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  • BlueRains
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  • Member for 4 years and 8 months
    Last active Sat, Apr, 23 2022 10:03:12
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    Oct 29, 2021
    BlueRains posted a message on I need help on the tesfor command. 1.12.2

    /execute @e[type=snowball] ~ ~ ~effect @p[tag=Hider,r=2] jump_boost 10 1 true


    in 1.13 it would be:


    /execute as @e[type=snowball] run effect give @p[tag=Hider,r=2] jump_boost 10 1 true

    Posted in: Commands, Command Blocks and Functions
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    Sep 9, 2021
    BlueRains posted a message on Override vanilla blocks behaviour pack

    I'd like to make blast-resistant glass. Since you cannot set the transparency of custom blocks in the current stable version, I wanted to edit the glass.json file in my behaviour pack. Adding all the necessary files for a custom block, but with the identifier minecraft:glass, I set the blast resistance to 999999 but it's still blown up. After some testing, the behaviour pack doesn't influence the block whatsoever. Changing the texture worked though. How can I make something like this work?

    Posted in: Add-ons
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    Sep 9, 2021
    BlueRains posted a message on Projectile Malfunction

    Try setting has_gravity to false in minecraft:physics, this'll disable gravity alltogether


    "minecraft:physics": {
      "has_gravity": false
    },

    Second, changing the geometry to item_sprite may work, for the rotation issue.

    No guarantees on that one though.

    Posted in: Add-ons
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    Jul 13, 2021
    BlueRains posted a message on How to make win effects?

    You can always use the "/execute if" command.

    In this case:

    /execute if score @p win matches 1.. run summon firework_rocket ~ ~ ~

    If this isn't what you want, you may need to explain what you do. Your post is a bit unclear

    Posted in: Commands, Command Blocks and Functions
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    Jul 13, 2021
    BlueRains posted a message on Custom Crafting Requirments

    Yes! With using hidden advancements. If you click here then search for "boat" at the "presets" button, you can see and/or adapt how minecraft did it.

    Posted in: Commands, Command Blocks and Functions
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    Jul 13, 2021
    BlueRains posted a message on Complete The Monument

    That should work! Check whether you have the correct coördinates. The command should be in a repeating, always active command block. That's the one you use when you want to test for something. You can use always active conditional chain command blocks to run any other commands that are necessary.

    A good one to use in your case, is to have the repeating command block powered by a redstone block and having one of the chain blocks removing that redstone block. This would prevent the command chain from running more than once.

    Hope this helps! Feel free to shoot a message if you need some more help.

    Posted in: Commands, Command Blocks and Functions
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    Jul 13, 2021
    BlueRains posted a message on Armor stand Hand

    All compartments (arms, legs, body, head) are based on 3 rotation vectors. I don't know the exact way to do such a thing, but here is a handy generator where you can adjust the position, then fiddle with it until it is upside down.

    Posted in: Commands, Command Blocks and Functions
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    Jun 14, 2021
    BlueRains posted a message on Execute command not doing anything

    are you using a repeating, always active command block? It may be because after 1 time, the blocks are already aligned. Maybe try ```execute as @e[tag=eleBlock] at @s align xyz tp @s ~ ~ ~``` or, as a workaround, kill the blocks once the elevator stops and fill in the floor with blocks. You can then resummon them once the button is pressed

    Posted in: Commands, Command Blocks and Functions
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    May 12, 2021
    BlueRains posted a message on Can you have a Minecraft giant with AI?

    The AI for the Giant was removed. However, if you look online there are multiple recreations of the Giant/ Giants with fake AI's

    Posted in: Commands, Command Blocks and Functions
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    May 12, 2021
    BlueRains posted a message on Teleporting someone when entering the nether.

    Is this for single or for multiplayer?

    Posted in: Commands, Command Blocks and Functions
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    May 9, 2021
    BlueRains posted a message on Datapack help with filling an entire chunk with certain block

    I'm terribly sorry, but that datapack didn't work because I failed to playtest it after I copied it. This version does work though!

    Posted in: Commands, Command Blocks and Functions
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    May 7, 2021
    BlueRains posted a message on Y-level limited SMP

    Sorry that it didn't work, I didn't have my pc at hand to test the commands out. I do now, so I'll create the datapack and add a link *as soon as I figure it out. The problem with picture 1 is that there is a space too many, so it selects an entity with an empty name. (does not exist)

    Also -awesome idea and I love to help

    Posted in: Commands, Command Blocks and Functions
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    May 5, 2021
    BlueRains posted a message on Executing an Effect in front of me
    execute @p[name=MOBLIT] ^ ^ ^2 effect @p invisibility
    Posted in: Commands, Command Blocks and Functions
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    May 5, 2021
    BlueRains posted a message on Execute Help

    the command is executed from the command block, so the nearest person (to the command block) will get the effect.

    Changing if to as and replacing @p with @s will solve the issue.

    Posted in: Commands, Command Blocks and Functions
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    May 3, 2021
    BlueRains posted a message on [SOLVED] Custom Dropper Crafting Recipes

    It's the same command. Commands haven't (barely) changed since 1.13

    Posted in: Commands, Command Blocks and Functions
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