When I get around to it, it will be done on whatever version is most stable / has the most content out for that version. If I had to choose between those two, I'd say 1.10.2, but I don't have plans to start work on it again any time soon.
The model isn't even close to the same...
Nor are the animations.
The whole entire mod is completely different, the only similarity is that they have ridable dragons.
If i were to add custom skins (Pixelmon Skins Like professor oak, officer jenny, nurse joy etc etc) And i upload these to just the server, will users without the skins downloaded in their Custom NPC Zip File will they still be able to view the skins? Because i noticed it only shows if you got the skin downloaded but other sites somehow have the skins without the client having the skins downloaded
You'd need to make sure that every client's Custom NPCs is the exact same as yours.
Otherwise, it wont work.
When I installed it this happened when I started Minecraft:
---- Minecraft Crash Report ----
// Hi. I'm Minecraft, and I'm a crashaholic.
Time: 5/24/14 1:20 PM
Description: Initializing game
java.lang.IllegalArgumentException: Slot 506 is already occupied by resinresin.derpysquid.Blocks.BlockBodil@1b03224 when adding com.mrcrayfish.furniture.blocks.BlockLampOn@abdc66
at net.minecraft.block.Block.<init>(Block.java:349)
at com.mrcrayfish.furniture.blocks.BlockLampOn.<init>(BlockLampOn.java:17)
at com.mrcrayfish.furniture.MrCrayfishFurnitureMod.load(MrCrayfishFurnitureMod.java:546)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.block.Block.<init>(Block.java:349)
at com.mrcrayfish.furniture.blocks.BlockLampOn.<init>(BlockLampOn.java:17)
at com.mrcrayfish.furniture.MrCrayfishFurnitureMod.load(MrCrayfishFurnitureMod.java:546)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
at sun.reflect.GeneratedMethodAccessor5.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:699)
at cpw.mods.fml.client.FMLClientHandler.finishMinecraftLoading(FMLClientHandler.java:249)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:509)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
at net.minecraft.client.main.Main.main(SourceFile:101)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
-- System Details --
Details:
Minecraft Version: 1.6.4
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_55, Oracle Corporation
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Oracle Corporation
Memory: 89070688 bytes (84 MB) / 222277632 bytes (211 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v8.11 FML v6.4.45.953 Minecraft Forge 9.11.1.953 Optifine OptiFine_1.6.4_HD_U_D1 16 mods loaded, 16 mods active
mcp{8.09} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
FML{6.4.45.953} [Forge Mod Loader] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized
Forge{9.11.1.953} [Minecraft Forge] (minecraftforge-9.11.1.953.jar) Unloaded->Constructed->Pre-initialized->Initialized
PlayerAPI{1.2} [Player API] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
TooManyItems{1.6.4} [TooManyItems] (minecraft.jar) Unloaded->Constructed->Pre-initialized->Initialized
derpysquid{2.8.0} [The Derpy Squid Mod] (1.6.4 DerpySquid Latest.zip) Unloaded->Constructed->Pre-initialized->Initialized
battlegear2{1.0.5.3} [Mine & Blade Battlegear 2 - Bullseye] (1.6.4-MB_Battlegear2-Bullseye-1.0.5.3.jar) Unloaded->Constructed->Pre-initialized->Initialized
cfm{3.2.9.2} [§6MrCrayfish's Furniture Mod] ([Forge]FurnitureModv3.2.9.2(1.6.4).zip) Unloaded->Constructed->Pre-initialized->Errored
BetterToolsNeuro{2.1} [Better Tools Mod] (bettertools_164.zip) Unloaded->Constructed->Pre-initialized->Initialized
SpeedyToolsMod{1.0.0} [Build Faster Mod] (BuildFaster.zip) Unloaded->Constructed->Pre-initialized->Initialized
CustomSpawner{3.0.0} [DrZhark's CustomSpawner] (CustomMobSpawner 3.0.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
MoCreatures{6.1.0} [DrZhark's Mo'Creatures Mod] (DrZharks MoCreatures Mod v6.1.0.zip) Unloaded->Constructed->Pre-initialized->Initialized
MinersDeluxe{2.2.3} [MinersDeluxe] (MinersDeluxe-v2.2.4.zip) Unloaded->Constructed->Pre-initialized->Initialized
Morph{0.7.1} [Morph] (Morph-Beta-0.7.1.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_SmartMoving{14.6} [Smart Moving] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized
mod_SmartRender{1.1} [Smart Render] (Smart Moving Universal for ModLoader or Minecraft Forge or MCPC+.zip) Unloaded->Constructed->Pre-initialized->Initialized
Launched Version: 1.6.4-Forge9.11.1.953
LWJGL: 2.9.0
OpenGL: AMD Radeon HD 6300 series Graphics GL version 4.2.12002 Compatibility Profile Context 9.12.0.0, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Pack: Default
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Please use spoilers next time you post a crash report.
