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andrejolicoeur posted a message on [16x] Jolicraft ~ Trails and Tails (1.20)Posted in: Resource Packs1.20 - Trails & TalesDid you know that the greatest tales of all time also feature the greatest tails of all time? It's true! Think about it. Charlotte's Web - Wilbur's tail is the best part of that tale. Lord of the Rings - Remember that part when Legolas swung around on the Oliphaunt's tail like Tarzan? OH! And let's not forget Alice in Wonderland. Remember how Alice had a tail? No? Hmmm. Must have dreamed that.
My name is Jolicoeur, so I called it Jolicraft. It's pronounced "Jolly Craft" by the way. My name means "Happy Heart", so I guess Jolicraft means "Happy Craft". So maybe I should have called it HappyCraft, because I'm generally quite happy. But I'm not always happy. Sometimes I run out of wine. Sometimes there's no hot water for my bath. Sometimes when I'm changing my son's diaper, he pees on me.Minecraft is a game about crafting the world around you. What better way to craft the world than to craft the very stuff the world is made of? I had a great time creating Jolicraft, it's so addictive to create textures and see them live in your own world. I didn't really intend to push the pack as far as I did, but damn this [profanity=""] is addictive. It's as addictive as Minecraft itself, which is saying alot.This is Minecraft people. As with life, don't take it too seriously. A good plentiful helping of Jolicraft will wash the dust away from your dreary world.Why did you make this 16x16? Wouldn't it be awesomer if it was 32x32 or 128x128 or 1080x1080?I love 16p texture packs. It seems the perfect resolution to match the style of Minecraft. The purposefully crude low-res pixel crafting nature of the game was simply made for 16x16 textures, anything more just feels weird - like drinking red wine while eating hotdogs. Which Notch does every morning at the breakfast table. Although I'm sure one day I'll be bored and play around with a 32x32 version, just for the fun of it.Can you please add more sidegrass?Let me explain why this is almost no sidegrass on Jolicraft dirt. I like sidegrass in many texture packs. Sometimes it works and looks great for the type of grass & dirt they've created. But Jolicraft dirt is different. It's firm and scoopable. The grass is a thin layer on top of the dirt, so more sidegrass makes no sense as it either makes the grass layer feel thicker than I want or it makes the thin grass all droopy. Think of my dirt like cake with icing on top, so when you scoop through it the grass doesn't instantly hang down the side, it stays firm. And the grass overhangs just a tiny bit to cast a slight shadow down the side of the dirt. It's that crisp edge that makes Jolicraft dirt different from other dirt. It's not that I'm against sidegrass in general, just sidegrass in Jolicraft.I asked you to change a texture and you didn't. What gives?I'm sorry. You had good intentions in suggesting a change, but I didn't care for it. Don't be angry! I don't care for lots of stuff that other people like. And I care for lots of things that other folk don't like. And I'm neutral to things that many people aren't neutral to. What a world! Does that answer your question?I'm making my own pack or map, and I want to use a texture from your pack. Can I?I get lots of requests from folks asking if they can use specific textures in their packs and maps. I don't mind if you use any of my textures, help yourself and enjoy! But I just ask that if you do use something I've made that you state somewhere in your thread what you used of mine, and include a link to this thread via the Jolicraft logo (http://img607.images.../5724/sig5f.png). And I STRONGLY encourage you to not rely on anything I've made. Making a few textures doesn't take long. It's much more satisfying to create something original than to rely on someone else's creations. Wouldn't you agree?What's wrong with you?Once when I was young I pushed a toothpick into my ear and it went all the way in and didn't come out. I've not been quite right since then. -
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MineCrak posted a message on [1.2.5] Cart Mod - Being Updated for 1.6.4!Posted in: Minecraft Mods
Cart Mod ( Pullcarts - Easy to use and Effective )
Get all versions here. * Now being updated for mc1.6.4!
This is a Mod Coded by jordanske
With Inspiration, Design, Algorithms, Art, Testing and other Help in the Cart Workshop by MineCrak
With Inspiration and Original models by BigShinyToys
Contributing Code and Help from: blakmajik, Robinton, Lil Avii, RaustBlackDragon and ScottKillen (Thanks! )
* See Original Mod Request thread created by BigShinyToys (He also created the Original Models! )
-- Please stop by that Mod Request thread and give BigShinyToys and jordanske some +1 Love.
Cart Mod News: [ 2014-01-19 ] mc1.6.4 version in the works!
[Click Below ][ 2014-01-19 ]
Yes! Cart Mod is being updated for Minecraft v1.6.4! Progress has already been made, there is already a new type of Cart. Go here to read the full announcement and see some new in-game screenshots. Also; find out who has joined the Cart Mod Team to bring this Classic Mod back to life!
[ 2012-07-31 ]
Yes, Here it is! A New release of Cart Mod for Minecraft 1.2.5 on the Eve of the release of Minecraft v1.3.1. This is a peek at the features coming for Cart Mod v1.3, though there will be more than this coming before Minecraft v1.4.
Cart Mod v1.2.5 brings a few new features as well as a couple fixes of little issues found in the prior version. There are now Hand-Brakes, TNT Carts and Carts will now roll down hills. The Config file has been moved and fixed and Cart Mod is now 100% FML compatible!
All-in-all this is a good topping off of Cart Mod for Minecraft v1.2.5. Also! Cart Mod is now much more easily ReTextured! In fact, The default texture has now been fixed, so boards properly line-up, and the wheels have 3D Textures! There are also some new auto Cart animations now and a kick-stand.
* More updates will be made to this thread regarding this update, please check back for more info! - In the meantime:
Toggle brakes: Have any Cart Gloves selected; [Shift][Right-Click] a Cart to toggle the brakes.
Config file is in the 'CartMod' folder inside of the 'mods' folder which is itself inside the '.minecraft' folder.
[ 2012-07-11 ]
FML is an open-source replacement for ModLoader. Cart Mod seems to work fine with it except for a key-binding bug that can cause a crash when you press the Dispenser Cart activation key (Default = x) in the Pre-Game SSP or SMP menus, including the World Gen menu. This does not happen in-game. A Bug-Report has been posted on FML's Github:
FML Key-binding Bug Report
For now, if you need to use FML instead of ML, you can change the activation key in the Minecraft In-Game Options/Controls Menu to a key that you won't use in World Gen or the other pre-game menus. This should allow you to do what you need without a crash until the problem is completely fixed.
[ 2012-06-5 ]
Per a Report from tootgod; The Clay Soldiers, from the Clay Soldiers Mod, can not only pull a Cart for you but you can guide their movement with a fishing pole! Try this while sitting in the Cart the Clay Soldier is pulling and let us know how it works. A video of this would be great!
[ 2012-05-22 ]
Berserkenstein has discovered that it is possible to use Cart Mod's new Capture Net to place a Turret from Turret Mod into a Cart from Cart Mod and use it! The turret, which is normally stationary, continues to work fine while being pulled in the Cart, still auto-tracking monsters and blasting them while the puller wonders around in the night.
This was completely unexpected by us. I wonder how many other things of this sort can be hoisted into the Carts with the Net?
Berserkenstein has even provided us with Video proof of his discovery!
- This Video is in our Video Section, or you can go straight to the youtube page. Enjoy!
[ 2012-05-19 ]
The Famous GameChap and Bertie have honored Cart Mod with a 4th CM Video. This one demonstrates the new Dangerous Sport of Ghast-Carting!
Yes, starting in CM v1.2 it is possible to harness a Cart to a Ghast (to it's legs? ) even while riding in the Cart and to be carried with the Cart up into the sky! You can jump off the Cart at any time or unharness the Ghast and drop with the Cart to wherever you've ended up. You can often look out the back of the Ghast and see the terrain below that you are passing over.
I sent GameChap some secret insider info regarding this feature as no one had reported finding this easter-egg yet.
- This Video is in our Video Section, or you can go straight to the youtube page. Enjoy!
[ 2012-05-15 ]
MineHardGamers have made an Add-on Intro/Tutorial Video for Cart Mod's newest v1.2.1 features!
- This Video is in our Video Section, or you can go straight to the youtube page. Enjoy!
[ 2012-05-02 ]
The Famous GameChap and Bertie have made another wonderfully Entertaining video using Cart Mod! This time with the newest version 1.2.1.
- This video asks the question: What happens if you trap Ocelot/cats into two Carts that are harnessed to Creepers? Why, you get a jolly good Race is what you get!
This Video is in our Video Section, or you can go straight to the youtube page. Enjoy!
[ 2012-04-30 ]
Cart Mod v1.2.1 has been released! This is a bug-fix version. See Change-log for more info.
[ 2012-04-29 ]
A short Poll has been added to this thread. Please let us know what you think.
This Cart Mod OP (Original Post) has been tweaked a bit, along with the Change-log and Crafting Recipe sections having been moved to this Thread's Second OP post beneath this one. All original Anchor Links to those sections still work like before, including the links in the Main Directory below.
[ 2012-04-28 ]
A NEW Version of Cart Mod has been released! v1.2.
Check out the [ Change-log ]
[ 2012-04-25 ]
A new Compatibility section has been added to this Post. Please post reports, and pics if possible, of you using Cart Mod with other Mods and whether or not the Harness works with them.
Some other parts of this OP (Original Post) have been redone or edited to improve them. More work is planned.
[ 2012-04-24 ]
Simply Horses Mod, as of v0.2.3, is now FULLY Cart Mod Compatible! (Thanks Lil Avii!)
- And thanks to everyone who reported the prior incompatibility, your reports made this possible.
We are in contact with the maker of the Doggy Talents Mod regarding CM compatibility..
- [ Downloads ] [ Change-log ] [ To-Do List ]
- [ About ] [ Install Instructions ] [ How to use this Mod ] [ Compatibility ]
- [ Crafting Recipes ] - With Basic Instructions
- [ Bottom of Post ]
.
++ [ Get your own Dropbox 2GB+ Online Storage for Free ] ++
+ Check out the pics of jordanske's very first Cart Mod from before minecraft!
+++ See GameChap's ! (featuring Cart Mod v1.1)
About Cart Mod
Cart Mod gives you the ability to have pull-carts that you can place either a Chest, Workbench, Furnace or Dispenser into then pull (and even push) with you wherever you go, without tracks, and use them even while pulling them!
You can even harness your Carts to other Entities like animals and more! And Now you can even capture various creatures, even Villagers, with a net and put them into your Cart to transport wherever you wish. Not only that, but now you can get into your Cart yourself!
Harness an empty Cart to an animal or whatever you can then Jump In and let it take you for a ride! You can even jump in first then harness whatever comes close enough.
Storage-Cart (Pull-Cart + Single Chest)
Crafting-Cart (Pull-Cart + Workbench)
Smelting-Cart (Pull-Cart + Furnace)
Dispensing-Cart (Pull-Cart + Dispenser)
* Also; If a mob kills you, your Cart should still be intact with whatever items you stored in it's chest and sitting there waiting for you to reclaim at your leisure.
-
More Cart Mod Pictures: [ Click Below ]
Beta version Screenshots: [ Click Below ]
Guess who this is in this picture below? It's jordanske!
* Normal wheel coloring is a little different in Mod. I was experimenting with my texture file and forgot to change it back before taking these pics.
