Removed elytra and added bottled clouds.
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Jun 19, 2017BlueComp posted a message on Add Extremely Rare Cloud Villages that generate cloud blocksPosted in: Suggestions
Jun 13, 2017BlueComp posted a message on Add Extremely Rare Cloud Villages that generate cloud blocksPosted in: Suggestions
Make it possible for villages to generate in the sky with a floor made out of a new block named cloud block. The block will not cast a shadow and the villages are going to be high above cloud level.
The function of the cloud block is going to be that it will rain underneath it. The rain will only go 3 blocks under the block so it won't rain on the surface from the sky.(It will not make a rain sound) and will rain ice shards in snow biomes. You will be able to pass through the block if it is below cloud level. You can only mine it with splash bottles of water(Throwing water bottles on it will make it drop.) It will disappear if broken in any other way.
The village houses are also going to be made from this block but the villagers are going to be ordinary.
When its raining outside the block will become gray and will power nearby redstone wires(lightning effect).
Cloud bottles can be made by crafting a bottle with a cloud in a table.
Cloud bottles will fly upwards 20 blocks when thrown and create a tiny gray cloud for 5 seconds and when it disappears it will cause a tiny lighting that take 3 hearts from a player and also power redstone.
The lightning will follow iron blocks if they are present and also power redstone around those blocks.
If there are no iron blocks it will fall straight down onto the closest mob/player or directly onto the ground.
Jun 10, 2017Posted in: Suggestions
Then the game can just use the old mechanism when it comes to hoppers, inventory-commands and other item-transfer tools. As I said in the post, this will not prevent the old mechanism from working. But even so I don't think this will cause problems.
Jun 8, 2017Posted in: SuggestionsQuote from undefined »
That is an entirely different suggestion, you should make a post about it(only if its not already made).
Jun 7, 2017Posted in: Suggestions
Added the copy of this post to reddit.
Jun 4, 2017Posted in: Suggestions
Jun 3, 2017Posted in: Suggestions
No, it just makes it visible in the dark. The block will not emit any light.
Jun 3, 2017Posted in: Suggestions
Wouldn't it be amazing if we could make ordinary blocks glow in the dark?
This would be useful for map makers, mob-farms, highlighting important blocks, night parkours and many more.
Just make it possible to brew 1 glowstone dust and water(bottled water, not a potion) to make a glowpot(glowstone potion).Right clicking any block with this potion will make it glow in the dark and will consume the glowpot.
The block will also be differentiable from other blocks during the day.
The block will not emit light on its surroundings but will become visible from far away in the dark(It will glow like it is receiving sunlight at noon).
Destroying the block will additionally drop 1 glowstone dust alongside the usual drops.
1) No, the block will not emit any light on its surroundings, only on itself.
2) Using this on blocks that are glowing by default will make them appear white and keep the same glowing effect, white torches, white glowstone etc... will be possible to make.
May 29, 2017Posted in: Suggestions
The game should have a mode called Mob-Reverse.
In this mode hostile mobs will spawn in the light instead of darkness and the game will start at night.
You will have to play in the darkness and glass windows will make everything dangerous.
Zombies/Skeletons will suddenly start taking damage(Not Fire) when they enter the darkness.
May 28, 2017Posted in: Suggestions
Let's say you are filling a chest with cobble, redstone and diamonds etc.... Now you put 6 stacks of cobble into the chest and it starts getting disorganized often and it also becomes hard to take the necessary items when needed.
Here is a solution,
Make a single slot able to hold more than one stack of a single item(Possible to put 2 stacks of cobble in one slot to make 128 cobble)
and in exchange the chest will lose 1 slot for each added stack to a single slot(Only empty slots will be lost and you won't be able to do this if there are no empty slots left).
So lets say your chest has 5 slots and you put 128 cobble into the first slot, the last slot will disappear leaving you with 4 slots till you remove a stack
of cobble from the first slot.
The right down corner of an item/block displays the amount and the lore should be able to display the number of stacks of that item in a slot.
This will also eliminate the need to count the stacks.
Note that this will not prevent the old mechanism from working, you can still draw pictures into large chests with blocks/items.
As you can see the 9 stacks of cobble in the previous image fit into a single slot and eliminate 8 empty slots while 3
potions of invisibility eliminate 2 slots and fit in into one slot removing 12 slots altogether.
Shift clicking a slot with multiple stacks will release everything into the inventory, Ctrl+left clicking would release a stack
and normal left clicking would pick one by one.
Please also support the reddit variant: (Mojang only reads the suggestions in reddit)
May 28, 2017BlueComp posted a message on Make Blocks/Items Infinitely Stackable in Crafting TablesPosted in: Suggestions
Crafting tables have a large surface area that should allow things to stackable by an infinite amount.
Lets say you have 4 stacks of snowballs(16 is max for snowball).
You can put 4 stacks into 4 slots and get 16 snow blocks and then you have to repeat the step over and over.
Example: When you put the snowballs in a crafting bench it should be able to stack infinitely and when you put it back into your inventory it should split to stacks of 16 again(Doesn't work for inventory crafting). This will allow mass crafting of items at a single time.
And of course 32 snowballs in the bench will split back into 2 stacks of snowballs upon entering the inventory.
You could do the same for sticks, coal(torches) and many more items.
And maybe you could even stack undamaged items that are normally unstackable(bow, etc...)
Aug 13, 2016Posted in: Suggestions
I updated it. Is it better now?
Aug 12, 2016Posted in: Suggestions
Ctrl+ Right clicking a piece of redstone, redstone torch or repeator with an empty map will create the map of it and every other redstone component connected to it including pistons, dispensers etc... The map will update each time the circuit is modified and will display the amount of each component and also highlight parts of the circuit that can receive power in light red and those that cannot in dark red.
Explained with images:
We have 2 circuits:
Lets map those:
We succesfully mapped the first circuit that has only 1 layer.
This one also has 1 layer only and is pasted on a map.
Now you probably all have a very important question. What if the redstone connects downwards or upwards? How do we map it in 2d?
Here is the answer:
This circuit has 2 layers.
It is mapped like this:
Now when press the button that has 2 written on it we can go to layer 2:
And that is how we could map circuits and check problems, help youtubers explain their creations easier etc...
Instead of scrolling down,up and sideways, big circuits will be be shrinked in size and you can zoom using the mouse scroll button. In case of really really big circuits where you can't find the start point of the circuit in a shrinked image, the place you've Ctrl+Right clicked to create the map will be indicated with a blue dot that will disappear when you zoom.
Block Indicator Grid (Suggested By TacoKing3):
There will be a grid on the map that will indicate the amount of blocks in the area and each redstone component will be shown inside their blocks.
The grid will get bigger or smaller according to the size of the redstone contraption.
Modify Mode(Creative Mode Only):
Creative players will have a button named modify next to the map.
Pressing this button will instantly load the chunks that has the circuit.
In this mode players will be able to remove, add components, fill dispensers, modify command block commands and do other changes to the circuit through the map.
If you support this idea then support Maps In Books as well, the 2 ideas are related and would be extremely compatible with each other if they are ever added to the game.
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