Can anyone offer some insight on how one may post images?
And, has Notch looked at this? I feel like, for the work that it'd take to add more blocks and an algorithm to generate layers and such, this topic may be one of the highest work:fun ratios that could be added to the game.
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Apr 25, 2011Posted in: Suggestions
A while ago, I made a suggestion in here that ores should come in specific ore blocks that don't correspond to any specific rock type. For instance, Iron could be found in sedimentary layers as banded iron formations, which would look like a rusty red stone. It could also be found in Hematite Magnetite, etc. in similar specific rocks. The same goes with copper; it could be smelted from specific Azurite or Chalcocite blocks, which would let you put it anywhere without either disrupting the visual look of different lithic regions, or taking up a whole bunch of new blocks.Quote from Phaedrus2129 »I feel obliged to bring up ores again. Coal is going to be made into a block type so we don't need to worry about it, but redstone, iron, gold, diamond, etc need to be considered. Right now these ores are their own block type. But what are we going to do about having one type of ore in multiple types of rock? We can't have fifty different block types.
I propose making "ore bearing" an attribute that can be applied to a block, that overlays another texture over it, showing the ore, and causes the block to yield that ore type when mined. For instance, a block containing iron ore would have a texture of orange-red streaks across it, to show there's iron no matter what rock it's in. Same applies for gold, diamond, redstone, etc. That way we can have the ore appear in any type of rock without needing dozens of new block types.
And it allows ores to be found in places that aren't just underground. For instance, in real life iron appears in soil and sedimentary rock (limonite), and also in some swamp environments (bog ore), in addition to the more well-known igneous/metamorphic-derived ores (hematite, magnetite, ilmenite, etc.). So we could have iron ore make rare appearances in dirt and sedimentary rocks (limonite) and in swamp mud (bog ore). That makes iron possible to find on the surface early on, without deep mining.
Also, if you're still looking for textures, I did a couple of simple block textures a while back that I still have, though I haven't been keeping up with this thread for a while, so it may not be overly useful right now.
Apr 25, 2011Better than smoothing between blocks and levels, terrain should just be generated in a more organized fashion, or at least some areas should. The reason in-game terrain seems so bumpy is because it all generates into big clumping outcrops of dirt and rock, with wildly varying elevations.Posted in: Suggestions
Of course, sometimes those can be great fun, but I think the game needs a balance between constant terrain and wild topographical variation.
Feb 25, 2011I agree that there should be some harder backbone material for The Nether, and I like the idea of bone blocks, but I think they should be 2 separate things.Posted in: Suggestions
Nether should have it's own stone-type block, maybe being a bit harder to mine through than regular stone, but being ghast-resistant and hard to mine through at least.
I think that bone should be a separate thing. Maybe something that randomly spawns in the dirt/underground of the world, and spawns skeletons within a small radius of it? (like 5 blocks or something.) It could act like a dungeon, but add a little more depth to the game because they could be hidden from view, and could come in pockets. You could even use this if you want to diversify mobs, have it so mobs spawn around ground with bone in them, making mini undead-type biomes, while other areas can have non-undead mobs (just to add diversity to the game.)
Feb 14, 2011I support this idea! It'd make exploration a lot more interesting and worthwhile. With expanded and bigger biomes, just a few crops would provide countless hours of more fun. But, I don't think that crops should *only* grow in their own biomes, but their growing time should be based on temperature and water (water being affectable by irrigation and perhaps temperature by torches and stuff.)Posted in: Suggestions
-Watermelons, found in desert biomes (if there could be a non-sandy desert that was just dirt and xeric shrubs, watermelons would fit in well with this.)
-Grapes could be found in more mediterranean climates (as already said;) pretty hot, but not boiling and relatively dry.
-Rice could be found on high mountains, while also growing faster when completely submerged in water (being like the only crop to do this.)
-Corn could be found in semiarid regions
-Tomatoes and Potatoes could be found in highland areas
-Orange trees could be found in wet forestey areas
-Bananas, Coconuts, and Dates could come from palm tree variants, growing in hot areas in general, so long as there's a tiny bit of precipitation.
Even just that would be amazing for the game to have! In general, crop growth times should be increased a fair bit too, to make crop and food management a bit harder (says the guy with a chest full of wheat and nothing to do with it.) Bumping it up to like a week in good conditions would be good (that's like 2 hours of game time.)
Feb 13, 2011I like the idea of an Anvil, but only as a stage in a more drawn out tech tree. For instance, requiring an anvil to craft iron/gold tools, which would mean that you can't make iron tools everywhere you're in access of 1 log.Posted in: Suggestions
Feb 6, 2011Why not just change porkchops to "meat" and let pigs, cows, sheep, and chickens drop meat upon death? And perhaps squid could drop raw fish or raw meat.Posted in: Suggestions
I like adding more depth to the game, but you don't need 4 separate but essentially identical things of meat in the game.
Jan 30, 2011Posted in: Suggestions
Or couldn't he just have an artificial lag if the player moves into or close to an unloaded chunk, so they don't fall into emptiness?Quote from Sploder »I remember reading in another suggestion topic that making chunks cubes in shape and having them be generated in the same way as the horizontal chunks has already been tried by Notch. Apparently, they wouldn't load fast enough and players might fall right through them (since you fall pretty fast).
But it does sound really good in theory. If you could manage to improve the loading speed for such chunks (it's already improved slightly by the fact that each chunk would be handling many fewer blocks), you could certainly do it.
Jan 30, 2011Posted in: Suggestions
The same could be said for the Nether or wool dying. If an idea's good enough, what harm is there of having it stuck in the official game? It also saves hassle for people that are unfamiliar with mods, ensures quality, and means the mod doesn't break every other update.Quote from Xvos »Wouldn't it be possible to make a mod including all this? If so, why doesn't somebody just make it, that way it pretty much gets in-game anyways.