Videos of Cart Mod in Action: [ Click Below ]Recommended Cart Mod Videos to watch if you are new to Cart Mod:
Introduction and Tutorial for Cart Mod (Up thru CM v1.1) [ Click Below ]
Intro and Tutorial for new Cart Mod v1.2.1 Features Only [ Click Below ]
Videos of Cart Mod v1.2.5:
Here is the first Feature Intro for this New version of Cart Mod! by Dragonskilzz / JonasBondful [2:57]
Videos of Cart Mod v1.2: [Click Below]
Here is an in-depth Video for Cart Mod in Spanish! by M919M / MMH919 [ 8:47 ]
Here is 'Laser Chariots of Glory' by the Famous GameChap and Bertie [2:15]
- Shows the Laser Turrets from Turret Mod being used in our Carts!
- They lead a battle between dogs pulling Laser Carts and an army of Creepers.
Here is Great Tutorial on How to go Ghast-Carting in the sky for Fun and Profitand how to setup a Self-Running Creeper-Cart. by Dragonskilzz / JonasBondful [ 5:56 ]
Here is an Exploration of the Cart Mod by Phobic_Bus / PhobicBus [ 6:34 ]
Here is a unique Review and Demonstration of Cart Mod by iPodmail [ 7:30 ]
- Shows practical uses and in wild environments!
Here is an enthusiastic and fun Review of Cart Mod by x2robbie2x / Youtube [ 8:58 ]
Here is a long Walk-Through of Cart Mod by Dragonskilzz / JonasBondful [ 9:10 ]
- He also shows a Villager being "Captured" into a Cart and being pulled around.
Here is a Demo of a Turret from Turret Mod working in a Cart! by Berserkenstein / Youtube [ 00:31 ]
- A completely unexpected bit of Mod to Mod Compatibility.
- He used the new Capture Net to get the Turret into the Cart.
Here is a Demonstration of Ghast-Carting with Cart Mod by the Famous GameChap and Bertie [2:14]
- The Popular new Dangerous Sport!
A Great Intro and Tutorial for CM v1.2.1's newest features by MineHardGamers / Youtube [ 2:49 ]
Here is a Romp through the newest Cart Mod features by Dragonskilzz / ThaMobSlayer [ 4:25 ]
Here is an entertaining Creeper Race video by the Famous GameChap [ 2:53 ]
- featuring Cart Mod v1.2.1 and Ocelot powered Carts harnessed to Creepers!
Videos of Cart Mod v1.1: [Click Below]
Here is a Great Intro and Tutorial for Cart Mod by MineHardGamers / Youtube [ 5:22 ]- Please Comment and/or Vote for this video in his Video Section on this Forum.
* Here is an Animal Cart Race video by the Famous GameChap [ 3:54 ]
- featuring Cart Mod v1.1 and Sheep vs Chicken vs Cow
Here is a Mod Intro for Cart Mod by zStarGames / Youtube [ 2:16 ]
Here is a Mod Spotlight of Cart Mod by Elvith / TheSignalist [ 10:54 ]
- Shows Recipes and demonstrates Harness with farm animals and shooting arrows with Dispenser Cart.
Here is a Mod Update Review of Cart Mod by shdwkt84403123123 / shadowkat1010 [ 3:45 ]
- Demonstrates using Harness with pets and shooting Dispenser Fireballs.
Here is a Mod Review of Cart Mod by Dragonskilzz / JonasBondful [ 4:40 ]
- Also demonstrates the new Harness.
Here is a Mod Spotlight of Cart Mod with Zeppelin Mod by Ubulunikum / YouTube [ 10:42 ]
Videos of Cart Mod v1.1pre: [Click Below]
Here is a Russian Review of Cart Mod by melharucos [ 7:09 ]
Here is a Spanish Gameplay of Cart Mod by pagoru / MrPagoru [ 5:01 ]
Here is a Hands on Introduction to Cart Mod by TheMinecraftModder98 / YouTube [ 6:16 ]
Here is a Mod Spotlight of Cart Mod by Monash / Monash93 [ 3:16 ]
Videos of Cart Mod v1.0: [Click Below]
Here is a quick Introduction to Cart Mod by Nerdgazm / ImissMyRealAccount [ 1:59 ]
Here is a 5/5 Mod Review of Cart Mod by TheBlackBeltPanda / YouTube [ 3:22 ]
Here is a concise Mod Spotlight of Cart Mod by Skuzzy / SkuzzyHD [ 3:37 ]
A Demo of Cart Mod being used with Zeppelin Mod! by shdwkt84403123123 / shadowkat101 [ 7:28 ]
Videos of the beta Cart Mod (aka PullCart Mod): [Click Below]
Here is a Mod Review "Episode 36 - Pull Cart" of Cart Mod by piedudeaus [ 4:19 ]
Here is a Mod Spotlight Video of Cart Mod by MrMadGameplay [ 12:00 ] [ On Vimeo! ]
How to Use: ( Also see Crafting Recipes )
[Click Below]
The Videos below are an Excellent Quick Intro and Tutorial for Cart Mod. They cover nearly everything.
Introduction and Tutorial for Cart Mod (Up thru CM v1.1) [ Click Below ]
Intro and Tutorial for new Cart Mod v1.2.1 Features [ Click Below ]
Read about How to Use Cart Mod: [Click Below]
After crafting a Cart, using the Crafting Recipe chart, you can then further customize a Cart into a Storage, Crafting, Smelting or Dispensing Cart. This is not a crafting recipe but is instead done in-game directly. Select a Chest, Workbench or Furnace in your inventory then [ Right-Click ] the Cart you wish to put it into; Done!
Now you can grab the pull-cart with your gloves selected, [ Right-Click ] Cart, and it will follow you everywhere it can (Time to start building double doors ), not into the nether though, at least not yet. You do not need to keep the gloves selected to keep pulling, you can select and use anything else at the same time you are pulling the Cart. Even access the Chest while pulling! (So long as you have unselected the gloves first)
It will go up and down hills or stairs with you and even into and out of water. To stop it following you just [Right-Click] the cart again with your gloves selected. When it is loose you can push it if you want, and so can mobs. (Actually, both you and mobs can still push/nudge the cart even while it's "connected" to you)
So long as your gloves are no longer selected you can open the chest even while pulling it and move items around or take them out or place them in it. This doubles your carry capacity while running around getting things done!
This is also a way by which you can keep all or a needed amount of your supplies mobile or transferable in ways that Minecart Chests never could. You could even set up cart-bays in your warehouse to store and organize them in, moving them at will whenever your needs change.
+ Now you can Harness Carts to other Entities, such as animals! Just [ Right-Click ] the creature while you have the Harness selected then [ Right-Click ] the desired near-by available Cart. The Harness won't work if the creature is too far away from the Cart. You can disconnect any Cart from a harnessed creature by just [ Right-Clicking ] the Cart with a Harness selected.
-- You can harness many carts to many farm animals and have them all follow you by holding wheat in your hand! You can move a LOT of stuff that way. You can also harness your pet dog to a Cart and it should follow you. [ Warning ] If a harnessed creature Teleports it will leave the Cart behind!
+ And now you can even capture a creature with a Capture Net and trap it in your empty Cart! Just [ Right-Click ], with the Capture Net selected, a creature you want to capture, then [ Right-Click ] the Cart you want it to be netted into (they must be close enough to each other). To release the creature just [ Right-Click ] the creature while the Capture Net is selected.
+ You can even get into and Ride in an Empty Cart yourself! Just make sure you don't have any Cart Mod Tools or Gloves selected then [ Right-Click ] on an empty Cart to jump in. [ Right-Click ] on the Cart again from the inside in order to jump back out. Yes, you can have other creatures harnessed to the Cart and pulling you while you are in it.
-- [ Warning ] All entities harnessed to, trapped in, or pulling a Cart will be freed or disconnected from those Carts every time you restart a World in Minecraft. This is something that Minecraft always does. * We are looking into a method of possibly reconnecting them again right after they disconnect at the start of game. No promises though.
Using Cart Mod with Zeppelin Mod and/or Cubic Chunks Mod: [Click Below]
* I have found that these pull-carts work perfectly with the Zeppelin Mod! You can pull a bunch of filled pull-cart chests onto your Zeppelin and fly them to wherever you wish then unload them at your destination. No need to wait until you've finished building an expensive rail track out to timbiktu.
Cart mod + Zeppelin mod [Pics]:
** Even more exciting yet is that it is also compatible with the Cubic Chunks Height Mod, and with Zeppelin Mod at the same time!
*+* The Installation section in this post now also includes Directions for Installing all three of these Mods together, including how to raise the Height limit in the Zeppelin Mod after the install.
Cart mod + Zeppelin mod + Cubic Chunks mod [Pics]: See all 3 Mods rocking together. Check out the y levels.
* Warning: These carts can go up a level, even over fences, so be careful when loading them onto the surface of a Zeppelin, might be safer to store them inside of the Zeppelin.
Compatibility - [ Plus a message for Modders who make Mobs (Please Read)]
[ Note to Modders who make Mobs about Compatibility with Cart Mod. ] - Please Read
* As of Cart Mod v1.2; we now use the 'onRightClick' method, making Cart Mod pretty much [ Right-Click ] compatible with everything.
** However; we have seen what appears to be some glitchiness in [ Right-Click ] compatibility with at least one other mod that was not compatible with earlier Cart Mod versions, though overall it does still work now. -- The newer version of that other mod which was modified per the instructions below to then become compatible with v1.1 of Cart Mod has shown to work smoothly with v1.2 and without any of that glitchiness.
So, if possible, it may still be good to follow the instructions below for maximum compatibility with both Cart Mod and other Mods that may [ Right-Click ] interact with your custom mobs. Thank you.
Your entities' interact() method must return false unless for specific items if it can be afforded. Else the Cart Mod Harness and other items, as well as those from other mods, will not work with your mobs.
- This discovery brought to you by the collaboration of Lil Avii (Simply Horses Mod) and Jordanske (Cart Mod)
Core features of Cart Mod are fully compatible with any Mods that can coexist with Risugami's ModLoader.
* Only the 'Glue' Recipe could possibly overlap another mods Recipe. The other Recipes cannot overlap.
- Core features = ( Making of all Carts and Recipes + Player using the Carts )
+ All Cart Mod ItemIDs can be changed in its txt config file to insure compatibility (Thanks blakmajik!)
Starting with v1.2 of Cart Mod; Changes have been made which should make Cart Mod FULLY Compatible with virtually everything, even mods that prior versions of Cart Mod may have had [ Right-Click ] incompatibilities with. There might be some slight [ Right-Click ] glitchiness in some cases but overall it should work. - (Thanks RaustBlackDragon!)
[Cart Mod v1.1 and earlier]
Cart Mod Tools which interact with mobs (living.entities) can be incompatible with external Mod mobs.
* This would primarily be due to Right-Click conflicts. (Can be fixed with Info in Top spoiler message)
- Tools = ( Harness )
List of Mods Tested with Cart Mod ( As of Minecraft v1.2.5 + Cart Mod v1.1 )
Full = Full Compatibility
Core = Only Core Compatibility ( See Core features above )
[ Full ] Zeppelin (Always)
[ Full ] Cubic Chunks Height Mod (All Prior versions have worked perfectly)
Mods with Custom Mobs
[ Full ] Mo Creatures v3.5.0
[ Full ] Simply Horses (Starting with v0.2.3) - Thanks Lil Avii!
[ Full ] More Creeps and Weirdos v2.56
[ Core ] Doggy Talents - (In contact with Mod Creator)
* Please let us know about your experiences with Cart Mod and other Mods compatibility.
Installation - Also for Installing Cart + Zeppelin + Cubic together! [ Click Below ]
Install Directions for the Cart Mod
1. Install Risugami's ModLoader first. This Tutorial will help you if you have never installed a Mod before.
2. Find your ".minecraft" folder per these instructions or others in the Tutorial sub-forum.
3. Find the "mods" folder directly inside of the ".minecraft" folder. If there isn't one then make one.
4. Download the newest Cart Mod.
5. Place the entire Downloaded "mod_Cart_v201x-xx-xx_MCxxx.zip" file directly into the "mods" folder. It is now Installed!
