• 1

    posted a message on Changing vanilla structures?

    I don't know if this is the right place to ask, but I'm trying to create a mod that makes minor modifications to the game's existing structures, and I don't understand how I can be done. How would something simple be done, like at the level of a few blocks changed? If I should post this question somewhere else, please let me know.

    Posted in: Modification Development
  • 0

    posted a message on MINECRAFT SOCIAL EXPERIMENT: War Nights

    No, just use the forum for question/suggestions/discussion

    Posted in: PC Servers
  • 1

    posted a message on MINECRAFT SOCIAL EXPERIMENT: War Nights

    Thanks for applying, Smokey! I plan to start the server either two days from now or if we get a few more participants. As for the server, it will be open 24/7.

    Posted in: PC Servers
  • 0

    posted a message on MINECRAFT SOCIAL EXPERIMENT: War Nights

    Ok, great!

    Posted in: PC Servers
  • 0

    posted a message on MINECRAFT SOCIAL EXPERIMENT: War Nights

    Ok, I'll tell you when the server is ready.

    Posted in: PC Servers
  • 0

    posted a message on Social Experiment: War Nights!

    Ok, great! I'll let you know when the server is up.

    Posted in: Looking For
  • 1

    posted a message on MINECRAFT SOCIAL EXPERIMENT: War Nights

    If you want to, you can let other people know about it.

    Posted in: PC Servers
  • 0

    posted a message on Limiting player's inventory

    Put in tick:

    execute unless <whatever selector here>[nbt={Inventory:[{Slot:<whatever slot number>b, id:"minecraft:(whatever item name)"}]}] if @(same selector)[nbt={Inventory:[{id:"minecraft:(same item name)"}]}] run (function)


    In new function:

    clear <same selector> <same item>


    item replace entity <slot, in form Inventory.# or Hotbar.#> <same item>



    This solution isn't very elegant, so you will be needing a different version of the tick command and a different function for each item you want to do this with.


    Make sure to replace all the bolded parts with whatever applies, otherwise, just copy + paste. Let me know if anything doesn't work. Keep in mind that this will only work in 1.17. If you need to update to that version for this, make sure to change the pack format in your pack.mcmeta file to 7.

    Posted in: Redstone, Commands and Mechanisms
  • 0

    posted a message on Social Experiment: War Nights!

    I have designed a social experiment for my server in Minecraft 1.17. The concept is that the server is competitive. More importantly, the world border is only 250 blocks wide and PvP is turned off... most of the time. That's where the War Nights come in. Every real-life day, or 72 Minecraft days, the world border shrinks to 100 blocks, and players are randomly spread in the area. PvP is then turned on. The goal is to kill as many people as possible. Each war night is 20 minutes long. If you win the war nights, you get 5 extra hearts until the end of the next one. The final catch is that those with the fewest kills lose one of three fundamental lives. Once all three lives are lost, you are immediately banned from the server and eliminated from the experiment. The last player standing wins.


    I'm looking forward to seeing how this plays out. Please reply if you are interested in joining, along with your IGN. This server is Minecraft Java only, in version 1.17. Once players have been selected, the time of war nights will be decided and people will join the server for the first time.

    Posted in: Looking For
  • 0

    posted a message on Progression Chain

    Consider the following: Minecraft is defined as being a non-linear game. It's a sandbox. You can do whatever you want. People take so many different approaches to the survival aspect of the game. Some might go as fast as they can, or grind towards the best gear. Some people make huge builds or work on arbitrary projects just for the sake of this. This is why it strikes me as odd that the progression of gear and tools and such is so linear. Leather(sometimes), Iron, Diamond, Netherite, Enchantments for armor. Stone, Iron, Diamonds, Netherite, Enchantments for tools. I feel like there should be more diversity in this. I don't have any specific suggestions, but maybe more equipment that suits one kind of player could support the reach of the survival experience more. Outside of materials, I think there should be more than one way to upgrade. While it might be a bit too late for this, copper has the potential to bring unique properties. Maybe, in the future, archeology could be used to get some otherwise unobtainable upgrades. This progression chain is just that: a chain. One thing leads to another. Every time. And then it ends.


    I think it's about time it started turning into a web.

    Posted in: Suggestions
  • 1

    posted a message on MINECRAFT SOCIAL EXPERIMENT: War Nights

    The most time I plan on this taking is a week to start, or when (if) we reach 10 players. If we don't have five players before a week, I'll probably cancel it or inform people that it might be delayed.

    Posted in: PC Servers
  • 0

    posted a message on MINECRAFT SOCIAL EXPERIMENT: War Nights

    K, let me know if you do

    Posted in: PC Servers
  • 2

    posted a message on MINECRAFT SOCIAL EXPERIMENT: War Nights

    I have designed a social experiment for my server in Minecraft 1.17. The concept is that the server is competitive. More importantly, the world border is only 250 blocks wide and PvP is turned off... most of the time. That's where the War Nights come in. Every real-life day, or 72 Minecraft days, the world border shrinks to 100 blocks, and players are randomly spread in the area. PvP is then turned on. The goal is to kill as many people as possible. Each war night is 20 minutes long. If you win the war nights, you get 5 extra hearts until the end of the next one. The final catch is that those with the fewest kills lose one of three fundamental lives. Once all three lives are lost, you are immediately banned from the server and eliminated from the experiment. The last player standing wins.


    I'm looking forward to seeing how this plays out. Please reply if you are interested in joining, along with your IGN. This server is Minecraft Java only, in version 1.17. Once players have been selected, the time of war nights will be decided and people will join the server for the first time.

    Posted in: PC Servers
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