Heh, looks like Minecraft's about to get a lot scarier. Can you imagine, narrowly avoiding a creeper explosion and hiding inside your house when one of these removes a block from your wall and stares in at you...
Also, giant mushroom :D. Although we already knew about those from HugeMushroom.jar
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I've tried changing the compatibility options
but it doesn't seem to have any effect. I also tried using different ladder climbing modes (free, simple, etc.), but that also had no effect.
Taking a quick look at your code it looks like you're manually checking only ladders and vines for climbing. Ideally, you should probably scan for any block where Block.isLadder returns true. I also took a look at the code for Ropes+ ropes, and they simply return true for Block.isLadder. I suspect that this will fix ladder compatibility for a few other mods that add climbable blocks.
Anyways, thanks for making such a sweet mod. For now, I guess I'll just be hitting F9 whenever I climb ropes >_<
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As for animation .txt files, it's pretty simple. You can look at the ones in my texture pack if you need an example. Basically, you save the .png as a single collumn of square sprites. Minecraft divides the sheet into squares, and numbers them, starting with 0. In the text file, you list the frames in the order that you want them to animate in, with the the number of times the frame should be displayed.
For example, I have an affinity tome with a square that spins around in the center. Here's the spritesheet:
Minecraft will cut the texture up into 8 frames. I want it to display the first frame for 24 ticks, and then cycle through the other frames. So I'll make a file called "affinity_tome_general.txt", and it will look like this:
And in-game, the texture should look like this:
Anyways, I made a quick model and texture with Techne for the magic mirror here. Techne can export to .java files, so if you like it, feel free to put it in the mod. Like I said before, it doesn't need to be the default, it could be an optional toggle in the config file. I might just make models for the other ones that bug me. Oh, and if you need help with art stuff, feel free to ask me for help.
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Yeah, it's not impossible, and it's not like the current models look horrible, but there's a lot of room for improvement. There just aren't any round blocks in Minecraft, and a round model will always look somewhat out-of-place.
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Anyways, I have a few requests for simple changes that would make texturing easier.
Thanks for reading. I love the mod, and I'm eagerly awaiting 1.5.2!
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Yup, I used the config to fix it, but I was just posting here so perhaps the default values could be changed to avoid conflicts for future users.
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Ok, I changed the config to fix it. I was just posting here to make sure that it wasn't some other issue. Thanks for the reply!
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Of course, I'm somewhat flexible on those things. Those aren't my exact requirements, just guidelines of the type of thing that I'd like to see.
Other things that I'd like in a server:
As for what the builds are, the larger/more organized, the better. I'm thinking things like, everybody works together for a week or two and builds an epic city. There would be a few leaders who design the layout, some large projects like stadiums and bridges for groups of 5-10 players, and some individual projects like buildings and parks for groups of 2-5 players.
Other sorts of projects could be giant space ships, adventures, puzzles, ancient ruins, any sort of massive mega project.
And now, I shall leave you with some examples (I would be on the servers that built these but most are either private, disbanded, or gave no info D:).
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Oh, and sorry OP, not really sure what to do. Your best bet is to use some sort of world editing tool and copy-paste the contents of the full world into a new, larger one.
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