5b. If you wish, instead of putting the Cart .zip file into the "mods" folder, you can install it's contents just like you did with Modloader. Just be sure to install it after Modloader.*
5c. After Minecraft has been run once with Cart Mod installed there will now be a "mod_cartconfig.txt" file in the .minecraft/config folder. You can change the ItemIDs for all Cart Mod items inside of this text file for maximum compatibility. Just Double-Click on the file to open it.
Install and Prep Directions for Cart + Zeppelin + Cubic together!
1. Have a Cubic Chunks modified Minecraft per normal Install directions. Includes Installing ModLoader first.
2. Find your ".minecraft" folder per these instructions or others in the Tutorial sub-forum.
3. Find the "mods" folder directly inside of the ".minecraft" folder. If there isn't one then make one.
4. Download the newest Cart Mod.
5. Place the entire Downloaded "mod_Cart_v201x-xx-xx_MCbxxx.zip" file directly into the "mods" folder. It is now Installed!
6. Download the newest Zeppelin Mod, it must be at least v0.10.
7. Place the entire Downloaded "mod_Zeppelin-client-x.x.x.x.x.x.zip" file directly into the "mods" folder.
8. The Zeppelin Mod is now installed and working! But it will only go as high as y=128 right now. Do the next steps to raise it's height:
*** Current versions of the Zeppelin Mod now auto-detect the height of worlds and the below instructions are no longer needed for these newer versions.
9. Run the Minecraft Launcher and log in, then close it. This will have caused the "mod_Zeppelin.cfg" file to be created.
10. Find the "config" folder directly inside of the ".minecraft" folder. Then find the "mod_Zeppelin.cfg" file inside of the "config" folder.
11. Open the "mod_Zeppelin.cfg" file with any text editor, perhaps by dragging the file on top of the text editor icon or through an Open menu in the text editor.
12. Find the following line inside of the file: "zeppelin.y_limit=128". v0.10 has it at the very end of the file.
13. Change the "128" to "32752" or less. Or higher if the CC limit has gone higher than 64k when you read this.
14. Save the file like any normal text file, so long as it's name remains "mod_Zeppelin.cfg".
15. Done. You are now able to fly to the Top & the Bottom most limits of your Cubic World!
Downloads ( Read Change-log )
[ Short Install Directions below ] or [ Detailed Installation Directions ]
- First: Install a Modloader for the version of Minecraft you are using. [REQUIRED] FML for CM 1.2.5 and Higher is recommended.
-- Second: Download then Drop the Cart Mod .zip into the ".minecraft/mods" folder made by ModLoader. Done!
Risugami's ModLoader for mc1.2.5
Newest Version is: Cart Mod v1.2.5 [ Read Change-log ]
Cart Mod - v1.2.5 - Client : For MC 1.2.5 - (FML 1.3.5+ Compatible, Download FML Here)
No new Recipes but New Features and Textures! Can use FML instead of ML.
Cart Mod - v1.2.1 - Client : For MC 1.2.5 - (Bug: Capture Net ItemID cannot be changed in Config)
Cart Mod - v1.1 - Client : For MC 1.2.5
Cart Mod - v1.1pre - Client : For MC 1.2.3
Cart Mod - v1.0 - Client : For MC 1.1.0
beta version Downloads (For Minecraft b1.7.3 / b1.8.1 / 1.0.0 / 1.1 ):
[Click Below]
* Please Read Change-log to understand more about each version. (Can also Download from Change-log)
For MC 1.1.0 - Cart Mod - v2012-01-14 SSP - New Config File in .minecraft/config folder: (mod_cartconfig.txt).
For MC 1.0.0 - Cart Mod - v2012-01-10 SSP - (Wool Glove Recipe)
For MC b1.8.1 - Cart Mod - v2011-09-29 SSP - (Leather Glove Recipe)
For MC b1.7.3 - Cart Mod - v2011-08-31 SSP - * This one Requires Java 7. (Leather Glove Recipe)
** The Crafting Recipe Charts are included inside of the .zip files. You can also see them further below in this post.
* Warning! Keep any worlds with loaded Carts backed-up! Never enter them without an appropriate version of Cart Mod and it's dependencies properly installed. If you do, you will lose all Carts and their contents. You have been warned.-- Remember this before letting Minecraft change it's version.
To Do List [ Click Below ]
Being worked on or considered for future versions (Not limited to these, nor are these promised):
* An Ender Chest Cart.
* Double long/wide carts for full chests or more than one block type.
* Add Handbrakes to Carts, while brake is ON mobs and players can't nudge it around.Done (Cart v1.2.5)
* Add Auto-Handbrake Mode to Config File. If ON would auto handbrake cart when you let go and unbrake when you grab it, jump into it or harness a mob to it.Done (Cart v1.2.5)
* Make Auto-Handbrake in-game Toggle-able per Cart?
* Make Carts that aren't being pulled fall/move a ways when pushed down hill. Player can be in it.Done (Cart v1.2.5)
* Can fill Cart with a TNT block and light it.Done (Cart v1.2.5)
* Make Loader; so can load and unload cargo from Cart without breaking anything, including full chests.
* Make Carts auto-reconnect to entities that Minecraft disconnects at world start-up. Config Option too.
* SMP Multi-player version.
* Make TNT activate when shot from Dispenser Cart. Changeable in Config.
* Be able to take cart and contents through portals when pulled by player (Addition to portals).
* Make Utility Carts, no handles, move very slowly but only take 1 block of space.
* Make Redstone connectable Utility Cart.
* Make Ice Cutter that can cut and move blocks of Ice onto a Cart, use Loader to unload and place it.
* Make Chest and Dispenser Carts act like Accumulators when loose items are dropped/thrown onto them.
* Connect more than one Cart together? Will make pulling them slower.
* A Jukebox pullcart.
* Make Boats with Cargo slots and space for carts, plus anchor.
* Cart with mobile light source (Optional addition)
* A mobile Cannon pullcart.
* Add Hay Block that can be put into Cart?
* More ideas talked about in the original Mod Request thread.
* Transport mobs in pullcart. Great way to get that Squid all the way to your Aquarium.Done (Cart v1.2)
* User can get into cart then push.Done (Cart v1.2)
* Make Harness to allow for Mob and Entity pulled carts.Done (Cart v1.1)
* Make a Dispenser pullcart.Done (Cart v1.1pre)
* Make Recipes more unique so they don't conflict with other mods.Done (Cart v1.1pre)
* Make Cart speed different on different surfaces.Done (Cart v1.0)
* Improve Cart following code.Done (Cart v1.0)
* Make Carts not go over Fences or Fence-gates.Done (Cart v1.0)
* Animate wheels, make wheels rotate.Done (Cart v1.0)
* Change wheel colors to solid color and axle to solid dark color and make wheels rounder.Done (Cart v1.0)
* Change wheel size so not floating anymore.Done (Cart v1.0)
* Make Furnace Cart work.Done (Cart v1.0)
* Configuration file to change item ID's. For compatibility.Done (vBeta mc1.1)
* Wool gloves, so no fake-animals need to be killed for leather.Done (vBeta mc1.0.0)
Contact info: [ Click Below ]
Cart Mod IRC = http://webchat.freenode.net/ - Channel: #cartmod
MineCrak
PM = Minecraft Forums
Twitter = https://twitter.com/#!/MineCrak_
jordanske (Coder for this Mod)
PM = Minecraft Forums
Twitter = https://twitter.com/#!/jordanske
Blog = http://jordanske.tumblr.com/ ( Will post Update info about the Pull-Cart Mod there. )
IRC = http://webchat.freenode.net/ - Channel: #jordanske
About how this Mod was Made
I have had the idea of and greatly wanted to have a pullcart in Minecraft for a long time now. Unfortunately I didn't get around to doing anything about it other than mentioning it in threads here and there at random and occasionally tweeting notch or jeb about it, with no response. I just kept thinking about it in terms of it being added to Vanilla Minecraft, and I still VERY Much want that.
Thankfully BigShinyToys came along with the same fundamental idea that several of us have probably had, but he did something more useful about it! He not only put together a Mod Request thread for this wonderful idea, he even started it off with some inspiring 3D Models and textures for it.
I soon found it and helped with more ideas and with trying to recruit a coder to bring this long over-due vision alive. But in the end; The person who actually put out code for this found us!
jordanske jumped right on this once he was aware of it and had test code out almost right away. After a little struggling with the cart following code and figuring out how to get the Chest & Workbench working in a cart (Furnace is still being a pain) [As of v1.0 Smelting Carts now Work!] we now have a fully usable Mod! (Even if there could still be some little texture tweaks here & there) [Progress is being made ]
The most important use for a pullcart, for me, has already been fulfilled in this mod. That being the capability of pulling a chest around. Every single other thing after that is pure Gravy so far as I'm concerned. But BigShinyToys & jordanske both have more ideas they would like to see completed, and I've managed to think of some too [I've thought of and detailed way way more Ideas now, the possibilities are vast!].
jordanske agrees with me though that there should always be a Basic version of this mod, similar to how it is now, that will always be available by itself in addition to some of the exotic versions that have been talked about. This will insure that there is always a more compatible fundamental pullcart mod available that can be used with hopefully no conflicts.
I am glad to be able to contribute to this worthy project in whatever way I can. Creating and developing this thread is one of those ways. Hopefully I did well enough so that those who do want what it has to offer will be able to find it and use it.
[ Added on 2012-01-09 ]
The name of this Mod as a whole has now been changed to "Cart Mod". There are still obviously Pull-carts in the mod, but this name change allows for the other kinds of "non-pullcart" Carts that we would like to also add in the future without creating inconsistency.
[ Return to Top ] -
1614
Noobcrew posted a message on [Surv] SkyblockPosted in: MapsOver 5 Million Downloads!
Trailer made by Slamacow for Skyblock v2.1
==================================================================
Skyblock Server!
If you want to skip the download and
play Skyblock Multiplayer, feel free to check out the official Skyblock server!
Connect with the IP: skyblock.net
==================================================================
All original downloads hosted here if the below links are broken.
https://skyblock.net/downloads
Skyblock 1.1
Download 1.1
Download 1.1 Hardcore
Play this map on our server! IP: skyblock.net
v1.0:Challenges and Rules for 1.0/1.1
Rules:
Do not purposely jump off the island to regenerate your health.
Do not make a bridge to the mainland.
Play on at least easy difficulty
Hints:
Lava + Water = Cobblestone.
Challenges:
1) Build a Cobble Stone generator.
2) Build a house.
3) Expand the island.
4) Make a melon farm.
5) Make a pumpkin farm.
6) Make a reed farm.
7) Make a wheat farm.
8) Make a giant red mushroom.
9) Build a bed.
10) Make 40 stone brick's.
11) Make at least 20 torches.
12) Make an infinite water source.
13) Build a furnace.
14) Make a small lake.
15) Make a platform 24 blocks away from the island, for mobs to spawn.
16) Make 10 cactus green dye.
17) Make 10 mushroom stew.
18) Make 10 Jack 'o' lanterns.
19) Build 10 bookcases.(As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
20) Make 10 bread.
21) Collect 10 Ender-pearls.
22) Cook 10 fish.
23) Craft 10 Black Wool.
24) Craft 10 Gray Wool.
25) Craft 10 Light Gray Wool.
26) Craft 10 Lime Green Wool.
27) Craft 10 Red Wool.