Jan 30, 2011I like this idea. Though, for the things like nethershrooms and grimwood, I'm not sure how nether-ey they are. Someone suggested another kind of world before (the Nyx I think,) that could fit it better. I'd imagine it as a sublevel of the Nether that's entirely dark (save mushrooms that might grow there.) If Notch increases the height limit, extra height could go to that.Posted in: Suggestions
It could be an interesting area to explore mainly separate from the Nether. Grimwood trees seem more at home there, as the idea's for the place to be cold and dark. Instead of Diamond, I think it's fair to have them only attainable by Iron onward, and instead of freezing everything in a 5 block radius, just be un-lightable. Also, I feel like barren branches would be good to have as leaf blocks. Purple flourescent mushrooms could be found in the upper Nether, while Green (though I think a teal-ey blue could be a better colour,) are found in the under-Nether.
Also, I don't like the freezer idea. Just that I can't see it being super-useful, and it seems like it could get rid of the usefulness of snowy biomes/water, which I don't really like.
For the Nyx, it'd also be cool if it acted as the opposite of the nether, instantly freezing water, and turning lava to cobblestone/obsidian. It'd be very isolated from the Nether, with a very hard wall in between the Nether's magma lakes and the Nyx's ceiling. You can get there by mining through the very hard layer (which could perhaps be obsidian or something?) or following deep Nether caves, which merge into the Nyx at some point. The Nyx itself is made up of large, pitch black, snaking caverns, which become even more dangerous, as torches can't be placed there. Mushrooms are good light sources and occur moderately frequently, and glowstone and possibly lanterns work too, though they have reduced lighting.
I like Duodium and Thermosetite (change names!) but I'd switch them up a bit. Duodium should instead be findable everywhere in the Nether (hot top nether,) maybe 1/3 as common as iron is in the real world. Smelting with with Thermosetite is the only way to get ingots, which make diamond-strength tools. I honestly don't think it'd be too overpowered, since the Nether's already hard to get to. Maybe even 1/5. Or maybe Duodium could be not as strong as Diamond (maybe 1/2 or 1/4 strength.)
Thermosetite sounds good, but it could be more abundant I think. Like having entire Thermosetite beds at the lower layer of the hot Nether. But, as you said, it deals damage on contact, making mining very hard (it'd be cool if it ignited neighbouring netherrack, making mining even more challenging.)
The Magma tools is also a cool idea.
And I think if you're going to add lots of cool stuff to the Nether, you at least need more regular blocks that can break up the endless mining through layers and layers of Netherrack, so here's my couple of suggestions:
-Netherstone: A smooth looking Maroon/dark grey block that's as hard as regular stone. Is almost never exposed, and hides inside large bodies of rock and cliffs, 3 or more layers of netherrack in. That said, it's still extremely abundant in the Nether, once you find it. Its durability and smooth appearance make it a good building material.
-Brimstone: A musty yellow block found in the lower layers of the nether (that looks like Sulphur!) It's mostly found in medium-sized surface deposits encased by netherrack, never Netherstone. Upon destruction, it drops 1-4 sulfur, which can be crafted with charcoal/coal to make gunpowder.
-Soulstone: A dark grey/black stone that occurs in the basement Nether/Nyx. Hard to mine, being twice or three times as strong as regular stone/Netherstone. It makes up the rock walls of the Nyx, and is a good building material if you can mine enough of it.
-Ice dirt: A black dirt that's twice as hard to dig as regular dirt. However, in the overworld it acts as incredibly fertile soil that requires no irrigation. It often (but not always,) acts as the floor of Nyx caves, and mushrooms grow abundantly on it.
-Icestone: A pale blue stone that glows faintly, like light level 2 or 3 or something. It is slippery like ice, and brings effects of the Nyx within a 5-15 block radius when placed. When placed in the regular Nether, the two effects negate each other and it becomes possible to place water and lava normally. It occurs in small seams, often exposed straight into the Nyx.
Idk, I just saw this idea and thought that some of the ideas would be good to merge into the idea of some night realm. And since it's themed similarly to the Nether, it'd make sense as a basement Nether. Regardless, I'd love it if this idea got into the game :smile.gif: Especially the ores and thermosetite, it'd be great.
Jan 29, 2011I'd just rather have material abundance changed up so it's abundant in line with its uses.Posted in: Suggestions
So clay abundance could be bumped up, bumping down dirt; gravel could be bumped down (or eliminated entirely;) and some more nether blocks could be added to displace netherrack.
I feel like, if anything, netherrack should be crafted to make something. Not sure what though.
Jan 26, 2011Posted in: Suggestions
65 km is a bit much, don't you think? Really, 512 blocks (.5 km,) would be great, and 1024 would be amazing (1 km) more than that doesn't seem necessary... remember how high the world currently is, at only 128 blocks tall.Quote from JulianDraak »Using a map gen mod and making the ocean lower, you can make much taller mountains. It's pretty awesome, but of course then you have to make the ocean lower.
I'd like the 65km limit as proposed here. viewtopic.php?f=1&t=116937&start=30#p1722956 Olympus Mons anyone?
At some point I'd assume that Notch would like an engine rehaul, and with it, more vertical space I think would be possible.
Also, computers are getting better, so at some point it's inevitable that we'll have more space.
EDIT: 65 km is 500 times the current height limit, fyi
Jan 23, 2011I suggested before that some kind of Azurite ore should be added, as a source of copper (if and when that gets added to the game.) Azurite can also be used as a dye, so the ore itself would gain uses (though also get more abundant in the process.)Posted in: Suggestions
Just my 2 cents
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