That one was caused by and id conflict.
Change the ids by editing the .cfg file in the config folder.
Yeah I had a guild mate telling me otherwise, and then another informed me about the new biomes in 1.7.2I ran into ice spires biomes which I hadn't seen before the mod, and the terrain looked different for some reason than the usual biomes but i think that's just RNG.
So you wanna hear the real kicker? I died on my map in the nether, because pigmen were somehow aggroing even without me attacking one... like 1 out of all of them suddenly charged me for no reason, I end up in lava.I'm fed up at that point, irritated. After my post about being ready to uninstall the mod too, my gut tells me "try one more time..."
Like a whisper.
I login, new map. Three villages.I had to threaten to uninstall the mod for it to break the cycle... Apparently this is a new trouble shooting technique lol....Sadly I lost the map somehow when I logged out in single then reloaded. Either i misclicked or something but a new map suddenly generated, all my items, achieves gone, etc.We're going to follow a tip my guildmate gave me from now on. Even though it's single player for the plan, we're going to use a multi player map/server maybe, that way the client and server are seperate instead of one being internal, so if the client bugs out, it shouldn't affect the map. Then we'll white list it with just my name so that people won't be able to accidentally join in who might be on the hamachi list. I'll just have to remember to log out and manually delete the map if I die :\ even though you can "unban" and delete your data files and continue on the map that way...
I don't know I've ether just had some horrible luck lately (no problems in the overworld, just that bug or bad village generation) or bad luck with pigmen suddenly aggroing in the nether when i hit none of them. I generally only melee mobs unless it's a ghast, so I don't shoot one by mistake. I did encounter two zombie pigmen horsemen (on nightmares) but I killed the mount only and the pigman just grunted and wandered around after, and left me alone.
Is there some sort of bug i should know of where single zombie pigmen in a herd may be hostile, like a 1% chance or something? Only one was hostile and the rest ignored me, but it happened on each map, and that's what's killing me in the nether lately.Fire ogres? easy. Nightmares? No problem. Ghast? Piece of cake.I usually don't mess with the pigmen.But I guess what do you do when you are walking by them, not swinging fists or swords, or shooting a bow, peacefully, and suddenly three of them ahead of you just... turn hostile while the others grunt and wander?
What I am wondering is if Maybe while shooting an ogre a stray arrow hit one. Or if the ogre hit them, and it counted towards my aggro? Not sure.It was fun to use an elephant the other day as a meat shield though, and watch it proceed to get p1zzed off and trample the skeleton.Here's what's interesting.
Even with MCA installed, the MCA guards actually do attack all hostile mobs, including Mo'Creatures Hostiles.The reason this interests me is because the "combat" settings usually only label certain mobs. But I watched a guard take out a flame wraith, which was cool.Needless to say I shook his hand.
The ice spires biome is indeed vanilla. The only worldgen Mo'Creatures adds is the Wyvernlair dimension, which has a Wyvernlair biome.
If you use DRPG, avoid 1.6... It won't go past beta for 1.6, and it is very buggy.
The 1.7 version will be a blast! That'll be out soon.
Lycanite's is the best mob mod out there though.
Plus, it uses blender models, and the only other mod to do that for mobs is Pixelmon. And unlike Pixelmon, Lycanite is much kinder than the Pixelmon DEVs.
I very much appreciate how nice you are, Lycanite!
Keep up the good work.
Nice textures http://puu.sh/8QsOP.jpg
but its a medic for TF2?!
and pls wat its your MODpack?
thx
We're working hard on the 1.7 DRPG version. It'll be out soon.
And that is the medic! My medic's name is Klaütz. I have a Personal Custom NPC's .jar that I made myself. I can send it to you if you want.