28) Craft 10 Yellow Wool.
29) Craft 10 Pink Wool.
30) Craft 10 Green Wool.
31) Craft 10 Orange Wool.
32) Craft 10 Snow Golems.
33) Craft 20 Paintings.
Feel free to post pictures of your achievements and progress!
Note:
Version 1.1 has no neighboring islands with all resources located in the starter chest.
Version 2.1 has a sand and Nether island. With resources spread out.
Want more of a challenge? Play 1.0/2.0 for an island with 3x less dirt/sand blocks.
Video made by CaptainSparklez for Skyblock v1.1
Skyblock 2.1
Download Skyblock 2.1
Download Skyblock 2.1 Hardcore
V 2.0:Challenges & Rules for 2.0/2.1:
If you wish you may skip the challenges you completed in 1.0/1.1
Rules:
Do not purposely jump off the island to regenerate your health.
Do not make a bridge to the mainland.
Play on at least easy difficulty.
Challenges:
1) Build a Cobble Stone generator.
2) Build a house.
3) Expand the island.
4) Make a melon farm.
5) Make a pumpkin farm.
6) Make a reed/sugarcane farm.
7) Make a wheat farm.
8) Make a giant red mushroom.
9) Craft a bed.
10) Make 64 stone brick's.
11) Make 20 torches.
12) Make an infinite water source.
13) Craft a furnace.
14) Make a small lake.
15) Build a platform 24 blocks away from the island, for mobs to spawn.
16) Make 10 cactus green dye.
17) Make 10 mushroom stew.
18) Craft 10 Jack 'o' lanterns.
19) Craft 10 bookcases.(As of Minecraft 1.3, crafting bookcases is only possible if cows spawn on your island)
20) Make 10 bread.
21) Collect 10 Ender-pearls.
22) Cook 10 fish.
23) Craft 10 Black Wool.
24) Craft 10 Gray Wool.
25) Craft 10 Light Gray Wool.
26) Craft 10 Lime Green Wool.
27) Craft 10 Red Wool.
28) Craft 10 Yellow Wool.
29) Craft 10 Pink Wool.
30) Craft 10 Green Wool.
31) Craft 10 Orange Wool.
32) Craft 10 Snow Golems.
33) Craft 20 Paintings.
34) Build and light a nether portal.
35) Craft 5 Gold Ingots.
36) Craft 16 Glass Panes.
37) Collect 50 birch logs.
38) Collect 64 arrows and craft a bow.
39) Craft 10 stone buttons.
40) Craft 30 stone slabs.
41) Craft 10 signs.
42) Craft 20 ladders.
43) Craft 20 fences.
44) Craft 20 fence gates.
45) Craft 10 levers.
46) Craft 10 trapdoors.
47) Craft 10 stone pressure plates.
48) Craft 10 wooden pressure plates.
49) Collect 64 bonemeal.
50) Craft 20 cobblestone stairs.
Feel free to post pictures of your achievements and progress!
Old downloads:
As requested, the first versions of SkyBlock!
First version of SkyBlock 1.0
Download
First version of SkyBlock 1.1
Download
Rules:
Do NOT leave the island.
NO Mods, Hacks, Flying, etc.
Post pictures of your achievements and progress!
Have FUN!
Hints:
Lava + Water = Cobblestone
Challenges:
1.Build a Cobble stone generator.
2.Expand the island.
3.Make a mushroom farm.(1.0)
4.Make some glass.
5.Make a reed farm.
6.Make a cactus farm.
7.Make a wheat farm.
8.Make some bread.
9.Make a bed.
10.Build a forest.
11.Build a house.
12.Make a small waterfall and a lake.
13.Make at least 5 torches.
14.Make an infinite water source.
15.Make a furnace.
Optional Master Challenge:
Make an area for mobs to spawn at-least 24 blocks away from the island.
Thank you TheJupiterSailfish for the first series ever of SkyBlock!
Check out his channel for part 2,3, etc.
[media][/media]
Note: Removing the block that you spawned on, and not placing a block back (So if there is no block on your spawn point) then dieing may spawn you elsewhere as it is too small to pick a spawn close by. So it will spawn you on the mainland, and it will be impossible to get back. Be careful! (This problem is fixed for the versions that are above this spoiler.)
Instructions on how to install the map and if you are having trouble downloading the map:
Place what version you downloaded in the saves folder, to reach your saves folder follow the instructions below.
Windows:
%appdata%\.minecraft\saves
Windows XP/Vista:
%appdata%\.minecraft\saves
Windows 7:
C:\Users\*YourName*\AppData\Roaming\.minecraft\saves
Mac:
Open Finder
Click "Go" on your menu bar on the top left of your screen
Click "Go to Folder..."
Type in this: Users/*UserName*/Library/Application Support/Minecraft/Saves
(UserName needs to be replaced with your computer username)
Linux:
Go to view options
Check the 'show hidden folders' box
Go to your home directory
Open '.minecraft'
Open 'Saves'
Windows:
[media][/media]
Mac:
[media][/media]
Are you having issue's downloading the map?
Try deleting your browser cookies.
Google Chrome Users: Click on the Customize button -> Option -> Under the hood -> Clear browsing history -> Make sure Delete Cookies and other site data is checked -> Click Clear browsing data
Internet Explorer Users: Go to Tools -> Internet Options -> Delete? -> select only Cookies -> Delete
Mozilla Firefox Users: Go to Tools -> Options -> Privacy tab -> Show cookies -> Scroll down and look for mediafire cookies folder and delete it
If you are using other browsers, just find a way to eat the cookies.Change the biome for SkyBlock 2.0/2.1:
If for some reason you are tired of your water turning into ice and don't know how to place a torch next to your water source, you can switch the snow biome to a non snow biome.
Download the level.dat that corresponds with the version of SkyBlock you are playing, and replace it.
2.0: http://mediafire.com...fono1f2g7mpbyxb
2.0 Hardcore: http://mediafire.com...6irv2leok9l9k4r
2.1: http://mediafire.com...2ydk4db417hou91
2.1 Hardcore: http://mediafire.com...e2cciicgw0863pb
Note: You will have to skip challenge #32.
Make sure you replace the level.dat before you start the map, or place everything that is in your inventory in a chest. If you do not do so, your items in your inventory will be gone.Frequently Asked Questions (FAQ)
Read the title of each spoiler. View the contents of a spoiler to answer your questions. Not everything will be here, as this map is meant to be a challenge, so not everything can be answered.
Here is a video from KerflumexedPenguin about the basics of SkyBlock. Thanks
[media][/media]
"How do I keep my water from re-freezing?"
This is a very simple fix. To stop your water from re-freezing, as this is in a Tundra (snow) biome, simply place a block above your water source, or a torch next to the source. There are alternative downloads for the level.dat file, but this will eliminate a challenge and therefore you can't complete them all.
Alternative level.dat downloads
Version 2.0 -> http://mediafire.com...fono1f2g7mpbyxb
Version 2.0 Hardcore -> http://mediafire.com...6irv2leok9l9k4r
Version 2.1 -> http://mediafire.com...2ydk4db417hou91
Version 2.1 Hardcore -> http://mediafire.com...e2cciicgw0863pb
Note: This will take out challenge #32, (32) Craft 10 Snow Golems.) If you have any problems, check in with Noobcrew.
"How do I light a Nether portal without Flint & Steel?"
This is very simple to do, but it may take a few tries. The basic idea is to get your lava to light a piece of wood or something else flammable, and have the fire spread through the portal frame so it ignites, therefore activating it.
Step-by-step guide by iiTzWho
How to light the portal without Flint & Steel
It is actually really easy, if the wood burns out before it lights, try again
The rest will be in spoilers, each step in a separate spoiler
First Step
First, set up the portal (I wasn't in SkyBlock for this, therefor had 14 obsidian not 10)
Second
Set up the wood, and a little barrier so the lava doesn't go everywhere
Third
Place the lava down, let it catch fire to one of the planks, then grab it back up
Fourth
Both planks should be burning..
Fifth
The portal should be lit, if not - try again
Hope this helped somehow, good-luck with SkyBlock
TL;DR - Set up portal, put wood at base and back of portal, light wood at base, let it spread to back, BAM portal lit.
[/media]
"How do I get gold ingots?"
Go to the Nether (with guide above) and make a platform there for zombie pigmen to spawn on. Kill them for gold nuggets. Once you have 9 gold nuggets, place them in a crafting table in a 3x3 fashion, which creates one gold ingot.
Check out Oasis Survival!
http://www.minecraft...allenge-blocks/
Like Skyblock on Facebook!
http://facebook.com/...kyblockSurvival
If you love this map, and wish to support, copy one of the codes below and place it in your signature. =)
<a href="http://www.minecraftforum.net/topic/600254-surv-skyblock/"><img src="http://i.imgur.com/YGqCj.png"></a>
[url=http://www.minecraftforum.net/topic/600254-surv-skyblock/][img]http://i.imgur.com/lRVyp.png[/img][/url]
"Skyblock" is a registered trademark and intellectual property of Mineverse, LLC.
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1136
Vechs posted a message on [CTM][Collection] Vechs' SUPER HOSTILE Series (Spellbound Caves II out now!)Posted in: Maps..
Hi guys, Vechs here! I started making custom stuff for Minecraft back in 2010, and the Super Hostile series is my best-known contribution to Minecraft fans everywhere!
The main objective of my maps (aka custom Minecraft worlds) is to find and complete the Victory Monument. This is a structure with slots on it for blocks. To win a Super Hostile map, you must place each of the requested blocks in the appropriate slot on the Victory Monument. There are 16 colors of wool blocks to find, and also in older maps, the 3 material blocks, of iron, gold, and diamond.
CTM stands for Complete the Monument, which is the genre my Super Hostile series created. Unlike Adventure maps, which typically have very rigid rules and restrictions, CTM maps are about playing Minecraft in a mostly normal fashion, but with a goal to work towards.
For the most part, Super Hostile is like playing Minecraft normally, but it's more difficult and you have a long-term goal to work towards. Also you may find yourself in some unusual terrain. Oh, and the map is designed to kill you, so keep that in mind.
Going forward, Super Hostile maps made after 2020 now also require a custom modpack, which can be found here:
Currently Under Construction:
Super Hostile: Vexelvania (working title)
Latest Release:
Super Hostile: Spellbound Caves II
CLICK HERE TO DOWNLOAD PUBLIC (Available Now!)
The new official home of Super Hostile is here! Download the maps at:https://vechsdavion.com/
Support Super Hostile directly here!
And lastly, here is a bunch of legal stuff. The short version is: feel free to make videos about my maps, watching people play helps me make better maps; please don't rip-off my work and claim it as your own; and please don't upload my work to other websites.
Users are free (and encouraged) to create videos of the MAPS and share the videos online, using websites such as YouTube. Users are also free to include advertisements and monetize their videos of my maps. Watching people play my maps is by far the best way for me to learn how to make better maps. If you have made video's or LP's (Let's Play series) of my maps, then thank you very much!
TERMS AND CONDITIONS
MAP (MAPS, plural) - Data that interfaces with the Minecraft client to extend, add, change or remove game content.
MOJANG - Mojang AB
OWNER - , Original author(s) of the MAP. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MAP despite use of MOJANG code.
USER - End user of the map, person installing the map.
THESE MAPS ARE PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THESE MAPS TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THESE MAPS. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THESE MAPS FALL ON THE USER.
Use of these MAPS to be installed, manually or automatically, is given to the USER without restriction.
These MAPS may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of these MAPS must have advance written permission from the OWNER. ANY attempts to make money off of these MAPS (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
These MAPS are provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of these MAPS require advance written permission of the OWNER and may be subject to certain terms.
