• 2

    posted a message on Dragon Dance, Cartoon RPG (Updated 3/10)
    Heya, Blue here, some of ya may know me from one of the later iterations of dwarvencraft...
    But thats not what you or I am here for...
    I made our fine feather friend a bow to use...
    Feathers, please PM me if you want me to finish the animations
    Every color was pulled from pre-existing ones in the pack, specifically from the stone pickaxe


    Tell me how ya like it :3
    Posted in: Resource Packs
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Hello friends,
    Sir blue Lazyspriter here.
    Most of your update lag is because of me!
    Now don't rage because I'm almost done with the sprites that volgon needs and they should be done by the end of sunday.

    Have fun

    --blue
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from Volgon8

    Umm sure if you would explain to me what you think is wrong with them.


    Perhaps it would be better if he explained to the guy who made the sprites what was wrong with them. and I've got a lot of work done on the 2 billion sprites you needed. :)

    Have fun

    --blue
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Hey guys, blue here. I'm Volgon's Art developer. Heres a small spoiler for you, it has something to do with a good 12 billion sprites.
    Have fun guessing :)

    --blue
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from Volgon8

    Also I think I'll add some randomness to the world in the next update. I think it is time for some more ore sets.


    *cough* its delayed cause my art program likes to crash on me *cough*

    *cough* adamantine tubes *cough*
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    URGENT NOTICE

    The underlying worldgen issue that was kicking Volgon's tail has been resolved, although I do not know much else about his plans to update right now. I can assume that updates will begin to be regularly distributed for all of you.

    have fun

    --blue
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Volgon, can you consider using Player API to re-implement Mini-me?

    You might also want to consider making this Forge-Compatible... or did you already, I might've missed something

    Oh, and Necroid, "beggars can't be choosers"

    have fun

    --blue
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from Thutmose

    Ya that's what i meant. And i agree that lively caverns are more important than goblinite.


    ...How

    DF fun is evil
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from Volgon8

    Some more fungi and some things I have come up with during the past days.


    Please, send them, And if anyone else wishes to toss in something, please do, I can make almost anything in Techne (as Volgon knows)
    plus, I'm basically a half-dev for this mod, Issac Missed me, but it hit Volgon hard, so please do not trouble him with things, I can take note of your ideas and bugs then convey them to Volgon when his situation gets better.

    Have fun

    --Blue
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from Volgon8

    I plan on making new plants and finishing off wood independence over the next few months. For mimi-me I don't wish to add it in. But if people tell me that they want it back ill put it back in.


    What Kind of plants do you have in mind, I'm open for ANY ideas, from literally anyone.

    have fun

    --blue
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from Volgon8


    -snip-

    Now you might be asking me what could possibly live in a cavern? Bats? Trolls? Goblins? Ogres? Moles? Of course they can, but thats another time...lets start with the basics. You need plants for an ecosystem to form. And everybody knows plants need some sort of energy.........


    Plants... chemo-synthesis the creation of energy using the reaction of certain chemicals, many plankton near oceanic rifts use it to get energy.

    Or minecraftian black magic that allows plants to survive anywhere there is light...

    *makes more mushrooms*
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from AlexaiZ

    If I can't drink Elf blood and eat kitten meat it's not dwarven enough.


    Volgon refused elves for the time being and kittens are in question.

    Have fun

    --blue
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    Quote from Volgon8

    ...spoilers...


    [ Please, Do ]
    [ Not Feed ]
    [The Players]
    I
    I
    ^^^^^^^^^^^^^^^^^
    Its not THAT big of a spoiler, I'll explain :P
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    I was bored... oh so bored, and then today I got a PM from volgon, wanting 96 diffrent ore sprites... YAY, I GET SOMETHING TO DO NOW :D
    Posted in: Minecraft Mods
  • 0

    posted a message on [1.3.2] DwarvenCraft V 1.23 SMP-ish
    ...Volgon, have you not read your messages in like... a month, cause I remember sending you about 5 paragraphs that I think many people would enjoy implemented :P

    In all seriousness, I need more things to do D:
    Posted in: Minecraft Mods
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