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    posted a message on Concrete won't solidify

    Why is this concrete powder block next to a lava source block not turning to concrete? I just learned about concrete and though, wow, what a great way to descend safely above lava - drop concrete onto it. But that doesn't work. Not only does that not work, I can't get concrete to form at all.

    Posted in: Java Edition Support
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    posted a message on Does every seed spawn underwater?

    I finally found a seed that doesn't spawn me underwater: 3

    But why do so many seeds spawn underwater, and why don't they match the descriptions... did they all change in 1.12?

    Posted in: Seeds
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    posted a message on Does every seed spawn underwater?

    I am running a Nukkit server that I upgraded today to 1.12.0. I have tried 10-20 seeds and they all spawn me underwater. The last one I tried was 1778040862 from https://minecraft.gamepedia.com/Seed_picker which is supposed to spawn me in plains. It spawned me underground *and* underwater. I verified with /seed that the seed value is getting picked up. What's wrong with the seed system here?

    Posted in: Seeds
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    posted a message on Unable to trade with some villagers

    Hooray! It looks like it's fixed in 1.14.4 today!

    Posted in: Survival Mode
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    posted a message on Unable to trade with some villagers

    I found a village that now has 3 farmers, and I can only trade with 1 of them, which is frustrating because they buy different things that I want to sell. When I try to trade with the others, they show the trading screen for an instant, and then it closes. I have read that others have this problem and it has to do with sharing workstations and may be a bug.

    1. Will this be fixed?

    2. Is there a way for me to work around it? Do I need to add some sort of farmer workstation?

    Posted in: Survival Mode
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    posted a message on Shaders in 1.13? (Optifine beta / SEUS / reflections)

    I'm trying to find a good set of shaders and resources with which to play Minecraft. I see good things about SEUS, so I decided to try it. But I feel like something is missing:


    Screenshot of ocean missing reflections


    Where are the reflections? Some of my shaders were showing reflections before I upgraded to the Optifine 1.13 beta. Does Optifine not support the necessary foundation for shaders to implement reflections and specular mapping now? Water looks better in 1.12.2. Am I stuck with that version if I want to see the best effects?

    Posted in: Mods Discussion
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    posted a message on Looking for a spectacular demo

    I recently had the thought to try to apply some nicer resource packs and shaders to Minecraft to see how spectacular it could be made to look. But I feel like I'm still not seeing the best of the best. Most resource packs are partial, and I think some are designed to go with particular shaders or vice versa. I have Optifine installed on 12.2 and I have 1.13.1 running too, but I'm not sure if great shaders are available for 1.13 yet.


    I really like the effects from "TME Shaders v1.2 Ultra LF", and I've also looked at "CYBOXshaders V4 CINEMATIC MotionBlut&DOF".

    Are there other shaders I should consider?

    Is there a particular stack of resource packs that can show these (or better shaders) off really nicely? (I'm especially interested in resource packs with normal/specular maps because that seems to make quite a difference, I think)

    Should I consider something in 1.13.1?


    The resource packs I have are "CMR Realistic 256x", "Flows HD" and "R3D Craft". I just wonder if I've found the best set with normal & specular maps that works well with the shaders. Some of the videos I see demonstrating shaders seem to use amazing resource packs with really fancy looking torches and lamps, for example, that I can't find.

    Posted in: Resource Pack Discussion
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    posted a message on New modder entering the arena at 1.13

    I see. I didn't realize that there was no official API. That explains a lot. Forge makes it easier for developers, but not necessarily for players, who have to install at least two mods in order to install their first mod (or rather, they have to install more than just their desired mod). That was my main point about Forge "obscurity". But if there is no standard API, I can see how Forget is definitely the way to go. I just thought with 1.13 maybe someone had finally come to their senses about a standard API, but I guess I didn't realize where that stood. :)


    Any answer on the question of how there can already been mods out there targeting 1.13 even though Forge isn't available for 1.13 yet?

    Posted in: Modification Development
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    posted a message on New modder entering the arena at 1.13

    My hope was that the modding changes with 1.13 would make it less necessary to deal with Forge and that I might be able to develop a mod with which users don't need to deal with Forge. It seems odd that so much effort is going into modding, and yet the modding system is so obscure that an extra layer is required so I was hoping that whatever the modding changes in 1.13 were, they included some improvements to make the extra layer less necessary. But maybe I'm misunderstanding the impact on modding -- maybe the changes have a significant impact but don't specifically target modding?


    Perhaps I will just play around with command blocks and redstone more until modding for 1.13 is ready.


    Related question, though: I thought I read something about Forge opening up the possibilities of modding beyond the standard mod API. Is there a different level of mod that is more limited but doesn't require Forge that might be worth exploring?


    Edit: I'm also curious how there are so many mods that supposedly work with 1.12.2 and 1.13 and require Forge despite the fact that Forge isn't available for 1.13 yet. How does that work?

    Posted in: Modification Development
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    posted a message on New modder entering the arena at 1.13

    I've never used or created a Minecraft mod before, but decided to look into it today. I'm a very experienced programmer, but am having trouble finding information specifically about how to create a mod for Minecraft 1.13 because that's relatively new and apparently had significant impact on mods.

    Where can I begin? I'm not specifically very experienced with Java, but I did create at least one Java protect in Eclipse (Android app on Google Play called PictureCode). Most of my experience is in C#, so I should be able to understand the Java language and syntax pretty well, since it's so similar. I may just have some difficulty with the build and deployment process, and the different development environment.

    Posted in: Modification Development
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    posted a message on Memory Usage Very Different

    The server memory usage looks very different than the prior version. Is there some memory management issue in this version, or was memory management updated in this version? Attached is a snapshot of typical memory usage history.

    Posted in: Recent Updates and Snapshots
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