"Super Hostile", "Victory Monument", "Super Docile", "Hostile Trails", the "Vechs'" brand and "Race for Wool" are Trademarked ™(2011) by the author. The MAPS herein and the character "Vechs" are Copyright ?(2011) and are the intellectual property of the author (Vechs) -
881
FlowerChild posted a message on Better Than Wolves Total Conversion!Posted in: Minecraft Mods
[*** WHAT IS BETTER THAN WOLVES? ***]
Better Than Wolves is a "total conversion". This differs from most mods that you are probably used to in that it changes many of the rules of play to provide a richer experience, rather than just adding in new stuff. What makes it special however, is that it always attempts to do so in a way that retains the original spirit of the game, perhaps even more so than the newer official releases.
It focuses both on challenging survival play, and player creativity in terms of never providing "magic block" solutions to in game problems. Instead, it provides basic tools and leaves it to the player to figure out how to use them to get the job done.
In short, Better Than Wolves is a vision of what Mincraft could have been, designed by a very serious player, for other like minded individuals.
[**** End Of Dev ****]
Please note that after a full decade, all development has ceased on Better Than Wolves. The final version (4.B0000003) can be downloaded here:
And the source code can be downloaded here:
Better Than Wolves and its source code are made freely available under the creative commons attribution license:
https://creativecommons.org/licenses/by/4.0/
You are free to modify and redistribute portions of BTW and its code as you wish, but I (FlowerChild) would appreciate acknowledgment if you do so. Keep in mind however that parts of BTW may be based on modified versions of Mojang's code and assets, and it is left to anyone redistributing portions of BTW to make sure they are appropriately considering Mojang's intellectual property and licensing as well.
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242
user-6838547 posted a message on [1.2.5] ✽ PK Mods ✽ - Updates! (unofficial)Posted in: Minecraft Mods
If you like these mods, feel free to on the bottom right of this post. All mod download links include the mod's source code. You don't need permission to mess around with my code; it's completely open-source as long as you don't make money off of it and give credit where credit is due. Yes I use adf.ly now. Deal with it.
[size=large]Announcements[/size]- Looking for Boombox Mod updates? Here's the most recent version, updated by MindKrafter as well as some pretty cool new features. I don't even know what version Minecraft is on any more. Also the lawnmower mod.
- I'm not dead; just doing other stuff right now. Take this as an opportunity to learn Java and update my mods for yourself! All code is open source and available in the downloads.
- Like these mods and want to return the favour? Why not help build the Minecraft Relative Pricing Chart? When the information is finally used, your name will not go unmentioned!
- Want to continue having fast, ad-free download links? Help me score more storage space on dropbox by using this invite link to create a dropbox account. (Dropbox is the ultimate way to store files btw)
- On popular request, I've started writing tutorials that try to explain how I code some of the stuff I code. It's still pretty raw but you should check it out! (Video tutorials coming soon!)
[size=large]Contents[/size]
Note: I know that the forum rules say not to pester modders about updating their mods but I encourage you to. The more people tell me to update something, the faster and earlier I'll get it done because I give it priority over the things in less demand. I won't even bother to update something if nobody specifically asks for it.
[size=x-small]The Boombox - 1.1
The TV Mod - 1.1
Skills API - 1.1
SteamBikes - 1.0.0
ParAPI - 1.0.0
TrackCraft
Animated Particles API
Unobtanium
SwarmCraft
The Gardening Mod
The Soul Transfer Staff
The Gravestone Mod
Just a Jet Pack - 1.0.0
Secrets (It might take a while for this to be updated)
[size=large]The Boombox[/size]
Play your favourite music from within Minecraft simply by dragging it into a folder beforehand! Formerly The Radio Mod.
Demo Video by MindKrafter:
Demo Video of Ambient Music by belldyl:
Demo and Installation Video by TheDayGamers:
[size=medium]How to Use[/size][/size]
- [size=x-small]Install the mod like you would any other (full instructions in download). This mod requires ModLoader. The default block IDs are 230 and 231 but can be changed in the props file. EQ animations can also be disabled in the props file (for people who use MCPatcher for HD texture packs - read the FAQ for more info).[/size]
- [size=x-small]Drag your converted music into the folder ...\.minecraft\resources\mod\boombox. Whatever is in that folder will be loaded automatically and the boombox can play them.[/size]
- [size=x-small]The boombox by itself plays like a jukebox. Add two speakers to the sides of a boombox (on both sides) and the volume will double (double record volume). Add 4 speakers (2 on each side) and the music will play worldwide. Redstone can be used to toggle (i.e. like a button) music on or off.[/size]
- [size=x-small]Enjoy![/size]
[size=x-small]NB: The sound engine Minecraft uses can supposedly stream ogg, wav, mus, xm, s3m and mod files (half of which I've never heard of). In my experience ogg is your safest bet.
[size=small]Conversion Software suggested in this thread:[/size]
http://www.nch.com.a...itch/index.html ~ I use the pro version of this.
http://media.io/ ~ johannesXD
http://www.any-audio...om/download.php ~ TheOblivionCrew
http://www.zamzar.com/ ~ JakeZ1995
http://www.freemp3wmaconverter.com/ ~ Quiz112
http://www.erightsoft.com/S6Kg1.html ~ sackbut
http://mp3-to-all-co...r.com/download/ ~ ImtehQ
[size=small]Recipes[/size]
Boombox Block:
Speaker Block:
[size=medium]Downloads[/size]
(include source code)[/size]
Unofficial update to 1.2.4 - MindKrafter
Unofficial update to 1.2.3 - Els236
[size=x-small]Boombox 2.2 for 1.1
[size=xx-small]Boombox 2.1 for 1.0.0
Boombox 2.1 for B1.8.1[/size]
For players that use HD textures (ones that specifically require MCPatcher), you'll have to do without EQ animations since MCPatcher screws too much stuff up. This version removes the animated texture and instead has a static image for playing and a static one for not. Of course you can change the textures to any resolution to fit with your texture pack:
64x texture courtesy of steps.
NB: As of 1.1, the normal version above works with HD texture packs. Unless you resize the animated textures, go to the properties file and change "EnableEQAnimations = true" to "EnableEQAnimations = false" and then replace "boombox_static.png" with the HD textures (the 16x ones or the old HD ones will work just fine too).
Boombox 2.1HD for B1.8.1 - Dropbox
Radio 1.0 for B1.7.3 - Dropbox
Speakers and animated EQ update.
Radio Beta for B1.7.3 - Dropbox
Thanks to josdog6 for updating this to 1.7.3!
Radio Beta for B1.6.6 - Dropbox
Thanks to lolkuro for revamping the textures![/size]
[size=medium]Support[/size]
Thanks to MindKrafter for the banner!
Copy and paste to your sig:
[url=http://www.minecraftforum.net/topic/542774-/][img]http://i55.tinypic.com/9izfo7.jpg[/img][/url]
[size=medium]FAQ[/size]
If you're having problems or questions, check the FAQ first before you ask. If you ask a question that's in the FAQ, don't be offended if I don't answer it.
When will you do shuffle and loop?
Eventually maybe when I'm tired of coding other mods. The code for shuffle is already there.
Could you change the texture to fit my texture pack?/Can I use your texture?
Lolkuro created all skins and textures and anything related to them should be discussed with him.
The music sometimes stutters when playing and/or cuts off prematurely.
This is caused by lag on slow PCs and there's nothing I can do unfortunately. Trying installing OptiFine or freeing up more RAM.
Everything works except the sound. I keep getting "-No Signal-".
Your music is either in the wrong directory or in the wrong format.
The game tells me the music is playing but I don't hear it./ The boombox skips through some/all of my songs.
First, make sure your music volume in the game options is not 0 and that there aren't any strange characters in the song's filename. Also the minecraft sound engine is strangely selective. Try using a different converter. Once I had to convert an mp3 to wav first before ogg and only then did it work.
String index out of range: -1
Try removing any weird numbers or characters from the song titles.
The mod crashes my game.
Possible reasons:
- You didn't install ModLoader properly.
- There's a conflicting block ID (edit the properties file).
- You installed the mod wrong causing textures or such to be in the wrong location.
- You're using an HD texture pack (that requires MCPatcher specifically). MCPatcher screws all sorts of stuff up. Use OptiFine instead for HD textures.
You have a mod that edits SoundManager.class. (Portal Gun Mod is known to do that)
It doesn't work.
I won't try to help you troubleshoot if I don't get some details to work with. Either the output(you could use this too)/crash report, ModLoader.txt or at least what other mods you've got installed.
I noticed your source code is in the download. May I use all/part of it without having to worry about copyright?
Yes; completely open source, but ask me first.
May I add your mod to a modpack?
PM me about it.
[size=large]The TV Mod[/size]
Right so I've been kinda busy so I didn't get much done on the skills mod thing. As a compensation I'll release the TV mod for beta testing. It's mostly experimental. Instructions are in the download.
Unofficial update to 1.2.4
TVMod 1.0 for MC1.1
TVMod 1.0 for MC1.0.0
TVMod 1.0 for MC B1.8.1
Requires ModLoader and xuggler (and you'll probably need to restart when you install it). This mod uses xuggler's native shared libraries to decode video and audio. If your game crashes on placing a TV and you're on a 64bit Windows PC, download this (original page here) and copy it into C:\Program Files\Xuggle (or wherever you have it installed).
Xuggler is really as good as it gets for decoding video in Java. No I will not switch to JMF and no I will not write my own video decoder because you'll drown in bugs if I did.
NB: Go somewhere near the end of this thread to get the old Xuggler installer since apparently now you have to build it yourself.
Video by GameChap (big fan!):
Video by greenphlegm:
Installation video by MagicalNarwhal:
Demo and Installation Video by TheDayGamers:
TV Recipe:
TV Remote Recipe (shapeless):
[size=small]How to Use:[/size]
- It's similar to a painting, but should be placed on the block you want the centre of it to be.
- Right-click with the remote to play/pause.
- Shift + right-click while playing skips to the next video.
- Shift + right-click while paused stops. The next time you play, the same video will start.
- Can load an unlimited number of videos in any format as long as they're in the "TV" folder.
- Every TV is independent and runs lag-free.
- TVs are not affected by ambient lighting.
- Every TV remembers what video you were on when you log out.
- When a video is over, the next one is auto-played.
- Includes a config file where you can edit IDs, screen width, screen height, sound range, enable HD or enable shuffle.
- Screen size can be set to up to 16*16 blocks or 4*4 if HD is enabled (you can set it to more, I didn't set a cap, but don't). The video is adapted to fit the chosen size. 16*16 on standard resolution runs better if you're watching from long distances as HD becomes redundant:
[size=small]Known Bugs:[/size]
- Remote range is annoyingly short since it uses the same method for entity/block interaction. (like milking a cow or opening a workbench). I plan to make it control anything the cross-hairs are aimed on.
- When HD is enabled, sometimes you'll see small lines, dots or other visual artifacts on the screen, though these are rare if the player isn't moving.
- Some people get this random memory leak (their RAM usage shoots up when they've been playing a loong video). Since the Java garbage collector takes care of any non-deallocated memory, I can only blame the Xuggler native code. I'll look into it.
Thanks to MindKrafter for the banner!
[url=http://www.minecraftforum.net/topic/542774-/][img]http://i56.tinypic.com/xc7n9v.jpg[/img][/url]
[size=medium]FAQ[/size]
If you're having problems or questions, check the FAQ first before you ask. If you ask a question that's in the FAQ, don't be offended if I don't answer it.
The mod crashes my game.
