
    Posted in: Requests / Ideas For Mods
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    posted a message on A simple Idea/Request: Naming Villagers.
    Quote from sawneyrath

    Just names is all I want. That would be amazing for me! Let me know if you decide to do it :)


    working on it now. should be done pretty soon.
    Posted in: Requests / Ideas For Mods
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    posted a message on Information on adding a new villager? [FORGE]
    Quote from Crumpetxxix

    Adding a new villager is pretty easy.. as long as your not making them do anythign crazy. I actually made my own over the past couple days, i dont use forge however but this is what i did. (The reason why mine took a couple days is because i made him an archer so there was a lot more modding that i had to do rather than just making a new guy to buy stuff from)

    In the EntityVillager file theres a few fields you need to change. To start off in the function "public String getTexture()" you need to add a new case for your new villager type so it can find the texture for your villager, remember that case number bcuz thats the number that will your new villagers proffession number throughout the rest of the code.
    Next in the function "private void addDefaultEquipmentAndRecipies(int par1)". This is where you will set what your new villager sells, go down to where the switch statement starts "switch (this.getProfession())" and using the same number you did in getTexture() add a new case for yours and add the merchant items like it does above (i havent quite looked at exactly how the addMerchantItem and addBlacksmithItem functions work but i think it explains them in a comment above the actual function within the code.. and its pretty self explanitory if you just read over the code. At the very bottom of the file there is also a villager stock list / blacksmith selling list, you also have to put the items you used down here (if theyre not already there) to work in conjunction with the addDefaultEquipmentAndRecipes, addMerchantItem, and addBlacksmithItem.
    Finally in the "public void initCreature()" function you should just see one line "this.setProffession(this.worldObj.rand.nextInt(5)); This function sets a random proffession when a new villager is spawned. Just to be clear the rand.nextInt(5) means its picking a random number between 0-4, not 0-5 or 1-5. So if you made your new villager proffession to be number 5 then you would need the number 6 in rand.nextInt(6)


    Never mind! i found out blacksmith means buying and merchant means selling.
    Posted in: Modification Development
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    posted a message on Information on adding a new villager? [FORGE]
    Quote from Crumpetxxix

    Adding a new villager is pretty easy.. as long as your not making them do anythign crazy. I actually made my own over the past couple days, i dont use forge however but this is what i did. (The reason why mine took a couple days is because i made him an archer so there was a lot more modding that i had to do rather than just making a new guy to buy stuff from)

    In the EntityVillager file theres a few fields you need to change. To start off in the function "public String getTexture()" you need to add a new case for your new villager type so it can find the texture for your villager, remember that case number bcuz thats the number that will your new villagers proffession number throughout the rest of the code.
    Next in the function "private void addDefaultEquipmentAndRecipies(int par1)". This is where you will set what your new villager sells, go down to where the switch statement starts "switch (this.getProfession())" and using the same number you did in getTexture() add a new case for yours and add the merchant items like it does above (i havent quite looked at exactly how the addMerchantItem and addBlacksmithItem functions work but i think it explains them in a comment above the actual function within the code.. and its pretty self explanitory if you just read over the code. At the very bottom of the file there is also a villager stock list / blacksmith selling list, you also have to put the items you used down here (if theyre not already there) to work in conjunction with the addDefaultEquipmentAndRecipes, addMerchantItem, and addBlacksmithItem.
    Finally in the "public void initCreature()" function you should just see one line "this.setProffession(this.worldObj.rand.nextInt(5)); This function sets a random proffession when a new villager is spawned. Just to be clear the rand.nextInt(5) means its picking a random number between 0-4, not 0-5 or 1-5. So if you made your new villager proffession to be number 5 then you would need the number 6 in rand.nextInt(6)


    I still dont get it, what to add to the addmerchantitem and addblacksmithitem cases?
    I mean, does blacksmithitem mean selling? and merchant mean buying?
    Posted in: Modification Development
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    posted a message on New Village Buildings
    I need some help with adding new buildings into Minecraft.
    I am a pretty expirienced modder, although i never really looked into adding structures.
    So i need to add this building to the world generator, BUT i need it to be part of a village, like a church,house,blacksmith etc.

    I have tried looking into the code but i still cant figure it out.
    Please help me with this, im desperate.
    Posted in: Mods Discussion
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    posted a message on Merchants (New Villager type)
    I am a coder, i will see what i can do for you.
    Posted in: Suggestions
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    posted a message on [1.4.6] [ModLoader] I am taking mod requests
    Quote from Manan6619

    I don't think we can help you, it's not him who made the mod...Check if modloader's installed and Meta inf is deleted I guess.


    Dude why do you keep responding on peoples messages?
    Your not the one they want an answer from.
    Posted in: Requests / Ideas For Mods
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