The jar includes; The Medic, Scout, Pyro, and engineer with all of their sounds, so when they are angry, the scream their taunts!
I also have made a large number of Lycanite's mobs NPCs. http://puu.sh/8Raqg.jpg http://puu.sh/8Rark.jpg
More screens here: http://puu.sh/8RbwC.rar
It's taken me a good two weeks to do all that I have.
I plan on adding GLaDOS too.
Message me if you guys want it.
It's supposed to counter the werewolf. In day, its human, just like the werewolves, and looks similar: wearing normal clothes, but torn around the arms and has dried blood around the shirt's collar. However, at night, it changes into that. Has 4 variants, just like the werewolf, 3 normal and 1 special. The special has red accents around it and can inflict poison and blindness. Both it and werewolves will fight if the see each other, in addition to attacking players. All werebats can fly, and will often dive bomb their target. Can be killed with wooden swords (think of it as a wooden stake) and silver skeleton swords (yes, silver hurts vampires too). When killed, drops the same thing as werewolves, but instead of golden apples, may drop a new item: silver shards. Silver shards are used to craft silver armor, which already has a texture in the mod, but is unobtainable currently. It offers the same protection as silver, but protects better against werewolves and werebats, as well as neutralizes their special effects (fire and the poison/blindness).
It's not textures, as I can't texture on Dr.Zark's level, and the reason its mouth looks strange is because it has two polygons that will represent the teeth once it's textured.
What do you think?
Both the model and texture need to be improved to be fitting in this mod. Also, what will the bigfoot/yeti do?
0
When I get around to it, it will be done on whatever version is most stable / has the most content out for that version. If I had to choose between those two, I'd say 1.10.2, but I don't have plans to start work on it again any time soon.
0
Yep! Telephone is a character that belongs to my friend, Deanna. (Ino89777) Telephone is a very popular icon in the costuming community.
She is a Dutch Angel Dragon. For more information, go here.~
http://www.dutchangeldragons.com/
I might be putting time aside to update this mod. Depends on my art queue.
Also, Dea is the laughing dork in the background of that video. She had never heard of Minecraft and he wanted to see Telephone.
-BlueEyes9, owner of Decoysoft.
0
If you could do Pit from Kid Icarus, that would make my life amazing!
I found a Pit MMD on DeviantArt.
http://www.deviantart.com/art/MMD-Oldcomer-Pit-DL-323999219
0
Yeah.
Oh well. Out of all of the mods iv'e seen though, this one has the best living animations of all.
0
The model isn't even close to the same...
Nor are the animations.
The whole entire mod is completely different, the only similarity is that they have ridable dragons.
1
We can't help without a crash report...
0
You'd need to make sure that every client's Custom NPCs is the exact same as yours.
Otherwise, it wont work.
0
Please use spoilers next time you post a crash report.
That one was caused by and id conflict.
Change the ids by editing the .cfg file in the config folder.
0
The ice spires biome is indeed vanilla. The only worldgen Mo'Creatures adds is the Wyvernlair dimension, which has a Wyvernlair biome.
0
I find huge numbers of white horses, and no others.
0
If you use DRPG, avoid 1.6... It won't go past beta for 1.6, and it is very buggy.
The 1.7 version will be a blast! That'll be out soon.
Lycanite's is the best mob mod out there though.
Plus, it uses blender models, and the only other mod to do that for mobs is Pixelmon. And unlike Pixelmon, Lycanite is much kinder than the Pixelmon DEVs.
I very much appreciate how nice you are, Lycanite!
Keep up the good work.
0
0
The spawner bug still isn't fixed.
0
We're working hard on the 1.7 DRPG version. It'll be out soon.
And that is the medic! My medic's name is Klaütz. I have a Personal Custom NPC's .jar that I made myself. I can send it to you if you want.
The jar includes; The Medic, Scout, Pyro, and engineer with all of their sounds, so when they are angry, the scream their taunts!
I also have made a large number of Lycanite's mobs NPCs.
http://puu.sh/8Raqg.jpg
http://puu.sh/8Rark.jpg
More screens here: http://puu.sh/8RbwC.rar
It's taken me a good two weeks to do all that I have.
I plan on adding GLaDOS too.
Message me if you guys want it.
0
Nice model!