Possible reasons:
- You didn't install ModLoader properly.
- There's are conflicting item IDs (edit the properties file).
- You installed the mod wrong causing textures or such to be in the wrong location.
- You didn't install xuggler properly.
- You're on a 64-bit Windows computer and didn't patch xuggler properly.
I won't try to help you troubleshoot if I don't get some details to work with. Either the output(you could use this too)/crash report, ModLoader.txt or at least what other mods you've got installed.
I noticed your source code is in the download. May I use all/part of it without having to worry about copyright?
Yes; it's open source, but ask me first.
Feel free to inform me about any bugs or give feedback. Also screenshots or anything else is always appreciated.
[size=large]Skills API[/size]
[size=small]About[/size]
An attempt to turn minecraft into an MMORPG. I should go outside more. Upgraded from this (that kinda sucked) which was in turn built on this (that was used solely by modders trying to merge Minecraft with Terraria and I've never even played Terraria).
It has returned!
[size=small]Mods using the SkillsAPI[/size]
- MC++ (WIP)
- Generic Skill Pack (download below)
- SkyrimCraft
- STARWARS: Power of the Force
Skills (alphabetical):
-
Barrage Binding Signet Creeper Blast Healing Breeze Levitate Summon Wolf Super Jump Unrelenting Force
Items:
Generic Skill book (shapeless)
Teaches you all the above skills.
Heritage Amulet
Required for Binding Signet (can trigger it as well).
Mana Potion
The only way to recharge Mana if you're playing on hard (other than dying).
PKSkillsAPI 1.2 for MC 1.1
Generic Skill Pack 1.0 for MC 1.1
[size=xx-small]PKSkillsAPI 1.0 for MC 1.0.0
Generic Skill Pack 1.0 for MC 1.0.0[/size]
[size=small]Known Bugs:[/size]
Crash on death and sleep.All skills are forgotten on respawn.Skill Book is consumed even if it doesn't teach you anything new.Crash external skill trigger (e.g. from an item).Incompatibility with the other skills mod (class with the same name).
As of 1.2, the skills bar in the HUD won't show if empty and skills that can't be used will darken. Conditions and the targeting system will come in the next update or something.
[size=small]Tutorials for Modders[/size]
Feel free to look at the source code included in the Generic Skill Pack mod for more examples on how to create skills.
[size=large]SteamBikes[/size]
This mod started as my entry for the steampunk contest thing. I only had 2 afternoons to work on it so I left a lot of features out and kept some minor bugs in. The tough part (which is also the part I'm worst at) was the model and the textures and took up about 90% of the time. This is generally less advance than the lawnmower mod. (At first I was gonna do this clockwork mob thing but it would take too long )
The 1.0.0 version includes two bikes, the Maroon Marauder (normal speed, low fuel consumption - ideal for long distance travel) and the Black Widow (texture by Recoded) (high speed and fast acceleration but high fuel consumption too).
The new Black Widow bike skin:
[size=small]Recipes[/size]
Bike Wheel:
Steam Engine:
Bike Chassis:
The Maroon Marauder:
The Black Widow
[size=small]Outdated Videos[/size]
Video by SCMowns:
Video by GameChap, I say!:
My original crappy entry video:
Clearly I should stick to modding and leave the video-making to the pros.
That shift+click bug has been fixed and you no longer need a key to mount it. Right-click to mount and LCTRL + Right-click to open the GUI. More animations have been added and now half your fall damage is absorbed by the bike at all times if you're on it. Still no HUD and I don't think I'll code one.
Oh and I was inspired by this.
[size=small]Download[/size]
SteamBikes 1.0 for B1.0.0 (Installation instructions within)
PKSteamPack Beta for B1.8.1
[size=large]ParAPI[/size]
Yeah I kinda stole the idea for the name from ShockAhPI that _303 came up with.
I shot a 20+ min video explaining absolutely everything that took ages to render, then Camtasia decided to screw with me and deleted the thing so I just put the source code with some documentation in the download for now until I re-record it tomorrow.
If there's anything you, Mr. Modder, find hard about modding, tell me and I'll make it easier and add it to the API.
ParAPI includes:-
Heads-up Display (HUD) API
- Allows you to cleanly and properly render multiple custom HUDs simultaneously. Animated Textures API
- Enables you to create high quality textures, that animate at a speed you decide, in just two lines of code and a single png with any number of frames. Chat color interface
- Lets you manipulate chat strings, both client and server-side, and change the colours of any part of the chat text intuitively and quickly. Useful for NPC text etc. Auto Block/Item ID Assigner
- Have a tiny mod and can't be bothered to make it read the IDs for just a few blocks and items from a props file? ParAPI will handle it for you and get free IDs. Timer Interface
- Adds a tick-based timer system (takes account of lag and game pause) combined with useful methods and an event handling system. A single timer instance could even go on for something like 4 years and reset itself indefinitely. The possibilities are endless. (NBT save coming eventually) NPC API
- Coming soon - Will include AIML-based artificial intelligence and regex + a file format I've developed for speech and interaction. See preview videos (or go on #risucraft and talk to Nova). Advanced GUI API
- Coming soon - See preview videos. Many people say they like the GUI stuff I do so I thought up a system to make it easier.
[size=large]TrackCraft[/size]
Never get lost again! Includes the breadcrumbs mod, flare guns and RC car mod; all of which are done, but not all of which are bug-free enough to release.
Main Thread
[size=large]Animated Particles API[/size]
A tool for modders that adds a load of pre-set particle animations to the game that can be used anywhere and at any event. Shouldn't really interest you unless you're a modder.
Main Thread
[size=large]Unobtanium - Development ceased[/size] because something similar already exists
This mod adds a block that, when placed, enables all the blocks that it touches directly (and the ones touching those) to actually float. For now the block can be sat on and moved like a boat in any horizontal direction moving the other blocks with it. Completely lag-free. The current structure size limit is 100 blocks but I'll probably make it 1000 on release. This is so that you don't dislodge your entire world if you accidentally place it on the floor.
It was initially intended to be a group of blocks like ship helms and spacecraft steering wheels to move ships and spacecrafts. As you can see there's still quite a few stuff I need to do. C:
[size=large]SwarmCraft[/size]
For those of you who were wondering, I've finished ant colony AI (tile entities ftw) and have moved on to doing beehives. Will release eventually.
[size=large]The Lawn Mower Mod[/size]
This is the beginning of what is to be a suite of gardening tools/vehicles. I intended to release this after 1.8 but though I might as well let out a little something before 1.8.
Download LawnMower Beta for MC B1.7.3 (Installation instructions within)
[size=large]Tiny Mods that don't fit anywhere[/size]
[size=medium]The Soul Transfer Staff[/size]
Thursday, August 11th 2011
In my quest for knowledge on this desolate island I came across a truly strange material. Apparently it's called "Netherrack" and contains a high proportion of organic material. Sometimes it seems almost alive, taking on properties of the infamous "Soul Sand".
One night at my workbench, I came across an intriguing discovery; crafting a block of netherrack atop two wooden sticks, the same way one would craft a shovel, creates an item that has a strange effect on a person's body. It seems to channel my life force towards the end of the staff, giving me the ability to turn any normal block into netherrack while causing my body physical damage. Just what does this imply about the origin of the netherrack?
Alas, this was not it's most outstanding characteristic. I faintly recall attempting to use it on a chicken (or other mob), after which my memory is in fragments. I remember seeing myself through different eyes and my normal movements were but a reflection. I was left in confusion after leaving this state of mental turmoil only by pressing "R" on the keyboard. The experience has changed me forever, in a way I cannot describe in my humble log book.
Download B1.7.3
[size=medium]The Gravestone Mod[/size]
Basically, when you die it creates a gravestone on the ground beneath you. The orientation depends on which way the player was looking when they died. The gravestone sign text can be customised in the props file.
It started out as an SMP mod but then I realised just how stupid it would be to have this in SMP. Also the gravestones used to be really fancy and customisable but then they got awkwardly big so now it's just a mossy cobblestone block with a customisable sign.
Download B1.8.1
[size=medium]Just a Jet Pack[/size]
This was coded for madcrazydrumma's "Space Realm" mod (no info on that thus far) and since it's mostly a prototype, it's far from anything releasable in either his, or my space-themed mod (more info on that later). Basically just a fancier way to fly. I meant to make fuel GUI at some point and maybe will eventually maybe.
And then you fly around. The mod is a single class file. Sounds were recorded by yours truly.
Download B1.7.3
Development has been handed over to jamolnng.
[size=small]Secrets[/size][/size]
I've finished this SMP mod back during 1.7.3 called "PKTrading" (some cosmetic changes in the 1.8.1 version) based off of this. Basically a player requests to trade with you (or vice versa) and you get a little notification sound,
And once you accept you get the trading screen.
The screen updates in real-time for both players. Once the trader or tradee is happy, they can lock their offer
and only when both parties have locked their offers does the accept button enable.
Then both players accept and the items are exchanged along with the successful trade sound.
That mod pretty much prevents players from being dishonest when drop trading. I also wanna expand it into a full on currency system with a dynamic currency dependant on supply and demand of items instead of fixing prices. Maybe then we can even see servers suffer from market crashes induced by the real-estate market. xD
I've decided to release this for testing because running a server and two clients on my poor netbook kills my ram. I know that there's thisoccasionalfrequent item duping bug but maybe I can get behind it after testing:
PKTrading Beta for MC B1.8.1
[size=xx-small]PKTrading Beta for MC B1.7.3 NB: In this version you need to be an OP/able to break blocks to trade.[/size]
There's also my super awesome secret mod that I'm working on though. I don't normally tell people about my bigger projects so I don't feel obliged to finish them.
If you liked any of the aforementioned (or even if you don't) comment on this thread! Do it now. I'll wait for you. Go on, do it.
-
222
iPixeli posted a message on iPixeli's Gender ModPosted in: Minecraft Mods
** Disclaimer: CurseForge.com and forgecdn.net are the current official locations to obtain this mod. Files obtained elsewhere were uploaded without permission from iPixeli. It is possible that files and mod packs obtained from other locations or means are not genuine and have been altered or tampered with. **
About - This mod has been around since April of 2011!
This mod adds player ages and genders that have their own hurt sounds, models and textures. Zombies also have genders and textures based on the zombie's age and gender combination. Use this on your server to synchronize all the settings for each player across all connected clients!
Player Genders - Males: Just like normal Minecraft, but with the old hurt sounds!
Player Genders - Females: Are slightly smaller than males, have their own default texture and have their own hurt sound.
Player Genders - Other:
Can be used as more gender-less or non-binary option. Like other
genders, this has a default texture unique to this option. Players can
choose their model.
Player Ages - Children: Are smaller, have their own default texture based on gender and age, and have a higher pitched hurt sound.
Player Textures: When player doesn't have a set skin, a default texture is used. Textures are based on the age and gender combination.
Zombie Genders: There are occasional female zombies.
Zombie Textures: Textures are based on the zombie's age and gender combination.
Gender uses core modding to directly modify Minecraft code before the game runs
DownloadsDownload from CurseForge: https://www.curseforge.com/minecraft/mc-mods/gender
** Disclaimer: CurseForge.com and forgecdn.net are the current official locations to obtain this mod. Files obtained elsewhere were uploaded without permission from iPixeli. It is possible that files and mod packs obtained from other locations or means are not genuine and have been altered or tampered with. **
Installation
1) Install MinecraftForge
2) Put a the .jar file into the mods folder (see locations below).
3) If you have a .zip file, extract file into the mods folder
Minecraft Folder Locations:
• Windows: /AppData/Roaming/.minecraft
• Mac: Home -> Library -> Application Support -> Minecraft
• Linux: ~/.minecraft
How to use: Press G for the mod main menu
How to set Hotkey: While in game, press Esc, Click Options, Click Controls
FAQ
• Can I use this mod in a video?
Yes. Please link back to this page: https://www.curseforge.com/minecraft/mc-mods/gender/
• Can I put this mod in a ModPack?
Yes. Please see the README file included inside the download file.
• Can I host the mod file on my website / server / online so others can download it?
No.
• Will other users of the mod see the mod features even though the server does not have it installed?
In order to see the effects this mod adds, you only need the client installed. When installed on a server, profile settings of all clients will be send to connected players.
• Does this mod require special skins?
The skin you set on your Minecraft Profile is not removed by this mod. If a user has a skin, their skin will show. If a user does not have a skin or the skin cannot be loaded, the default player textures will show based on the player's age and gender.
• Where did you get the idea for this mod?
This is the original mod that adds females/genders children/age into Minecraft. I originally created this mod because I was annoyed at being a male caveman back in April of 2011. You can find more information here.
• Discord?
Since that's a thing people ask
• How can I contact you?
(CurseForge) Private Message
Help & Troubleshooting
• I don't see the model or texture changes
Another mod you have installed may conflict with Gender's core modding. This should not happen. Gender uses core modding to inject it's hooks into Mojang code before Minecraft starts. If another mod has replaced or removed specific things in the code, there may be issues. Should this occur, it's likely that Gender isn't the only incompatibility that the other mod has. All modders should use it sparingly and inject code instead of replace code to maintain mod compatibility.
• Helpful Info
Please press 'G' (default key) to open the Gender menu. Then click on the button that looks like a book with a question mark. This will bring you to a screen that has information helpful for troubleshooting. When sending me a message, you may also want to list the other mods you have installed as one of them could be causing the problem.
• Report Issue:
(CurseForge) Private Message or (CurseForge) Issue Tracker
Information for Texture Pack & Mod Pack Creators
Mod Files Directory:
• minecraft\config\gender
Sound Locations:
• gender:malehurt
• gender:femalehurt
Texture Locations:
• minecraft:textures/entity/steve.png
• minecraft:textures/entity/alex.png
• gender:textures/entity/charmalechild.png
• gender:textures/entity/charfemale.png
• gender:textures/entity/charfemalechild.png
• minecraft:textures/entity/zombie/zombie.png
• gender:textures/entity/zombiemalechild.png
• gender:textures/entity/zombiefemale.png
• gender:textures/entity/zombiefemalechild.png
Thanks
jjw123FTB (twitter.com) - the only one with my permission to continue this mod should I ever stop
Proloe (minecraftforum.net) - for the female adult texture
WednesdayLaw (minecraftforum.net) - for the female sound file
thecheeseman (freesound.org) - for the male sound file
The MCP team (modcoderpack.com) - for the Minecraft Coder Pack
The Minecraft Forge team (minecraftforge.net) - for Minecraft Forge -
974
jamioflan posted a message on Flan's Mod 5.5.2 Update : 1.12.2, 100s of new Skins! : Helicopters, Mechas, Planes, Vehicles, 3D Guns, Multiplayer, TDM, CTFPosted in: Minecraft ModsThe new Flan's Mod Website is up!For downloads, content packs, servers and more, go check it out
If it is down, you can get all the files for the mod and official content packs HERE
Check out the Flan's Mod: Apocalypse teaser trailer and new videos on my YouTube channel
Also, like my mod on Facebook for development updates and follow my Twitter for more random mod related stuff
Check out the mod trailer here:
I'm restarting my Patreon page on which you can pledge support and get sweet rewards such as getting your favourite guns and vehicles added to Flan's Mod official content packs!
If you are looking for the perfect present for your Flan's Mod obsessed friends, why not get them some 3D printed vehicle icons and make them some badges or fridge magnets?
Check these and other models out at my Shapeways store
Looking for downloads? Everything is on my website, flansmod.com -
1021
Sphax84 posted a message on Sphax PureBDcraft (14/09/2019) - All resolutions / 100% complete
(all versions for Minecraft Java Edition available on bdcraft.net)
READ THIS FIRST
1) By downloading/using this texturepack, you agree&validate the associated terms of use (see below).
2) Use a fresh version of Minecraft (Optifine is recommended but not required)
3) Before reporting a problem or asking for support, check the forum!
Designed to let you play Minecraft as if you were in a Comic book!
Note: This pack is available in all resolutions from 16x to 512x. The recommended resolution is 128x. Use the one which fit your computer!
PureBDcraft Preview on BDcraft.net: BDcraft preview - screenshots
PureBDcraft is 100% complete!
It has HD Comic Book styled textures for all the features available in Vanilla Minecraft (and more if you are using Optifine). If you use one or more Mods, PureBDcraft can also be used thanks to more than 100 Mods Patches available on BDcraft.net.
You have all blocks, items, mobs, armors, GUI, particles, entities, logos, animations, skins and even 3D models for some Blocks and some Items!
Before you can download PureBDcraft you must accept the following simple Terms of Use:
- PureBDcraft is a resourcepack containing many different files; mainly textures in PNG format and 3D models in JSON format.
- PureBDcraft has been tested as much as possible, but it may contain bugs. If you find one, you can report it on the forum.
- PureBDcraft has been scanned for viruses and malware and does not contain any (resourcepacks do not contain any executable files).
- PureBDcraft is downloadable only if you use the official links available on this page. In the unlikely event the pack causes damage to your computer BDcraft takes no responsibility for any damage rendered.
- BDcraft reserves the right to update these Terms of Use at any time without notice to you.
As a user of PureBDcraft you agree that you ARE authorised to:
- decompile, alter and remix PureBDcraft for personal use if, and only if, you do not share the altered pack publicly.
- decompile, alter and remix PureBDcraft for exclusive use in online videos if, and only if, you do not share the altered pack publicly and you add due credits in the video description (with a working link to BDcraft.net): “PureBDcraft ResourcePack by https://bdcraft.net”.
- monetize online videos using PureBDcraft if, and only if, you do not share the altered publicly and you add due credits in the video description (with a working link to BDcraft.net): “PureBDcraft ResourcePack by https://bdcraft.net”.
- decompile, alter and remix PureBDcraft for use in non-commercial software if, and only if, you add due credits in a visible place (with a working link to BDcraft.net): “Textures/3D Models/Sounds from PureBDcraft ResourcePack by https://bdcraft.net”.
- decompile, alter and remix PureBDcraft for use in other games (i.e. make a “port”) if, and only if, you do not monetize the work in any way and you add due credits in a visible place (with a working link to BDcraft.net): “Textures/3D Models/Sounds from PureBDcraft ResourcePack by https://bdcraft.net”.
- copy, alter and remix textures from PureBDcraft for Mods Patches (read this thread for details).
For any other reason than those previously stated you agree you ARE NOT authorised to:
- modify, copy, host, mirror, publish, transfer, license, distribute, transmit, sell, monetise, reproduce, alter, or decompile PureBDcraft.
- create a remixpack using one or more files from PureBDcraft.
- Ask anything on the dedicated forum: PureBDcraft forum
The main resoucepack
- Open Minecraft and navigate to “Options” then “Resource Packs”.
- Click “Open resource pack folder”.
- Download the version of the pack for the version of Minecraft you’re playing and place the zip in your resourcepacks folder.
- Go back to Minecraft (you might need to exit the resourcepacks screen and re-open it).
- Click the pack to enable it.
- Click “Done” and wait for Minecraft to load the textures.
- If the pack fails to load either assign more RAM to Minecraft or use lower resolution textures.
Download Patches:
- PureBDcraft supports more than 200 Mods (such as Dense Metals, Traverse, Aquaculture, Redstone Arsenal, IndustrialCraft², Wireless Pattern Terminal, EnderIO and a lot more)
- PureBDcraft also supports compilations of Mods (such as "Roguelike Adventures and Dungeons", "All The Mods", "Dungeons, Dragons and Space Shuttles", "Forever Stranded", "The Galaxit Project" and a lot more too!).
Thanks to official patches and the awesome BDcraft Community Patches released every week with a ton of new textures based on original PureBDcraft ones!
Detailed Changelog - since the beginning
If you like this pack and the BDcraft work, you can support us with one of those pictures in your forum signature:
<a href="https://BDcraft.net"><img src="http://i.imgur.com/YPzNR.jpg"></a>
<a href="https://BDcraft.net"><img src="http://i.imgur.com/YPzNR.jpg"></a>
PureBDcraft is constantly updated with fine tuning, new features, alternatives and Mods support between each MC update. Feel free to post any comment, things you would like to change (or get an alternative) and things to add.
If you want MORE from BDcraft:
You have questions or want to share feedback and ideas?
Check the BDcraft Forums
You want more by supporting my work?
Check the BDcraft Shop
You still need more for your PC/Mac?
Check the BDcraft wallpapers
You want to play with PureBDcraft in real life?
Check the PaperBDcraft (for young and old kids)
You want to actively support us and remove all ads from our downloads?
Become an official BDcraft Supporter
-
219
Spitfire4466 posted a message on [Forge] TrainCraft (formerly Trains and Zeppelin mod)Posted in: Minecraft ModsThis mod has been renamed and there is a new thread for itSee the new thread HERE and the wiki
Support this mod
Cool things by Spacek531:[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=294455][img]http://i405.photobucket.com/albums/pp131/Spacek531/Trainthing8.png[/img][/url]
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=294455][img]http://i405.photobucket.com/albums/pp131/Spacek531/Trainthing1.png[/img][/url]
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=294455][img]http://i405.photobucket.com/albums/pp131/Spacek531/Minecraft/Trainthing5.png[/img][/url]
[url=http://www.minecraftforum.net/viewtopic.php?f=1032&t=294455][img]http://i405.photobucket.com/albums/pp131/Spacek531/Trainthing7.png[/img][/url]
This mod uses Minecraft Forge
Credit: Minecraft Forge
* Eloraam *
* Hawkye *
* MALfunction84 *
* Scokeev9 *
* SpaceToad *
* LexManos
Terms & conditions:
"Traincraft" is copyrighted material. It may only be downloaded from the links provided here the MCF(Minecraft forums) or on the official wiki, and may not be redistributed in any way or form, modified or otherwise, without express written permission of one of the authors. Decompilation, reverse-engineering or use of byte-code editing is strictly prohibited. Any other alteration is also prohibited as in modifying the files provided such as and not excluded: {Editing, Renaming, Renaming the .jar files, Removing or altering parts of it}. All rights not explicitly granted here are reserved. If the person does not comply with the rules posted here, legal action can and will be taken against them.
As a special exception, art assets (sprites, terrain textures, train and other vehicle textures) may be distributed intact or in modified form solely for the purpose of improving or altering the visible appearance of "Traincraft" (i.e. as a “texture pack”). They may not be reused for any other purpose.
Any sort of monetization with this mod is prohibited (unless otherwise stated by the authors) either with any re-posting or other ways.
Stating to be/were a developer/coder or be on the team without a proper reason, or not actually being on the team is also not allowed and legal action will be utilized in such case.
Any resemblance to copyrighted material from either Mojang AB or any other entity are purely coincidental and should be treated as such. Small number of textures incorporated into "Traincraft" might be based on originals created by Mojang AB. They have been altered in original ways thus not interfering in any way with the copyright. They are only used as aesthetic additions and as such treated as "fair use" under copyright law. All other assets are the sole and original creation of Spitfire4466, Mrbrutal and the people also involved in the process (Texture and model artists).
This mod is provided "as is" and we do not take any responsibility for any damages or other sustained with usage of this mod.
Permission is granted and not limited to recording videos of Traincraft gameplay, spotlights, and any other sort presentation of this mod if not interfering with the above terms.
“Traincraft”, "Trains & Zeppelin mod", "Spitfire4466", "Mrbrutal" are trademarks of their respective owners and should not be used or altered in any way or form.
© 2013 Traincraft, Spitfire4466, Mrbrutal
Mod packs:
Legal:
For legal implications please read the four paragraphs above.
Inclusion of "Traincraft" in a mod pack:
Established modpacks or private server packs only (With the permission of at least one of the above mentioned authors) under these circumstances:
- If your post count is below 100, and your modpack is less than a month old, your permission will be denied on spot with no further consideration.
- Proper credit to the authors mentioned above should be provided on a clear spot for everyone to see.
- A link to either this site (Thread) or the wiki should be provided.
A "private server pack" is allowed (also with the permission of at least one of the above mentioned authors) under these circumstances:
- A "private server pack" refers to a modpack intended to be used by a closed membership Minecraft server and distributed only to those members.
- The said pack team may not post any links of this mod or any packs containing this mod publicly.
- Proper credit to the authors mentioned above should be provided on a clear spot for everyone to see.
- A link to either this site (Thread) or the wiki should be provided.
- Non-commercial, non-profit mod packs only. If you are going to include the mod in a pack or "bundle" adf.ly or similar monetization services are not to be used to gain profit. Any other form of profit making with this mod is strictly prohibited.
If you feel the above terms & conditions have been misused, or violated in any way, please report them here, via PM or on our official channel on IRC, and we will take appropriate action. As this is posted in a public place it is required for you to read this, and with the use of the mod you accept these here terms & conditions.
Previous terms & conditions kept for posterity and future reference:
*TERMS AND CONDITIONSTHIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.By default it may only be distributed on minecraftforums.net, mcmodcenter.net. It may only be mirrored or reposted with advance written permission of the Owner. Electronic Mail is fine if you wait for a response. URL shorteners or other attempts to make money off The Owner's Mod are strictly forbidden without advance written permission
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Looks like somthings missing. :/
a) What are you using to put the files in the jar?
b ) Try a re-installation.
(God emoticons y u weird. )
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It is, or was, a technically illegal modpack.
So, why should we care?
I'm not really sure what to say. What I say, is that...*sigh*
Trace back, to a certain thread on the SomethingAwful Forums. Months ago, unbenowast to the major modding community, a technically illegal modpack.
However, following a series of videos, it gained widespread popularity, and also came to the attention of various 'big' modders, including (the now infamous/famous) Flowerchild of BTW, Eloraam of Redpower, Spacetoad of Buildcraft, etc etc.
Following blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah then BTW was taken out of Technic, which was a blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah Kakermix donated $10 to Eloraam, which then stopped her blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah blah
Stuff this.
TL;DR?
Technic was illegal. Discuss.
Oh, and by the way:
#antitechnic @ esper.net
Current Opinion:
Honestly, I DON'T GIVE A F*** ANYMORE.
UNRELATED:
Woot, type 'technic pack' into google and this topic is the 4th result
OLd News: [More than a day old]
Ok, apparntly not ad.Fly. [Click]. Well, i didnt want to suppourt them!
Note that all posts here are original, unedited copies of Kakermix's posts. So, what say you?
----------------------------------------------------------------
Great, they're gearing up for a 1.8.1 release. Although all the hype has seemed to dye down, so...
----------------------------------------------------------------
Ok, just heard that BTW has been stuffing up peoples saves over at the SA forums
But they still hate modders . Actually Flowerchild, from what ive read.
---------------------------------------------------------------
This little post by Proloe has cleared up a few things for me personally, so i thought i'd stick it here:
I don't know what to think [again], just heard Kakermix is considereing taking out BTW, however the modpack is still illegal.
Eh, i should take a big step back, its not as big a deal as it was before.
[Removed link beacuse warned for posting the link somewhere else]
EDIT:
After hearing about a major popularity increse in the mods showcased by the yogscast, i dont know what to think anymore. Maybe the Yogcast's long-term effect counteracts the initial reaction?
Me raging:
Worst thing is, we can't even post there. [On the forum on which its being distributed. So I am posting here!
So whats the issue?
This person, KakerMix, has been distributing a modpack filled with mods without telling people. IE, WITHOUT PERMISSION!
Its so hard trying to explain to idiots why this is morally wrong. for one thing, I protest aginst this!
Also, he is targeting Flowerchild in particular, trying to get him to stop the development of BetterThanWolves. Unfortunately for him, Flowerchild doesnt have anny plans of stopping anytime soon
In fact, in the readme it says:
^ Just goes to show how arrogant some people can be.
Sure, sometimes modders can get arrogant, but no-ones perfect. We're only human. And they do this for fun. ITs only fair that they get to dictate where its distributed. The only exception shold be Mojang, but i dont see them implementing the Aether anytime soon. No one else should be able to without even telling them in the first place.
And worst of all, the Yogscast is suppourting it! Sure, they might or might not know the situation, but now LOTS of people are using it! So i ask you, the community, what YOU think. WE SHALL GET IT TAKEN DOWN OR SOMETHING, I DUNNO, BUT WE HAVE TO DO SOMETHING!
I strongly protest against this.
Ive just heard that lots of modders have had a sudden increase in donations. I dont know what to think anymore.
Please ignore everything in spoilers. Mostly past opinions. ^
~Blueblade11
Stuff this.
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Even if you don't accept my apology, which is for everything i've ever done to non-deliberately annoy you, i want to say it nonetheless. The internet probably won't care about a single voice like me, and they won't care my personal issues. I haven't been myself lately due to personal issues, school pressures, and all kind of other things in life. Life gets too much for me sometimes, but the internet doesn't care, or knows, what the motives are behind people on the internet. If I wasn't dealing with personal issues right now, I probably would not have acted the way I have over the past few months.
I hope at least you can understand what I'm trying to say here, but I am not so good at getting what i am trying to say across in words. You might see this as an appeal against my BTW Forum perma-ban, but that is not the reason of why I am writing/typing (gah, internet). I guess I should actually thank you, for it was a wake-up call to what I have been doing these past months. To me, a few months seem like forever due to my young age. I don't know where life will take me, or what it will throw at me, but as for the past, all my actions were not me, and yet me.
When I first joined the BTW forum, I didn't realise how much the mod had changed since I had last played it, way back in 1.4, and didnt know of all the new stuff you had added. When I first joined the BTW Forum, I really, and i mean really, wanted to be a constuctive part of the BTW community, but over the months, personal issues built up, I kept doing stupid things that got me banned, and I lost hope of every becoming a constructive part of the community. I tried, but made so little impact.
It's been fun though, watching BTW evolve over the months. I was part of the Forge wave, (After yogaboos, before technic invasion), and when you split from forge, I tried BTW alone for the first time in a while. I felt the same feeling when i first played minecraft in 1.3_01, the same exhilarating feeling of discovery, learning what everything did, and i realised how far BTW had come, and what fun it is.
Speaking of technic, when I first found out that BTW was in there, I felt a emotional hole in me. But BTW isnt even my mod, its yours, so i dont know why i felt so emotional about it. I remember offering my pitiful condolences on IRC, on the #minecraftforge, but I never know when to stop, didn't know you didn't like personal contacting from random people on the internet, and was so naive about the non-existent kindness of the internet. There is some out there, but for every good person, there are 100 trolls, d***s, or other things from the dark side of the internet.
But I still was getting banned from the BTW forum, because of my own stupidity. I would use my brother's account during the periods I was banned, but not post anything at all, because I was scared you would see it was me and not my brother. (Not that he posts much anyway.) I guess I was just trying to get attention, becuase everyone would ignore me, and so I started new, needless, useless topics in an effort to gain attention (In real life, I am also an attention seeker.) Then, one stupid suggestion too many, one bug-report-that-was-a-kind-of-suggestion too many, and then I manage to get myself pushed off the tight rope, and perma-banned. All my fault, especially with you having that tooth pulled out and all. (I know how much that can hurt, my dad's a dentist.) Anyway, probaly I'll take a break from the internet, and Minecraft altogether.
I don't think Ive ever thanked you for BTW or BTB, so thanks for all the fun times, the good times, and everything else I've ever done with your mod.
~Blueblade11
TL;DR Sorry FC for annoying you, all my fault (personal issues and whatnot), I will now dissapear. Thanks for all the fun I've had with BTW. Sorry, thank you, and goodbye.
EDIT: I really was dropped on the head as a kid though.
The mod's fine, so you're brain must be bugged. Or arrowed.
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Look around the BTW forum for old release threads.
http://www.sargunster.com/btwforum/viewtopic.php?f=3&t=1798
(This is ok right? I'm just chucking a link to a BTW 1.8.1 Release.)
No tech support provided. Use at your own risk.
For those who can't read. (****ing ipod is so hard to edit with) a.a
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EDIT: Derp.
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Constructive critism apreciated.
DOWNLOAD:
Link Removed
Better Then Buildcraft can be found at:
Link Removed
"The Vat" BTB Addon can be found at: Link Removed
Seriously, try it out!
Images in spoiler:
Anything not pictured hasn't been changed...yet. (Or i'm too lazy)
CHANGELOG:
v0.X: Intial release
v0.2: Changed Builder/Template Table/etc.
v0.3 - 0.4: Support for BTB addon, Link Removed
v1.0: Full *Release*! Buildcraft 3.X Suppourt!
Check out my Thread on the BTW Forums!:
Link Removed
Wanna support me? Copy and paste this into your sig:
And end up with this!
Link Removed
FYI, bit.ly DOES NOT MAKE MONEY, IT IS ONLY FOR TRACKING LINKS. THANKS FOR READING.
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TOOLS:
Battle Axes:
- Enchantable as a weapon.
- Axe + Sword combined.
- You can block with it.
Mattocks:
- Enchantable as a tool.
- Pick + Shovel combined.
Clubs:
- Enchantable as a weapon.
- Used for bludgeoning, it loses twice the durability when battling and deals a large amount of damage.
Paxels:
- Enchantable as a tool.
- Shovel + Axe + Pickaxe
Ice Axes:
- Enchantable as a tool.
- Harvests Ice ONLY.
KNOWN BUGS:
-Ice Axes don't harvest ice. Am looking into it. Yes, I know. Just don't craft them.
INSTALLATION:
You will need:
-Modloader
-Minecraft Forge
After installing Modloader + Forge, drag and drop into '.minecraft/mods'. Thats it!
PICTURES:
Wooden BattleAxe
Diamond BattleAxe
BTW COMPATIBLE! YEAH!
Mattock Recipes.
DOWNLOAD:
Dropbox: Link Removed
Mediafire: [If requested]
CHANGELOG:
v0.1: Intial Release
v0.2: Added ability to block, like a sword.
v0.3: Changed name of mod, code clean-up, added Mattocks.
v0.3a HOTFIX: Changed where on the texture file the Mattocks read from.
v0.3b: Changed recipe of mattock.
v0.4: Added Clubs (craftable), Steel ingots and Steel blocks (code only)
v0.4a: Removed Steel Ingot and Steel Block (code only)
v0.4b HOTFIX: Item ID stuff up.
v0.4b - i (Unreleased): Epic internal changes
v0.5 - Paxels and Ice Axes released, Clubs changed to deal more damage.
COPYRIGHT:
Batteries not included.
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http://www.mediafire.com/?giedra7d2ufuk7l
Images in spoiler:
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